Commit Graph

83 Commits (3d381bf0d3beff93356a8e22e04fce54c64a6d7a)

Author SHA1 Message Date
Cody Glassman d85f772269 Depth refactor 3 years ago
glassmancody.info 4461366761 settings update and launcher option 3 years ago
glassmancody.info 40b6bbbdf3 use openmw define system 3 years ago
glassmancody.info 8c3b00164e soft particles 3 years ago
glassmancody.info 07e32c0fa6 remove object shader path 3 years ago
glassmancody.info 1e40d27318 introduce sky shaders 3 years ago
Bo Svensson 4b1c009ffd
use StateSet define for translucentFramebuffer (#3138)
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
3 years ago
Bo Svensson 2568f119a4
reapplies PR without npe (#3137)
* avoids creating empty statesets on drawables

Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.

* renderingmanager.cpp

* nifloader.cpp

* nifloader.cpp

* shadervisitor.cpp
3 years ago
Bo Svensson 8358418555
set the correct program link parameters (#3110)
* shadermanager.hpp setProgramTemplate

* shadermanager.hpp

* shadermanager.cpp setProgramTemplate

* shadervisitor.hpp setProgramTemplate

* shadervisitor.cpp setProgramTemplate

* scenemanager.cpp setProgramTemplate

* scenemanager.hpp setProgramTemplate

* renderingmanager.cpp

* groundcover.cpp setProgramTemplate

* groundcover.hpp

* groundcover.cpp

* shadervisitor.cpp

* util.cpp

* lightmanager.cpp

* scenemanager.cpp

* scenemanager.hpp

* lightmanager.cpp

* lightmanager.cpp

* lightmanager.cpp

* scenemanager.hpp [ci skip]

* water.cpp

* groundcover.cpp

* shadermanager.hpp
3 years ago
Bo Svensson 2cebd19432
shadervisitor.cpp 3 years ago
Bo Svensson 3415f12e12
shadervisitor.cpp 3 years ago
Bo Svensson 6d12a240a3
shadervisitor.cpp uniform 3 years ago
jvoisin 7a015d24c6 Sprinkle some const-ref 3 years ago
AnyOldName3 5ec2ddb4a0 Actually increment iterators to be erased. 4 years ago
AnyOldName3 84a9facedf Disable coverage adjustment for blended objects 4 years ago
AnyOldName3 0e57622bbe Correctly track added and removed state 4 years ago
AnyOldName3 2147c18cf5 Do not overwrite old removed state with old dummy state 4 years ago
AnyOldName3 0e122b1e3d Avoid copy and deep equality check 4 years ago
AnyOldName3 8a1b4bde8a Ensure original (removed) state overrides replacement state when recreating shaders
When the shader visitor replaces state (e.g. changes the deprecated
alpha test to a shader-based one) it backs up the original state. If
shaders are recreated, we need to know what the canonical state was and
create shaders to implement that instead of creating shaders to
implement dummy replacement state.

This was actually usually working as the removed state got checked after
the active state, so overwrote anything derived from it. However, if the
active state had the override bit set, that would make it override the
removed state.

Skipping any active state that duplicates removed state fixes this case.

Resolves #6108
4 years ago
jvoisin 5840279f16 Use `default` instead of empty constructors/destructors
See https://pvs-studio.com/en/docs/warnings/v832/ for details
4 years ago
Andrei Kortunov e309f75938 Join variables declaration and usage 4 years ago
AnyOldName3 8ff4f731fb Make Coverity happy about A2C
Initialise member variable
4 years ago
Andrei Kortunov cf52bee188 Fix build with OSG 3.4 4 years ago
Alexei Dobrohotov 2fdbe9b3f6 Handle BSShader[PP/No]LightingProperty 4 years ago
AnyOldName3 0431ba4c87 Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling 4 years ago
AnyOldName3 9be258d260 Make it possible to reinstate FFP state easily 4 years ago
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
AnyOldName3 b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 4 years ago
AnyOldName3 4ed3252001 Check for EXT_gpu_shader4 CPU-side
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
4 years ago
AnyOldName3 e3fd5efcfe Disable A2C for alpha-blended drawables 4 years ago
AnyOldName3 8f4b856b44 Initial A2C implementation 4 years ago
AnyOldName3 8c3a786e54 Unconditionally disable alpha testing when shaders are used 4 years ago
AnyOldName3 ce2bcba5d4 Replace deprecated alpha test in shader visitor 4 years ago
AnyOldName3 48f397f168 Remove existing shader when no longer required 4 years ago
AnyOldName3 1e0df23d14 Merge branch 'shadows-bin' into 'master'
Use a custom renderbin to avoid pointless OpenGL state switches

See merge request OpenMW/openmw!402
4 years ago
AnyOldName3 72f7e6a702 Handle all shadow alpha uniforms in shadowsbin 4 years ago
Alexei Dobrohotov b523574090 Remove shader visitor settings manager dependency 4 years ago
Andrei Kortunov 065ed5138e Use emplace_back instead of push_back 4 years ago
Capostrophic c0b322b264 Improve color mode handling in shaders 5 years ago
AnyOldName3 a3b032bf2b Fix chameleon shadows 5 years ago
AnyOldName3 53b9b41159 Rely on existing alpha test for non-blended shadow casting 5 years ago
AnyOldName3 12044a607b Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
5 years ago
Capostrophic 5770227e37 Avoid using auto-detected normal maps that are bump map namesakes 5 years ago
Capostrophic 624a9ac353 Force shaders for objects affected by new envmap option 5 years ago
Capostrophic 19a7245251 Add bump mapping support 5 years ago
Andrei Kortunov 1cdd33b434 Implement additional stringops to avoid Boost functions 5 years ago
bzzt ffe8bbd2dd racingcrashfix #4766 6 years ago
Capostrophic 0cdc46dfd6 Move forcePPL and clamp to global shader defines (bug #4869) 6 years ago
Andrei Kortunov 3032b177a1 Remove redundant includes 6 years ago
AnyOldName3 244bd289cb Change default colour mode (as apparently it actually gets used sometimes) 6 years ago