psi29a
c290754077
Revert "Merge branch 'loadSSEAlchemyTable' into 'master'"
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This reverts merge request !3267
2023-08-03 19:55:06 +00:00
alekulyn
d2896945e8
Load SSE alchemy table
2023-07-28 07:46:20 +00:00
psi29a
2c989e4057
Merge branch 'coverityfixes' into 'master'
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Correct some things based on Coverity's output
See merge request OpenMW/openmw!3272
2023-07-24 13:22:25 +00:00
psi29a
466b2f1b74
Merge branch 'mantlingtalos' into 'master'
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Copy triangle data from NiSkinPartition, a.k.a. SKYRIM TREES
See merge request OpenMW/openmw!3235
2023-07-24 09:11:40 +00:00
Alexei Kotov
a8119f3863
Fix vertex color emissive lighting mode handling
2023-07-24 00:34:30 +03:00
Alexei Kotov
0d70ae5028
Clean up primitive set copying
2023-07-23 13:32:33 +03:00
Alexei Kotov
3f252eab5d
Copy triangle data from NiSkinPartition
2023-07-23 13:32:33 +03:00
Alexei Kotov
d6e420fb48
Handle BSShader specular flag
2023-07-22 17:28:05 +03:00
Alexei Kotov
6b6a3bcfca
Make decal rendering more accurate for Skyrim models, reducing Z-fighting
2023-07-20 19:28:33 +03:00
Alexei Dobrohotov
52a16e0e93
BSEffectShader/NoLighting fixes
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Don't hijack BSShader::NoLighting for BSEffectShader functionality
(Fallout meshes break if you use the actual emissive color as a base color)
Don't use falloff for textureless NoLighting objects
Use falloff flag for BSEffectShader
2023-07-09 14:44:09 +03:00
Petr Mikheev
19fb9f8e14
Handle editor marker bit in BSXFlags
2023-05-29 18:47:27 +02:00
Petr Mikheev
788a4d32aa
Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty.
2023-05-29 18:47:27 +02:00
Petr Mikheev
fd90a8c9b4
Hide Nif nodes with name "EditorMarker".
2023-05-29 18:47:27 +02:00
Evil Eye
9728024978
Replace compare with more idiomatic methods
2023-05-22 19:51:27 +02:00
Cody Glassman
6a64f352a4
fix shader compilation
2023-02-26 14:31:53 -08:00
Cody Glassman
ac4787aeec
shade refactor
2023-02-25 11:03:39 -08:00
Alexei Kotov
e15434be94
Disable falloff in BSEffectShader for now
2023-02-24 19:36:39 +03:00
Alexei Kotov
8d3c5c0f05
Unify texture wrapping setup
2023-02-20 00:23:00 +03:00
Alexei Kotov
2de81738c1
Implement the basics of BSEffectShaderProperty
2023-02-20 00:23:00 +03:00
Alexei Kotov
9deed5c03e
Propagate dynamic effects to node's immediate children (bug #6550 )
2023-02-11 17:37:25 +03:00
Alexei Kotov
99aa90f90c
Rewrite NiVertexColorProperty
2023-02-11 00:58:13 +03:00
elsid
0688b6de40
Separate record list reading from its state
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To make it possible to set record list state independently from reading NIF
file.
2022-09-24 19:10:35 +02:00
elsid
c338c1e5d3
Add Nif::FileView as read only interface for Nif::NIFFile
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To make sure interface is scoped to what users require.
2022-09-24 19:10:21 +02:00
elsid
f2fb3d6de8
Separate NIFFileReader from NIFFile
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NIFFile might not always be created from a file or stream containing NIF data.
Basically there are 2 different responsibilities for this class:
1. Read NIF file
2. Provide input for nifosg and bulletnifloader.
Remove no longer needed NIFFileMock since the state of NIFFfile can be
initialized independently from reading NIF file.
2022-09-24 19:10:14 +02:00
elsid
b39ccbeeef
Remove NIFFile::warn and NIFFile::fail functions
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These functions use NIFFile only as context, they are not really a part of
either reading nor state invariant. And they only confuse reader because it's
not immediatelly obvious that no code is executed after fail.
2022-09-24 19:10:05 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
elsid
63b51ead84
Use nv_default shader prefix for unhandled types
2022-09-17 17:35:25 +02:00
Alexei Kotov
7aee22be91
Further controller updates
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Correct NiMaterialColorController base class
Load everything in NiGeomMorpherController
Make a guess at how weighted interpolators might be supposed to work like
2022-09-16 23:45:54 +03:00
Alexei Kotov
482de23893
Streamline NiInterpController handling
2022-09-15 00:58:10 +03:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
Alexei Kotov
edbd05a3f7
Support more NiPixelData formats (feature #6945 )
2022-08-17 14:22:27 +03:00
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
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Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2022-08-09 18:06:40 +00:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
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Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Alexei Kotov
014de72644
Use NiParticleSystemController's color for the initial particle color
2022-08-03 14:36:51 +03:00
Andrei Kortunov
c36c28e8f9
Move NIF implementation to cpp files
2022-07-21 15:54:52 +04:00
Andrei Kortunov
fe785ea788
Don't cast away const when we can avoid it
2022-07-03 16:36:41 +04:00
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
2022-06-29 18:15:12 -07:00
Alexei Kotov
e673f9fa76
Clean up NIF flags
2022-06-22 01:58:16 +03:00
cody glassman
72fdf40e06
better support for particle arrays when spawning at node positions
2022-05-15 13:41:52 -07:00
elsid
4509b05bc8
Use std::make_shared instead of new
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make_shared allocates single storage for ref counter and the object.
std::shared_ptr<T>(new T) allocates 2 storages.
2022-04-08 22:50:09 +02:00
psi29a
1ac7eaa6b0
Merge branch 'NiFltAnimationNode' into 'master'
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Add NiFltAnimationNode support
Closes #6684
See merge request OpenMW/openmw!1732
2022-04-06 23:59:04 +00:00
Wolfgang Lieff
373776170d
refactor for NiFltAnimationNode
2022-04-07 00:49:08 +02:00
Bret Curtis
af41560c3f
reverse the reverse flag check; set duration to 0.2f which matches openmw to morrowind speed which is measured in 1/5 seconds
2022-04-07 00:09:11 +02:00
Bret Curtis
0db5415976
refactor to use mInternal, support Flag_Reverse and updated changelog/authors.md
2022-04-07 00:09:11 +02:00
Wolfgang Lieff
ead73fce31
initial NiFltAnimationNode support
2022-04-07 00:09:11 +02:00
Alexei Dobrohotov
eafa66ff40
Don't consider NiCollisionSwitch unoptimizeable
2022-04-06 06:42:06 +03:00
Alexei Dobrohotov
dd473d06df
Implement gloss-mapping (feature #6541 )
2022-02-18 06:24:06 +03:00
psi29a
b011809056
Merge branch 'master' into 'sort_me_baby_one_more_time'
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# Conflicts:
# components/nif/niffile.cpp
2022-02-17 09:24:50 +00:00
elsid
2a87cf1720
Replace unordered_map by switch statement
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Add handling for missing Nif::BSLightingShaderType::ShaderType_SkinTint. Use
string_view instead of string to avoid lifetime issues for returning value.
osg::Object::setUserValue will anyway copy string.
2022-02-11 22:12:39 +01:00