Commit Graph

2429 Commits (4a4cef570955e2bdf303829bf4ffe35f06ed9754)

Author SHA1 Message Date
Zackhasacat 5623a5cf01 Merge branch 'lua_sgetcurrent_conditionofitem_itemdata_idea' into 'master'
Lua API to get/set item condition

See merge request OpenMW/openmw!3421
1 year ago
Zackhasacat f230e3cab0 Merge branch 'lua_ui_select_renderer_invalid' into 'master'
Render invalid 'select' setting renderer values instead of silent failure

See merge request OpenMW/openmw!3584
1 year ago
Zackhasacat a38d17a918 Merge branch 'api_inconsistencies' into 'master'
Minor API inconsistencies

See merge request OpenMW/openmw!3601
1 year ago
uramer c9eaeb47d5 Minor API inconsistencies 1 year ago
Zackhasacat ad1d6c0d0f Merge branch 'find_nearest_nav_mesh_position' into 'master'
Add Navigator and Lua API function to find nearest position on navmesh

See merge request OpenMW/openmw!2681
1 year ago
Zackhasacat 6fb6c7a32f Merge branch 'misisng_plugins' into 'master'
Display missing plugins upon savegame loading

Closes #7608

See merge request OpenMW/openmw!3594
1 year ago
elsid 94b085af9e
Add Navigator and Lua API function to find nearest position on navmesh 1 year ago
Evil Eye 5a1a54b959 Merge branch 'lua_class_data' into 'master'
Add class records to lua

See merge request OpenMW/openmw!3515
1 year ago
Evil Eye d5906dcf29 Merge branch 'lua_navmesh_doc' into 'master'
Define tables for navmesh related lua bindings as separate types

See merge request OpenMW/openmw!3599
1 year ago
Andrei Kortunov f88b99201a Display missing plugins upon savegame loading (feature 7608) 1 year ago
Zackhasacat 13deb0fba8 Merge branch 'imod' into 'master'
Fill out item modification records and add them to the scene

See merge request OpenMW/openmw!3540
1 year ago
elsid fbb39802a1
Define tables for navmesh related lua bindings as separate types 1 year ago
Zackhasacat 16f178b80e Remove character 1 year ago
Zackhasacat 10030a55e0 Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data 1 year ago
Joakim Berg 624d6ce7d0 Update file sv.yaml 1 year ago
Joakim Berg 818cd8343f Update file sv.yaml 1 year ago
Joakim Berg f62b43d2d6 Update file sv.yaml 1 year ago
uramer 435e9731df Render invalid 'select' setting renderer values instead of silent failure 1 year ago
jvoisin d8cd465d61 Merge branch 'navmesh_doc' into 'master'
Reword navigation mesh related docs and tooltips

See merge request OpenMW/openmw!3569
1 year ago
jvoisin 60ec894d8a Merge branch 'lightitupbaby' into 'master'
Support point specular lighting (#6188)

Closes #6188

See merge request OpenMW/openmw!3559
1 year ago
Zackhasacat 279e9affa8 Merge branch 'docs-mwscript-variables' into 'master'
Fix MWScript variables documentation type

See merge request OpenMW/openmw!3572
1 year ago
Zackhasacat 72a5b50002 Merge branch 'interfaces-item-usage' into 'master'
Add ItemUsage to interfaces package type definition

See merge request OpenMW/openmw!3573
1 year ago
Zackhasacat ae4eafdfd4 Move classes to types.NPC 1 year ago
Alexei Kotov bdc019647a Merge branch 'figure-skaters' into 'master'
Use accumulated movement when possible

Closes #5062

See merge request OpenMW/openmw!3549
1 year ago
uramer afbfed78ad Add ItemUsage to interfaces package type definition 1 year ago
uramer 75c5ce5f31 Fix MWScript variables documetnation type 1 year ago
elsid 392218dde3
Reword navigation mesh related docs and tooltips
To explain the effect of the setting in a more user friendly language.
1 year ago
Cody Glassman 0f53088014 re-sync docs with postprocessing API 1 year ago
Zackhasacat 231803c6ea Merge branch 'sunvisibility' into 'master'
Make sun specularity behavior more intuitive (bug #6190)

Closes #6190

See merge request OpenMW/openmw!3535
1 year ago
jvoisin e4c5c1bc43 Merge branch 'govna' into 'master'
Expose governing attributes to Lua

See merge request OpenMW/openmw!3556
1 year ago
jvoisin 44dc29e675 Merge branch 'forurm' into 'master'
Add types.Actor.isDead

See merge request OpenMW/openmw!3557
1 year ago
Alexei Kotov 820fc068d1 Support point specular lighting (#6188)
Fix passing light specular colors with shader lighting methods (with help from wazabear)
1 year ago
Mads Buvik Sandvei 4886d31d89 Language, bob -> sway 1 year ago
Alexei Kotov d851eaa199 Merge branch 'fix_lua_sneak' into 'master'
Remember sneaking when game is saved and loaded(#7664)

See merge request OpenMW/openmw!3546
1 year ago
Zackhasacat 8d0d9a49c6 Remember sneaking when game is saved and loaded(#7664) 1 year ago
Evil Eye eb0ddf72d8 Merge branch 'fix_my_errors' into 'master'
Fix minor doc error, throw error when attempting to assign a value to a non-existing global variable in lua

See merge request OpenMW/openmw!3548
1 year ago
Zackhasacat dd87d01f06 Fix minor doc error, throw error when attempting to assign a value to a non-existing global variable in lua 1 year ago
Mads Buvik Sandvei 9c93d907dc Settings page entry for the "player movement ignores animation" setting. 1 year ago
Evil Eye 2d90176fe9 Add types.Actor.isDead 1 year ago
Evil Eye a88f0ecc95 Expose governing attributes to Lua 1 year ago
uramer abae5f031d Fix docs type 1 year ago
Mads Buvik Sandvei f41de6b02d Use accumulated movement whenever possible. Apply diagonal movement by rotating accumulated movement and sliding based on that, rather than ignoring accumulated movement. 1 year ago
Zackhasacat dbd7d34120 Add class Record 1 year ago
Zackhasacat 482d174ef2 Read only, add skill spec to docs 1 year ago
Zackhasacat 371eeddf85 Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data 1 year ago
Alexei Kotov 0b8739711e Merge branch 'settings_values_video' into 'master'
Use settings values for Video settings (#6876)

See merge request OpenMW/openmw!3527
1 year ago
Alexei Kotov 03c3818229 Place ESM4::ItemMod into the scene 1 year ago
Alexei Kotov 6d776ac833 Merge branch 'range' into 'master'
Use a dynamic falloff range for soft effect

See merge request OpenMW/openmw!3532
1 year ago
Alexei Kotov 12abd30e9f Make sun specularity behavior more intuitive (bug #6190)
Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity
1 year ago
Cody Glassman 09928ba265 use a dynamic falloff range for soft effect and use shader flags 1 year ago