wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								6277f5511c 
								
							 
						 
						
							
							
								
								fix   #3876  and  #3993  
							
							
							
						 
						
							2018-06-08 17:52:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								759e6fb804 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/upstream/master'  
							
							
							
						 
						
							2018-05-27 15:41:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								810e4416f6 
								
							 
						 
						
							
							
								
								Merged pull request  #1691  
							
							
							
						 
						
							2018-05-23 16:56:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								888c2d9a33 
								
							 
						 
						
							
							
								
								Render default land texture for Wilderness cells with distant terrain  
							
							
							
						 
						
							2018-05-22 12:40:01 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6cc7405194 
								
							 
						 
						
							
							
								
								Remove unnecessary command from QuadTreeWorld destructor (bug  #4408 )  
							
							
							
						 
						
							2018-04-30 18:29:26 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fc41902798 
								
							 
						 
						
							
							
								
								Replace a dynamic cast with string comarison  
							
							
							
						 
						
							2018-03-01 14:37:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d1a2955fa1 
								
							 
						 
						
							
							
								
								Merge upstream  
							
							
							
						 
						
							2018-02-27 14:29:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e233dae1cd 
								
							 
						 
						
							
							
								
								Hook up the new shadow technique  
							
							
							
						 
						
							2018-02-26 22:27:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								02d0ee3485 
								
							 
						 
						
							
							
								
								Rename old shadow class to shadow manager  
							
							
							
						 
						
							2018-02-26 14:29:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9ec59783ba 
								
							 
						 
						
							
							
								
								Add basic support for distant terrain CLSB  
							
							... 
							
							
							
							(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4) 
							
						 
						
							2018-02-23 23:37:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9b8c56761b 
								
							 
						 
						
							
							
								
								Fix timing error  
							
							
							
						 
						
							2018-02-13 18:25:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ananace" Olofsson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								145b47a550 
								
							 
						 
						
							
							
								
								Fix Windows builds  
							
							... 
							
							
							
							`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds 
							
						 
						
							2018-02-13 17:47:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								123f7b83d5 
								
							 
						 
						
							
							
								
								Make the CompositeMapRenderer use available time and add related setting  
							
							
							
						 
						
							2018-02-13 00:40:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								112ade2a3f 
								
							 
						 
						
							
							
								
								Ensure TerrainDrawables affect the computed near/far planes.  
							
							
							
						 
						
							2018-01-22 15:52:37 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1a30a917af 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							
							
						 
						
							2017-11-08 01:31:38 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7b4add2ae4 
								
							 
						 
						
							
							
								
								Fall back to non-shader material if creating the shader fails  
							
							... 
							
							
							
							Also fixes an uncaught exception that will break the whole game. 
							
						 
						
							2017-11-08 00:24:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ceaf0ee409 
								
							 
						 
						
							
							
								
								Enable shadow casting for terrain  
							
							... 
							
							
							
							Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass 
							
						 
						
							2017-10-31 21:21:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								dd17f70068 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/landrecords'  
							
							
							
						 
						
							2017-10-03 13:32:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								021627bdf8 
								
							 
						 
						
							
							
								
								Mark some functions with override  
							
							... 
							
							
							
							Fixes some Clang warnings about overriding a virtual function without the
override keyword. 
							
						 
						
							2017-09-18 01:51:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								2abf7f1752 
								
							 
						 
						
							
							
								
								Remove unnecessary cache dump  
							
							
							
						 
						
							2017-09-15 12:19:12 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								2eacc2f093 
								
							 
						 
						
							
							
								
								Changes to land creation, add ability to specifically clear terrain cache  
							
							
							
						 
						
							2017-09-08 14:37:03 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4fba157d3b 
								
							 
						 
						
							
							
								
								Implement releaseGLObjects for cached resources  
							
							
							
						 
						
							2017-08-26 19:29:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								979b0d7211 
								
							 
						 
						
							
							
								
								Code cleanup and more cache clearing  
							
							
							
						 
						
							2017-08-21 18:58:38 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								3b9326d238 
								
							 
						 
						
							
							
								
								Clear terrain cache and reload terrain  
							
							
							
						 
						
							2017-08-20 22:34:41 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3e03a0d7bd 
								
							 
						 
						
							
							
								
								Terrain: remove ref argument that is now always true  
							
							
							
						 
						
							2017-07-19 16:24:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac78d01b2b 
								
							 
						 
						
							
							
								
								Terrain: use the main camera's viewpoint for intersection tests  
							
							... 
							
							
							
							Fixes lag spikes caused by intersection tests loading/unloading terrain pages. 
							
						 
						
							2017-07-19 13:11:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ewan Higgs 
								
							 
						 
						
							
							
							
							
								
							
							
								38a2de3c51 
								
							 
						 
						
							
							
								
								convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis  
							
							
							
						 
						
							2017-06-09 16:49:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c992cb6e82 
								
							 
						 
						
							
							
								
								Fix texture not being applied on rendering the composite map ( Fixes   #3791 )  
							
							
							
						 
						
							2017-03-19 19:15:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a070551af3 
								
							 
						 
						
							
							
								
								Attempt to fix naming conflict on windows  
							
							
							
						 
						
							2017-03-15 17:51:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								088d5604bf 
								
							 
						 
						
							
							
								
								Use a shader if required to display the composite map  
							
							... 
							
							
							
							Fixes composited terrain not respecting the 'clamp lighting' setting. 
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f5beb3172 
								
							 
						 
						
							
							
								
								Remove unused includes  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5044816770 
								
							 
						 
						
							
							
								
								Remove unused code  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b66c2abfe3 
								
							 
						 
						
							
							
								
								Build the bounding sphere in the loading thread (only relevant for TerrainGrid)  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e9c028f1d 
								
							 
						 
						
							
							
								
								Skip light collection for far away terrain  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0782839a42 
								
							 
						 
						
							
							
								
								Avoid redundant culling tests on the transform/drawable  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fb8ac06524 
								
							 
						 
						
							
							
								
								Reduce the minSize of quad tree nodes for better performance  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a041546b54 
								
							 
						 
						
							
							
								
								Use the quad tree's minSize in the LodCallback  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4e8821902 
								
							 
						 
						
							
							
								
								Refactor update of lodFlags  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2aa09639a9 
								
							 
						 
						
							
							
								
								Re-enable terrain intersections  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								db00d47ca2 
								
							 
						 
						
							
							
								
								Hold a ref to the intersection visitor's view if possible  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								11bee6ee35 
								
							 
						 
						
							
							
								
								Avoid compiling composite maps that are no longer referenced  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9eed7fa6f5 
								
							 
						 
						
							
							
								
								Fix composite map when force shaders is enabled  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d055dc25bf 
								
							 
						 
						
							
							
								
								Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d50b6c2e2 
								
							 
						 
						
							
							
								
								Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ccb6009ee 
								
							 
						 
						
							
							
								
								Use the View-based preloading for TerrainGrid as well  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3c29e2dbeb 
								
							 
						 
						
							
							
								
								Refactor ownership of terrain views  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28fd492711 
								
							 
						 
						
							
							
								
								Don't use terrain LOD for the map camera  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a0878c10 
								
							 
						 
						
							
							
								
								Add CompositeMapRenderer info to the stats panel  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c921620ef3 
								
							 
						 
						
							
							
								
								Compile the drawables of a composite map one by one to avoid frame drops for larger maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								47ca8aeee5 
								
							 
						 
						
							
							
								
								Use the time elapsed instead of # compiled as limit  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8a6d909b22 
								
							 
						 
						
							
							
								
								Fix composite map being compiled twice  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								683e625c6c 
								
							 
						 
						
							
							
								
								Rewrite CompositeMapRenderer to be based on Drawable and share the FBO  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4baa795152 
								
							 
						 
						
							
							
								
								Add preloading implementation to QuadTreeWorld  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9db71e3f62 
								
							 
						 
						
							
							
								
								Recompute the LOD stitching when the view changes  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ef704db877 
								
							 
						 
						
							
							
								
								Fix reset of changed flag  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1c15686353 
								
							 
						 
						
							
							
								
								Remove non required use of WorkQueue  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								433900fca5 
								
							 
						 
						
							
							
								
								Fix waiting on initial quad tree build  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4dbd224249 
								
							 
						 
						
							
							
								
								Hide the terrain in non-exterior cells  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2580de11a4 
								
							 
						 
						
							
							
								
								Refactor ownership of ViewDataMap  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5a3c645c89 
								
							 
						 
						
							
							
								
								Enable lazy compiling of composite maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								99e18f0d68 
								
							 
						 
						
							
							
								
								Clear the ViewData on exit  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb991850da 
								
							 
						 
						
							
							
								
								Add LOD stitches  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6bd286d924 
								
							 
						 
						
							
							
								
								Fix unnecessary resizing in ViewData  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c151364df 
								
							 
						 
						
							
							
								
								Add special handling for CullVisitor to QuadTreeWorld.  
							
							... 
							
							
							
							- Cull only against bounding box, not bounding sphere, as this appears to perform better.
- Also traverse into non visible nodes to compute their LOD, this is to avoid nodes having to be loaded in when the player turns the view around, and will avoid unnecessary refs/unrefs of rendering data in the View. This should probably be turned off at some point for static cameras, such as the local maps. 
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f19a88be9d 
								
							 
						 
						
							
							
								
								Reject QuadTreeNodes with invalid bounds  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d004bf757 
								
							 
						 
						
							
							
								
								Preliminary rendering of QuadTreeWorld  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e36bdb490e 
								
							 
						 
						
							
							
								
								Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0efc54c749 
								
							 
						 
						
							
							
								
								Subdivide the composite maps  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								819860081f 
								
							 
						 
						
							
							
								
								Remove custom bounding box  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ce8c4ad4f5 
								
							 
						 
						
							
							
								
								Add quad tree implementation (no rendering yet)  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								14225a42c6 
								
							 
						 
						
							
							
								
								Remove unused pointer to IncrementalCompileOperation  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c487df0abb 
								
							 
						 
						
							
							
								
								Move updateTextureFiltering and material into the base class  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5eff286c71 
								
							 
						 
						
							
							
								
								Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7e4450da55 
								
							 
						 
						
							
							
								
								Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b1d4bb5708 
								
							 
						 
						
							
							
								
								Add CompositeMapRenderer  
							
							... 
							
							
							
							Temporarily render all terrain using composite maps for testing purposes 
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e323b2fa7b 
								
							 
						 
						
							
							
								
								Use the SceneManager's ShaderManager  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								051c17a184 
								
							 
						 
						
							
							
								
								Make reportStats const  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16b5cadd9e 
								
							 
						 
						
							
							
								
								Fix order of operations w.r.t clearing cache  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2c68ed4fb4 
								
							 
						 
						
							
							
								
								Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35d53acc65 
								
							 
						 
						
							
							
								
								Factor out terrain chunk loading/caching into a new resource manager  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								274690f790 
								
							 
						 
						
							
							
								
								Refactor BufferCache to allow caching buffers of different sizes  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								804f873649 
								
							 
						 
						
							
							
								
								terrain: factor out texture caching into a separate class  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eef63a880a 
								
							 
						 
						
							
							
								
								terrain: use a custom drawable for multi-pass render instead of osgFX::Effect  
							
							... 
							
							
							
							osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass. 
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62cc091414 
								
							 
						 
						
							
							
								
								Fix incorrect setting of TexMat in terrain material  
							
							
							
						 
						
							2017-03-02 18:07:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f79fa3d72 
								
							 
						 
						
							
							
								
								Add resource statistics panel opened with F4  
							
							
							
						 
						
							2017-02-22 14:28:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c5f8ff6e0e 
								
							 
						 
						
							
							
								
								Add names to several nodes for debugging purposes  
							
							
							
						 
						
							2017-02-02 21:49:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								0f20312012 
								
							 
						 
						
							
							
								
								Fix MSVC warnings  
							
							
							
						 
						
							2017-01-28 04:37:47 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4322e76cb6 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-08-29 12:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								157c11398d 
								
							 
						 
						
							
							
								
								Add terrain parallax mapping  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f08cbff71 
								
							 
						 
						
							
							
								
								Share the state attributes for terrain techniques  
							
							... 
							
							
							
							Reduces the total amount of GL calls / frame by about 14% - 50% depending on the scene. 
							
						 
						
							2016-03-11 01:08:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f898bf493f 
								
							 
						 
						
							
							
								
								Don't use Geodes  
							
							
							
						 
						
							2016-03-10 13:17:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f81df2bd3 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-02-20 20:34:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0db7163363 
								
							 
						 
						
							
							
								
								Add specular mapping for terrain  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a0ac824bd 
								
							 
						 
						
							
							
								
								Fix terrain error in OpenCS  
							
							
							
						 
						
							2016-02-19 15:00:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7071d286e8 
								
							 
						 
						
							
							
								
								Fix inverted check for 16-bit indices  
							
							
							
						 
						
							2016-02-19 14:59:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ca0e1fe0e0 
								
							 
						 
						
							
							
								
								Set the osg::Material on the terrain root node  
							
							
							
						 
						
							2016-02-19 01:45:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6000e48bba 
								
							 
						 
						
							
							
								
								Add terrain shaders and normal map support  
							
							... 
							
							
							
							Textures with _n filename suffix are automatically recognized as terrain normal maps. 
							
						 
						
							2016-02-19 01:37:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e05d975020 
								
							 
						 
						
							
							
								
								Change the way that texture filtering settings are applied at runtime  
							
							
							
						 
						
							2016-02-18 19:37:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5824619a95 
								
							 
						 
						
							
							
								
								Clean up includes  
							
							
							
						 
						
							2016-02-12 19:28:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b596dfcbe 
								
							 
						 
						
							
							
								
								Remove support for OSG 3.2  
							
							... 
							
							
							
							Since commit e8662bea31 
							
						 
						
							2016-02-12 14:46:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e876b1379 
								
							 
						 
						
							
							
								
								Add missing include  
							
							
							
						 
						
							2016-02-10 15:34:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								98c5e072f2 
								
							 
						 
						
							
							
								
								Swap the terrain cache update order to make more sense  
							
							
							
						 
						
							2016-02-09 21:17:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0865cea211 
								
							 
						 
						
							
							
								
								Preload terrain  
							
							
							
						 
						
							2016-02-09 21:16:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8aba74e6ee 
								
							 
						 
						
							
							
								
								Remove GridElement  
							
							
							
						 
						
							2016-02-09 20:23:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d11c2864df 
								
							 
						 
						
							
							
								
								Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread  
							
							
							
						 
						
							2016-02-09 15:45:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c3ad4dad75 
								
							 
						 
						
							
							
								
								Fix applying of filter settings on terrain textures  
							
							
							
						 
						
							2016-02-07 05:53:56 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e5225bb6f 
								
							 
						 
						
							
							
								
								Do not unref a Texture's image data after applying it  
							
							
							
						 
						
							2016-02-05 23:21:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e53e12c70 
								
							 
						 
						
							
							
								
								More renaming of TextureManager -> ImageManager  
							
							
							
						 
						
							2016-02-05 23:10:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99f403dda 
								
							 
						 
						
							
							
								
								Rename TextureManager to ImageManager  
							
							
							
						 
						
							2016-02-05 23:03:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ef848b7c5 
								
							 
						 
						
							
							
								
								Remove TextureManager::getTexture2D  
							
							... 
							
							
							
							Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread. 
							
						 
						
							2016-02-05 23:01:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fbd4ad9b0c 
								
							 
						 
						
							
							
								
								Flip terrain textures  
							
							
							
						 
						
							2016-02-05 22:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31988ca4cc 
								
							 
						 
						
							
							
								
								Add a dont_override_filter description for textures that should be left alone  
							
							
							
						 
						
							2016-02-05 21:07:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b06730ac61 
								
							 
						 
						
							
							
								
								Fix terrain textureCompileDummy  
							
							
							
						 
						
							2016-02-05 21:02:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62169a7039 
								
							 
						 
						
							
							
								
								Use a single-precision PositionAttitudeTransform in speed critical places  
							
							
							
						 
						
							2015-11-22 19:54:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								52901ec10c 
								
							 
						 
						
							
							
								
								Do not create terrain geodes when built with OSG 3.4  
							
							
							
						 
						
							2015-11-16 15:11:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								72252d4f32 
								
							 
						 
						
							
							
								
								Terrain: restore IncrementalCompileOperation  
							
							
							
						 
						
							2015-11-06 20:22:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ca8e45d5d 
								
							 
						 
						
							
							
								
								Terrain: remove debug code  
							
							
							
						 
						
							2015-11-06 20:21:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ef18f4217f 
								
							 
						 
						
							
							
								
								Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance  
							
							... 
							
							
							
							Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done. 
							
						 
						
							2015-11-06 20:14:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95cf13e3f2 
								
							 
						 
						
							
							
								
								Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable  
							
							
							
						 
						
							2015-11-06 15:23:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b3f5ac5dbb 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2015-07-25 02:11:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								98571148b0 
								
							 
						 
						
							
							
								
								Remove custom license for terrain code  
							
							... 
							
							
							
							Now that it's no longer a stand-alone component, there's not much point in custom licensing it. 
							
						 
						
							2015-06-14 20:44:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								db16cdad02 
								
							 
						 
						
							
							
								
								Add a comment  
							
							
							
						 
						
							2015-06-09 03:16:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5921e70625 
								
							 
						 
						
							
							
								
								Build a kdtree for terrain geometry  
							
							... 
							
							
							
							Improves intersection testing performance, shaving off ~2ms of frame time in exteriors.
Also increases terrain loading time by ~1ms per cell, so will have to look into background loading soon. 
							
						 
						
							2015-06-09 02:29:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e046119487 
								
							 
						 
						
							
							
								
								Fix for unnecessary terrain texture coordinate arrays  
							
							
							
						 
						
							2015-06-04 16:15:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cd47dff196 
								
							 
						 
						
							
							
								
								Minor cleanup  
							
							
							
						 
						
							2015-06-03 03:03:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b978153edb 
								
							 
						 
						
							
							
								
								Enable VBO sharing for terrain geometry  
							
							
							
						 
						
							2015-06-03 02:24:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5666e02546 
								
							 
						 
						
							
							
								
								Fix for dark terrain in some cases  
							
							
							
						 
						
							2015-06-03 02:22:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdd0623009 
								
							 
						 
						
							
							
								
								Terrain rendering  
							
							
							
						 
						
							2015-06-03 01:35:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e1f4a7f647 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into osg  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp 
							
						 
						
							2015-05-04 02:41:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								83a7eea2a9 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2015-05-03 09:54:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rohit Nirmal 
								
							 
						 
						
							
							
							
							
								
							
							
								997347b01e 
								
							 
						 
						
							
							
								
								Silence -Wreorder warnings.  
							
							
							
						 
						
							2015-04-28 18:48:02 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								20af2b67a8 
								
							 
						 
						
							
							
								
								Change the triangle pattern used for terrain ( Fixes   #2459 )  
							
							
							
						 
						
							2015-04-17 18:54:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af67de73a5 
								
							 
						 
						
							
							
								
								Delete shiny  
							
							
							
						 
						
							2015-04-01 17:06:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								e197f5318b 
								
							 
						 
						
							
							
								
								fixing MSVC 2013 warning C4244: & C4305  
							
							... 
							
							
							
							conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data 
							
						 
						
							2015-03-08 13:07:29 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								45b6538820 
								
							 
						 
						
							
							
								
								fixed MSVC 2013 warning C4800  
							
							... 
							
							
							
							forcing value to bool 'true' or 'false' 
							
						 
						
							2015-03-06 23:19:57 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jacmoe 
								
							 
						 
						
							
							
							
							
								
							
							
								ee574e08ef 
								
							 
						 
						
							
							
								
								MIT License header added to all terrain component files.  
							
							
							
						 
						
							2015-02-09 20:16:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f8b4ff3004 
								
							 
						 
						
							
							
								
								Documentation fix  
							
							
							
						 
						
							2015-02-05 04:18:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7b4665c623 
								
							 
						 
						
							
							
								
								Terrain: documentation update  
							
							
							
						 
						
							2015-01-13 05:37:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								261da8dd0a 
								
							 
						 
						
							
							
								
								Terrain: use 32-bit indices if necessary  
							
							
							
						 
						
							2015-01-13 05:37:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7bac58b39 
								
							 
						 
						
							
							
								
								Terrain: change index buffer flags to unsigned  
							
							
							
						 
						
							2015-01-13 05:37:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ccab8b1a92 
								
							 
						 
						
							
							
								
								Fix bug in TerrainGrid::getWorldBoundingBox ( Fixes   #2075 )  
							
							
							
						 
						
							2014-10-29 16:01:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eda296f1e3 
								
							 
						 
						
							
							
								
								Remove workaround for Ogre 1.8 (no longer supported)  
							
							
							
						 
						
							2014-10-02 16:50:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7252cb63a6 
								
							 
						 
						
							
							
								
								Fix cppcheck issues  
							
							
							
						 
						
							2014-09-26 17:48:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c26f802e6 
								
							 
						 
						
							
							
								
								Move terrain grid implementation to a component so the editor can use it (Feature  #1597 )  
							
							
							
						 
						
							2014-08-08 15:46:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a510573b8 
								
							 
						 
						
							
							
								
								Remove unused implementation file  
							
							
							
						 
						
							2014-07-17 16:16:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e25fa6c157 
								
							 
						 
						
							
							
								
								Refactor non-distant land terrain path to a grid based implementation ( Fixes   #1562 )  
							
							
							
						 
						
							2014-06-29 02:42:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									slothlife 
								
							 
						 
						
							
							
							
							
								
							
							
								9ea22324f7 
								
							 
						 
						
							
							
								
								Fix some MSVC warnings.  
							
							... 
							
							
							
							Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations. 
							
						 
						
							2014-06-23 01:13:30 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c018319940 
								
							 
						 
						
							
							
								
								Addition to  7c9c0830a9: don't create useless BaseWhite clones  
							
							
							
						 
						
							2014-06-01 02:21:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7c9c0830a9 
								
							 
						 
						
							
							
								
								Fix errors due to BaseWhite material being removed  
							
							
							
						 
						
							2014-05-31 19:50:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								11ce093a9e 
								
							 
						 
						
							
							
								
								Fix crashes caused when terrain materials don't get created (e.g. due to cg shader bug on Windows/D3D9).  Should resolve Bug  #1284 .  
							
							
							
						 
						
							2014-05-30 18:46:18 +10:00