Commit Graph

398 Commits (581c3f48829983cedea3f072a3194ce2be9270b3)

Author SHA1 Message Date
uramer 581c3f4882 Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI 3 years ago
Petr Mikheev 47c37e5849 Lua command `object:activateBy(actor)` and handler `onActivate` 3 years ago
Petr Mikheev ec4adcc5a2 Add better explanation of the `onLoad` engine handler. 3 years ago
Petr Mikheev 53f2dfd1c0 Merge branch 'lua_ui_templates' into 'master'
Lua UI templates

See merge request OpenMW/openmw!1475
3 years ago
uramer 960dd1f708 Lua UI templates 3 years ago
uramer 40a2280261 Update documentation regarding gyroscope 3 years ago
Petr Mikheev a182fdeea1 Permanent storage for Lua data 3 years ago
psi29a 781b014183 Merge branch 'toggable_daynightswitch' into 'master'
Toggable day night switch (#5928)

Closes #5928

See merge request OpenMW/openmw!1549
3 years ago
Cody Glassman 8ec0a52605 Toggable day night switch (#5928) 3 years ago
Petr Mikheev 9fd7630ca0 Add calendar.lua 3 years ago
Petr Mikheev 2d1b100239 Change terminology of gameSecond/gameHour to simulationTime/gameTime 3 years ago
psi29a d8d7a3b372 Merge branch 'softparticles_patch' into 'master'
Shadervisitor adjustments and Mac OS fix for soft particles

See merge request OpenMW/openmw!1380
3 years ago
Petr Mikheev 0f246e7365 Use a separate instance of Lua i18n for every context 3 years ago
Matjaž Lamut 58697d98b2 Fix links in the collada documentation. Exporter now points to OpenMW's official repo and the example suite link now points to the actual place it needs to. 3 years ago
psi29a ef60f2d191 Merge branch 'doc-static-models' into 'master'
Documentation: how to get a static model from Blender to OpenMW.

See merge request OpenMW/openmw!1496
3 years ago
Matjaž Lamut c0d0972379 Some more tweaks and hook up the .rst file so it will show everything properly once on readthedocs. 3 years ago
Matjaž Lamut 02ef6c858d Tutorial on how to get a static model from Blender to OpenMW. The existing article on Blender-OpenMW pipeline via COLLADA will be split into more in-depth articles for static and animated models respectively. 3 years ago
uramer c865114b9b Lua UI Layers 3 years ago
elsid 96eb8d7be9
Write generated navmesh to navmeshdb
Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.

Write to db navmesh for all changes except update as it done for memory cache.

Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data.
3 years ago
elsid c9b8ba7b46
Read navmesh tile data from database
When tile is not found in memory cache try to find it in the database.
3 years ago
elsid 953a4c5550
Add a binary to generate navmesh from content files
Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
3 years ago
elsid 01c712d5f1
Split navigator settings into subtypes
Mostly to distinguish settings that affect properties of the generated navmesh.
3 years ago
uramer e65c946452 Add a data field to Lua UI layouts 3 years ago
uramer 4a976a8e23 Use a setting to enable Lua Action tracebacks 3 years ago
glassmancody.info 9389cfaa42 mac os driver workaround and shadervisitor fixes 3 years ago
Petr Mikheev 73821ace94 Update Lua docs 3 years ago
Petr Mikheev e56ee2c735 Apply lua handlers for user input in the main thread in order to reduce latency. 3 years ago
uramer 68963538ae Lua UI API 3 years ago
psi29a 68e7a4083e Merge branch 'master' into 'master'
Overhaul raindrop water ripple effect

Closes #6360

See merge request OpenMW/openmw!1316
3 years ago
Alexei Dobrohotov b918135b4b Factor race weight into magic projectile speed (bug #6343) 3 years ago
psi29a 5836d0225f Merge branch 'leave_butter_to_soften' into 'master'
Soft Particles (#6128)

See merge request OpenMW/openmw!980
3 years ago
wareya 6d98866be0 Merge remote-tracking branch 'upstream/master' 3 years ago
Petr Mikheev ae84a0c9d5 Fix most of reStructuredText warnings 3 years ago
Petr Mikheev 20f851b3b5 Fix readthedocs config, second attempt. 3 years ago
Petr Mikheev 665d756f02 Fix readthedocs config 3 years ago
glassmancody.info 4461366761 settings update and launcher option 3 years ago
wareya 4f10d5d544 update docs 3 years ago
glassmancody.info 8c3b00164e soft particles 3 years ago
Petr Mikheev dd96eba2b0 Update OpenMW Lua docs 3 years ago
elsid 144862aa35
Define default actor half extents in settings
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
3 years ago
Hristos N. Triantafillou bec04c6613
Unbreak the formatting broken by !1208 3 years ago
Cédric Mocquillon 080c909c28 Merge the 'debug chunks' and 'object paging debug batches' settings into a single one 3 years ago
Cédric Mocquillon 98a0819d52 Debug terrain chunks 3 years ago
Bo Svensson 9d661359a1
Groundcover consolidation (#3096)
* chunkmanager.hpp viewdistance

* chunkmanager.cpp viewdistance

* chunkmanager.hpp viewdistance

* quadtreeworld.cpp viewdistance

* quadtreeworld.cpp consolidate

* quadtreeworld.hpp consolidate

* renderingmanager.cpp groundcover consolidate

* renderingmanager.hpp groundcover consolidate

* renderingmanager.cpp updater move

* renderingmanager.hpp updater move

* groundcover.hpp activegrid consolidation

* groundcover.cpp activegrid consolidation

* settings-default.cfg dead settings remove

* viewdata.cpp revert

* wrong file paste mistake

* wrong file paste mistake

* wrong file paste mistake

* renderingmanager.cpp updatecallback fix

* renderingmanager.cpp namespace fix

* groundcover.hpp redefinition fix

* groundcover.cpp redefinition fix

* renderingmanager.cpp crash fix

* renderingmanager.cpp euclidean groundcover distance

* viewdata.hpp getreusedistance

* quadtreeworld.cpp reusedistance

* groundcover.rst [ci skip]
3 years ago
elsid 133fcbece5 Merge branch 'correct-linux-save-path' into 'master'
This is the right path for saves

See merge request OpenMW/openmw!1208
3 years ago
Hristos N. Triantafillou dc623597b4
This is the right path for saves 3 years ago
Matjaž Lamut b19da7f650 Update an obsolete link pointing to teh old wiki. The information is moved to the new wiki at gitlab and the link now points there. 3 years ago
Petr Mikheev 0e6fbbc126 Lua package 'openmw.input' 3 years ago
Cédric Mocquillon b0e30e4bb6 Change setting to clamp the local viewing distance to fix value (instead of coeff) 3 years ago
glassmancody.info cad0b151cb enable shaders path and dehardcode depth formats 3 years ago