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1275 commits

Author SHA1 Message Date
psi29a
48232bfece Merge branch 'consecutiveseriouspunches' into 'master'
Don't process unexpected hit text keys (bug #7042)

Closes #7042

See merge request OpenMW/openmw!2473
2022-10-17 13:11:02 +00:00
Alexei Kotov
ece7a98e03 Only prevent initially dead actors from floating up (bug #4204) 2022-10-14 19:35:28 +03:00
Alexei Kotov
eadade9dfc Don't process unexpected hit text keys (bug #7042) 2022-10-13 02:07:23 +03:00
Evil Eye
60c26832d2 Use class service flags for autocalc NPCs 2022-10-08 17:00:33 +02:00
Evil Eye
e6592aa850 Add key flag on load 2022-09-30 12:16:45 +02:00
elsid
b92d80249e
Adjust initial distance when destination is changed for obstacle check
Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2022-09-28 22:01:29 +02:00
elsid
953954ff95
Do not adjust position for falling actors 2022-09-24 17:49:42 +02:00
Evil Eye
7cc55022a1 Implement sun damage based on the research on the wiki 2022-09-19 19:05:22 +02:00
elsid
8068d0153f
Initialize reserved names once to avoid race condition
CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2022-09-15 23:37:57 +02:00
psi29a
7e6011751c Update CHANGELOG.md 2022-09-12 09:05:33 +00:00
Andrei Kortunov
a2c02d2999 Support high-resolution cursor textures (feature 6933) 2022-09-11 20:54:20 +04:00
Andrei Kortunov
6ec9616ddd Localize the 'show effect duration' option 2022-09-08 07:46:56 +04:00
psi29a
1859c6eded Merge branch 'pcvisionbonus' into 'master'
Implement PCVisionBonus functions

Closes #6983

See merge request OpenMW/openmw!2371
2022-09-07 20:27:22 +00:00
psi29a
1943486812 Merge branch 'savescreenshots' into 'master'
!2358 follow-up (bug #6661)

Closes #6661

See merge request OpenMW/openmw!2376
2022-09-07 20:24:41 +00:00
Alexei Kotov
336bef0403 Update changelog 2022-09-07 16:27:52 +03:00
Alexei Kotov
a285c62e54 Update changelog 2022-09-07 15:32:45 +03:00
Evil Eye
6117b10cfa Derive screen brightness from the blind modifier 2022-09-05 20:31:48 +02:00
Evil Eye
489c7a10b6 Implement PCVisionBonus functions 2022-09-05 20:21:19 +02:00
Evil Eye
9484d8ce51 Make the Sound magic effect make noise 2022-09-05 18:04:31 +02:00
psi29a
647b22e175 Merge branch 'DistantLOD' into 'master'
Support for TES distant LOD

See merge request OpenMW/openmw!1861
2022-09-04 11:36:07 +00:00
psi29a
71cafeae38 Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
Always create touch explosions for non-actors

Closes #5714

See merge request OpenMW/openmw!2364
2022-09-04 07:44:23 +00:00
psi29a
a247bba981 Merge branch 'damage_over_time' into 'master'
Keep showing NPC health while dealing damage

Closes #6427

See merge request OpenMW/openmw!2362
2022-09-03 21:01:11 +00:00
Evil Eye
bd4322360d Always create touch explosions for non-actors 2022-09-03 22:43:29 +02:00
unknown
d5b42bc843 Reflect non-harmful effects as well 2022-09-03 20:02:58 +02:00
unknown
f68e7ce0b5 Keep showing NPC health while dealing damage 2022-09-03 19:49:59 +02:00
Cédric Mocquillon
160cbfa04e Add changelog entry 2022-09-03 18:52:27 +02:00
elsid
709baafd12
Limit AiWander destination by wander distance
From initial actor position.

findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.

Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2022-08-30 20:51:36 +02:00
elsid
ab1ddc690e
Do not check getPolyHeight status
It may fail in some cases depending on a platform without obvious reason.
2022-08-24 23:30:36 +02:00
Kindi
da4a72ab19 Sun Damage for QuasiExt 2022-08-19 14:51:52 +00:00
Alexei Kotov
d458894868 Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) 2022-08-18 05:04:51 +03:00
psi29a
28d6159b86 Update CHANGELOG.md 2022-08-17 21:29:33 +00:00
Alexei Kotov
aee8150d65 Autoresize table subview columns (bug #6939)
Use the contents of the first 500 records, clamp the width to [100, 300]
2022-08-17 19:58:39 +03:00
Alexei Kotov
edbd05a3f7 Support more NiPixelData formats (feature #6945) 2022-08-17 14:22:27 +03:00
Alexei Kotov
c857346f7b Remove 0.43.0 death animation backward compatibility hack (#5977) 2022-08-15 14:58:01 +03:00
Alexei Kotov
ff5a042f5b Remove cooldown for ranged back up (bug #5129) 2022-08-15 03:51:16 +03:00
Alexei Kotov
7f3d2c18e1 Evaluate melee hits on weapon release (bug #5057) 2022-08-13 01:15:42 +03:00
Alexei Kotov
3e34d5e9f2 Rewrite attack animation logic (bug #4127) 2022-08-11 15:55:26 +03:00
psi29a
75454c3c68 Merge branch 'go_49' into 'master'
Flip the switch on for 0.49

See merge request OpenMW/openmw!2256
2022-08-10 12:55:30 +00:00
Andrei Kortunov
63682fc3ba Additional fixes for 0.48 changelog 2022-08-10 11:38:21 +04:00
Bret Curtis
bfd3ece818 Flip the switch on for 0.49 2022-08-09 23:09:57 +02:00
psi29a
b551e69b6f #5534 remove OSG 3.4 support and require at least 3.6.5 support 2022-08-09 21:07:28 +00:00
Andrei Kortunov
af542a873f Cleanup 0.48 changelog 2022-08-06 15:05:51 +04:00
Alexei Kotov
0fd817150e Merge branch 'ordinator_farming_restored' into 'master'
Save state for disposed actors if they can respawn

Closes #6923

See merge request OpenMW/openmw!2232
2022-08-06 11:03:06 +00:00
Andrei Kortunov
7dd668bf12 Allow mouse scrolling in the race preview widget (feature 6925) 2022-08-06 11:25:27 +04:00
Evil Eye
1248bdc816 Save state for disposed actors if they can respawn 2022-08-02 19:33:27 +02:00
psi29a
c22b9e273f Merge branch 'effecttooltip' into 'master'
Don't center spell and enchanted item effect lists (bug #4310)

Closes #4310

See merge request OpenMW/openmw!2227
2022-08-01 10:57:12 +00:00
psi29a
9085f17a74 Merge branch 'bigpeepeventsenergy' into 'master'
Break SDL_PeepEvents loop on error (bug #6890)

Closes #6890

See merge request OpenMW/openmw!2224
2022-08-01 09:10:26 +00:00
Alexei Kotov
aa5fcc6649 Don't center spell and enchanted item effect lists (bug #4310) 2022-08-01 11:12:06 +03:00
psi29a
861f1d5303 Merge branch 'pleaseshutupyoustupiddoor' into 'master'
Don't stop playing sounds attached to removed objects (bug #6896)

Closes #6896

See merge request OpenMW/openmw!2221
2022-08-01 08:05:27 +00:00
psi29a
77f4ea7d7c Merge branch 'titleofthemovie' into 'master'
Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049, #6109)

Closes #6109 and #6049

See merge request OpenMW/openmw!2223
2022-08-01 08:00:01 +00:00