Commit Graph

449 Commits (6090bfcdab36c7fd4a008c463782c11a10fedafb)

Author SHA1 Message Date
Petr Mikheev b06248a31f Fix #6502 3 years ago
elsid 96eb8d7be9
Write generated navmesh to navmeshdb
Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.

Write to db navmesh for all changes except update as it done for memory cache.

Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data.
3 years ago
elsid a665a38aca
Use MurmurHash3_x64_128 for file hash 3 years ago
Cody Glassman d85f772269 Depth refactor 3 years ago
Cédric Mocquillon 40656b3135 Embed error marker in osgt format inside a string defined in misc/errorMarker.hpp.
Use the embed error marker we fail to load a mesh.
3 years ago
psi29a 41bd20e358 Merge branch 'bullet_shape_hash' into 'master'
Store BulletShape source file name and content hash

See merge request OpenMW/openmw!1379
3 years ago
elsid d7041613ef
Store BulletShape source file name and content hash 3 years ago
Alexei Dobrohotov 9880c43c86 Add specular strength shader parameter 3 years ago
psi29a 5836d0225f Merge branch 'leave_butter_to_soften' into 'master'
Soft Particles (#6128)

See merge request OpenMW/openmw!980
3 years ago
Bo Svensson 1960e976e2
refactors stringops.hpp (#3192)
With this PR we refactor `StringUtils::replaceAll` to accept `string_view` as suggested in a code comment. In addition, while we are touching this rebuild happy file, we slim it down a bit by moving a few sparingly used functions elsewhere.
3 years ago
glassmancody.info 8c3b00164e soft particles 3 years ago
elsid b731a981c4
Make BulletShape::isAnimated inlined 3 years ago
elsid c83facd9d3
Avoid redundant osg::ref_ptr<const BulletShape> copy 3 years ago
elsid ed5a4e195b
Use unique_ptr to avoid possible memory leak 3 years ago
elsid 8e71c246bf
Remove redundant BulletShape getters 3 years ago
elsid fc9a405dc5
Make BulletShape::makeInstance free function 3 years ago
elsid b905dd17c3
Use unique_ptr to store btCollisionShape in BulletShape 3 years ago
elsid 80e3623d9a
Avoid dynamic cast in duplicateCollisionShape 3 years ago
elsid ca8584f6f6
Move functions independent from BulletShape into anonymous namespace 3 years ago
elsid 29a772c33f
Rename Resource::BulletShape::CollisionBox fields according to styleguide 3 years ago
Bo Svensson c9c8d02332
fixes a crash (#3183)
This PR fixes a crash caused by the improperly ensured lifetime of RigGeometry::mSourceGeometry. mSourceGeometry was not adequate to ensure mSourceGeometry would outlive mGeometry because we extend mGeometrys lifetime beyond this lifetime by passing mGeometry to the draw traversal instead of this.
In addition,

We add important comments.
We detect and prevent generally unsafe operations in high level code.
We add a sprinkling of const to help clarify intentions.
3 years ago
Bo Svensson 617eec338a
removes version guard (#3173)
We currently use a version guard to adapt to a change in the number of parameters supplied to osg::TriangleFunctor's operator() template functor. The differing parameter is unused in our code. Crucially, operator() is not an override, so we can just add a default value for the differing parameter. Such a default allows us to apply identical code to both versions of the library without regressing functionality.
3 years ago
Bo Svensson 4b1c009ffd
use StateSet define for translucentFramebuffer (#3138)
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
3 years ago
Bo Svensson b2af81bc18
converts remaining osg::NodeCallback (#3147)
With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
3 years ago
Bo Svensson 8358418555
set the correct program link parameters (#3110)
* shadermanager.hpp setProgramTemplate

* shadermanager.hpp

* shadermanager.cpp setProgramTemplate

* shadervisitor.hpp setProgramTemplate

* shadervisitor.cpp setProgramTemplate

* scenemanager.cpp setProgramTemplate

* scenemanager.hpp setProgramTemplate

* renderingmanager.cpp

* groundcover.cpp setProgramTemplate

* groundcover.hpp

* groundcover.cpp

* shadervisitor.cpp

* util.cpp

* lightmanager.cpp

* scenemanager.cpp

* scenemanager.hpp

* lightmanager.cpp

* lightmanager.cpp

* lightmanager.cpp

* scenemanager.hpp [ci skip]

* water.cpp

* groundcover.cpp

* shadermanager.hpp
3 years ago
Bo Svensson e41fe7573a
avoids creating empty statesets for collada nodes (#3128)
* avoids creating empty statesets for collada nodes

With this PR we avoid creating empty statesets for collada nodes which will be detrimental to osg's draw performance.

* scenemanager.cpp
3 years ago
Bo Svensson 5fde6867a2
removes unused code (#3129)
* scenemanager.cpp

* scenemanager.hpp

* scenemanager.cpp

* stats.cpp

* renderingmanager.cpp
3 years ago
Bo Svensson c6f7137ee1
fixes bugs with share state (#3111)
* optimizer.cpp merge fix

* objectpaging.cpp

* optimizer.hpp setSharedStateManager

* optimizer.cpp shareState

* scenemanager.cpp shareState

* scenemanager.cpp

* optimizer.cpp

* optimizer.cpp

* scenemanager.cpp

* optimizer.cpp
3 years ago
unelsson 67894349a9 Add a check for OPAQUE_BIN 3 years ago
unelsson f2a894024a Change debug levels 3 years ago
unelsson ec0b36d21d Don't make a new osg::depth to alpha tested node 3 years ago
unelsson 96f02ab32c Per-material alpha testing for collada 3 years ago
unelsson 40497d6fe5 Set depth testing for alpha blend & test, depth writes off for blend. 3 years ago
unelsson b3d1d106af Collada alpha testing and uniforms 3 years ago
Bo Svensson f62adab43a
Avoid the terrain sync completely in most cases (#3103)
We can take elsid's commit 605cb8d further by avoiding the terrain sync completely in most cases. Currently in changeCellGrid we wait for a new preloading task to ensure the getPagedRefnums for the new active cells have been filled in by object paging. This is usually not necessary because we have already completed a preload in the past containing these active cells. With this PR we remember what we preloaded and skip the terrain sync if it is not needed.
3 years ago
Cédric Mocquillon 6817282097 Move getFileExtension to common header and use instead of repeating same code 3 years ago
Cédric Mocquillon c2df0949e2 Change normalizeFilename signature 3 years ago
jvoisin cb08f490d7 Sprinkle some const-ref in loop
This was done on the good advices of clang-tidy
3 years ago
jvoisin deb2af6acc Dont copy-construct from a const-ref when used only as a const-ref
This also makes clang-tiny a bit happier
3 years ago
elsid 0f11acf709
Report more stats from AsyncNavMeshUpdater 3 years ago
jvoisin 5793f5cf18 Sprinkle a couple of std::move and a const 3 years ago
jvoisin b01ef2629c Fix two Wreorder clang warnings 3 years ago
jvoisin 586d8684d0 Fix two coverity issues about uninitialised variables 3 years ago
glassmancody.info 09e03fde2e refactor and fix wobbly shores 3 years ago
glassmancody.info cad0b151cb enable shaders path and dehardcode depth formats 3 years ago
glassmancody.info 70fac33940 initial reverse-z depth implementation 3 years ago
elsid c8987bda2f
Store reference to BulletShapeInstance for btCollisionShape
To keep btCollisionShape lifetime.
3 years ago
fredzio c76387162b Add projectiles number to the resources stats 3 years ago
Evil Eye 4f264af5a9 Merge branch 'staticsload' into 'master'
Loads statics before actors II (#5379)

See merge request OpenMW/openmw!588
4 years ago
fredzio c795e0bce6 Some actors are supposed to spawn on an object that belongs to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.

Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
4 years ago
Evil Eye 9f7980ecd7 Merge branch 'refenreces' into 'master'
Sprinkle some references where it makes sense

See merge request OpenMW/openmw!952
4 years ago
jvoisin cf11870b1c Sprinkle some references where it makes sense 4 years ago
jvoisin 33e035cc95 Fix two excessive type casting instances
No need to to a string -> char* -> string dance.
4 years ago
CedricMocquillon d11a6bd92c Share state 4 years ago
psi29a d843ec321e Merge branch 'DoNotSearchTwice' into 'master'
Search only in the niffilemanager for nif files

See merge request OpenMW/openmw!823
4 years ago
Thunderforge 339d347aea Fixing performance-faster-string-find issues
This addresses the Clang Tidy check [performance-faster-string-find](https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html).
4 years ago
CedricMocquillon a885134868 Do not search if it is not used 4 years ago
CedricMocquillon 813b8ee0d1 Search only in the niffilemanager for nif files 4 years ago
Andrei Kortunov 9647b670e4 Do not declare unused variables 4 years ago
glassmancody.info 16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
glassmancody.info 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 7370acdf54 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 43ac32921c Rewrite, support different lighting methods 4 years ago
glassmancody.info 9d9074c244 Add shared UBO 4 years ago
glassmancody.info dda735c54a initial commit 4 years ago
Andrei Kortunov 124a33d8a3 Fix uninitialized variables 4 years ago
Alexei Dobrohotov 2fdbe9b3f6 Handle BSShader[PP/No]LightingProperty 4 years ago
psi29a cc6f08930b Merge branch 'alpha-meddling' into 'master'
Replace deprecated alpha test in shader visitor

Closes #4899

See merge request OpenMW/openmw!473
4 years ago
AnyOldName3 9be258d260 Make it possible to reinstate FFP state easily 4 years ago
psi29a 59e09cba5b Merge branch 'boltsize' into 'master'
Use projectile mesh size (#5829)

See merge request OpenMW/openmw!587
4 years ago
elsid 561628087c Merge branch 'profiler_fix' into 'master'
Fix profiler glitches (#5850)

See merge request OpenMW/openmw!605
4 years ago
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
fredzio c4e909c29e Silence a clang warning:
warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
4 years ago
fredzio bc4047d815 Update engine stats for all levels above first, not only at the second. 4 years ago
psi29a c33b2e0100 Merge branch 'dehardcodebaseanim' into 'master'
Dehardcode Base_animation and improve Collada support

See merge request OpenMW/openmw!510
4 years ago
fredzio 6e969ca3fa Use mesh collision box instead of node bounding sphere for projectile
size. The bounding sphere is much bigger than the mesh.
4 years ago
Alexei Dobrohotov ab28847eaf Merge branch 'collisionextentsandcenter' into 'master'
Get collision box extents and center from btBvhTriangleMeshShape

See merge request OpenMW/openmw!579
4 years ago
unelsson 303f1912a6 less debug spam 4 years ago
unelsson d5844b0982 Use accompanying txt file for textkeys in osgAnimation formats 4 years ago
elsid 88ca4a1db6
Count navmesh cache hit rate 4 years ago
Nelsson Huotari 45fde84f4f Use nodemasks and visitors for detecting custom collision shapes 4 years ago
Nelsson Huotari 5c32460153 Add underscore-separated node-names to reserved-list 4 years ago
Nelsson Huotari 384112746c Add option for custom collision node with non-nif files 4 years ago
Nelsson Huotari 6c0c28c2eb Get collision box extents and center from btBvhTriangleMeshShape 4 years ago
Nelsson Huotari 5b88d16a50 Clean-up 4 years ago
Nelsson Huotari 2162b97fef Handle case in osgAnimation bone names 4 years ago
Nelsson Huotari f87c45c92a Get collision box extents and center from btBvhTriangleMeshShape 4 years ago
Nelsson Huotari 3194520dcd Move base_anim settings to settings-default.cfg 4 years ago
Bret Curtis b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
Grass instancing
4 years ago
Frederic Chardon 7cd7fa2f08 Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
a valid file.
4 years ago
Andrei Kortunov 24e1dfcddc Use default argument 4 years ago
Andrei Kortunov 14cf0ce1dc Implement instanced groundcover 4 years ago
AnyOldName3 b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 4 years ago
Andrei Kortunov f175beb304 Define template ref classes in components 4 years ago
AnyOldName3 8f4b856b44 Initial A2C implementation 4 years ago
Nelsson Huotari 8b2bf12e8f Use bip01 for root bone name 4 years ago
Nelsson Huotari 3195716a2c Don't force loop textkey 4 years ago
Nelsson Huotari 256aa5e71d Use const auto& 4 years ago
Alexei Dobrohotov 15291f15d3 Make actor collision box components a struct 4 years ago
Andrei Kortunov 8084a336b5 Replace zeroes and nulls by nullptrs 4 years ago
Nelsson Huotari 55dcc6582a Don't duplicate getFileExtension, use OpenMW's namespaces 4 years ago
Nelsson Huotari 08dcbe30b3 Earlier nullptr check 4 years ago
Nelsson Huotari 32d4344803 Don't copy osga-data in base class keyframecontroller, fix warnings. 4 years ago
Nelsson Huotari 6e77ad1f6a OSG-Collada animation support 4 years ago
Nelsson Huotari f78a5d795c Separate keyframes logic to provide basis for osgAnimation integration. 4 years ago
Alexei Dobrohotov b523574090 Remove shader visitor settings manager dependency 4 years ago
Andrei Kortunov 660df19ff7 Allow to assign custom shaders to nodes 4 years ago
Andrei Kortunov 8ca3c3b123 Mark overrided methods by override keyword 4 years ago
AnyOldName3 85b5fdee35 Discard the alpha channel of 16-bit TGAs, just like Morrowind 4 years ago
Bret Curtis 0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
Replace OpenThreads by std types
5 years ago
elsid 56bc462007
Make all stats fit into the window 5 years ago
elsid 40ad87bc4d
Replace OpenThreads by std types 5 years ago
Nelsson Huotari 5bc44cf2ee Use sequenced texture units with .dae/collada 5 years ago
bzzt lost a hitlab login 26ab176389 profiling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 17637c6575 pagerebuild on disable
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 69514dfd46 ico redundency fix + stats counter
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login cf439581e1 comply by elsid review
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
elsid 69df6098e5
Report frame number, number of actors and objects to stats 5 years ago
Capostrophic 16f6c7b27f Use the new option to treat TGA files as TGA 1.0 5 years ago
Bret Curtis d77047e1cf
tab2space 5 years ago
Bret Curtis 1870b4b345 catch and set with no _found; leave empty as empty string 5 years ago
Bret Curtis 6d3f9ce307 puts an end of error spam when OSG is copmiled without Freetype support 5 years ago
Bret Curtis 8a8107e837 as it says; revert vismask and uncomplicate openmw 5 years ago
Andrei Kortunov 84979fa8b7 Move VisMask to components 5 years ago
Bret Curtis 1e9eac568f
Merge pull request #2249 from akortunov/cache
Implement generic caching system
6 years ago
elsid 4624f31788
Report navigator stats 6 years ago
elsid 2c78d530a2
Use static vector to store stat names 6 years ago
Andrei Kortunov 2ed05a5195 Implement generic caching system 6 years ago
Andrei Kortunov b214c54b3a Calculate bounding volumes when preloading model instance 6 years ago
Capostrophic 0cdc46dfd6 Move forcePPL and clamp to global shader defines (bug #4869) 6 years ago
bzzt 567ad293fd Don't discard object cache with uninitialized timestamp
This can happen during terrain loading
6 years ago
bzzt aecbc2f01c Fix crash when incremental compile operation is not used 6 years ago
Andrei Kortunov 3032b177a1 Remove redundant includes 6 years ago
Andrei Kortunov 92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 6 years ago
elsid 49d81241db Merge branch 'master' into pathfinder_detour 6 years ago
Andrei Kortunov 61e6e359c4 Allow creatures to use the autogenerated collision box (feature #2787) 6 years ago
elsid fa23b590a4
Add unwalkable areas to NavMesh 6 years ago
elsid f6a60790f8
Create collision shape for all avoided nodes 6 years ago
Andrei Kortunov e06f0b797a Replace all NULLs to nullptr 6 years ago
Andrei Kortunov 1452684d9e Use new logging system for components 6 years ago
elsid f2a63bcf35
Add unit tests for BulletNifLoader 6 years ago
Andrei Kortunov 1f4dd3b393 Make partial binary search case insensitive, as it supposed to be (bug #4558) 7 years ago
Andrei Kortunov 70b6d4983d Use the DejaVuLGCSansMono.ttf in profilier output 7 years ago
scrawl a5adc5b018 Add NPC base skeleton files to the optimizer blacklist (Fixes #4159) 7 years ago
scrawl 136ef1f738 Fix incomplete settings in recreateShaders() 7 years ago
scrawl 03554b2f4b Fix some style issues flagged by cppcheck 7 years ago
scrawl 50d7eb8e54 Fix crash when adding a NULL object to the cache 7 years ago
scrawl 5fbdb64bb9 Add OPENMW_DECOMPRESS_TEXTURES environment variable to decompress textures in software if not supported by graphics hardware
Disabled by default due to requiring new functionality that was just added to OSG 3.6 or OpenMW/OSG.
7 years ago
Chris Robinson 021627bdf8 Mark some functions with override
Fixes some Clang warnings about overriding a virtual function without the
override keyword.
7 years ago
scrawl 4fba157d3b Implement releaseGLObjects for cached resources 7 years ago
Kyle Cooley 979b0d7211 Code cleanup and more cache clearing 7 years ago
Kyle Cooley 679a284735 Use scoped lock instead of directly locking/unlocking mutex 7 years ago
Kyle Cooley b62cb0e2a4 Clear out GPU texture/stateset cache 7 years ago
Kyle Cooley d7744e8b16 A bit of cleanup 7 years ago
Kyle Cooley 5950b26912 Update scene assets 7 years ago
Kyle Cooley 742bd00ec6 Clear cached resources 7 years ago
scrawl be940656db Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE 8 years ago
Bret Curtis d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
Julian Ospald 5d85fa9220
Fix build with osg >= 3.5.6 8 years ago
scrawl 813af876f6 Use a partial binary search in isReservedName (Fixes #3835) 8 years ago
scrawl f676b62711 Remove unused variable 8 years ago
scrawl e7a0878c10 Add CompositeMapRenderer info to the stats panel 8 years ago
scrawl 051c17a184 Make reportStats const 8 years ago
scrawl 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 8 years ago
scrawl 9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 8 years ago
scrawl 4cd4457d21 Add support for Functors to ObjectCache 8 years ago
scrawl 9d72d9f0c9 Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene 8 years ago
scrawl 928e2061f7 Remove redundant tolower 8 years ago
scrawl 5866f0f80b Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
Example:

OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl 4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot 8 years ago
scrawl 585524805f Add 'tri ' variant of part filters to optimizer ignore list 8 years ago
scrawl 75677f03e7 Remove SceneManager::notifyAttached 8 years ago
scrawl 3df7a8c4d8 Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables 8 years ago
scrawl ebfd845eae optimizer: run MERGE_GEOMETRY after removing redundant nodes 8 years ago
scrawl e33829d493 Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
Remove optimizers that won't be used.
8 years ago
scrawl 5e2335f250 Use the osgUtil::Optimizer post loading in the SceneManager 8 years ago
scrawl d75a3fd0fb Add SharedStateManager to the stats panel 8 years ago
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 8 years ago
scrawl 3693f05ef5 Transform world-space particle systems in update callback so that animations are accounted for 8 years ago
scrawl 57b585570a Preload magic effect visuals of the player's selected weapon/spell 8 years ago
scrawl d141b98f0c Add base animations to preloadCommonAssets 8 years ago
scrawl c95868969b Early out for scene graphs with no update callbacks in SceneManager::notifyAttached 8 years ago
scrawl b4a6b6387b Create own instance of osgDB::SharedStateManager so we control when to call prune()
prune() is now called in the background thread, just like the resource cache update.

Seems to improve performance by ~0.3 ms/frame
8 years ago
scrawl e90941a8b3 Wrap the scene template reference in another object for const correctness and to avoid it from being serialized with the osgDB serializer 8 years ago
scrawl 5c94e2324f Add missing use plugin macro for static build 8 years ago
scrawl dda5bfbc9f CharacterPreview no longer depends on osgViewer 8 years ago
scrawl 6f31b3d79f Add parallax mapping for objects 9 years ago
scrawl 157c11398d Add terrain parallax mapping 9 years ago
scrawl 24ae9f4ac1 Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node.
9 years ago
scrawl e8caafa190 Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor
No longer needed because terrain texture filtering is now updated manually in TerrainGrid::updateTextureFiltering.
9 years ago
scrawl 2eaf96e3bf Make ResourceManager destructor virtual 9 years ago
scrawl 8bd16e4d5a Don't compute the world matrix multiple times 9 years ago
scrawl cee608e31b Make it work with appveyor's outdated OSG build 9 years ago
scrawl 8e826eefe6 Add missing initialization 9 years ago
scrawl cdefee3e64 Add call to MultiObjectCache::releaseGLObjects 9 years ago
scrawl 4ca6e91292 Fix in-code default settings so that we don't attempt to use shaders in OpenCS 9 years ago
scrawl f01e8a6950 Add specular mapping for objects 9 years ago