Commit Graph

17 Commits (63b8e636f391e80388a7d7a5077c16cf9847fd64)

Author SHA1 Message Date
Andrei Kortunov 87c9f395f1 Move local variables in components 12 months ago
Evil Eye e63933efa6 Use NAM9 for stack count 1 year ago
elsid 995f0e4865
Fix unused-but-set-variable warning
components/esm3/inventorystate.cpp:18:18: warning: variable 'index' set but not used [-Wunused-but-set-variable]
        uint32_t index = 0;
                 ^
1 year ago
Evil Eye becc5ef8fa Drop support for save game format 2 1 year ago
Evil Eye 194bcb0187 Drop support for save game format 0 (pre 0.37) 1 year ago
Evil Eye 212f6bae56 Use correct skip and fix MSVC 1 year ago
Evil Eye dc781bad5d Use fixed size unsigned ints for inventory offsets 1 year ago
Petr Mikheev 9a9f9d7081 Adjust FormId in FormIdRefId and for items in containers when loading saves 1 year ago
elsid 6d261d38dd
Add functions to read and write ESM::RefId and use them
To be later changed with another implementation.
2 years ago
florent.teppe 65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2 years ago
fteppe c8bb733360 removed clear() function, the only way to change the Id from the outside is from the assignment operator
replaced ciEqual with == operator
2 years ago
fteppe 125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
elsid f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
Replace all ciEqual overloads with one having std::string_view as argument.
2 years ago
Evil Eye a64979e25d Replace empty std::string assignments 3 years ago
elsid 4447ab0ed7
Remove ESM:: namespace qualifier in components/esm3/ and tests 3 years ago
Bret Curtis d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
3 years ago