psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c290754077 
								
							 
						 
						
							
							
								
								Revert "Merge branch 'loadSSEAlchemyTable' into 'master'"  
							
							... 
							
							
							
							This reverts merge request !3267  
							
						 
						
							2023-08-03 19:55:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									alekulyn 
								
							 
						 
						
							
							
							
							
								
							
							
								d2896945e8 
								
							 
						 
						
							
							
								
								Load SSE alchemy table  
							
							
							
						 
						
							2023-07-28 07:46:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								2c989e4057 
								
							 
						 
						
							
							
								
								Merge branch 'coverityfixes' into 'master'  
							
							... 
							
							
							
							Correct some things based on Coverity's output
See merge request OpenMW/openmw!3272  
							
						 
						
							2023-07-24 13:22:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								466b2f1b74 
								
							 
						 
						
							
							
								
								Merge branch 'mantlingtalos' into 'master'  
							
							... 
							
							
							
							Copy triangle data from NiSkinPartition, a.k.a. SKYRIM TREES
See merge request OpenMW/openmw!3235  
							
						 
						
							2023-07-24 09:11:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								a8119f3863 
								
							 
						 
						
							
							
								
								Fix vertex color emissive lighting mode handling  
							
							
							
						 
						
							2023-07-24 00:34:30 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								0d70ae5028 
								
							 
						 
						
							
							
								
								Clean up primitive set copying  
							
							
							
						 
						
							2023-07-23 13:32:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								3f252eab5d 
								
							 
						 
						
							
							
								
								Copy triangle data from NiSkinPartition  
							
							
							
						 
						
							2023-07-23 13:32:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								d6e420fb48 
								
							 
						 
						
							
							
								
								Handle BSShader specular flag  
							
							
							
						 
						
							2023-07-22 17:28:05 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								6b6a3bcfca 
								
							 
						 
						
							
							
								
								Make decal rendering more accurate for Skyrim models, reducing Z-fighting  
							
							
							
						 
						
							2023-07-20 19:28:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								52a16e0e93 
								
							 
						 
						
							
							
								
								BSEffectShader/NoLighting fixes  
							
							... 
							
							
							
							Don't hijack BSShader::NoLighting for BSEffectShader functionality
(Fallout meshes break if you use the actual emissive color as a base color)
Don't use falloff for textureless NoLighting objects
Use falloff flag for BSEffectShader 
							
						 
						
							2023-07-09 14:44:09 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								19fb9f8e14 
								
							 
						 
						
							
							
								
								Handle editor marker bit in BSXFlags  
							
							
							
						 
						
							2023-05-29 18:47:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								788a4d32aa 
								
							 
						 
						
							
							
								
								Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty.  
							
							
							
						 
						
							2023-05-29 18:47:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								fd90a8c9b4 
								
							 
						 
						
							
							
								
								Hide Nif nodes with name "EditorMarker".  
							
							
							
						 
						
							2023-05-29 18:47:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								9728024978 
								
							 
						 
						
							
							
								
								Replace compare with more idiomatic methods  
							
							
							
						 
						
							2023-05-22 19:51:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								6a64f352a4 
								
							 
						 
						
							
							
								
								fix shader compilation  
							
							
							
						 
						
							2023-02-26 14:31:53 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								ac4787aeec 
								
							 
						 
						
							
							
								
								shade refactor  
							
							
							
						 
						
							2023-02-25 11:03:39 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								e15434be94 
								
							 
						 
						
							
							
								
								Disable falloff in BSEffectShader for now  
							
							
							
						 
						
							2023-02-24 19:36:39 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								8d3c5c0f05 
								
							 
						 
						
							
							
								
								Unify texture wrapping setup  
							
							
							
						 
						
							2023-02-20 00:23:00 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								2de81738c1 
								
							 
						 
						
							
							
								
								Implement the basics of BSEffectShaderProperty  
							
							
							
						 
						
							2023-02-20 00:23:00 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								9deed5c03e 
								
							 
						 
						
							
							
								
								Propagate dynamic effects to node's immediate children (bug  #6550 )  
							
							
							
						 
						
							2023-02-11 17:37:25 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								99aa90f90c 
								
							 
						 
						
							
							
								
								Rewrite NiVertexColorProperty  
							
							
							
						 
						
							2023-02-11 00:58:13 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0688b6de40 
								
							 
						 
						
							
							
								
								Separate record list reading from its state  
							
							... 
							
							
							
							To make it possible to set record list state independently from reading NIF
file. 
							
						 
						
							2022-09-24 19:10:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c338c1e5d3 
								
							 
						 
						
							
							
								
								Add Nif::FileView as read only interface for Nif::NIFFile  
							
							... 
							
							
							
							To make sure interface is scoped to what users require. 
							
						 
						
							2022-09-24 19:10:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f2fb3d6de8 
								
							 
						 
						
							
							
								
								Separate NIFFileReader from NIFFile  
							
							... 
							
							
							
							NIFFile might not always be created from a file or stream containing NIF data.
Basically there are 2 different responsibilities for this class:
1. Read NIF file
2. Provide input for nifosg and bulletnifloader.
Remove no longer needed NIFFileMock since the state of NIFFfile can be
initialized independently from reading NIF file. 
							
						 
						
							2022-09-24 19:10:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b39ccbeeef 
								
							 
						 
						
							
							
								
								Remove NIFFile::warn and NIFFile::fail functions  
							
							... 
							
							
							
							These functions use NIFFile only as context, they are not really a part of
either reading nor state invariant. And they only confuse reader because it's
not immediatelly obvious that no code is executed after fail. 
							
						 
						
							2022-09-24 19:10:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									clang-format-bot 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ddb0522bbf 
								
							 
						 
						
							
							
								
								Apply clang-format to code base  
							
							
							
						 
						
							2022-09-22 21:35:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								63b51ead84 
								
							 
						 
						
							
							
								
								Use nv_default shader prefix for unhandled types  
							
							
							
						 
						
							2022-09-17 17:35:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								7aee22be91 
								
							 
						 
						
							
							
								
								Further controller updates  
							
							... 
							
							
							
							Correct NiMaterialColorController base class
Load everything in NiGeomMorpherController
Make a guess at how weighted interpolators might be supposed to work like 
							
						 
						
							2022-09-16 23:45:54 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								482de23893 
								
							 
						 
						
							
							
								
								Streamline NiInterpController handling  
							
							
							
						 
						
							2022-09-15 00:58:10 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Project579 
								
							 
						 
						
							
							
							
							
								
							
							
								a13709c510 
								
							 
						 
						
							
							
								
								Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.  
							
							
							
						 
						
							2022-09-11 14:41:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Project579 
								
							 
						 
						
							
							
							
							
								
							
							
								e5c417c968 
								
							 
						 
						
							
							
								
								Make sure all paths are passed as std::filesystem::path instead of std::string where possible.  
							
							
							
						 
						
							2022-09-11 14:41:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								edbd05a3f7 
								
							 
						 
						
							
							
								
								Support more NiPixelData formats (feature  #6945 )  
							
							
							
						 
						
							2022-08-17 14:22:27 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								bb9884c024 
								
							 
						 
						
							
							
								
								Merge branch 'split_stringops' into 'master'  
							
							... 
							
							
							
							Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233  
							
						 
						
							2022-08-09 18:06:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f99ed6f1db 
								
							 
						 
						
							
							
								
								Split components/misc/stringops.hpp into multiple headers  
							
							... 
							
							
							
							Replace all ciEqual overloads with one having std::string_view as argument. 
							
						 
						
							2022-08-03 22:06:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								014de72644 
								
							 
						 
						
							
							
								
								Use NiParticleSystemController's color for the initial particle color  
							
							
							
						 
						
							2022-08-03 14:36:51 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								c36c28e8f9 
								
							 
						 
						
							
							
								
								Move NIF implementation to cpp files  
							
							
							
						 
						
							2022-07-21 15:54:52 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								fe785ea788 
								
							 
						 
						
							
							
								
								Don't cast away const when we can avoid it  
							
							
							
						 
						
							2022-07-03 16:36:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								b09411d396 
								
							 
						 
						
							
							
								
								allow soft particles on meshes and add extra data extensions  
							
							
							
						 
						
							2022-06-29 18:15:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								e673f9fa76 
								
							 
						 
						
							
							
								
								Clean up NIF flags  
							
							
							
						 
						
							2022-06-22 01:58:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cody glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								72fdf40e06 
								
							 
						 
						
							
							
								
								better support for particle arrays when spawning at node positions  
							
							
							
						 
						
							2022-05-15 13:41:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4509b05bc8 
								
							 
						 
						
							
							
								
								Use std::make_shared instead of new  
							
							... 
							
							
							
							make_shared allocates single storage for ref counter and the object.
std::shared_ptr<T>(new T) allocates 2 storages. 
							
						 
						
							2022-04-08 22:50:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								1ac7eaa6b0 
								
							 
						 
						
							
							
								
								Merge branch 'NiFltAnimationNode' into 'master'  
							
							... 
							
							
							
							Add NiFltAnimationNode support
Closes  #6684 
See merge request OpenMW/openmw!1732  
							
						 
						
							2022-04-06 23:59:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Wolfgang Lieff 
								
							 
						 
						
							
							
							
							
								
							
							
								373776170d 
								
							 
						 
						
							
							
								
								refactor for NiFltAnimationNode  
							
							
							
						 
						
							2022-04-07 00:49:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								af41560c3f 
								
							 
						 
						
							
							
								
								reverse the reverse flag check; set duration to 0.2f which matches openmw to morrowind speed which is measured in 1/5 seconds  
							
							
							
						 
						
							2022-04-07 00:09:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								0db5415976 
								
							 
						 
						
							
							
								
								refactor to use mInternal, support Flag_Reverse and updated changelog/authors.md  
							
							
							
						 
						
							2022-04-07 00:09:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Wolfgang Lieff 
								
							 
						 
						
							
							
							
							
								
							
							
								ead73fce31 
								
							 
						 
						
							
							
								
								initial NiFltAnimationNode support  
							
							
							
						 
						
							2022-04-07 00:09:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								eafa66ff40 
								
							 
						 
						
							
							
								
								Don't consider NiCollisionSwitch unoptimizeable  
							
							
							
						 
						
							2022-04-06 06:42:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								dd473d06df 
								
							 
						 
						
							
							
								
								Implement gloss-mapping (feature  #6541 )  
							
							
							
						 
						
							2022-02-18 06:24:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b011809056 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'sort_me_baby_one_more_time'  
							
							... 
							
							
							
							# Conflicts:
#   components/nif/niffile.cpp 
							
						 
						
							2022-02-17 09:24:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2a87cf1720 
								
							 
						 
						
							
							
								
								Replace unordered_map by switch statement  
							
							... 
							
							
							
							Add handling for missing Nif::BSLightingShaderType::ShaderType_SkinTint. Use
string_view instead of string to avoid lifetime issues for returning value.
osg::Object::setUserValue will anyway copy string. 
							
						 
						
							2022-02-11 22:12:39 +01:00