Commit Graph

66 Commits (7b064920dbc1766a28279b72379b7f6383f88a4f)

Author SHA1 Message Date
Alexei Kotov 5d37cb3b74 Exterminate script blacklisting (#8214) 2 months ago
AnyOldName3 7640b6bcf4 Typo 2 months ago
AnyOldName3 c2b383ea92 Store original representation of paths in content lists
Also compare against existing content lists in a more forgiving way.

The first improvement makes it possible to use relative paths in openmw.cfg without the launcher canonicalising them.
This was really annoying if you used a relative path on purpose.
It also stops the launcher converting all paths to Qt's convention, where forward slashes are used on Windows even though they're not native.
The engine doesn't care, so you could always put either in the config file, but the launcher wouldn't stand for that, and would make them match.

To make this work, we need to store a path's originalRepresentation in the content list, compare paths loaded from openmw.cfg based on their originalRepresentation, and convert paths from originalRepresentation to absolute value when loading them from a content list.

The second improvement means that paths that are equivalent, but expressed differently (e.g. mismatched case on Windows, mismatched separators on Windows, or mild differences like unnecessary `./`es and doubled separators) don't trigger the creation of a new effectively-identical content list.

To make this work, we had to switch the comparison to lexicaly normalise the path first.
It could only be lexical normalisation as originalRepresentation might be absolute, relative, or absolute-but-based-on-a-path-slug, and we didn't want slugs to break things or relative paths to count as equivalent to absolute ones that refer to the same file.
The comparison is case-insensitive on Windows, and case-sensitive elsewhere.
This isn't strictly right, as you can have case-sensitive things mounted on Windows or tell a Linux directory to be case-insensitive, but we can't tell when that might happen based on a lexical path as it depends on real directory properties (and might differ for different parts of the path, which is too much hassle to support).
2 months ago
AnyOldName3 bb3c22e4a5 Add and register SettingValue stream operators 9 months ago
AnyOldName3 a06ab94a20 Canonicalise resolved representation of data directories 10 months ago
AnyOldName3 243b5b6666 Hopefully convince the old MSVC version on GitLab CI to work
The old code was legal, and the things it did worked in other places, so should have worked here, too.

Hopefully just rearranging stuff convinces what I assume to be a compiler bug to not happen.
10 months ago
AnyOldName3 a130ca57a4 Track source of settings
This one's a biggie.

The basic idea's that GameSettings should know:
* what the interpreted value of a setting is, so it can actually be used.
* what the original value the user put in their config was, so it can be put back when the config's saved.
* which path it's processing the openmw.cfg from so relative paths can be resolved correctly.
* whether a setting's a user setting that can be modified, or from one of the other openmw.cfg files that can't necessarily be modified.

This had fairly wide-reaching implications.

The first is that paths are resolved properly in cases where they previously wouldn't have been.
Without this commit, if the launcher saw a relative path in an openmw.cfg, it'd be resolved relative to the process' working directory (which we always set to the binary directory for reasons I won't get into).
That's not what the engine does, so is bad.
It's also not something a user's likely to suspect.
This mess is no longer a problem as paths are resolved correctly when they're loaded instead of on demand when they're used by whatever uses them.

Another problem was that if paths used slugs like ?userconfig? would be written back to openmw.cfg with the slugs replaced, which defeats the object of using the slugs.
This is also fixed.

Tracking which settings are user settings and which are in a non-editable openmw.cfg allows the launcher to grey out rows so they can't be edited (which is sensible as they can't be edited on-disk) while still being aware of content files that are provided by non-user data directories etc.
This is done in a pretty straightforward way for the data directories and fallback-archives, as those bits of UI are basic, but it's more complicated for content files as that uses a nmodel/view approach and has a lot more moving parts.
Thankfully, I'd already implemented that when dealing with builtin.omwscripts, so it just needed wiring up.

One more thing of note is that I made the SettingValue struct storable as a QVariant so it could be attached to the UI widgets as userdata, and then I could just grab the original representation and use it instead of needing any complicated mapping from display value to on-disk value.
10 months ago
AnyOldName3 b8cb757ca4 Oopsie 10 months ago
AnyOldName3 9e1334cc09 Resync composing and path openmw.cfg settings with options.cpp 10 months ago
AnyOldName3 f476301670 There's no such thing as the global data directory
That's what resources/vfs is for.
10 months ago
AnyOldName3 7d28788aee data-local is already unquoted when it's read 10 months ago
AnyOldName3 dbdecfe94b Use approved safety comment for path escaping explanation
I thought I'd got this one already
10 months ago
AnyOldName3 90966ecc47 Handle replace= lines properly in the launcher 10 months ago
Andrei Kortunov 87c9f395f1 Move local variables in components 12 months ago
elsid f6fce5ee15
Cleanup includes 2 years ago
AnyOldName3 106dbba086 Restore and clarify comments damaged by !2971 2 years ago
Bret Curtis 0db31207dc remove remaining boost::filesystem cruft 2 years ago
Petr Mikheev 0769e3daf0 Fix #7294 (launcher creates new contentlist everytime) 2 years ago
elsid 9815f930d9
Setup launcher configuration manager and logging before initializing UI 2 years ago
elsid cf75363290
Typed launcher settings
QMultiMap is not clear about what settings exist and it's not efficient way to
access them after they are loaded.
2 years ago
elsid dd89403df0
Move ensureUtf8Encoding to named namespace
To follow https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#sf21-dont-use-an-unnamed-anonymous-namespace-in-a-header

Add QtGlobal include to define QT_VERSION and QT_VERSION_CHECK macroses before
they're used.
2 years ago
Andrei Kortunov ee9ab8d393 Use STL-style iterators instead of Java-style ones 2 years ago
Andrei Kortunov bfcbc2350d Handle UTF-8 in Qt streams in the Qt6-compatible way 2 years ago
Andrei Kortunov 307a60e87c Migrate from QRegExp to more modern QRegularExpression 2 years ago
elsid 843753da14
Remove unused includes 2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
Project579 ca14fc00dc Added dedicated functions for conversions between QString and std::filesystem::path. 2 years ago
Project579 c226b35f1f Fix some remaining encoding errors due to std::filesystem transition. 2 years ago
Project579 a13709c510 Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions. 2 years ago
Project579 e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2 years ago
Project579 35fe214588 Updated components/misc/timeconvert.hpp to fix the Android build. 2 years ago
Project579 4bb07282c9 Replace all remaining occurrences of boost::filesystem with std::filesystem. 2 years ago
Andrei Kortunov e3ad30a517 Do not copy data when it is not needed 2 years ago
Evil Eye c081b8cfa9 Don't load content entries from global and local configs 3 years ago
Petr Mikheev c7ab67c2c1 Allow relative paths in openmw.cfg; support --replace=config. 3 years ago
fredzio b88d32ff5b Add 3 tabs in the "Data Files" page
1 with the data directories
2 with the BSA archives
3 with the content selector

When user select a directory to be added, first we walk the directory
hierarchy to make a list of all potential data= entries. If we find
none, the selected directory is added.

If more than one data directory is found, user is presented with a
directory list to check which one(s) are to be added.

Directories containing one or more content file are marked with an icon.

data= and fallback-archive= lines are handled like content= lines:
- they are part of the profile in launcher.cfg, prefixed by the profile
name
- they are updated in openmw.cfg when profile is selected / created

Directories can be moved in the list by drag and drop or by buttons.
Insertion is possible anywhere in the list.
Global data path and data local are shown but are greyed out, as they
are always included.

No attempt is made to ensure that the user choice are valid
(dependencies, overwrite of content).

After a profile is loaded, any added content is highlighted in green.
3 years ago
Bret Curtis d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
3 years ago
Andrei Kortunov 14cf0ce1dc Implement instanced groundcover 4 years ago
fredzio dbdd397716 Remove deadcode. 4 years ago
psi29a 957a1425d1 Merge branch 'cleanup_1' into 'master'
Cleanup 1

See merge request OpenMW/openmw!365
4 years ago
AnyOldName3 538314b03a Make path settings have path type 4 years ago
Bret Curtis e51ca542d4 components/config cleanup 4 years ago
Andrei Kortunov 487bfed672 Use QMultiMap instead of QMap 5 years ago
elsid 045ceeac11
Replace foreach macro by for-loop 5 years ago
Andrei Kortunov 71227ffc04 Handle possible invalid iterator issue during settings parsing 6 years ago
Capostrophic be542507f8
Make hasMaster() behavior consistent with isGameFile() (fixes #3618) 7 years ago
Marcin Baszczewski 46b015d3d9 Fix assert with empty setting value
Local value could be empty, so it's important to check it size before read first char.
7 years ago
AnyOldName3 49dbb4a9ca Add a third copy of a comment where I felt clarification was missing 7 years ago
AnyOldName3 7329e6a9ef Load 'data=...' lines correctly when starting the wizard or launcher, and save them correctly when exiting the launcher. 7 years ago
AnyOldName3 28ff677337 Save 'data=...' lines correctly when exiting the wizard 7 years ago