elsid
11204d35d6
Use zlib directly for ESM4
...
Fallback to decompression by block of fixed size when decompressing the
whole archive fails.
2 years ago
jvoisin
8e3576022a
Don't install boost-filesystem anymore
2 years ago
Andrei Kortunov
8df7ce545e
Migrate from GraphicsWindowQt to QOpenGLWidget
2 years ago
elsid
6f6e452dfa
Add executable to run CS tests
2 years ago
elsid
cc066efa11
Fix identation in CMakeLists.txt
2 years ago
elsid
8031b9a16c
Use spaces only for identation in CMakeLists.txt
2 years ago
Cody Glassman
f729a28023
Fix executable for silicon builds
...
Partially reverts https://gitlab.com/OpenMW/openmw/-/merge_requests/1399
2 years ago
Bret Curtis
09f9203baa
fix building and packaging issue with macos and qt plugins, they do not yet support versionless as it is a problem with cmake
2 years ago
Andrei Kortunov
7e2aedf637
Add an initial Qt6 support
2 years ago
elsid
6f1a434234
Check for more warnings
2 years ago
elsid
f1dbd9b959
Fix -Wduplicated-branches warnings
2 years ago
elsid
c79c14da91
Fix -Wnon-virtual-dtor warnings
2 years ago
elsid
a8a3ff9548
Fix setting OPENMW_CXX_FLAGS
...
Using ${OPENMW_CXX_FLAGS} as variable name means using underlying string value
which is not correct for fixed cases.
2 years ago
Andrei Kortunov
902c48d1bb
Rework launcher UI
2 years ago
psi29a
f7f1832933
Merge branch 'luajit_custom_alloc' into 'master'
...
Check LuaJit version
See merge request OpenMW/openmw!2509
2 years ago
elsid
fdb731a6d0
Set collada_dom version before finding the package
...
The package cmake config uses wrong variables for minor and major versions. They
should be collada_dom_VERSION_MINOR and collada_dom_VERSION_MAJOR but they are
COLLADA_DOM_VERSION_MINOR and COLLADA_DOM_VERSION_MAJOR. CMake variables are
case sensitive so used variables are just empty strings. Set them manually as a
workaround.
2 years ago
Petr Mikheev
b6dd84c8ef
Check LuaJit version
2 years ago
elsid
89884fae0b
Add link dependencies to libosgSim and collada-dom
2 years ago
elsid
063fff7fa4
Fix and prevent -Wextra-semi warning
2 years ago
Andrew Dunn
9f7e132479
Made CMake 3.19 requirement specific to macOS app packaging.
2 years ago
Andrew Dunn
e4f04390b5
Merge commit 'cd8b20439ec707574826679a8f851546c78e294e' into re-sign-mac-applications
2 years ago
Andrew Dunn
52501b7b65
Re-sign Mac Applications before creating install package
...
On Apple Silicon, the changes to linking paths done to "relativise"
paths in App bundles invalidates the code signature, so we need to
recalculate the signatures *after* the path changes have been performed
but before the install package is created. This depends on a new CMake
feature introduced in 3.19.
2 years ago
Bret Curtis
3e9510a89f
reorg of cmake osg plugins; add osgSim and osgdb_dae requirements
2 years ago
Project579
e55caa9d20
Resolve issue #6931 Ugly warning with cmake 3.24 or newer
2 years ago
psi29a
e733dca907
Merge branch 'disable_cpp_extensions' into 'master'
...
Disable C++ extensions
See merge request OpenMW/openmw!2095
2 years ago
psi29a
75454c3c68
Merge branch 'go_49' into 'master'
...
Flip the switch on for 0.49
See merge request OpenMW/openmw!2256
2 years ago
Bret Curtis
bfd3ece818
Flip the switch on for 0.49
2 years ago
psi29a
b551e69b6f
#5534 remove OSG 3.4 support and require at least 3.6.5 support
2 years ago
elsid
8e4f6fc4e4
Use FetchContent to get googletest
2 years ago
Andrei Kortunov
dd04bfccfb
Load fonts
2 years ago
Project579
02ef9c953e
MSVC: Fix all warnings at level 4, upgrade Qt5 to 5.15.2 to also reduce warnings, disabled 5054 warnings due to Qt5's use of deprecated operators in C++20 .
2 years ago
Project579
5ee825b5f6
Enable warnings as errors in MSVC builds.
2 years ago
Andrei Kortunov
c4bde18a9d
Suppress warnings spam from Qt
2 years ago
elsid
0a94f95c95
Disable C++ extensions
...
Since openmw has to be compiled by clang, gcc, msvc most of the extensions
will not work anyway.
3 years ago
elsid
7e6c13630a
Use target_precompile_headers for the most expensive headers
3 years ago
elsid
a40ec4edd6
Avoid D9025 warning by not adding /W3 by default using CMP0092 policy
...
See https://gitlab.kitware.com/cmake/cmake/-/issues/18317
Set policies before declaring the project otherwise they might not take effect.
Specifically CMP0092 does not have effect added after project.
3 years ago
psi29a
bb0dad7c08
Update to C++20 and see if our CI can handle it.
3 years ago
Benjamin Winger
248e3d3c2e
macOS CI changes
3 years ago
elsid
ea295a2ac3
Fix build with lld linker
...
Boost.Filesystem started to depend on Boost.Atomic on 1.77.0 version but lld
can't find library on its own:
libboost_atomic.so.1.79.0 => not found
3 years ago
Petr Mikheev
7cd4222647
Update sol. Replace combined sol.hpp with loose files.
3 years ago
madsbuvi
dd5901d351
Initial commit
...
Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes
3 years ago
Benjamin Winger
e3cedb5bfc
Set yaml-cpp and ICU as REQUIRED
3 years ago
Benjamin Winger
21ffbcc4b4
Lua i18n updates
3 years ago
elsid
e7f3524924
Add a tool to load and print information about all bullet objects in all cells
3 years ago
Timo Gurr
7e346fbbdd
cmake: for now do not use CMAKE_INSTALL_DATAROOTDIR for GLOBAL_DATA_PATH
3 years ago
elsid
70623d0b23
Move FetchContent for benchmark to extern
3 years ago
Timo Gurr
71fe57f7a5
cmake: Use GNUInstallDirs to install data directories
3 years ago
Petr Mikheev
88a83bab1f
Remove predefined data paths `data="?global?data"`, `data=./data` ( #6564 )
3 years ago
uramer
886dee57ee
Always use /bigobj, clean up scattered uses into one
3 years ago
uramer
94b2bde48a
Raise required MyGUI version to 3.4.1
3 years ago
elsid
953a4c5550
Add a binary to generate navmesh from content files
...
Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
3 years ago
Bret Curtis
9336626927
use OPENMW_RESOURCES_ROOT instead
3 years ago
Bret Curtis
a9bf53d4ed
modified builtin_scripts to be macOS aware; simplified things as the SHADER and MYGUI dir were just pointing to the OpenMW_BINARY_DIR anyway, so removing the code duplication
3 years ago
Petr Mikheev
d3df3efaf1
Precompile sol.hpp in order to reduce compilation time.
3 years ago
Brian Kelley
ee41b94a73
Enable compilation on apple silicon
3 years ago
wareya
db04dee29d
Force MSVC to build in utf-8 mode
3 years ago
Bret Curtis
fa5581942e
Update CMakeLists.txt
3 years ago
Bret Curtis
1a51c6eb5d
Update CMakeLists.txt
3 years ago
Bret Curtis
cd358ce1f9
Update CMakeLists.txt
3 years ago
Bret Curtis
62b59a3c00
Update CMakeLists.txt
3 years ago
Bret Curtis
e65af0bf06
Silence all opengl deprecation warnings for MacOS
...
We know...
3 years ago
elsid
2bace703d5
Add dependency to SQLite3
...
This will be required by navmeshtool.
3 years ago
Evil Eye
a1825980c4
Define OpenMW specific C++ flags
3 years ago
Evil Eye
d680aa26e9
Disallow switch fallthrough
3 years ago
elsid
b9825afb8a
Fix build with system static OpenSceneGraph
...
* Add dependency to libraries required by OSG but missing when linking with OSG
system library.
* Use find_package for already defined dependencies.
3 years ago
pi03k
e4eeb9cce9
Remove 'no relevant classes' moc warning
3 years ago
elsid
1b1deeb59b
Fail CI build when not allowed warnings are present
...
Put -Wno-error after -Wall to make it work properly for clang.
3 years ago
elsid
e9b8933b2f
Do no link binaries with Qt where it's not used
...
Define components_qt static library with all qt dependent components that also
depends on other components. Link only cs, wizard and launcher with qt
dependent components.
3 years ago
Bret Curtis
08a9abc46f
get openmw building with LuaJIT on macos
4 years ago
Petr Mikheev
4db5fa351d
Add sol3.2.2/sol/sol.hpp to extern instead of downloading during building
4 years ago
Petr Mikheev
9e168fd9cc
Add Lua/LuaJit and sol3 to openmw
4 years ago
AnyOldName3
d38126ef1c
Pack default CS config
...
*Technically* it was already being loaded as if it were packed, but it
made no difference because it's supposed to be empty.
4 years ago
Bret Curtis
36bb966ca1
Getting the ball rolling for 0.48
4 years ago
psi29a
dd197765c8
cmake check to enforce that if someone uses OSG 3.6, that it is at least 3.6.5
4 years ago
psi29a
e9fbd76e9b
Merge branch 'windows_tests' into 'master'
...
Support running tests and benchmarks for windows
See merge request OpenMW/openmw!839
4 years ago
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
...
Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
4 years ago
AnyOldName3
081650a2e5
Integrate Base64 library with build
4 years ago
psi29a
b583c2300c
Merge branch 'maybe-fix#5551' into 'master'
...
Fix #5551
Closes #5551
See merge request OpenMW/openmw!802
4 years ago
Andrei Kortunov
963e1b8b3f
Fix MSVC's C4244 warnings
4 years ago
Andrei Kortunov
f9d42ed396
Fix MSVC's C4267 warnings
4 years ago
elsid
4d7e5245a3
Support benchmarks for windows
...
Don't run the binary because gitlab can't execute it successfully due to
unknown reason.
4 years ago
AnyOldName3
0d737a3501
Create defaults.bin at configure time
4 years ago
Bret Curtis
4f5d697e2b
Do not fail when unable to detect the FFMPEG version, like windows.
4 years ago
Gleb Mazovetskiy
e3a6cb1695
Remove OsIdentity.cmake
...
Removes the OsIdentity.cmake file and uses a cross-compilation friendly
and OS-independent method of detecting system double-precision bullet
instead.
4 years ago
psi29a
7f7041656d
Merge branch 'enforce_double_bullet' into 'master'
...
Remove support for single-precision Bullet, fail during configuration instead of during linking (#5980 )
See merge request OpenMW/openmw!806
4 years ago
fredzio
6fd04cb8f6
Remove support for single-precision Bullet, fail during configuration instead of during linking.
4 years ago
AnyOldName3
1626762d5c
Maybe fix #5551
...
If we were doing this properly, we'd migrate to
https://cmake.org/cmake/help/latest/module/InstallRequiredSystemLibraries.html
but this should hopefully remove a blocker for 0.47
4 years ago
Chris Djali
f0cef87cd8
Merge pull request #3069 from akortunov/msvc_warnings
...
Rework warnings settings
4 years ago
psi29a
16bb3919d1
Merge branch 'navmesh_cache_simplification' into 'master'
...
Simplify navmesh cache
See merge request OpenMW/openmw!691
4 years ago
Andrei Kortunov
8aa76ff540
Use W4 instead of Wall for MSVC
4 years ago
Andrei Kortunov
f2f2c3d873
Disable -Wsuggest-override again since we have no control over code from FetchContent
4 years ago
Andrei Kortunov
1b1c786d0c
Do not suppress fixed MyGUI warnings
4 years ago
Andrei Kortunov
f308dde254
Clean up MSVC warnings
4 years ago
elsid
b9a40bc5fc
Add NavMeshTilesCache benchmarks
4 years ago
Gleb Mazovetskiy
493659d4f9
MSVC: extern/ tweaks to make it build
...
Not everything is supported but it does build with the following CMakeSettings.json
variables and dependencies from vcpkg:
"variables": [
{ "name": "OPENMW_USE_SYSTEM_BULLET", "value": "False", "type": "BOOL" },
{ "name": "OPENMW_USE_SYSTEM_MYGUI", "value": "False", "type": "BOOL" },
{ "name": "OPENMW_USE_SYSTEM_OSG", "value": "False", "type": "BOOL" },
{ "name": "BULLET_STATIC", "value": "True", "type": "BOOL" },
{ "name": "OSG_STATIC", "value": "False", "type": "BOOL" },
{ "name": "MYGUI_STATIC", "value": "False", "type": "BOOL" }
],
What works: it builds
What does not work: Not all DLLs are copied into the output directory with this set up
(SDL2, MyGUI, Bullet, OSG, are not copied).
4 years ago
Gleb Mazovetskiy
f460ab2152
MSVC: Fix build with vcpkg's boost
...
boost-zlib is not present (nor needed) in vcpkg version of boost
There, it is part of boost-iostreams instead.
This was previously reported in:
https://gitlab.com/OpenMW/openmw/-/merge_requests/213#note_348625016
4 years ago
AnyOldName3
450b971bb0
Merge branch 'gl4es-patch' into 'master'
...
gl4es: Delay feature detection until a context exists
See merge request OpenMW/openmw!626
4 years ago
Bret Curtis
c4064fca0c
include feedback and add DebugUtils and Detour
4 years ago
Bret Curtis
28cb14289a
initial attempt at FindRecastNavigation.cmake
4 years ago
Gleb Mazovetskiy
044e784072
gl4es: Delay feature detection until a context exists
...
gl4es feature detection does not work reliably with EGL.
If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.
This requires gl4es to be configured with:
-DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON
This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
4 years ago