elsid
4698a4cd2d
Use raw string literals to format command usage messages
2 years ago
elsid
f269406061
Do not wrap emit expresison with parenthesis
...
To avoid warnings like following after clang-format applied:
apps/launcher/utils/profilescombobox.cpp:85:9: warning: misleading indentation; statement is not part of the previous 'if' [-Wmisleading-indentation]
emit(signalProfileChanged(mOldProfile, currentText()));
^
apps/launcher/utils/profilescombobox.cpp:82:5: note: previous statement is here
if (index == -1)
^
2 years ago
elsid
40e899f56d
Use std::string_view for esmtool labels
2 years ago
elsid
6ae15f08e0
Avoid chained operator() calls to prevent formatting issues
2 years ago
unrelentingtech
1c8fd2ecdb
Implement system-scaled HiDPI support (SDL_WINDOW_ALLOW_HIGHDPI - Wayland, macOS, etc)
2 years ago
elsid
a9826342b2
Print ESM4 EditorId and Model by esmtool dump
2 years ago
psi29a
80d52e3da8
Merge branch 'cursor' into 'master'
...
Support high-resolution cursor textures
Closes #6933
See merge request OpenMW/openmw!2262
2 years ago
psi29a
435eacdaad
Merge branch 'debug_draw_commands' into 'master'
...
API to draw primitives
See merge request OpenMW/openmw!2345
2 years ago
Andrei Kortunov
a2c02d2999
Support high-resolution cursor textures (feature 6933)
2 years ago
florent.teppe
43b0ae1ce7
all debug renders now use the same shader and it works
...
remove debug draw shader, now that debug and debugdraw serve the same function
remove debug draw code from actors to clean
replaced int uniforms with bool for better readability
clang format
cleanup, remove unused func, and mistake whitespace
fix namespace
added more colors
fixed missing whitespace
2 years ago
florent.teppe
2a980ecb50
cleaned some code and fixed some naming issues
...
Moved debug draw to components, fixed some whitespace issues, added include guard
fixed uniform name, removed old files
Fixes some more whitespace weirdness
2 years ago
florent.teppe
12b3424dd7
initial work to get lines in
...
lines need the same synchronisation system as the other primitives
This two points are there because if I resize to 0 it crashes, si I need a pice of line at 0.,0.,0. so there is no crash.Not ideal
Lines are colored
didn't commit updated shader file
2 years ago
florent.teppe
80c97e48bf
made code more consistent between cube, cylinder and wirecube, should also fix a clang compilation error
...
remove include to non existing file
Actors code displays different ways to use debug draw
oups, forgot to remove parameter in function
fix include case sensitivity
Jopefully fixes all linux issues
moves some code pieces, and the debug draw now has a group node to have different types of objects to draw
2 years ago
florent.teppe
76008e1ff8
Multiple shapes to draw
...
adds wireCube primitive
scale of the command taken into account
shading light is more vertical
2 years ago
florent.teppe
93af569a68
can place a cube at 0,0,0 Useless for now
...
Arbitrarly draw cubes at certain position with a certain color
Adds exemple of how it looks in the actor update code.
draws a green cube if alive, red else
2 years ago
psi29a
29f3de30c2
Merge branch 'master' into 'cellstore_refactor'
...
# Conflicts:
# apps/openmw/mwworld/scene.cpp
2 years ago
Project579
886b8c7af2
Fix build error with stdlibc++ due to includes shuffling.
2 years ago
Project579
9ceafe770d
Hard fail on loading BSA with records using unicode paths.
2 years ago
Project579
1a79f098fa
Use std::filesystem::create_directories instead of std::filesystem::create_directory to recursively generate directories from the provided path.
2 years ago
Project579
ca14fc00dc
Added dedicated functions for conversions between QString and std::filesystem::path.
2 years ago
Project579
c226b35f1f
Fix some remaining encoding errors due to std::filesystem transition.
2 years ago
Project579
1fc197e404
Check std::getenv output before using it to construct a std::filesystem::path.
2 years ago
Project579
5456ef1d50
Add new functions and overloads to support std::u8string and std::filesystem::path.
2 years ago
Project579
796911e67d
iniimporter: Work around some old MSVC compiler bugs.
2 years ago
Project579
199bf233e8
essimporter: Don't use "std::string" to store paths.
2 years ago
Project579
14a786bab0
iniimporter: Don't convert paths to "std::string".
2 years ago
Project579
4e428dee12
Update some settings that accept paths by "std::string" to accept them as "std::filesystem::path" instead.
2 years ago
Project579
928b131564
Implement std::filesystem::path conversion tests.
2 years ago
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2 years ago
Project579
4d47e8d055
openmw-cs: model: world: data: Remove dead code.
2 years ago
Project579
864112b5db
Fixed Windows build when using MSVC 14.26 and MacOS build.
2 years ago
Project579
6bf4c7a04f
Upgraded "input-file" command line option to Files::MaybeQuotedPath from std::string to allow unicode characters on Windows.
2 years ago
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2 years ago
Project579
35fe214588
Updated components/misc/timeconvert.hpp to fix the Android build.
2 years ago
Project579
5446571aec
Circumvent QT MOC bugs by including the filesystem header in a specific order.
2 years ago
Project579
cf0af87c80
Revert changes from "4c8e1ccf - Fixed windows build and updated tests to reflect changes of escape character from "&" to "\"" in "apps/openmw_test_suite/openmw/options.cpp"
2 years ago
Project579
e97eeca281
Attempt to work around QT MOC bugs caused by the filesystem header.
2 years ago
Project579
cd229a965b
Fixed windows build and updated tests to reflect changes of escape character from "&" to "\"
2 years ago
Project579
4bb07282c9
Replace all remaining occurrences of boost::filesystem with std::filesystem.
2 years ago
florent.teppe
9a19bb84a4
fixed Clang and whitespace difference with master
2 years ago
florent.teppe
10de4a5156
created a relationship between the record type and the corresponding state
...
used in readReferences and writeReferences. Simplifies the calls to those functions
2 years ago
florent.teppe
256d8a699a
moves one function from tuplemeta.hpp to newly created tuplehelpers.hpp
2 years ago
florent.teppe
73e3c0adf6
applies some review changes
...
fixed c style cast
fixed useless includes
fixed callback not last member
fixed situation where type==0 and therefore function call isn't necessary
2 years ago
psi29a
25fa8c3656
Merge branch 'rm_base_esm_reader' into 'master'
...
Remove ESM::Reader base class
See merge request OpenMW/openmw!2388
2 years ago
psi29a
525b904a44
Merge branch 'reflection-uniform' into 'master'
...
Added a uniform to indicate whether rendering is occurring in a reflection
See merge request OpenMW/openmw!2340
2 years ago
elsid
ac1688f9c1
Remove ESM::Reader base class
...
This class does not serve any useful purpose now. It was added as a first step
in attempt to define common interface for ESM3 and ESM4 readers. But this is not
going to happen.
2 years ago
florent.teppe
158eea934d
removed more code from the header
...
simplified forEachInternal function using tupleForEach
moved some function that were in CellStoreImp that didn't need to be
2 years ago
florent.teppe
65bd007baa
simplified some big switch/case
2 years ago
psi29a
95f9f00bcc
Merge branch 'navigator_rtree' into 'master'
...
Optimize updating navmesh from the main thread primarily on cell loading
See merge request OpenMW/openmw!2382
2 years ago
florent.teppe
bcc004ecf5
Simplified read reference, by associating the types to the recNameInt using tuple + template + fold expresions magic
2 years ago
florent.teppe
0a5c863f27
fewer header includes
2 years ago
florent.teppe
c7e88344d0
cellstore refactor first version, simply replaces each individual reflist by a tuple and makes the necessary related changes
2 years ago
psi29a
95ad1d91df
Merge branch 'esmstore-round-2' into 'master'
...
More ESMStore cleanup
See merge request OpenMW/openmw!2383
2 years ago
ζeh Matt
aa65df8872
Rename meta.hpp to tuplemeta.hpp
2 years ago
elsid
22ee592dd3
Lock TileCachedRecastMeshManager once per changing a cell
...
To save time on locking mutex and prevent AsyncNavMeshUpdater to use RecastMesh
for a tile in the middle of objects loading.
2 years ago
psi29a
b9ff117dfe
Merge branch 'reuse_actors_positions_buffer' into 'master'
...
Reuse physics actors positions buffer
See merge request OpenMW/openmw!2384
2 years ago
Andrei Kortunov
6ec9616ddd
Localize the 'show effect duration' option
2 years ago
ζeh Matt
c856095562
Use compile time generated indices for tuples types
2 years ago
elsid
cdc9141e2f
Reuse physics actors positions buffer
2 years ago
ζeh Matt
8f7703d5c8
Rename HasMember to TupleHasType and move code into misc/meta.hpp
2 years ago
elsid
d15e1dca84
Use R-tree for objects to be used for navmesh generation
...
Instead of storing a set of objects per tile.
2 years ago
psi29a
1859c6eded
Merge branch 'pcvisionbonus' into 'master'
...
Implement PCVisionBonus functions
Closes #6983
See merge request OpenMW/openmw!2371
2 years ago
psi29a
1943486812
Merge branch 'savescreenshots' into 'master'
...
!2358 follow-up (bug #6661 )
Closes #6661
See merge request OpenMW/openmw!2376
2 years ago
psi29a
fcd9b78cac
Merge branch 'REFACTOR_STORE' into 'master'
...
Refactoring the ESM store to better support many new ESM4 types
See merge request OpenMW/openmw!2161
2 years ago
florent.teppe
31a14952b7
no more getIdType, only setIdType
2 years ago
Alexei Kotov
81c78f5477
Keep savegame screenshots up-to-date
2 years ago
Alexei Kotov
0d3a1470c9
Fix double quote marks
2 years ago
psi29a
912a4d69ee
Merge branch 'reuse_simulations_buffer' into 'master'
...
Reuse physics simulations buffer (#6588 )
Closes #6588
See merge request OpenMW/openmw!2374
2 years ago
elsid
277211c5b4
Reuse physics simulations buffer
...
To avoid redundant allocations.
Use 2 buffers to make sure there is no overlap between main and the background
threads.
2 years ago
florent.teppe
e961ac6f7c
function doesn't need to return int
2 years ago
florent.teppe
b1d5d604be
various fixes
...
fixed naming convention
replaced std::string by string_view when possible
removed unused function and member varaible
replaced type::value by type_v
set default destructor in cpp
function getTypeIndex => getnextindex
2 years ago
elsid
180d609e0d
Check "wait until min distance to player" only for requiredTilesPresent wait condition
...
allJobsDone should wait even if "wait until min distance to player" is 0.
2 years ago
elsid
955db8f825
Call Navigator::setWorldspace once per changing cell
2 years ago
elsid
204ab6fea3
Use version instead of generation and revision for recast mesh
2 years ago
florent.teppe
7bc506ff86
linux copmile
2 years ago
florent.teppe
564c5d6690
fixed naming convention issue
2 years ago
florent.teppe
e23d9c11a8
moved a bit of code back in the header to avoid many template specialization
2 years ago
florent.teppe
0dd529ab1d
With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done
2 years ago
Evil Eye
6117b10cfa
Derive screen brightness from the blind modifier
2 years ago
Evil Eye
489c7a10b6
Implement PCVisionBonus functions
2 years ago
psi29a
8e7cee5861
Merge branch 'shut_it' into 'master'
...
Make the Sound magic effect make noise
Closes #6986
See merge request OpenMW/openmw!2369
2 years ago
florent.teppe
4bb9a4166d
The tuple types declaration is back in the header, but there is no need for implementation details to be known for any of the types
2 years ago
Evil Eye
9484d8ce51
Make the Sound magic effect make noise
2 years ago
florent.teppe
57df51b4a6
fixed made by @ZehMatt in 6abb96250f
and cdcf1393fc
2 years ago
florent.teppe
9092c32f2e
fixed incompatibilities caused bu merge
2 years ago
florent.teppe
1ed22a298d
fix compile
2 years ago
florent.teppe
7bd7105345
code cleanup
2 years ago
florent.teppe
33ea66b86d
Type index type error fixed
2 years ago
florent.teppe
85a9edf2ee
removes useless make_tuple, and changes type of typeIndex to size_t
2 years ago
florent.teppe
31330c9abc
oups
2 years ago
florent.teppe
cbb9b65286
linux compile
2 years ago
florent.teppe
ee06cccbe1
gets rid of the macros, we use a tuple instead, with a mechanism to assign an index to each type.
...
so the tuple is only defined in the cpp, but we can still have template functions in the header that can ge tthe index with the type
2 years ago
florent.teppe
16482243fa
rename StoreBase =>DynamicStore, and create new class Storebase
...
all stores inherit from base class StoreBase.Storebase is just an empty interface class
2 years ago
florent.teppe
0d84b32d46
Rename member to be clearer and more generic
2 years ago
florent.teppe
0d7bd19119
removes recname type, we use what is already included in ESM types
2 years ago
florent.teppe
bff4096652
Removed macro that didn't serve any real purpose
...
Renamed member that didn't respect the naming convention
2 years ago
florent.teppe
78ba3f91f3
Binds at compile time esm struct and RecNameInts to automatically populate mESM3RecordToStore
...
fewer possible mistakes now, one macro takes all the information to create all the stores and maps from RecName to Store
2 years ago
florent.teppe
a7207a9220
Linux compilation
2 years ago
florent.teppe
59ebee634b
Very convincing experiment, by associatingg a compiletime index to the esm record, it becomes possible to automate the loop that creates them
...
it will also be possible to associate AT COMPILETIME the RecNameInt to the esm type, which in the same manner will automatically populate mESM3RecordToStore
2 years ago
florent.teppe
252550d86f
Added records for ESM4s the throw std:: logic error ensures at compile time that there is no collision
...
static_assert doesn't work because the function can be called at run time
2 years ago