Evil Eye
958f70736f
Implement auto calculated potion values
2024-03-02 12:45:48 +01:00
psi29a
e6f64f5e71
Merge branch 'fullhelp' into 'master'
...
Move full help text after everything else (#7623 )
Closes #7623
See merge request OpenMW/openmw!3907
2024-02-29 18:23:20 +00:00
psi29a
03d5872a55
Merge branch 'drop_on_exit' into 'master'
...
Add a storage mode to drop section on game exit
See merge request OpenMW/openmw!3905
2024-02-28 20:36:40 +00:00
Alexei Kotov
27b1434f5b
Use string_view for full help text
2024-02-28 01:06:42 +03:00
Andrei Kortunov
ddd0945645
Add a storage mode to drop section on game exit
2024-02-27 23:26:22 +04:00
Alexei Kotov
46f863a32e
Merge branch 'help-i-cant-swim' into 'master'
...
Fix(editor): Don't save dirty water height values
Closes #7841
See merge request OpenMW/openmw!3881
2024-02-26 21:50:50 +00:00
psi29a
619ccf7107
Merge branch 'decomposition' into 'master'
...
Use decompose to remove more instances of pragma pack
See merge request OpenMW/openmw!3906
2024-02-26 11:23:17 +00:00
psi29a
f2039b35d0
Merge branch 'vfs_normalized_path_3' into 'master'
...
Use normalized path for correctSoundPath
See merge request OpenMW/openmw!3903
2024-02-26 11:21:33 +00:00
psi29a
051f3dcd56
Merge branch 'fps_independent_water_ripples' into 'master'
...
Make water ripples simulation FPS independent (#7687 )
Closes #7687
See merge request OpenMW/openmw!3885
2024-02-26 11:21:13 +00:00
Alexei Kotov
01e0b25fd3
Merge branch 'coverity' into 'master'
...
Fix some Coverity complaints
See merge request OpenMW/openmw!3904
2024-02-24 20:25:58 +00:00
Alexei Kotov
65aa222efa
Move full help text after everything else ( #7623 )
2024-02-24 23:05:27 +03:00
Evil Eye
7d7e8939ab
Use ESM::decompose to handle WPDTstruct
2024-02-24 16:55:58 +01:00
Evil Eye
ec1c6ee171
Use ESM::decompose to handle ENAMstruct
2024-02-24 14:03:24 +01:00
elsid
ec9c829021
Use normalized path for correctSoundPath
2024-02-24 12:42:36 +01:00
elsid
92d57d6e46
Make Normalized constructor from const char* explicit
2024-02-24 12:42:02 +01:00
Evil Eye
595e42ae43
Merge branch 'lua_death_finished' into 'master'
...
Add a Lua function to check if actor's death is finished
See merge request OpenMW/openmw!3901
2024-02-24 10:31:15 +00:00
Andrei Kortunov
cf6b6020a0
Move local variables
2024-02-23 17:10:55 +04:00
Andrei Kortunov
1126f38a1e
Do not copy the whole attributes store
2024-02-23 17:02:40 +04:00
psi29a
f307e7acc7
Merge branch 'well-that-was-really-dumb' into 'master'
...
Actually use the plane distances we just computed
Closes #7844
See merge request OpenMW/openmw!3898
2024-02-23 08:14:55 +00:00
psi29a
717f1c9870
Merge branch 'floatingpoint' into 'master'
...
CharacterController: rework movement queueing logic (#7835 )
Closes #7835
See merge request OpenMW/openmw!3875
2024-02-23 08:14:43 +00:00
psi29a
e4a9e83609
Merge branch 'disable-shadows-properly-properly' into 'master'
...
Affect correct texture units when disabling shadows for stateset
Closes #7838
See merge request OpenMW/openmw!3891
2024-02-22 18:05:48 +00:00
psi29a
a6c9e63520
Merge branch 'nojumpallowed' into 'master'
...
Reduce false-positive jumping events (#7833 )
Closes #7833
See merge request OpenMW/openmw!3869
2024-02-22 18:05:07 +00:00
Andrei Kortunov
7c4b42ab2a
Add a Lua function to check if actor's death is finished
2024-02-22 19:06:15 +04:00
Dave Corley
ce2787e15e
Cleanup(loadcell): Rename setHasWater to setHasWaterHeightSub
2024-02-22 03:26:17 -06:00
Dave Corley
b2b1c98396
fix(esmtool): Don't try to log a variable that doesn't exist
2024-02-22 03:01:29 -06:00
Dave Corley
bb35f0366a
Fix(loadcell): Save water height regardless of value, if the user actually adjusted it
2024-02-22 03:01:28 -06:00
psi29a
99d0fc6f75
Merge branch 'fix_controller_controls_cam' into 'master'
...
Fix player looking/controls via controller
See merge request OpenMW/openmw!3890
2024-02-22 08:10:01 +00:00
psi29a
518f34c869
Merge branch 'bsa_archive' into 'master'
...
Cleanup and optimize BSA archives code
See merge request OpenMW/openmw!3876
2024-02-22 08:02:12 +00:00
AnyOldName3
f27564ec78
Actually use the plane distances we just computed
...
We don't get any of the speedup if we don't do this.
We also forget about any objects nearer the camera than the previous value except the groundcover we're just about to deal with.
Fixes https://gitlab.com/OpenMW/openmw/-/issues/7844
2024-02-22 00:16:41 +00:00
psi29a
7a8b27736e
Merge branch 'fix_benchmark_warning' into 'master'
...
Update google benchmark to 1.8.3 and fix related warnings
See merge request OpenMW/openmw!3877
2024-02-21 10:22:01 +00:00
Alexei Kotov
93bb67a08f
Merge branch 'launcher_fixes' into 'master'
...
Minor launcher improvements
Closes #7843
See merge request OpenMW/openmw!3887
2024-02-21 05:51:27 +00:00
AnyOldName3
535c5e328a
Affect correct texture units when disabling shadows for stateset
...
Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.
I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811 , and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
2024-02-20 21:02:31 +00:00
Zackhasacat
b4c5a2777a
Rename var
2024-02-20 13:20:09 -06:00
Zackhasacat
ccb506385f
Fix player looking/controls
2024-02-20 13:07:44 -06:00
Andrei Kortunov
3971abf5e6
Minor launcher improvements (feature 7843)
2024-02-20 14:02:59 +04:00
psi29a
8c8fffc2c6
Merge branch 'fix_shared_library_build' into 'master'
...
Build fixes related to shared libraries and position independent code
See merge request OpenMW/openmw!3878
2024-02-20 08:47:14 +00:00
Alexei Kotov
15a42f26a7
Merge branch 'fix_distance_spinbox' into 'master'
...
Fix viewing distance spinbox in the launcher
Closes #7840
See merge request OpenMW/openmw!3882
2024-02-20 08:38:01 +00:00
Alexei Kotov
592081d3cb
Merge branch 'addcarry' into 'master'
...
Add missing lua function types.Item.isCarriable
See merge request OpenMW/openmw!3879
2024-02-20 08:36:46 +00:00
elsid
c9b4c8632a
Update ripples surface only when there is need to do so
...
This depends on the difference between FPS which is dynamic and ripples update
frequency which is contant. If FPS > ripples update frequency, some frames do
nothing. If FPS <= ripples update frequency each frame runs shaders once. Update
offset, possitions shader uniforms only when it will be run.
2024-02-20 00:44:39 +01:00
elsid
3b01e209b1
Use proper names for static members
2024-02-19 23:13:12 +01:00
elsid
56e69cf7a2
Make some RipplesSurface members private
2024-02-19 23:13:12 +01:00
elsid
dc5371d157
Remove unused RipplesSurface::State::mOffset
2024-02-19 23:13:11 +01:00
Andrei Kortunov
6f1710dee1
Fix viewing distance spinbox in the launcher (bug 7840)
2024-02-19 16:14:52 +04:00
psi29a
3369184c19
Merge branch 'lesspragmaticpackages' into 'master'
...
Use decompose to handle AI packages and data
See merge request OpenMW/openmw!3856
2024-02-19 09:59:59 +00:00
Zackhasacat
fed62a8517
Remove unneeded line
2024-02-18 15:58:18 -06:00
Zackhasacat
92242a3d54
Simplify
2024-02-18 13:20:58 -06:00
Zackhasacat
731095831d
Add missing function types.Item.isCarriable()
2024-02-18 13:15:56 -06:00
elsid
e9c672b297
Fix build with cmake flag BUILD_SHARED_LIBS=ON
...
Always build opencs-lib as static library instead of BUILD_SHARED_LIBS deciding
whether it's static or shared library.
2024-02-18 19:35:32 +01:00
elsid
cc9f9b53ba
Convert BsaVersion to enum class
2024-02-18 14:54:51 +01:00
elsid
df077a2524
Simplify and reduce code duplication for BSA archive creation
2024-02-18 14:54:14 +01:00