Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								251d01304f 
								
							 
						 
						
							
							
								
								Use move semantics for osg::ref_ptr  
							
							
							
						 
						
							2024-01-21 13:48:33 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4d6350539c 
								
							 
						 
						
							
							
								
								Move FindLowestUnusedTexUnitVisitor to unnamed namespace  
							
							... 
							
							
							
							It's not used anywhere except this translation unit so no need to make the
symbol available everywhere else. 
							
						 
						
							2024-01-15 22:23:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3ad79e3b3e 
								
							 
						 
						
							
							
								
								Pregenerate glow texture names  
							
							... 
							
							
							
							To avoid strings generation and allocations every time model is added to a
scene. 
							
						 
						
							2024-01-11 23:54:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								187f63d3d3 
								
							 
						 
						
							
							
								
								support postprocess distortion  
							
							
							
						 
						
							2023-12-21 10:56:38 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								abbb620ea2 
								
							 
						 
						
							
							
								
								Merge branch 'nifogproperty' into 'master'  
							
							... 
							
							
							
							Handle NiFogProperty (feature #5173 )
Closes  #5173 
See merge request OpenMW/openmw!3642  
							
						 
						
							2023-12-12 18:30:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								9cdaf2c29b 
								
							 
						 
						
							
							
								
								Handle NiFogProperty (feature  #5173 )  
							
							
							
						 
						
							2023-12-09 17:13:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c1088e5f70 
								
							 
						 
						
							
							
								
								Streamline passing influence data to skinning  
							
							
							
						 
						
							2023-12-08 20:58:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								820fc068d1 
								
							 
						 
						
							
							
								
								Support point specular lighting ( #6188 )  
							
							... 
							
							
							
							Fix passing light specular colors with shader lighting methods (with help from wazabear) 
							
						 
						
							2023-11-04 17:58:51 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f4efbcc1c4 
								
							 
						 
						
							
							
								
								Use settings values for Shadows settings  
							
							
							
						 
						
							2023-11-02 16:36:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								09928ba265 
								
							 
						 
						
							
							
								
								use a dynamic falloff range for soft effect and use shader flags  
							
							
							
						 
						
							2023-10-28 10:23:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c058b30322 
								
							 
						 
						
							
							
								
								Merge branch 'riggeometry' into 'master'  
							
							... 
							
							
							
							Refurbish SceneUtil::RigGeometry
See merge request OpenMW/openmw!3472  
							
						 
						
							2023-10-24 10:20:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								715efe6cb1 
								
							 
						 
						
							
							
								
								Handle NiParticleBomb (feature  #7634 )  
							
							
							
						 
						
							2023-10-22 16:26:46 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								76939aae45 
								
							 
						 
						
							
							
								
								Refurbish RigGeometry  
							
							... 
							
							
							
							Restructure/untangle influence data
Don't store the input influence data
Overall cleanup 
							
						 
						
							2023-10-22 16:20:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								08902371b4 
								
							 
						 
						
							
							
								
								Use settings values for Shaders settings  
							
							
							
						 
						
							2023-10-12 20:43:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								799da630e4 
								
							 
						 
						
							
							
								
								CopyRigVisitor: don't copy unskinned geometry (bug  #5280 )  
							
							
							
						 
						
							2023-10-07 00:11:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								15e6ababf1 
								
							 
						 
						
							
							
								
								Merge branch 'soft_particles' into 'master'  
							
							... 
							
							
							
							Apply soft effect to nifs marked with soft effect flag (originally developed by Cody Glassman)
See merge request OpenMW/openmw!3447  
							
						 
						
							2023-10-02 21:38:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1d94527a19 
								
							 
						 
						
							
							
								
								Avoid using settings in components to get actor model  
							
							... 
							
							
							
							Settings::Values are initialized only for engine. Accessing them from other
binaries leads to a crash. 
							
						 
						
							2023-09-27 21:00:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								63d5bd6f8a 
								
							 
						 
						
							
							
								
								Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman)  
							
							
							
						 
						
							2023-09-27 20:41:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ad509bb954 
								
							 
						 
						
							
							
								
								Use settings values for Models settings  
							
							
							
						 
						
							2023-09-09 13:12:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								35561450f1 
								
							 
						 
						
							
							
								
								Do not copy osg::ref_ptr when possible  
							
							
							
						 
						
							2023-07-31 20:43:46 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d3d7a663c6 
								
							 
						 
						
							
							
								
								Move some objects instead of copying  
							
							
							
						 
						
							2023-07-31 20:43:46 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dd54857610 
								
							 
						 
						
							
							
								
								Add missing array include  
							
							
							
						 
						
							2023-07-29 00:29:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b4868c6094 
								
							 
						 
						
							
							
								
								Filter evade directions by supported animations  
							
							... 
							
							
							
							To avoid trying those which will not lead to any actor movement due to absent
animation. 
							
						 
						
							2023-07-22 17:30:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f6fce5ee15 
								
							 
						 
						
							
							
								
								Cleanup includes  
							
							
							
						 
						
							2023-07-08 11:28:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								a659d2eaeb 
								
							 
						 
						
							
							
								
								lua - fix bounding box once and for all  
							
							
							
						 
						
							2023-07-04 09:55:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								ff6944701f 
								
							 
						 
						
							
							
								
								Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP  
							
							
							
						 
						
							2023-06-16 09:16:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								2686e586e5 
								
							 
						 
						
							
							
								
								Merge branch 'dev-7019' into 'master'  
							
							... 
							
							
							
							Fix improper access of stereo manager by other shared components
See merge request OpenMW/openmw!2437  
							
						 
						
							2023-06-09 21:25:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								9728024978 
								
							 
						 
						
							
							
								
								Replace compare with more idiomatic methods  
							
							
							
						 
						
							2023-05-22 19:51:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5d5e6844d1 
								
							 
						 
						
							
							
								
								Use settings values for Camera settings  
							
							
							
						 
						
							2023-05-20 22:23:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								a7b7f99d72 
								
							 
						 
						
							
							
								
								Expose game object's bounding box in lua api  
							
							
							
						 
						
							2023-05-18 11:10:10 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								c7a3f43915 
								
							 
						 
						
							
							
								
								Minor header cleanup  
							
							... 
							
							
							
							This has been done via CLion's "unused include directive",
set to "detect completely unused". 
							
						 
						
							2023-04-30 16:26:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								fe066069d7 
								
							 
						 
						
							
							
								
								/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters.  
							
							
							
						 
						
							2023-04-22 16:11:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								8d8207b734 
								
							 
						 
						
							
							
								
								Refactor pathgrid indices to use size_t instead of int  
							
							
							
						 
						
							2023-04-08 00:32:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								20e799dadc 
								
							 
						 
						
							
							
								
								Use Rig/MorphGeometry state for its child geometry  
							
							... 
							
							
							
							Cherry-pick of ed44095cdc 
							
						 
						
							2023-03-06 00:54:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								4faa1bf3e8 
								
							 
						 
						
							
							
								
								Merge branch 'moo-bitch-get-out-my-hay' into 'master'  
							
							... 
							
							
							
							Don't use FFP-friendly texture image units for shadow maps
Closes  #7102 
See merge request OpenMW/openmw!2682  
							
						 
						
							2023-02-25 23:12:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								ac4787aeec 
								
							 
						 
						
							
							
								
								shade refactor  
							
							
							
						 
						
							2023-02-25 11:03:39 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								0f222d270e 
								
							 
						 
						
							
							
								
								Prefer the earliest eponymous nodes in skeletons (bug  #3842 )  
							
							
							
						 
						
							2023-02-23 15:36:04 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								83b940397e 
								
							 
						 
						
							
							
								
								AdD lInE bReAk ThAt ClAnG-fOrMaT wAnTeD  
							
							
							
						 
						
							2023-02-10 00:12:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7d4410d4fb 
								
							 
						 
						
							
							
								
								Use reserveGlobalTextureUnits for shadow maps  
							
							
							
						 
						
							2023-02-09 01:32:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9be3d2668a 
								
							 
						 
						
							
							
								
								Break out of loops when uniform is found  
							
							
							
						 
						
							2023-02-07 22:19:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									florent.teppe 
								
							 
						 
						
							
							
							
							
								
							
							
								486d15b19e 
								
							 
						 
						
							
							
								
								moved light common to its own file  
							
							... 
							
							
							
							moved esm4light to it's own file 
							
						 
						
							2023-02-07 16:29:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									florent.teppe 
								
							 
						 
						
							
							
							
							
								
							
							
								dc961e3189 
								
							 
						 
						
							
							
								
								Adds the light into the scene.  
							
							... 
							
							
							
							Common struct for ESM3 and ESM4 light 
							
						 
						
							2023-02-07 10:07:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								80d6f6bc97 
								
							 
						 
						
							
							
								
								Add line break that clang-format wanted  
							
							
							
						 
						
							2023-02-05 02:07:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0edc8fc77d 
								
							 
						 
						
							
							
								
								Don't use FFP-friendly texture image units for shadow maps  
							
							... 
							
							
							
							This more-or-less gets rid of the shadow system's only depencency on FFP
stuff. All that remains is it using OSG cameras, which OSG provides a
uniform-based implementation of, too, which we can trivially migrate to.
This should mean we're not eating any of the ~8 FPP-friendly texture
units, which is good as Morrowind models can use all of those on their
(although they very rarely do), and instead use some of the ~160
shader-only texture image units. This just requires not calling
glEnable(GL_TEXTURE_2D), accomplished by changing
setTextureAttributeAndModes to setTextureAttribute.
Also changes from using glTexGen and its eye plane matrices to pass the
shadow space matrix for each light to explicit uniforms. Thankfully, the
maths was a simple combination of the valid region matrix and eye plane
matrix maths.
As of this commit, I believe this kills shadows in one eye for stereo
rendering. 
							
						 
						
							2023-02-05 00:40:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								66e5415895 
								
							 
						 
						
							
							
								
								Log screenshot capture  
							
							
							
						 
						
							2022-11-22 19:26:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								77de37b1ed 
								
							 
						 
						
							
							
								
								Revert "Merge branch 'fix_macos_build' into 'master'"  
							
							... 
							
							
							
							As well as fixing the MacOS build, it meddled with a bunch of files that
already did the right thing.
This reverts commit 8162541a14e16c451d08 
							
						 
						
							2022-10-12 22:48:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c324482338 
								
							 
						 
						
							
							
								
								Use separate header to define missing GL constants  
							
							
							
						 
						
							2022-10-09 23:35:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								843753da14 
								
							 
						 
						
							
							
								
								Remove unused includes  
							
							
							
						 
						
							2022-10-09 16:44:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								3cbf1dc042 
								
							 
						 
						
							
							
								
								First pass with include-what-you-use  
							
							
							
						 
						
							2022-10-09 10:39:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bb8b5e2108 
								
							 
						 
						
							
							
								
								Add META_Node to clang-format StatementMacros  
							
							
							
						 
						
							2022-10-06 21:11:52 +02:00