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6333 commits

Author SHA1 Message Date
Marc Zinnschlag
3590fa40bd store global script state in saved game files 2013-12-15 16:16:50 +01:00
Marc Zinnschlag
0890fa66b0 Merge remote-tracking branch 'mrcheko/master' 2013-12-13 18:47:11 +01:00
mrcheko
8b3a393a6b bug fix at http://bugs.openmw.org/issues/985 2013-12-13 19:33:01 +02:00
mrcheko
c8bf69b91a Revert "bug fix http://bugs.openmw.org/issues/985"
This reverts commit 7a9b64c6f4.
2013-12-13 19:02:25 +02:00
scrawl
39eea24dc3 Don't try to show exceptions in a message box if SDL was not initialized 2013-12-13 03:50:01 +01:00
mrcheko
7a9b64c6f4 bug fix http://bugs.openmw.org/issues/985 2013-12-12 16:09:38 +02:00
Marc Zinnschlag
2a35c7d33a fixed running global scripts a second time after they have been stopped 2013-12-12 13:16:32 +01:00
Marc Zinnschlag
74793c1c2f globals script cleanup; fixed potential case folding bug 2013-12-12 13:15:38 +01:00
Marc Zinnschlag
fc37c77a91 store global variables in saved game files 2013-12-12 12:19:25 +01:00
Lukasz Gromanowski
91a4d9a2eb Fixes #845: NPCs hold torches during the day
Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-10 23:48:49 +01:00
Marc Zinnschlag
b38bfe1f21 removed a redundant function for listing global variables 2013-12-10 15:22:38 +01:00
Marc Zinnschlag
51bfa5cde3 rewrote global variable storage (using ESM variant type now) 2013-12-10 15:09:58 +01:00
Marc Zinnschlag
1fdd43bbb7 removed a redundant new 2013-12-10 12:31:18 +01:00
Emanuel Guevel
357ecd92b2 Do not display negative stat values
Display zero instead of negative values.
Also remove useless for loops and some unused attributes.
2013-12-10 00:41:36 +01:00
Emanuel Guevel
fc8bd1aacb Allow fatigue stat to become negative when fatigue damages are taken 2013-12-09 21:53:04 +01:00
Marc Zinnschlag
77a2179d1e Merge remote-tracking branch 'scrawl/master' 2013-12-09 18:39:34 +01:00
scrawl
0bc3a13c0f Break invisibility on Use or Activate 2013-12-08 23:36:37 +01:00
scrawl
5fd2df5546 Ignore invisible targets for combat AI 2013-12-08 23:21:23 +01:00
scrawl
37a7ee8fcd Set alpha value of character animations according to Invisibility / Chameleon effects. 2013-12-08 23:05:21 +01:00
Lukasz Gromanowski
594cc693b2 Fixes #1006: Many NPCs have 0 skill
Added calculation of skill values for NPC with mNpdtType
set to NPC_WITH_AUTOCALCULATED_STATS (their NPDT is 12).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-08 21:47:43 +01:00
Lukasz Gromanowski
8d63f8eea2 Fixes #998: Setting the max health should also set the current health
Added setting current value of dynamic stat in OpSetDynamic class.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-07 21:00:46 +01:00
scrawl
1624e0fd8a Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
Marc Zinnschlag
ef8c0fab73 Merge remote-tracking branch 'scrawl/master' 2013-12-07 16:26:52 +01:00
scrawl
742e0e014d Remove more cruft in MessageBox. Fixes inconsistent sizing when close to a newline. 2013-12-07 14:15:51 +01:00
scrawl
bb70deabb1 Add an incomplete implementation of SayAnimationValue (lip animation) 2013-12-07 14:15:45 +01:00
Marc Zinnschlag
1c13a9037a save and load dynamic records 2013-12-07 13:17:28 +01:00
Marc Zinnschlag
030c733e2d Merge branch 'master' into savedgame
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	files/settings-default.cfg
2013-12-07 12:27:06 +01:00
Lukasz Gromanowski
e01085cac5 Fixes #1015: Player status window scroll state resets on status change
Removed resetting scroll state position.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-07 02:57:30 +01:00
Marc Zinnschlag
48b779af80 Merge remote-tracking branch 'ace/win-fix' 2013-12-06 15:17:34 +01:00
Alexander "Ace" Olofsson
baacf91de4 Another windows build fix 2013-12-06 11:37:29 +01:00
Marc Zinnschlag
14eff87339 removed some junk from ESM store 2013-12-06 11:34:24 +01:00
Lukasz Gromanowski
bfd79bfbe6 Various fixes for CppCheck warnings.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-06 07:36:16 +01:00
Marc Zinnschlag
07f692bdd2 Merge remote-tracking branch 'scrawl/master' 2013-12-05 16:04:50 +01:00
scrawl
845bc5f7eb Show fatal exceptions in a message box instead of cerr when running without a terminal 2013-12-05 15:51:07 +01:00
scrawl
afa71bb622 Throw an exception if a BSA is not found 2013-12-05 15:51:07 +01:00
scrawl
9ab8fe1038 Fix bsatool warning 2013-12-05 15:46:33 +01:00
scrawl
f695deb29d Remember window positions 2013-12-05 15:46:23 +01:00
Marc Zinnschlag
ee6ddc3404 block saving while chargen is in progress 2013-12-05 14:56:30 +01:00
Marc Zinnschlag
8b7889f8e5 setup player after loading a saved game 2013-12-05 14:22:08 +01:00
Marc Zinnschlag
a7b42b867b more cleanup 2013-12-05 14:18:43 +01:00
Marc Zinnschlag
ce624e024b make sure player record stays in place across cleanups 2013-12-05 14:03:25 +01:00
Marc Zinnschlag
e818d43bc3 removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00
Marc Zinnschlag
537b2efe8e first round of cleaning up world cleanup 2013-12-05 12:49:25 +01:00
scrawl
8f4ffe4ddc Fix new window size not being written to settings when manually resizing window 2013-12-03 15:55:31 +01:00
Marc Zinnschlag
63721682f6 GUI fix: previous character was selected when saving new character 2013-12-03 15:19:13 +01:00
Marc Zinnschlag
34cdd2bb1f deal with dialogue/info records that don't exist anymore 2013-12-03 14:39:54 +01:00
Marc Zinnschlag
2293b92efe storing and loading the journal 2013-12-03 14:28:46 +01:00
Marc Zinnschlag
2fe135d85f journals subview was bound to the wrong universal ID type 2013-12-02 16:25:26 +01:00
Marc Zinnschlag
0f971163f7 use Entry instead of plain string for topic and quest entries 2013-12-01 14:50:25 +01:00
Marc Zinnschlag
b273f9e387 splitting JournalEntry into Entry and JournalEntry 2013-12-01 14:44:27 +01:00
Marc Zinnschlag
16e2d67b1f added overloaded start/endRecord functions to ESMWriter 2013-12-01 13:32:11 +01:00
Marc Zinnschlag
c94f006307 Merge remote-tracking branch 'scrawl/master' 2013-11-30 15:06:09 +01:00
scrawl
8391891a5b Ignore case for content file extensions 2013-11-30 14:25:29 +01:00
Marc Zinnschlag
43f5f16731 removed a todo comment 2013-11-30 12:54:44 +01:00
Marc Zinnschlag
177aab536d storing topic name in MWDialogue::Topic (avoids a lookup in the GUI and also serves as preparation for better localisation support in OpenMW 1.1) 2013-11-30 12:41:18 +01:00
pvdk
46973e8e82 Fix for Bug #982: unchecking addons is now saved to profile 2013-11-30 12:08:37 +01:00
Marc Zinnschlag
eed46960fe some spelling fixes 2013-11-30 12:02:56 +01:00
Marc Zinnschlag
9d64c92d33 store text in journal entries 2013-11-30 11:57:33 +01:00
Marc Zinnschlag
8b3e852ffc Merge remote-tracking branch 'scrawl/master' 2013-11-30 11:09:38 +01:00
Marc Zinnschlag
aebc2791a5 fixed selecting current character based on value stored in settings 2013-11-30 11:08:41 +01:00
scrawl
4b4025ed0f Keep the player's CharacterController when changing cells. Fixes several glitches. 2013-11-30 11:01:45 +01:00
Marc Zinnschlag
016500af98 Merge remote-tracking branch 'scrawl/master' 2013-11-30 09:45:46 +01:00
Marc Zinnschlag
04b1657d98 Merge branch 'openmw-27'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
2013-11-30 09:45:41 +01:00
scrawl
e1e9de0f02 Don't hide tooltips on mouse click. Probably wasn't such a bright idea. 2013-11-30 09:04:52 +01:00
scrawl
6aa9e18915 Reset filter when starting a trade 2013-11-30 08:33:18 +01:00
scrawl
bb4bd999ba PlaceAt: Copy the rotation when placing a non-actor. Don't modify placement position by bounding box for non-actors. Fixes placement in Graphic Herbalism mod. 2013-11-30 08:29:22 +01:00
scrawl
0e267b79ec Don't heal dead actors when resting 2013-11-29 20:21:57 +01:00
scrawl
bcf61331ab Bring back the option to not grab mouse. Useful if running in a mouse-controlled GUI debugger. 2013-11-29 20:06:54 +01:00
scrawl
ce2d521b8f Always apply queued movement, even when there's no duration. Fixes crash with --start="bal isra".
When a script disables a reference that still has movement queued, trying to apply that movement will then fail due to the reference not being in the scene. Therefore, we should make sure that movement is always applied in the frame that it's queued in.
2013-11-29 20:03:50 +01:00
scrawl
ffc885853a Fix bolt for magic effects that don't have one specified 2013-11-29 10:39:37 +01:00
scrawl
b82ee4b44f Fix some problems with the previous commit 2013-11-28 21:49:15 +01:00
scrawl
076cc9230b First try at handling target magic 2013-11-28 17:31:17 +01:00
scrawl
20ccfe2324 Play sound when enchanting 2013-11-28 11:37:30 +01:00
Marc Zinnschlag
5aea6ef80f some clean up for the cleanup code 2013-11-28 11:22:34 +01:00
Marc Zinnschlag
35e8e23037 keep track of total play time per character 2013-11-28 09:33:50 +01:00
Marc Zinnschlag
7e2819c62e store year in saved game profile 2013-11-28 09:27:10 +01:00
Marc Zinnschlag
b0eb5938bf removed some redundant code 2013-11-28 09:13:54 +01:00
Marc Zinnschlag
71436b1160 changed interface for global variable access 2013-11-28 09:10:38 +01:00
scrawl
97fadb24ca Update the Ptr in mObjects in Objects::updateObjectCell 2013-11-27 18:49:04 +01:00
scrawl
03c4b680ca Fix changePointer 2013-11-27 18:49:04 +01:00
scrawl
a8c838b53a Don't list deleted refs in CellStore::foreach 2013-11-27 18:49:04 +01:00
scrawl
49ea1aae67 Use GMST for sun damage reduction 2013-11-26 15:01:22 +01:00
Marc Zinnschlag
99ea63dc4a factored out code for generating month names 2013-11-26 12:47:30 +01:00
Marc Zinnschlag
e6dc927f11 removed duplicates of the cell name function 2013-11-26 11:49:07 +01:00
Marc Zinnschlag
bc6fe682c9 replaced getCurrentCellName function with a more general getCellName function 2013-11-26 11:39:58 +01:00
Marc Zinnschlag
eea433f141 restore last played character selection across sessions 2013-11-26 10:37:58 +01:00
scrawl
eba068149d Fix AIWander crash 2013-11-25 15:38:18 +01:00
Marc Zinnschlag
ad143e0524 case fix (content file names) 2013-11-25 14:56:05 +01:00
Marc Zinnschlag
616e3aa32f store content file list in saved games and reject saved games not matching the current game 2013-11-25 13:00:05 +01:00
Marc Zinnschlag
55544e931c reject newer formats when scanning saved games 2013-11-25 10:21:49 +01:00
Marc Zinnschlag
e3670cff8a improved character selection logic 2013-11-24 16:58:41 +01:00
Marc Zinnschlag
67cd0887e6 added description field to saved game record; make use of description in GUI 2013-11-24 15:19:56 +01:00
Marc Zinnschlag
7efac4c9a5 fixed handling of characters without a valid slot 2013-11-24 15:05:00 +01:00
Marc Zinnschlag
18a3b38fb4 when scanning saved game directory, reject characters without a valid saved game 2013-11-24 14:42:58 +01:00
scrawl
14c9a4e1d3 Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window. 2013-11-23 23:12:54 +01:00
scrawl
07408a4652 Don't allow selling gold (again - when did this get broken?) 2013-11-23 22:52:20 +01:00
scrawl
4aa9f3bcef Don't set the enchanted item in HUD for "WhenStrikes" enchantments 2013-11-23 22:48:56 +01:00
scrawl
f3e89e9168 Fix arrow down in console 2013-11-23 22:48:39 +01:00
scrawl
d2ed77f3f2 Fix shields being visible during spellcasting 2013-11-23 20:24:52 +01:00
Marc Zinnschlag
d8c40562ae Merge remote-tracking branch 'scrawl/light' 2013-11-23 12:44:42 +01:00
scrawl
a1fe07181c Fix rotation offset of some lights (bug 955) 2013-11-23 05:55:03 +01:00
scrawl
0e254aa7c7 Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in. 2013-11-23 03:25:55 +01:00
scrawl
39de0510a0 Fix another case of container scripts not getting re-added 2013-11-22 02:12:37 +01:00
scrawl
829512ded4 Fix container scripts not getting re-added when the player changes cells 2013-11-22 01:02:12 +01:00
scrawl
2e87cbc231 Add basic functionality to SaveGameDialog 2013-11-21 20:34:34 +01:00
scrawl
cf79a83d4f Avoid recreating widgets in MainMenu::updateMenu. Fix crash when pressing new game due to the button being destroyed from within it's own delegate. 2013-11-21 19:07:54 +01:00
scrawl
b490e56ba1 Remove redundant setLocals (already done by ContainerStore::add) 2013-11-21 17:19:41 +01:00
scrawl
61ab6e1739 Use fWortChanceValue for making ingredient/potion effects visible 2013-11-21 17:19:41 +01:00
scrawl
320ba98097 Correct getDerivedDisposition according to wiki (check if player expelled) 2013-11-21 17:19:41 +01:00
scrawl
6451b687d9 Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
scrawl
b6c22ad5d9 Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 2013-11-21 17:19:30 +01:00
scrawl
bab657fe2b Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
scrawl
6641fd4635 Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 2013-11-21 17:14:30 +01:00
scrawl
800a2845b0 Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
Marc Zinnschlag
2702d10911 more comments 2013-11-21 12:31:04 +01:00
Marc Zinnschlag
b5f99522c7 added a few comments 2013-11-21 12:29:24 +01:00
Marc Zinnschlag
c165894869 load saved game record 2013-11-21 12:24:24 +01:00
Marc Zinnschlag
5ba56a5ea5 character signatures 2013-11-21 11:18:56 +01:00
Marc Zinnschlag
cbbdf390ad added function for inspection of saved characters and character slots 2013-11-21 11:10:18 +01:00
Marc Zinnschlag
fc1501a510 store character profile information in saved game file 2013-11-21 10:53:42 +01:00
Marc Zinnschlag
e938c5a0ee changed character creation logic (create on save instead of on new game) 2013-11-21 10:20:50 +01:00
scrawl
bf153e1c8e Fix bug applying instant effects 2013-11-21 00:41:52 +01:00
scrawl
4ed4c1e319 Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
scrawl
7f735c2c4c Release and show the cursor when focus lost 2013-11-20 16:07:14 +01:00
scrawl
5a4bd9b202 Remove software cursor option, hw cursors seem to be working well enough 2013-11-20 06:20:16 +01:00
scrawl
fa63924884 Simplify message box manager, should fix a random bug with boxes not disappearing 2013-11-20 05:49:05 +01:00
scrawl
3452bd2e0b Add glow effect for enchanted items 2013-11-20 00:13:12 +01:00
scrawl
0b9676aaa3 Fix an issue with the AI code 2013-11-19 18:43:32 +01:00
scrawl
38a82c4b0b Add a todo comment 2013-11-19 18:43:21 +01:00
scrawl
8b095982e9 Don't auto equip for dead actors 2013-11-19 18:42:43 +01:00
scrawl
f3ff2e4260 Handle Unreflectable flag 2013-11-19 17:33:02 +01:00
scrawl
c03c82c78a Apply disease resistance manually as according to wiki 2013-11-19 17:15:17 +01:00
Marc Zinnschlag
8190fdb16c Merge remote-tracking branch 'scrawl/master' 2013-11-19 16:56:18 +01:00
scrawl
654b7d9ba5 Apply disease resistance manually as according to wiki 2013-11-19 16:52:26 +01:00
scrawl
e8dcd74741 Recharge enchanted items in player's inventory over time 2013-11-19 16:42:24 +01:00
Marc Zinnschlag
9487bd33c3 removed broken save function from ESMWriter 2013-11-19 16:07:36 +01:00
Marc Zinnschlag
5e64888227 added basic save slot management and connected main menu save to save function (bypassing the save GUI for now) 2013-11-19 15:38:26 +01:00
Marc Zinnschlag
11e254aac8 Merge remote-tracking branch 'gus/AICombat'
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2013-11-19 09:10:48 +01:00
scrawl
74e42a2d02 Add missing skill increases for Enchant skill 2013-11-19 07:39:07 +01:00
scrawl
cab535dd69 Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
scrawl
16e5477c60 Fix an uninitalized member 2013-11-19 02:17:44 +01:00
gus
dff3cf162d ToggleAI script instruction 2013-11-18 23:03:44 +01:00
Marc Zinnschlag
1c7a4d4b3a adjust availability of main menu items based on game state 2013-11-18 15:52:25 +01:00
Marc Zinnschlag
f45cff8aff flag game as ended when player dies 2013-11-18 15:38:08 +01:00
Marc Zinnschlag
82c8495338 removed boolean running flag with state enum 2013-11-18 15:15:47 +01:00
Marc Zinnschlag
e55691096c Merge remote-tracking branch 'ace/win-fixes' 2013-11-18 13:46:28 +01:00
Alexander "Ace" Olofsson
4baaf9463e Remove crashcatcher.cpp from windows builds, it can't be built or used there. 2013-11-18 12:34:25 +01:00
gus
4559e932ae AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
scrawl
6902569d03 Implement Absorb effects (AbsorbHealth, etc) 2013-11-18 05:01:36 +01:00
scrawl
a420698237 Don't try to absorb or reflect for self casted spells 2013-11-17 23:41:24 +01:00
scrawl
0dc2e829dd Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
scrawl
fc268bf302 Initialize mFallHeight 2013-11-17 23:31:08 +01:00
scrawl
47fc3f81f5 Don't update actors while paused 2013-11-17 23:31:08 +01:00
scrawl
2a11618ee7 Make sure the equipped weapon HUD icon is updated properly 2013-11-17 23:31:07 +01:00
scrawl
b8c358df63 Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place 2013-11-17 23:31:07 +01:00
Marc Zinnschlag
d32fcb99b5 Merge remote-tracking branch 'scrawl/master' 2013-11-17 13:39:04 +01:00
scrawl
e7993ced69 Fix invalid casts 2013-11-17 04:33:04 +01:00
scrawl
07251f0fa4 Don't apply spells to dead actors 2013-11-17 04:32:56 +01:00
scrawl
b8f5cd6cb7 Forgot to apply the same fix to companion window 2013-11-16 23:55:54 +01:00
Sebastian Wick
4a816b6c17 fix context menu 2013-11-16 23:08:03 +01:00
scrawl
eb46de54e4 Merge branch 'master' of https://github.com/zinnschlag/openmw 2013-11-16 22:48:59 +01:00
scrawl
7eb1dcb682 Fix trade windows crashing after a new game 2013-11-16 22:29:40 +01:00
scrawl
e32c73725c Merge branch 'crashcatcher' 2013-11-16 20:56:07 +01:00
scrawl
f990ba09f0 gdb detection doesn't seem to work for the forked process 2013-11-16 20:55:41 +01:00
Marc Zinnschlag
a19242b4ec fixed expression in if statement 2013-11-16 19:31:35 +01:00
vorenon
b2d2a3dd17 Closing message boxes with numpad enter 2013-11-16 19:15:47 +00:00
Marc Zinnschlag
985ce7c552 Merge remote-tracking branch 'scrawl/crashcatcher' 2013-11-16 18:34:08 +01:00
scrawl
20d806b40c Change is_debugger_attached to a different hack 2013-11-16 18:15:54 +01:00
Marc Zinnschlag
c5f81e3508 don't run udpates if no game is running 2013-11-16 17:46:48 +01:00
scrawl
883140babf Add missing include for signals to make travis happy 2013-11-16 17:00:26 +01:00
scrawl
b9899696e3 Add a crash catcher for unix. When encountering a fatal signal, attach gdb and log backtrace. 2013-11-16 15:56:15 +01:00
scrawl
aa84ce3f0d Copy paste mistake (oops) 2013-11-16 14:44:31 +01:00
Marc Zinnschlag
ec5b2e9a7e added running flag; moved new game code to MWState 2013-11-16 12:22:28 +01:00
Marc Zinnschlag
31ec973c9c removed default value for --start 2013-11-16 12:08:00 +01:00
Marc Zinnschlag
b3a7c8c098 removed --new-game switch 2013-11-16 11:36:32 +01:00
Marc Zinnschlag
7a4b604376 added --skip-menu switch 2013-11-16 11:33:20 +01:00
Marc Zinnschlag
f19973450f moved exit game flag from Environment to StateManager 2013-11-16 11:07:23 +01:00
Marc Zinnschlag
79b7fa258b added new mwstate subsystem 2013-11-16 10:31:46 +01:00
scrawl
7474e87edc Implement RestoreHealth/Magicka/Fatigue 2013-11-16 05:06:54 +01:00
scrawl
bb43ec9b35 Implement damage tick effects 2013-11-16 03:16:21 +01:00
scrawl
b1a29eb27e Implement Resist & Weakness effects 2013-11-16 02:34:43 +01:00
scrawl
d49b6f19ff Don't advance acrobatics skill for NPCs 2013-11-16 02:11:11 +01:00
scrawl
aa4b2d9504 Fix uninitialized mSkill/mAttribute for spellmaker spells 2013-11-16 01:19:39 +01:00
scrawl
c73217627e Move code for listing effect sources to the spell management classes 2013-11-15 20:29:47 +01:00
Marc Zinnschlag
eddd6bf48d enabled load and save items in main menu 2013-11-15 10:29:53 +01:00
scrawl
d619d0fa25 Don't grab the cursor while the console is opened 2013-11-15 03:39:25 +01:00
scrawl
065f14579f Fix a container window regression (oops) 2013-11-15 02:57:21 +01:00
scrawl
f7befa3e54 Remove a no longer required method 2013-11-15 02:20:04 +01:00
scrawl
00af6b5617 Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
scrawl
427de69b79 Allow stacking enchanted items when charge is full 2013-11-14 21:02:37 +01:00
scrawl
49125fa26e Fix restacking unequipped items 2013-11-14 19:54:00 +01:00
scrawl
da85f3e575 Use the formula from the wiki for spell success. 2013-11-14 19:19:32 +01:00
scrawl
4083c55848 Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed. 2013-11-14 19:18:27 +01:00
scrawl
5458207325 Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0. 2013-11-14 18:41:34 +01:00
scrawl
9c5847e2f4 Fix VFX not getting removed when an actor dies 2013-11-14 14:52:30 +01:00
scrawl
e26cc31e3b Disable projectiles for now 2013-11-14 14:45:08 +01:00
scrawl
992a8e9c36 Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
scrawl
956d8adb99 Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
Conflicts:
	apps/openmw/mwgui/inventoryitemmodel.cpp
2013-11-14 14:25:22 +01:00
scrawl
0b5f5351b5 Fix continuous FX getting removed instantly 2013-11-14 13:30:48 +01:00
Marc Zinnschlag
1c020b74c8 hid ID column in info tables (not relevant for the user) 2013-11-14 13:14:37 +01:00