Commit Graph

21851 Commits (cae456a4aaa7ba9a6187ded229fce10b8f55675f)
 

Author SHA1 Message Date
Andrei Kortunov cae456a4aa
Merge pull request #2294 from Capostrophic/arguments
Ignore extra arguments to PlayLoopSound3D too
6 years ago
Andrei Kortunov 6de75f60bc
Merge pull request #2291 from Capostrophic/parser
Improve compiler messages
6 years ago
Capostrophic 7ef7555c19 Ignore extra arguments to PlayLoopSound3D too 6 years ago
Bret Curtis d5051bd43e
Merge pull request #2164 from akortunov/dialoguefix
Allow localization to use implicit keywords
6 years ago
Bret Curtis 2c57abc245
Merge branch 'master' into dialoguefix 6 years ago
Bret Curtis 8c6c3561ff
Merge pull request #2290 from nikolaykasyanov/macos-cmake-version
Relax CMake version requirements on macOS
6 years ago
Capostrophic 17dce28705 Improve compiler messages 6 years ago
Nikolay Kasyanov 6363cc8839 Relax CMake version requirements on macOS 6 years ago
Bret Curtis 886c77bced
Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
6 years ago
Bret Curtis f8c3db0b89
Merge pull request #2287 from alexkokkinos/docs-paths-update
Update paths.rst - Windows paths, shell friendly paths
6 years ago
Chris Djali 1860d720bc
Merge pull request #2263 from akortunov/actor_culling
Do not recreate shaders to update transparency
6 years ago
Alex Kokkinos 6c0837259c Update paths.rst - Windows paths, shell friendly paths
- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables
6 years ago
Bret Curtis d727a2f25c
Merge pull request #2285 from Capostrophic/mainmenu
Avoid menu button textures vertical cutoff
6 years ago
Bret Curtis 1e9eac568f
Merge pull request #2249 from akortunov/cache
Implement generic caching system
6 years ago
Capostrophic 93f78aad60 Avoid menu button texture vertical cutoff 6 years ago
Bret Curtis 0a1af526d4
Merge pull request #2280 from akortunov/optimize
Reduce default composite map distance to decrease GPU loading
6 years ago
Bret Curtis 354f904a24
Merge pull request #2279 from akortunov/map
Optimize map window update
6 years ago
Bret Curtis 6cbf1288ff
Merge pull request #1929 from Capostrophic/elseif
Ignore the rest of the line after else operator (bug #3006)
6 years ago
Capostrophic cbce1a1b7c Ignore the rest of the line after else (bug #3006) 6 years ago
Bret Curtis 8f8bba66d9
Merge pull request #2178 from Capostrophic/declaration
Ignore extra text after a local variable declaration (bug #4867)
6 years ago
Bret Curtis eefbda0ddf
Merge pull request #2283 from Capostrophic/input
Disallow binding some reserved keys (bug #3282)
6 years ago
Capostrophic 6dbd875f75 Disallow binding some reserved keys (bug #3282) 6 years ago
bzzt 1143985bc7 Do not update map texture if it did not change 6 years ago
Andrei Kortunov bbb1fdd92f Reduce default composite map distance to decrease GPU loading 6 years ago
bzzt 231e629e66 Store map widgets and textures in one vector instead of 4 different ones 6 years ago
Bret Curtis 115f12823a
Merge pull request #2278 from Capostrophic/blendmap
Remove unused and unfinished blendmap packing feature
6 years ago
Capostrophic 786f3e5fc3 Remove unused and unfinished blendmap packing feature 6 years ago
bzzt c2176945bd Do not use the delayed map cells update 6 years ago
Bret Curtis bbbdefce5f
Merge pull request #2275 from elsid/fix_map_iteration
Use auto for map value_type in range-based for loops
6 years ago
Bret Curtis 92bed66e5f
Merge pull request #2276 from elsid/aiwander
Improve AiWander pathfinding for locations without pathgrid
6 years ago
elsid 5434e92437
Take in account actor half extents for obstacle check 6 years ago
elsid 1e8bf3846e
Remove unused argument 6 years ago
elsid 287433efa8
Stop walking for water and flying creatures after single stuck 6 years ago
elsid a65f60e1f1
Build path only by navmesh for wandering near spawn 6 years ago
elsid ff67a9e233
Build straight path for wandering flying and water creatures 6 years ago
elsid ebdff5d96e
Check for height map when cast ray for AiWander path 6 years ago
elsid e033b0c565
Avoid build path through the ground for flying wandering creatures 6 years ago
elsid e82d65a2c7
Use if-continue to skip build path 6 years ago
elsid fa7b304e78
Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
6 years ago
Capostrophic af47ec7756 Skip extra text after variable declaration (bug #4867) 6 years ago
Bret Curtis 5e12073b47
Merge pull request #2272 from akortunov/optimize_terrain
Do not block loading while compiling composite maps
6 years ago
Bret Curtis 0c11f903ab
Merge pull request #2274 from akortunov/terrain
Enable light sources directly to avoid virtual calls
6 years ago
Andrei Kortunov b466bfee40 Enable light sources directly to avoid virtual calls 6 years ago
Andrei Kortunov 0e1f5f68b6 Do not allow different threads to compile the same composite map 6 years ago
Andrei Kortunov cad45e96ac Remove redundant mCompile set - we do not use data from it anyway 6 years ago
Chris Djali e14682e353
Merge pull request #2273 from AnyOldName3/conformant-comparator
Use irreflexive, asymmetric comparator as required by the spec.
6 years ago
AnyOldName3 32da9a8ab1 Use irreflexive, asymmetric comparator as required by the spec. 6 years ago
Bret Curtis a38c5cd240
Merge pull request #2271 from Capostrophic/animation
Minor NpcAnimation cleanup
6 years ago
bzzt c2986b3bd7 Do not block the loading thread while compiling composite maps in the
draw thread
6 years ago
Capostrophic 695cd5bb49 Minor NpcAnimation cleanup 6 years ago