Commit Graph

680 Commits (d2d1036d265650d3ed9110a4abfdb581c159804f)

Author SHA1 Message Date
Andrei Kortunov 890be1b590 Fix crash in the editor 2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
AnyOldName3 84f8a6848a Renormalise line endings
This should replace accidental CRLF with LF
2 years ago
elsid 50d8bd9cdd
Disable clang-format for files that should have minimal diff with OSG 2 years ago
elsid 219b9e7cbf
Revert "Use raw string literals for shaders"
This reverts commit 0e72055385.
2 years ago
elsid 0e72055385
Use raw string literals for shaders 2 years ago
Project579 a13709c510 Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions. 2 years ago
Project579 e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2 years ago
Evil Eye 2222b47e3d Make Settings::Manager::getString return a reference 2 years ago
glassmancody.info 1f2d9f2280 don't recycle statesets for light cullcallback for now 2 years ago
Evil Eye 0df45a90b3 Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary 2 years ago
elsid 5dc612aa54
Replace ciCompareLen with ciStartsWith where possible
`ciCompareLen(a, b, b.size()) == 0` expression is an equivalent of checking for
equality of `a` prefix with size `b.size()` with `b`.

`ciCompareLen(a, b, a.size()) == 0` is also the same thing but `a` is a prefix
`b` should start with.
2 years ago
unknown 206711876d Address feedback 2 years ago
unknown 827a2f0b77 Use string_view in animation code 2 years ago
elsid cc8c7002ea
Cleanup components includes 2 years ago
psi29a b551e69b6f #5534 remove OSG 3.4 support and require at least 3.6.5 support 2 years ago
psi29a bb9884c024 Merge branch 'split_stringops' into 'master'
Split components/misc/stringops.hpp into multiple headers

See merge request OpenMW/openmw!2233
2 years ago
glassmancody.info c513ec7824 null check 2 years ago
glassmancody.info 2cea4f3172 stop excessive allocations with lightmanager callback 2 years ago
elsid f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
Replace all ciEqual overloads with one having std::string_view as argument.
2 years ago
Evil Eye 55134d1e31 Use string_view in the CharacterController 2 years ago
elsid 0614b82452
Restore UnrefQueue to destruct animation asynchronously 2 years ago
Andrei Kortunov de58c9dff3 Get rid of obsolete osg::Geode where it is possible 2 years ago
psi29a 6cc3ec12db Merge branch 'ci-werror' into 'master'
Windows, MSVC: Enable warnings as errors on CI

See merge request OpenMW/openmw!2146
2 years ago
elsid 0e12d331f9
Simplify iteration over Bone::mChildren 2 years ago
elsid e4f599575e
Use unique_ptr to manage Bone lifetime 2 years ago
Project579 02ef9c953e MSVC: Fix all warnings at level 4, upgrade Qt5 to 5.15.2 to also reduce warnings, disabled 5054 warnings due to Qt5's use of deprecated operators in C++20 . 2 years ago
Mads Buvik Sandvei b277fa48c7 Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. 3 years ago
elsid 9ac3bb753e
Move declaration private static member variables of LightManager to .cpp
There is no need to expose them to other translation units.
3 years ago
elsid 4211cf1c24
Use uniform indent and apply openmw naming policy 3 years ago
glassmancody.info a0265ffb89 only enable soft particles when enabled in settings 3 years ago
elsid 2d6e048d88
Fix C4589 msvc warning
Constructor of abstract class 'SceneUtil::KeyframeController' ignores initializer for virtual base class 'osg::Object'
3 years ago
glassmancody.info b09411d396 allow soft particles on meshes and add extra data extensions 3 years ago
elsid 1a5932a669
Move std::ostream& operator<< to .cpp 3 years ago
psi29a 1a478875f0 Merge branch 'navmesh_agent_bounds' into 'master'
Support different agent collision shape type for pathfinding

See merge request OpenMW/openmw!2030
3 years ago
psi29a a822044199 Merge branch 'riggeoosgaext' into 'master'
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts

See merge request OpenMW/openmw!1682
3 years ago
Nelsson Huotari 334c6dde0b custom class for osgAnimation::RigGeometry, Collada animated deforming body parts 3 years ago
elsid 1a12c453d6
Support different agent collision shape type for pathfinding
Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.

* Add agent bounds to navmesh tile db cache key. This is required to distinguish
  tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
3 years ago
Petr Mikheev 3bf18c601c Better fog 3 years ago
elsid fdd84265b3
Use proper agent height and radius when render actor path
That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.

Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
3 years ago
glassmancody.info 8146b05c92 pass only lights with visible geometry 3 years ago
glassmancody.info 327b8ecdcb pass sorted lights to light postprocess light buffers 3 years ago
Cody Glassman ce49aa1202 Attach lights at origin when missing AttachLight node 3 years ago
Evil Eye a95b6e050a Replace new with make_unique in components 3 years ago
psi29a a14285bff5 Merge branch 'light_tweaks' into 'master'
[Postprocessing] Tweaks to light collection

See merge request OpenMW/openmw!1928
3 years ago
cody glassman 30a64ee82a move to world space, fix bug with uniform size updates 3 years ago
jvoisin 6feb92a9bf Remove boost::filesystem from a couple of files 3 years ago
elsid 215b46503c
Support rendering for navmesh update frequency as a heatmap
Useful when need to find tiles with high number of updates.

Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
3 years ago
cody glassman 0cb63ca4e6 experimental point light bindings 3 years ago
cody glassman 04843fed6d moddable post-processing pipeline 3 years ago