Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Capostrophic
e7f6ab1ae2
Avoid using getPtr for object search in scripting (bug #5220 )
2019-12-01 14:09:59 +03:00
Capostrophic
77f076ff11
Make sure instant FX abilities get detected when supposed
2019-11-27 17:15:48 +03:00
Capostrophic
0adc2df65f
Make SameFaction work (bug #5213 )
2019-11-23 14:47:50 +03:00
Capostrophic
bc5d54a161
Fix GetEffect result when running on dead actors
2019-10-12 19:06:10 +03:00
Capostrophic
ce943b4f9e
Make enchantments affect all actors with an inventory (bug #5186 )
2019-10-11 19:29:12 +03:00
Andrei Kortunov
6450d84473
Improve resurrection handling
2019-09-21 20:22:45 +04:00
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
2019-09-19 21:48:43 +04:00
Evil Eye
7c8b82f45c
move locking behaviour to cellref
2019-09-17 20:30:37 +02:00
elsid
16170131b7
Add enum type for door state
2019-08-25 15:21:00 +02:00
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
...
Sneaking consistency fixes (bug #5103 )
2019-08-18 08:57:22 +04:00
Andrei Kortunov
786a6c6d42
Use a common doors rotation code in the "lock" command handler
2019-08-16 21:30:24 +04:00
Andrei Kortunov
deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
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Use up-to-date magic effects for GetEffect (bug #3894 )
2019-08-11 22:20:20 +04:00
capostrophic
cac05ef826
Sneaking consistency fixes (bug #5103 )
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Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
2019-08-05 20:22:03 +03:00
capostrophic
82ac99ec56
Apply instant FX in AddSpell immediately (bug #5055 )
2019-08-02 21:26:47 +03:00
capostrophic
e7ec27e45d
Use up-to-date magic effects for GetEffect (bug #3894 )
2019-07-31 01:06:06 +03:00
Capostrophic
295ee11063
Make Player->Cast select the spell instead (bug #5056 )
2019-06-08 17:08:39 +03:00
Capostrophic
b7afb213ae
"Handle" RepairedOnMe scripting function (feature #4255 )
2019-06-03 02:17:32 +03:00
Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
2019-05-14 21:43:19 +04:00
Capostrophic
62482657fc
GetWeaponType returns -2 for picks and -3 for probes (feature #5031 )
2019-05-11 14:18:29 +03:00
Alexei Dobrohotov
4f74d09179
Handle GetAngle axis more gracefully too
2019-05-04 00:24:23 +03:00
Andrei Kortunov
ed859c41be
Merge pull request #2353 from Capostrophic/drop
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Make Drop behavior closer to vanilla (bug #4999 )
2019-05-03 08:12:46 +04:00
Capostrophic
3c18079c14
Handle invalid instruction axis more gracefully
2019-05-02 20:50:05 +03:00
Capostrophic
b42f981200
Make Drop and soulgem instruction behavior closer to vanilla (bug #4999 )
2019-04-30 19:06:02 +03:00
Andrei Kortunov
bd2188a0f8
Use the logging system for compiler errors
2019-04-23 22:20:18 +04:00
Andrei Kortunov
5508e67aad
Apply looping particles when adding spell to existing actor (bug #4918 )
2019-04-20 09:52:15 +04:00
Andrei Kortunov
35facc5cde
Add an option to use casting animations for magic items (feature #4962 )
2019-04-08 15:41:29 +04:00
Capostrophic
3a0e374dc6
Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
2019-03-31 14:17:06 +03:00
Capostrophic
dd952c3ddb
Fix extra space in "no script" showvars output
2019-03-10 17:12:43 +03:00
Capostrophic
59f7df187d
Add explicit variant of Journal
2019-03-05 20:47:05 +03:00
Grigory Latyshev
3872d7476b
Move makeOsgVec3f() to settingsutils.hpp
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Remove all other makeOsgVec3f() implementations
2019-02-28 20:03:42 +00:00
Capostrophic
8ecd0b82a4
Replace Boost format and replace_all where possible
2019-02-24 03:20:20 +03:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Bret Curtis
4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
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Account for running/sneaking stances while in air (bug #4797 )
2019-02-22 15:04:55 +01:00
Bret Curtis
fdb84dddc8
Merge pull request #2059 from Capostrophic/stacks
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Don't stack scripted items (bug #2969 )
2019-02-18 16:02:55 +01:00
Capostrophic
05d5d7d57b
Account for stances when the player is in air (bug #4797 )
...
Make GetPCRunning and GetPCSneaking return 1 if the player is in air while the stance is toggled
Make sneaking skill usage possible if sneaking stance is toggled while in air
2019-01-15 00:25:26 +03:00
Capostrophic
92d7f21926
Don't interrupt compilation when spell/effect functions are used for non-actors
2019-01-06 21:45:56 +03:00
Capostrophic
0ab5314755
Make scripted items not stack (bug #2969 )
2018-12-30 18:18:33 +03:00
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
2018-10-28 17:08:09 +03:00
Capostrophic
4ce35c6ad5
Fix fixme behavior in interiors
2018-10-24 01:43:38 +03:00
elsid
ff478aba6d
Use actor half extent for interior cells
2018-10-13 22:16:33 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
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togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Andrei Kortunov
01b3f92f7e
Make coc and fixme console commands close to vanilla (bug #4292 , bug #4217 )
2018-09-20 16:25:02 +04:00
Marc Zinnschlag
c6b62308cd
Merged pull request #1921
2018-09-17 12:02:44 +02:00
Andrei Kortunov
2961f0d810
Allow to use the %Name for creatures (bug #4644 )
2018-09-16 21:53:28 +04:00
Andrei Kortunov
ae1c054635
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
Andrei Kortunov
aed7c1b2bb
Fix a couple of Clang warnings
2018-09-04 12:37:43 +04:00
Capostrophic
6c47f95677
Make RemoveSpellEffects affect permanent spells (bug #3920 )
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Also make it remove the effects but not the spells themselves
2018-08-29 13:52:03 +03:00
Andrei Kortunov
de08c1cb1b
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
2018-08-25 10:34:33 +04:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Marc Zinnschlag
088463ebe6
Merged pull request #1868
2018-08-17 09:37:49 +02:00
Capostrophic
ce78a34010
Use container ID in Equip command warning
2018-08-17 03:32:33 +03:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
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Use new logging system
2018-08-16 11:38:29 +02:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Allofich
2cc1b52baf
Drain and fortify fixes for dynamicStats
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(Fixes #3049 )
2018-08-13 21:59:26 +09:00
Andrei Kortunov
9dfd775bf2
Implement GetPCTraveling console command
2018-08-13 08:30:50 +04:00
Andrei Kortunov
b0f2e00e7f
Make forcegreeting a non-op for non-actor objects (bug #4553 )
2018-08-05 09:31:45 +04:00
Capostrophic
51d369d4da
Add resumeGame method
2018-07-26 20:35:34 +03:00
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00
Andrei Kortunov
97d8cc0efe
Check if the local was not found, just for sure
2018-06-25 11:21:00 +04:00
Andrei Kortunov
f3f7487664
Fix arguments parsing for AiWander console command (bug #4458 )
2018-06-16 22:11:10 +04:00
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
2018-06-13 01:48:31 +02:00
Andrei Kortunov
24863f620b
RotateWorld: rotate around world axis (bug #4426 )
2018-05-30 16:35:52 +04:00
scrawl
cfdf99f601
Revert "Merged pull request #1573 "
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This reverts commit 7324bd368f
, reversing
changes made to 810e4416f6
.
2018-05-26 11:39:30 +00:00
scrawl
99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
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This reverts commit da47fc79f5
, reversing
changes made to 7324bd368f
.
2018-05-26 11:35:48 +00:00
Bret Curtis
da47fc79f5
Merge pull request #1701 from akortunov/standfix
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Do not apply queue movement for standing actors
2018-05-23 22:35:08 +02:00
Andrei Kortunov
3636cf2015
Do not apply queue movement for standing actors
2018-05-05 22:41:26 +04:00
Andrei Kortunov
22fb1f3403
Play spellcasting effects from objects
2018-04-30 17:12:06 +04:00
scrawl
ec4e2f0064
Merge pull request #1684
2018-04-22 15:27:31 +00:00
Capostrophic
37dc3200d1
Inherit the calling object scale in PlaceAt ( fixes #4308 )
2018-04-20 00:15:26 +03:00
tri4ng1e
d4d1703bcf
Some PVS-Studio and cppcheck fixes
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cppcheck:
[apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference.
[apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference.
[apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated.
[apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container.
[apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list.
PVS-Studio:
apps/opencs/model/filter/parser.cpp 582 warn V560 A part of conditional expression is always true: allowPredefined.
apps/opencs/view/world/referencecreator.cpp 67 warn V547 Expression '!errors.empty()' is always false.
apps/opencs/view/world/referencecreator.cpp 74 warn V547 Expression '!errors.empty()' is always false.
apps/opencs/view/doc/loader.cpp 170 warn V560 A part of conditional expression is always true: !completed.
apps/opencs/view/doc/loader.cpp 170 warn V560 A part of conditional expression is always true: !error.empty().
apps/opencs/model/tools/pathgridcheck.cpp 32 err V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34.
apps/opencs/model/world/refidadapterimp.cpp 1376 err V547 Expression 'subColIndex < 3' is always true.
apps/openmw/mwgui/widgets.hpp 318 warn V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179.
apps/openmw/mwgui/widgets.hpp 319 warn V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180.
apps/openmw/mwgui/widgets.hpp 320 warn V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181
apps/openmw/mwmechanics/actors.cpp 1425 warn V547 Expression '!detected' is always true.
apps/openmw/mwmechanics/character.cpp 2155 err V547 Expression 'mode == 0' is always true.
apps/openmw/mwmechanics/character.cpp 1192 warn V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present.
apps/openmw/mwmechanics/character.cpp 521 warn V560 A part of conditional expression is always true: (idle == mIdleState).
apps/openmw/mwmechanics/pathfinding.cpp 317 err V547 Expression 'mPath.size() >= 2' is always true.
apps/openmw/mwscript/interpretercontext.cpp 409 warn V560 A part of conditional expression is always false: rank > 9.
apps/openmw/mwgui/windowbase.cpp 28 warn V560 A part of conditional expression is always true: !visible.
apps/openmw/mwgui/journalwindow.cpp 561 warn V547 Expression '!mAllQuests' is always false.
apps/openmw/mwgui/referenceinterface.cpp 18 warn V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16.
apps/openmw/mwworld/scene.cpp 463 warn V547 Expression 'adjustPlayerPos' is always true.
apps/openmw/mwworld/worldimp.cpp 409 err V766 An item with the same key '"sCompanionShare"' has already been added.
apps/openmw/mwworld/cellstore.cpp 691 warn V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691.
apps/openmw/mwworld/weather.cpp 1125 warn V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125.
apps/openmw/mwworld/weather.cpp 1137 warn V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137.
apps/wizard/unshield/unshieldworker.cpp 475 warn V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression.
apps/wizard/installationpage.cpp 163 warn V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected.
components/fontloader/fontloader.cpp 427 err V547 Expression 'i == 1' is always true.
components/nifosg/nifloader.cpp 282 warn V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282.
components/esm/loadregn.cpp 119 err V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119.
components/esm/cellref.cpp 178 warn V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178.
components/esmterrain/storage.cpp 235 warn V560 A part of conditional expression is always true: colStart == 0.
components/esmterrain/storage.cpp 237 warn V560 A part of conditional expression is always true: rowStart == 0.
2018-04-18 12:36:10 +00:00
Andrei Kortunov
62c04c6758
Unstack soulgem, added via AddSoulGem console command (bug #4351 )
2018-03-09 21:49:27 +04:00
scrawl
1522bda60b
Fix crash in getDistance when invoked before the game starts
2018-01-11 01:48:05 +00:00
Andrei Kortunov
ba46473038
Do not skip weather transitions from SetPos script command (bug #3603 )
2017-12-13 10:53:23 +04:00
Andrei Kortunov
c908ad2fba
Do not allow to place actors underground via SetPos (bug #3783 )
2017-12-10 14:38:02 +04:00
scrawl
0c6ef17fb5
Add explicit variant of 'OnActivate'
2017-10-23 23:33:06 +00:00
scrawl
64e27c032b
Merge pull request #1481 from scrawl/keyfocus
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WindowManager overhaul & improved keyboard support
2017-09-28 22:34:05 +00:00
scrawl
2ce79e07a4
Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
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- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
2017-09-25 23:38:28 +02:00
scrawl
32f9c8058a
Remove redundant RestBed gui mode
2017-09-24 19:08:14 +02:00
scrawl
ad4b91131f
toggleGui renamed to toggleHud, remove unused variable
2017-09-24 19:08:14 +02:00
scrawl
0e648222b8
Merge pull request #1446 from akortunov/takeallfix
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Do not allow to equip a replacement, when take all items from a dead corpse
2017-09-22 09:14:21 +00:00
Andrei Kortunov
4580024d76
Unequip all items from dead corpse when take all items (bug #4095 )
2017-09-22 12:32:47 +04:00
Andrei Kortunov
65d8e2ff5d
Allow to use GetDetected without a reference (bug #3110 )
2017-09-18 21:46:57 +04:00
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
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Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
Andrei Kortunov
c6fd75bf42
Take in account elemental shields for GetResist and SetResist script commands (bug #4093 )
2017-09-10 22:05:58 +04:00
Andrei Kortunov
bc7353f100
Check animation state for GetPCRunning and GetPCSneaking
2017-08-16 20:30:47 +04:00
Andrei Kortunov
3b163ce6ce
Disable sound distortion for PlaySound script command
2017-07-15 10:58:19 +04:00
Allofich
42402976e3
Fixes for building in MSVC
2017-06-13 19:38:12 +09:00
Bret Curtis
c781d1f8ed
purge unnecessary imports
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add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
2017-06-09 19:08:53 +02:00
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
2017-06-09 19:08:53 +02:00
Allofich
143ee387cc
Add enabled check to animation script commands
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(Fixes #3793 )
2017-04-21 23:27:24 +09:00
Allofich
ff3e307059
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
Allofich
6e405aed8c
Adjustments to RemoveItem behavior
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(Fixes #3796 )
2017-04-13 22:33:13 +09:00
Allofich
57aeec59d5
Change bounds behavior of stat script commands
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Fixes (#3776 )
2017-03-22 15:17:44 +09:00
MiroslavR
af1fe64408
GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes #3781 )
2017-03-07 19:00:09 +01:00
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
2017-03-02 18:36:21 +01:00
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
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removed const_cast revision
2017-02-28 19:11:00 +00:00
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
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(Fixes #2813 )
2017-02-21 04:32:59 +01:00
scrawl
05ad0dca34
Use ActionTeleport in COE/COC commands
2017-02-20 20:26:45 +01:00
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
2017-02-19 15:18:35 +00:00
scrawl
249fe9077b
Handle 'tcb' command as an alias for 'tcg'
2017-02-08 18:51:07 +01:00
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
MiroslavR
d97e9cfe7e
Fix InterpreterContext::updatePtr updating mLocals to the implicit ref's locals when interpreting a targeted global script ( Fixes #3738 )
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The interpreter context of a targeted global script would point to the target's locals instead of the global script instance's locals when the target changed cell during script execution. Credit to scrawl for the solution.
2017-01-29 13:29:53 +01:00
scrawl
45fb4f04b1
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
scrawl
70c5f64caa
Fix mLocals not being updated in InterpreterContext::updatePtr
2017-01-18 21:55:58 +01:00
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
scrawl
e0f613661e
Fix char -> int, fix shadowing warning
2016-10-30 20:10:33 +01:00
Allofich
125e94ef0e
Fix shadowing warnings
2016-10-31 00:39:31 +09:00
Marc Zinnschlag
03a35c38df
add missing item when executing the Equip instruction
2016-09-06 16:33:26 +02:00
Allofich
a381a15b19
Make loopgroup loop correct number of times
2016-08-14 21:57:06 +09:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
scrawl
ab2089bbf3
Throw an exception if placeAt is passed an invalid direction parameter
2016-06-02 21:19:02 +02:00
scrawl
ba3f4f122a
Account for the stack count in HasSoulGem (Bug #3340 )
2016-04-12 21:39:05 +02:00
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
2016-03-24 17:18:08 +01:00
scrawl
d7c7bb850b
ToggleAI cleanup
2016-03-12 20:32:42 +01:00
scrawl
6df71f6250
Factor out safePlaceObject function
2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
2016-02-29 17:05:18 +01:00
scrawl
be2f20f564
PlaceAt: attempt to select a safe spawn location ( Fixes #2515 , Fixes #1384 , Fixes #2925 )
2016-02-29 16:54:00 +01:00
scrawl
3a2dccad4b
Implement 'Show' script instruction
2016-02-27 13:40:53 +01:00
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
...
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
scrawl
5cdee454ef
Fix degree/radians mixup ( Fixes #3213 )
2016-02-22 19:13:56 +01:00
scrawl
f0971ee8ad
Implement Fixme script instruction
2016-01-20 04:07:07 +01:00
Jordan Ayers
1ff49cc637
Improve Drop command behavior. ( Fixes #1544 )
2016-01-18 19:58:19 -06:00
scrawl
f315a4386f
Accept an implicit reference in Journal ( Fixes #3135 )
2016-01-11 23:07:01 +01:00
scrawl
4f8f166f69
Fix GetPcInJail to work as in the original engine
2016-01-11 22:57:25 +01:00
scrawl
e6619c5306
Rebuild actor animations on resurrection ( Fixes #3124 )
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A new animation is necessary to set up the correct InventoryStore listener, to get notified of changes like the actor no longer being a werewolf, etc.
2016-01-04 20:27:38 +01:00
scrawl
f052c05018
Move werewolf functions from World to MechanicsManager
2015-12-26 18:23:13 +01:00
scrawl
04f7a8f8eb
Remove redundant getId function
2015-12-18 16:58:38 +01:00
scrawl
2bd8d60e9f
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
2015-12-18 16:33:54 +01:00
scrawl
deb7f3caf6
Print deletion state in ObjectReferenceInfo
2015-12-17 20:17:38 +01:00
scrawl
271fcb80c6
Remove container scripts before deleting container
2015-12-14 02:57:55 +01:00
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
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Object movement between cells
2015-12-09 14:10:57 +01:00
scrawl
a699b4128a
Add isInCell checks to PlaceAt and PlaceItem ( Fixes #2873 )
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Avoids the game crashing when a script calls these functions before the player has been moved to the starting location.
2015-12-09 00:49:50 +01:00
scrawl
bd68ebac62
GetEffect fix
2015-12-08 15:24:02 +01:00
scrawl
07b064f616
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
scrawl
65b5cbe3f7
AiEscortCell complains if no cell was given or cell does not exist
2015-12-06 23:42:58 +01:00
scrawl
45a609bc54
Improve PositionCell warning message
2015-12-06 22:37:04 +01:00
scrawl
5f349b9a6e
Support effects with attribute/skill argument in OpGetEffect
2015-12-03 21:12:58 +01:00
scrawl
389b168d5f
Restore OpGetWaterLevel to vanilla behaviour
2015-12-03 15:48:27 +01:00
scrawl
14b143231c
Don't crash OpGetTarget when the target disappeared ( Fixes #3048 )
2015-11-30 15:26:43 +01:00
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
Emmanuel Anne
af7b5e636e
improves InterpreterContext::updatePtr
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This checks the update is really on the right pointer. It fixes the boat
disappearing in "fishing academy", and it allows scripts linked to objects
not to loose their default reference when using the object-> notation on
another object.
2015-11-12 17:53:17 +01:00
scrawl
19cd987208
Fix Ptr updates in PositionCell
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This was not the proper way to get the updated Ptr, it will only work for the player which isn't owned by any cell. For other objects, moving between cells makes the object owned by that cell and thus the getBase() pointer will change.
2015-11-12 14:32:39 +01:00
scrawl
90b6fa5ef1
PlaceItem, PlaceItemCell angle should be treated as degrees ( Fixes #3007 )
2015-11-12 01:44:29 +01:00
scrawl
b4ce73f179
Rotations: remove LocalRotation
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This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
scrawl
666fbba1e0
Rotations: World::rotateObject takes radians instead of degrees
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Cuts down on the amount of redundant degree<->radians conversions in the codebase.
2015-11-12 01:09:39 +01:00
scrawl
8e4e4e5e38
Fix infinite loop in addToLevList
2015-11-05 01:18:01 +01:00
Marc Zinnschlag
2f808f957d
fixed for compiler not recognising script names in some situations
2015-10-08 14:01:29 +02:00
Marc Zinnschlag
e8f6897376
fixed a possible script bug regarding ID-access for instances that did not yet existed when the script was compiled
2015-10-06 14:30:32 +02:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
Marc Zinnschlag
2a981a5272
make sure local variables are loaded when trying to access them from outside of a script ( Fixes #2659 )
2015-09-15 13:58:07 +02:00
scrawl
5aa33fde43
Include cleanup
2015-09-07 22:16:15 +02:00
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
2015-09-07 22:09:08 +02:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
dteviot
0ee7407101
extracted common sub-expressions.
2015-08-20 18:17:02 +12:00
scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
scrawl
3bca3e73d4
Fix GetWeaponDrawn and GetSpellReadied script functions for creatures
2015-07-25 02:11:59 +02:00
Koncord
6c3c85f0d4
Fix indent
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Remove misc.hpp in containerstore.cpp
2015-07-20 21:53:20 +09:00
Koncord
7a86c8d8b6
Fix OpAddItem, OpGetItemCount and OpRemoveItem.
2015-07-20 12:48:19 +09:00
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
scrawl
ea0339d471
Make the string argument to BetaComment optional
2015-06-25 21:45:59 +02:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
b70383d127
Remove last remains of Ogre math
2015-06-03 21:37:21 +02:00
scrawl
de8e5f0db1
Restore projectiles
2015-06-01 21:41:13 +02:00
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
Stanislav Bas
163c12d3eb
Merge remote-tracking branch 'upstream/master'
2015-05-19 21:39:48 +03:00
Stanislav Bas
196be7283d
Reset an activated reference after activation's exectution ( Fix #1738 )
2015-05-19 21:39:17 +03:00
scrawl
8bcfac1ea3
Fix adjustPosition not always working correctly ( Fixes #2563 )
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moveObject was returning an incorrect Ptr for cell movements.
2015-05-17 18:16:42 +02:00
scrawl
7a3bc69df7
Readded sound listener
2015-05-12 19:02:56 +02:00
scrawl
47758c11cd
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
scrawl
c819180aa1
Minor cleanup
2015-05-11 16:38:16 +02:00
scrawl
9d86e5b028
GetSpellEffects returns true for active abilities ( Fixes #2530 )
2015-05-11 16:38:16 +02:00
scrawl
283b252142
Stub InputManager
2015-05-03 17:24:35 +02:00
scrawl
9cf9c2876e
Pathgrid rendering
2015-05-02 22:45:39 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
Marc Zinnschlag
056bc66c6c
Merge remote-tracking branch 'scrawl/master'
2015-03-12 10:29:39 +01:00
scrawl
3879ce6ac1
Get rid of "player" string checks ( Fixes #2216 )
2015-03-11 23:07:39 +01:00
Scott Howard
e2ef8c4022
fix -Wnewline-eof warnings
2015-03-11 10:54:45 -04:00
dteviot
36141b0c53
Merge remote-tracking branch 'OpenMW/master' into FixWarnings
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Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
extern/sdl4ogre/sdlcursormanager.cpp
2015-03-08 18:29:12 +13:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Marc Zinnschlag
ba482fa41f
Merge remote-tracking branch 'dteviot/FixWarnings'
2015-03-07 18:34:29 +01:00
Marc Zinnschlag
907ac5ef7f
Merge remote-tracking branch 'scrawl/master'
2015-03-06 19:24:15 +01:00
dteviot
45b6538820
fixed MSVC 2013 warning C4800
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forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
dteviot
407cd50890
fixed warning C4099:
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type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
Marc Zinnschlag
2e31f01585
Merge remote-tracking branch 'maqifrnswa/bug2407'
2015-03-04 16:55:46 +01:00
scrawl
8931ddf428
Remove unneeded casts
2015-03-03 23:46:53 +01:00
Scott Howard
d01e8cc97d
PositionCell/PlaceItemCell: add console message if cell doesn't exist
2015-03-03 17:36:22 -05:00
Marc Zinnschlag
bf92d5cde9
removed redundant mScript field in ESM::StartScript
2015-03-03 13:04:57 +01:00
Scott Howard
53213bf236
if cell doesn't exist, PositionCell and PlaceItemCell warn std::err but still execute, bug #2407
2015-03-02 11:53:59 -05:00
scrawl
2b7287cbd2
Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
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Conflicts:
CMakeLists.txt
2015-02-27 22:37:22 +01:00
scrawl
97cc2522c0
Merge remote-tracking branch 'upstream/master'
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Conflicts:
apps/openmw/mwgui/settingswindow.cpp
extern/oics/ICSInputControlSystem_joystick.cpp
files/mygui/openmw_settings_window.layout
2015-02-27 22:21:02 +01:00
Digmaster
1e4a845b6f
Minor code cleanup
2015-02-27 22:19:08 +01:00
scrawl
3ccf4642b4
Implement ToggleScripts
2015-02-10 20:25:57 +01:00
Marc Zinnschlag
e9d6e4f6df
Merge remote-tracking branch 'ace/include-cleanup'
2015-02-09 18:03:28 +01:00
Alexander "Ace" Olofsson
fce404acc5
Remove some including of mwbase/world.hpp
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Since ref.hpp is rather well used in OpenMW-CS this should help compile times there
2015-02-09 17:45:48 +01:00
Alexander "Ace" Olofsson
d3128a12b6
Remove a large include form mwbase/windowmanager.hpp
2015-02-09 16:23:41 +01:00
Alexander "Ace" Olofsson
df5a08b6de
Move manualref code out of header
2015-02-09 15:01:49 +01:00
MiroslavR
2223a69ab8
Fix getpcinjail returning 0 when the console is open
2015-02-07 20:13:11 +01:00
MiroslavR
9bbe6f8c5e
Remove todo
2015-02-07 18:39:05 +01:00
MiroslavR
1d9e973573
Add training progress bar, implement jail screen, tweak wait dialog ( Fixes #1714 )
2015-02-07 04:05:28 +01:00
scrawl
ae77eacd7e
Skill progress refactoring
2015-02-06 01:27:16 +01:00
scrawl
6ea59c93ab
Ignore the object scale in Move instruction ( Fixes #2275 )
2015-02-05 04:18:42 +01:00
scrawl
6d097fbfbd
Normalise spelling of "levelled" throughout the code
2015-02-05 04:18:42 +01:00
scrawl
0c6e2170db
Include cleanup
2015-02-05 04:18:42 +01:00
scrawl
7d76f1a113
PlaceAt count argument should spawn independent references ( Fixes #2283 )
2015-01-31 22:40:41 +01:00
scrawl
2346c3528d
Remove NpcStats::mProfit and store it in the script instead
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Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
2015-01-31 22:40:40 +01:00
scrawl
431f540791
ESSImport: fix NPC factions
2015-01-27 23:12:21 +01:00
scrawl
9d3f0b2ed5
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
scrawl
b1bd236345
ESSImport: convert script local variables
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Had to add special reading code to openmw, because the variable names are not stored.
2015-01-24 16:45:36 +01:00
scrawl
a619cff615
Implement EnableLevelupMenu to trigger level-up
2015-01-23 15:34:47 +01:00
scrawl
c883a73d30
Several warning fixes
2015-01-23 15:34:47 +01:00
scrawl
5104a5a023
Add missing setFactionReaction instruction, use absolute storage instead of difference
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Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).
This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
2015-01-20 00:53:31 +01:00
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
2015-01-11 18:01:06 +01:00
scrawl
1780bcc238
Print RefNum in BetaComment
2015-01-11 17:04:58 +01:00
Marc Zinnschlag
289a912817
Merge remote-tracking branch 'scrawl/master'
2015-01-11 12:24:51 +01:00
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
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1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
579f5d232f
Move interactive messageBox to separate function
2015-01-10 23:23:48 +01:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
scrawl
0a2dd4c6cb
Fix unsafe use of BaseNode in Move script instruction
2014-12-27 17:20:37 +01:00
scrawl
4aed5158cc
Support region names in cell dialogue filter ( Fixes #2113 )
2014-12-24 15:45:12 +01:00
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
2014-12-19 11:26:54 +01:00
Alexander "Ace" Olofsson
0af5c7b379
Starting to clean up some heavy includes
2014-12-19 09:23:16 +01:00
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
2014-12-17 01:24:22 +01:00
Marc Zinnschlag
1f74d8cca5
Merge remote-tracking branch 'scrawl/scripttest'
2014-12-13 12:49:33 +01:00
scrawl
ba65c6cc7f
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
2014-12-13 02:51:18 +01:00
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-11 22:44:58 +01:00
scrawl
7892ed35f3
PlaceItem, PlaceItemCell: Make sure references are placed above terrain (Bug #2078 )
2014-12-11 22:25:53 +01:00
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
2014-12-11 22:25:41 +01:00
scrawl
5f00a3d5c3
Reset lastHitObject when it is retrieved rather than every frame
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This seems to be how vanilla MW does it.
2014-12-11 22:00:31 +01:00
scrawl
be16f1d0a5
Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078 )
2014-12-11 21:00:02 +01:00
scrawl
d955017079
Don't report script operation status via messageBox (Bug #1942 )
2014-12-11 20:51:02 +01:00
scrawl
7e8ca3fff1
Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942 )
2014-12-11 19:29:06 +01:00
Digmaster
c37881ead1
Joystick Support
2014-12-08 21:57:32 -06:00
scrawl
855fe33c59
Add vanilla-compatible range limiting for playloopsound ( Fixes #244 , Fixes #1342 )
2014-12-08 23:58:20 +01:00
scrawl
f49fde3d5d
Add support for undeleting references ( Fixes #2193 )
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Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
2014-12-06 21:08:18 +01:00
scrawl
2952a0e2aa
Make Resurrect function reset most of the runtime state ( Fixes #2181 )
2014-12-06 19:53:24 +01:00
scrawl
b9d0552166
Fix positionCell rotation argument when used on the player
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This fixes the player's initial orientation on the starting boat, to properly face Jiub.
2014-12-01 23:09:47 +01:00
scrawl
8103d25b09
Make ToggleMenus close open windows ( Fixes #2045 )
2014-12-01 23:09:46 +01:00
MiroslavR
6e1a11f322
Queue screen fade operations invoked by scripts
2014-12-01 19:13:04 +01:00
scrawl
5f5fcc2fef
Make PlayGroup use an indefinite number of loops ( Fixes #2156 )
2014-11-28 17:15:31 +01:00
scrawl
4fd3a994e9
Add model and script information to BetaComment
2014-11-28 16:27:18 +01:00
scrawl
d7220cdc2f
Do not allow decrease below zero in modCurrentMagicka and modCurrentHealth ( Fixes #2158 )
2014-11-28 15:16:53 +01:00