elsid
5325495f46
Move serialization detournavigator/ -> components/
2021-12-10 23:55:04 +01:00
elsid
01c712d5f1
Split navigator settings into subtypes
...
Mostly to distinguish settings that affect properties of the generated navmesh.
2021-12-10 23:55:03 +01:00
elsid
33bb18850d
Move operator<< to debug.hpp
2021-12-10 23:55:03 +01:00
elsid
5a6b39f8e0
Store mesh source data in recast mesh
2021-12-10 23:55:02 +01:00
Evil Eye
9257c27fe1
Move target checking code so it applies to all sources
2021-12-10 18:51:37 +01:00
psi29a
4883cbf590
Merge branch 'detain-hash-selectively-reluctant' into 'master'
...
Get rid of EscapeHashX classes option 5 (attempt 2): Use boost::filesystem::path rules if the path starts with ", and consume the whole thing verbatim otherwise
Closes #5804
See merge request OpenMW/openmw!1436
2021-12-10 08:38:06 +00:00
psi29a
3baf966219
Merge branch 'msvc-only-precompile' into 'master'
...
Only precompile headers with MSVC
See merge request OpenMW/openmw!1467
2021-12-09 18:10:47 +00:00
AnyOldName3
8fc09f8c51
Merge remote-tracking branch 'upstream/master' into detain-hash-selectively-reluctant
...
Merge conflicts included:
* One setting being removed (branch had changed its type).
* One setting's description being changed (branch had changed its type).
* List of files in components/files was changed both upstream and on the
branch.
* Upstream had changed something in a file the branch deletes.
2021-12-09 17:09:52 +00:00
psi29a
f3f385fd5e
Merge branch 'removed_isnt_remove' into 'master'
...
Actually remove effects before proclaiming they've been removed
Closes #6480
See merge request OpenMW/openmw!1465
2021-12-09 15:08:41 +00:00
AnyOldName3
221e425fe6
Only precompile headers with MSVC
2021-12-09 14:59:17 +00:00
Bret Curtis
454ddfa304
Merge pull request #3224 from Vulpen/feature-AA-alpha-test
...
Issue #6019 AA Alpha Test Option In Launcher
2021-12-09 01:02:16 +01:00
Evil Eye
4b67fe5351
Actually remove effects before proclaiming they've been removed
2021-12-08 17:18:08 +01:00
psi29a
ad492c5735
Merge branch 'mac_mac_great_again_lua_edition' into 'master'
...
modified builtin_scripts to be macOS aware; simplified things as the SHADER...
Closes #6459
See merge request OpenMW/openmw!1463
2021-12-08 15:10:23 +00:00
psi29a
e04e139f37
Merge branch 'navmesh_raw' into 'master'
...
Add to navigator unmodified water and heightfield data
See merge request OpenMW/openmw!1373
2021-12-08 13:36:17 +00:00
Bret Curtis
9336626927
use OPENMW_RESOURCES_ROOT instead
2021-12-08 14:33:49 +01:00
Bret Curtis
a9bf53d4ed
modified builtin_scripts to be macOS aware; simplified things as the SHADER and MYGUI dir were just pointing to the OpenMW_BINARY_DIR anyway, so removing the code duplication
2021-12-08 14:28:56 +01:00
psi29a
694f697f61
Merge branch 'it_isnt_theft_if_they_were_dead_when_you_started' into 'master'
...
Force the loot UI open if it was open while resurrecting the lootee
Closes #6453
See merge request OpenMW/openmw!1452
2021-12-06 14:49:01 +00:00
psi29a
c844e5d045
Merge branch 'racer_recursion_limited' into 'master'
...
Check if a leveled creature is in an unloaded cell before deciding it doesn't exist
Closes #4376
See merge request OpenMW/openmw!1420
(cherry picked from commit 782371cb2e7f6653d72305090033557b53bbcf3a)
6d945da7 Check if a leveled creature is in an unloaded cell before deciding it doesn't exist
2021-12-06 13:58:35 +00:00
Evil Eye
99bfe024ef
Cap temp disposition change properly
2021-12-05 18:36:35 +01:00
Petr Mikheev
c5e10dfa85
Merge branch 'refactor_sdlmappings' into 'master'
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Move SDL-MyGUI input mappings to components, map both ways
See merge request OpenMW/openmw!1444
2021-12-04 12:16:38 +00:00
uramer
15c7bddd57
Move SDL-MyGUI input mappings to components, map both ways
2021-12-04 12:16:38 +00:00
Petr Mikheev
d3df3efaf1
Precompile sol.hpp in order to reduce compilation time.
2021-12-04 11:32:39 +00:00
Evil Eye
4d346fefd6
Merge branch 'regionnotfound' into 'master'
...
Raise a warning when entering non-existent region
Closes #6358
See merge request OpenMW/openmw!1454
2021-12-03 16:05:18 +00:00
Kindi
47ff6a87a3
Raise a warning when entering non-existent region
2021-12-03 16:05:18 +00:00
Petr Mikheev
620748480b
Merge branch 'lua_missing_key_codes' into 'master'
...
Lua binding for SDL_GetKeyName, two missing scan codes
See merge request OpenMW/openmw!1450
(cherry picked from commit d86e7d4c9a28bc96af0a5638b26879fa49b8a847)
9a073baa Add Apostrophe and Period scan codes
d66f3a35 Add getKeyName to Lua input API
ed64add9 Replace mentions of KeyEvent with KEY
2021-12-03 13:35:57 +00:00
elsid
7dcb219ecf
Add raw heightfield data to navigator
2021-12-03 01:16:15 +01:00
elsid
8571c317d8
Add raw water data to navigator
2021-12-03 01:16:15 +01:00
elsid
f4f4458d01
Calculate recast mesh bounds when building navmesh
2021-12-03 01:16:15 +01:00
elsid
e10bbb9ad7
Shift heightfield and water in navigator tests
2021-12-03 01:16:15 +01:00
Evil Eye
58b888a38e
Preserve inventories when resurrecting actors while looting them
2021-12-02 20:36:42 +01:00
Evil Eye
b35cb038d0
Merge branch 'drowningbar' into 'master'
...
Bug #5434 : Pinned windows shouldn't cover breath progress bar
Closes #5434
See merge request OpenMW/openmw!1448
2021-12-02 17:01:40 +00:00
andrew-app
13400b2c5f
Bug #5434 : Pinned windows shouldn't cover breath progress bar
2021-12-02 17:01:40 +00:00
psi29a
7256654f29
Merge branch 'navmesh_render' into 'master'
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Rework navmesh render (#6187 )
See merge request OpenMW/openmw!1338
2021-12-02 10:34:41 +00:00
psi29a
1654bebfc8
Merge branch 'master' into 'master'
...
#6419 Topic shouldn't be greyed out if they can produce another topic reference.
See merge request OpenMW/openmw!1442
2021-12-02 08:04:32 +00:00
Ivan Beloborodov
ead0cb5ce0
#6419 Topic shouldn't be greyed out if they can produce another topic reference.
2021-12-02 08:04:29 +00:00
Evil Eye
dca0fa0a41
Remove teleportation effects after they've been applied
2021-12-01 21:39:53 +00:00
Evil Eye
893d569529
Force the loot UI open if it was open while resurrecting the lootee
2021-12-01 18:21:21 +01:00
Thomas Lowe
f50cbcad81
* AA combo box no longer disables the AA alpha test checkbox.
...
* Updated AA alpha test description to be more accurate
2021-11-30 20:07:29 -05:00
Evil Eye
f1ec8db393
Make Set- and ModStat behave as they should
2021-11-30 19:39:15 +01:00
psi29a
a9008d224a
Merge branch 'light_refactors' into 'master'
...
LightManager consolidation
Closes #6389
See merge request OpenMW/openmw!1400
2021-11-30 16:02:28 +00:00
psi29a
e221013692
Merge branch 'recalculate-projection-matrix-on-window-resize' into 'master'
...
Recalculate the Projection Matrix every time the window is resized.
See merge request OpenMW/openmw!1382
2021-11-30 16:00:31 +00:00
OnlyForF1
c5b33185b5
Recalculate the Projection Matrix every time the window is resized.
2021-11-30 16:00:30 +00:00
psi29a
7f2c0df3fd
Merge branch 'follow_the_path_of_peace' into 'master'
...
Remove allies from combat when stopping combat
Closes #1930
See merge request OpenMW/openmw!1441
2021-11-30 15:59:06 +00:00
psi29a
12167291a3
Merge branch 'plz_no_particles' into 'master'
...
Hopefully fix #6353 once and for all
Closes #6353
See merge request OpenMW/openmw!1433
2021-11-30 15:57:38 +00:00
psi29a
a332dec681
Merge branch 'fix_esm_loader' into 'master'
...
Load only supported content formats by EsmLoader
See merge request OpenMW/openmw!1427
2021-11-30 15:51:22 +00:00
psi29a
a15cc0959f
Merge branch 'murmur_hash' into 'master'
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Use MurmurHash3_x64_128 for Files::getHash
See merge request OpenMW/openmw!1404
2021-11-30 15:50:11 +00:00
Thomas Lowe
4f77c18af4
Removed unneeded signal.
2021-11-29 20:44:47 -05:00
elsid
c4cd2f36c3
Move convertMagicEffects into separate file
...
As completely unrelated to EsmLoader.
2021-11-29 22:45:35 +01:00
elsid
47219b4def
Avoid base class call antipattern in classes derived from ContentLoader
2021-11-29 22:45:08 +01:00
Bret Curtis
246912f73a
Merge pull request #3206 from akortunov/groundcover_loading
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Use a separate storage for groundcover data
2021-11-29 20:09:21 +01:00
Thomas Lowe
5f355a14cd
Changed default setting for anti-alias alpha test to true.
...
Added checkbox in advanced page for anti-alias alpha test, connected to AA combobox in the graphics page.
2021-11-29 07:18:49 -05:00
kuyondo
01a9eaf4a8
fix#6451
2021-11-29 19:04:34 +08:00
AnyOldName3
bc4b54157b
Remove commented-out test conditions
2021-11-28 20:30:16 +00:00
kuyondo
6e43206d69
remove empty/redundant lines
2021-11-28 04:58:49 +08:00
kuyondo
eadad7a4b3
new alternate
2021-11-28 04:47:14 +08:00
Frederic Chardon
9d7a53b701
Merge branch 'fix_physics_deadlock' into 'master'
...
Fix deadlock in physics system (#6414 )
Closes #6414
See merge request OpenMW/openmw!1440
2021-11-27 19:56:37 +00:00
kuyondo
df9f601ed7
initialize constants
2021-11-28 02:22:34 +08:00
kuyondo
1f2311538d
vanilla style messagebox 2
2021-11-26 05:20:58 +08:00
Evil Eye
d6f06fbf9a
Remove allies from combat when stopping combat
2021-11-25 22:00:52 +01:00
Evil Eye
a231037449
Merge branch 'accumroot' into 'master'
...
Use the anim source to find mAccumRoot (bug #6417 )
Closes #6417
See merge request OpenMW/openmw!1431
2021-11-25 19:13:21 +00:00
elsid
6b43ce0662
Fix deadlock in physics system
...
1. Reorder unlock and notify_all calls to avoid notifying when not all worker
threads are waiting.
2. Make sure main thread does not attempt to exclusively lock mSimulationMutex
while not all workers are done with previous frame.
3. Replace mNewFrame flag by counter to avoid modification from multiple
threads.
2021-11-25 19:28:31 +01:00
kuyondo
11925b17ea
Remove mOverencumberedMessageDelay
2021-11-24 19:39:22 +08:00
kuyondo
30ff688c70
Create only one overencumbered messagebox
2021-11-24 19:35:39 +08:00
Evil Eye
90f94caaaf
Merge branch 'quickkeyvalidation' into 'master'
...
Validate Quick Keys
Closes #6433
See merge request OpenMW/openmw!1428
2021-11-23 19:06:26 +00:00
kuyondo
60a345f5cc
Better indentation
2021-11-24 01:44:14 +08:00
Evil Eye
fb4c611570
Merge branch 'sunglare_fix' into 'master'
...
Fix sunglare in sky shaders
See merge request OpenMW/openmw!1430
2021-11-23 16:47:08 +00:00
Evil Eye
f18b8adfea
Truncate instead of rounding to deal with negative values
2021-11-23 17:00:53 +01:00
kuyondo
d55682f833
remove debug code
2021-11-23 15:14:59 +08:00
kuyondo
503f0e62e7
Validate Argument is Index instead of Player
2021-11-23 14:55:50 +08:00
Alexei Dobrohotov
fd58e5ba77
Use the anim source to find mAccumRoot (bug #6417 )
2021-11-23 04:53:03 +03:00
glassmancody.info
44d5c96183
sunglare fix
2021-11-22 17:35:00 -08:00
kuyondo
1b1de86b4a
Validate Quick Keys
2021-11-23 04:07:10 +08:00
elsid
da0c5b54f0
Load only supported content formats by EsmLoader
2021-11-22 20:58:48 +01:00
Petr Mikheev
6f5e0e7697
Merge branch 'solve_6430' into 'master'
...
Use a setting to enable Lua Action tracebacks
See merge request OpenMW/openmw!1419
2021-11-22 19:39:47 +00:00
uramer
4a976a8e23
Use a setting to enable Lua Action tracebacks
2021-11-22 19:39:47 +00:00
Petr Mikheev
a39305b108
Merge branch 'clean_lua_ui' into 'master'
...
Clear Lua-created UI on game load and reloadlua command
See merge request OpenMW/openmw!1418
2021-11-22 19:17:36 +00:00
uramer
5b8cba7323
Clear Lua-created UI on game load and reloadlua command
2021-11-22 19:17:36 +00:00
AnyOldName3
84d6de3eba
Parse paths with boost rules when it's quoted, but use the string verbatim when it's not
2021-11-21 19:51:02 +00:00
elsid
cffcb6a897
Share state set between all navmesh tiles
...
Do not change GL_DEPTH because it's always disabled anyway.
2021-11-21 18:01:26 +01:00
elsid
3c41d0efc3
Render each navmesh tile independently
2021-11-21 17:42:27 +01:00
elsid
6b7363bd59
Replace generation and revision by version
2021-11-21 17:40:54 +01:00
elsid
a665a38aca
Use MurmurHash3_x64_128 for file hash
2021-11-21 17:05:59 +01:00
Petr Mikheev
f9136d4392
Support multiple arguments in Lua callbacks.
2021-11-21 13:12:35 +01:00
psi29a
53e14eb238
Merge branch 'reset' into 'master'
...
AI reset argument
Closes #6177 and #1465
See merge request OpenMW/openmw!1405
2021-11-21 09:39:55 +00:00
AnyOldName3
3d381bf0d3
Merge branch 'depth_refactor' into 'master'
...
Depth refactor
See merge request OpenMW/openmw!1326
2021-11-21 02:25:06 +00:00
Cody Glassman
d85f772269
Depth refactor
2021-11-21 02:25:05 +00:00
Petr Mikheev
5f195b7576
Make arguments passed to LuaManager::synchronizedUpdate consistent with arguments passed to LuaManager::update. Fixes #6431 .
2021-11-21 01:48:28 +01:00
AnyOldName3
a9d7598532
Merge branch 'camera2' into 'master'
...
Dehardcode camera
See merge request OpenMW/openmw!1030
2021-11-20 18:17:12 +00:00
Evil Eye
52f9634624
Allow the CS to handle the repeat flag for all types
2021-11-20 11:03:08 +01:00
Evil Eye
3c57ffd81f
Save repeat and duration
2021-11-20 11:03:07 +01:00
Evil Eye
231da19aa4
Load repeat flag and use reset argument
2021-11-20 11:02:58 +01:00
Evil Eye
c5de69f9c6
Merge branch 'faceyourfears' into 'master'
...
Make AiExtensions less toxic (bug #6429 )
Closes #6429
See merge request OpenMW/openmw!1411
2021-11-20 09:59:49 +00:00
Alexei Dobrohotov
fcef92e3ea
Make AiExtensions less toxic (bug #6429 )
2021-11-20 03:15:15 +03:00
Evil Eye
42020bc2c3
Ignore the axis argument when rotating the player
2021-11-20 00:02:48 +00:00
Petr Mikheev
ded8997362
Avoid problems if builtin.omwscripts
is above Morrowind.esm
in content list.
2021-11-19 20:37:21 +01:00
Petr Mikheev
3941c42a71
Use applyDeferredPreviewRotationToPlayer
only after applying values from luaControls
. Otherwise camera rotation is not smooth when movement is controlled from lua.
2021-11-19 20:37:21 +01:00
Petr Mikheev
f42badd7be
Dehardcode camera
2021-11-19 20:37:21 +01:00
Petr Mikheev
e56ee2c735
Apply lua handlers for user input in the main thread in order to reduce latency.
2021-11-19 20:37:21 +01:00
Petr Mikheev
47cbdcba15
Camera refactoring
2021-11-19 20:37:21 +01:00
Petr Mikheev
d5ca091d6e
Make util.rotateX, util.rotateY, rotate.Z consistent with morrowind rotation
2021-11-19 20:37:21 +01:00