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									 scrawl | 7f8d659f3c | Fix transparency sorting | 2013-03-05 17:09:20 +01:00 |  | 
				
					
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									 scrawl | ff30bef3b2 | Mipmap fix | 2013-03-05 14:27:05 +01:00 |  | 
				
					
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									 scrawl | 2486ec6cb9 | Material fixes (vertex colors, alpha) | 2013-03-05 13:51:48 +01:00 |  | 
				
					
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									 scrawl | f1d35b73b8 | Cleanup | 2013-03-03 19:52:20 +01:00 |  | 
				
					
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									 scrawl | c9fefc7f5d | Simpler, more lightweight underwater effect, changed colors to match vanilla better | 2013-03-03 19:28:11 +01:00 |  | 
				
					
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									 scrawl | ac0a23a68d | Fix initialization problem | 2013-03-03 14:53:47 +01:00 |  | 
				
					
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									 scrawl | 8966e88050 | Fix shadows | 2013-02-27 16:07:15 +01:00 |  | 
				
					
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									 scrawl | d4264353a3 | Merge branch 'z-up' into graphics Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader | 2013-02-26 14:54:53 +01:00 |  | 
				
					
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									 scrawl | 284ba58e1e | Z-up conversion: global map, shader fix | 2013-02-26 13:52:01 +01:00 |  | 
				
					
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									 scrawl | 2e7bc1a368 | Z-up conversion: local map, fix tcg | 2013-02-26 13:39:10 +01:00 |  | 
				
					
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									 scrawl | 3ef952172d | Z-up conversion: water, sky | 2013-02-26 10:38:48 +01:00 |  | 
				
					
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									 scrawl | 8aff033a0c | Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog | 2013-02-25 18:29:11 +01:00 |  | 
				
					
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									 scrawl | 0d6a3367d3 | Water shader no longer depends on object shaders being enabled | 2013-02-24 10:28:50 +01:00 |  | 
				
					
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									 scrawl | 7046e7ae3d | Water fog fix | 2013-02-23 09:02:05 +01:00 |  | 
				
					
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									 scrawl | 01102f9c73 | Don't emit if there wasn't enough movement | 2013-02-23 05:53:20 +01:00 |  | 
				
					
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									 scrawl | 6cceb04adf | When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. | 2013-02-19 03:08:00 +01:00 |  | 
				
					
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									 scrawl | 42883ec64b | cleanup | 2013-02-18 02:33:53 +01:00 |  | 
				
					
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									 scrawl | 492e0f2ccf | Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind. Fixed a very obvious land <-> water seam. | 2013-02-14 19:45:07 +01:00 |  | 
				
					
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									 scrawl | 499f3ac0d1 | Slightly better ripple normal blending. Not physically accurate at all, but looks good. | 2013-02-05 16:40:41 +01:00 |  | 
				
					
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									 scrawl | 3772cd9257 | Refraction can be disabled separately now | 2013-02-05 14:29:46 +01:00 |  | 
				
					
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									 scrawl | 0f37c24d5f | Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics | 2013-02-04 21:55:41 +01:00 |  | 
				
					
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									 scrawl | e949765922 | cloud blending now as before (0 -> 0.25 -> 1) | 2013-02-04 19:21:47 +01:00 |  | 
				
					
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									 scrawl | bf037b7d29 | Removed problematic ModVertexAlpha method, now done in shader | 2013-02-04 18:03:03 +01:00 |  | 
				
					
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									 scrawl | 15e51b76de | Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth | 2013-02-03 15:46:23 +01:00 |  | 
				
					
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									 scrawl | a461b282c1 | water ripples (experimental) | 2013-02-01 23:43:23 +01:00 |  | 
				
					
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									 scrawl | 55769aaf91 | Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled | 2013-01-10 01:46:00 +01:00 |  | 
				
					
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									 scrawl | bd8d793fec | Removing gamma correction due to caused inconsistencies. | 2013-01-09 21:41:40 +01:00 |  | 
				
					
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									 scrawl | 111e38ef25 | Revert "fog now distance based instead of depth" This reverts commit 7ee038fdd7. | 2013-01-09 20:18:26 +01:00 |  | 
				
					
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									 scrawl | a6c3e06e54 | fixed fog in some cells | 2012-12-15 20:36:17 +01:00 |  | 
				
					
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									 scrawl | 44010974fc | workaround for HLSL error X4579 | 2012-12-10 12:34:28 +01:00 |  | 
				
					
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									 scrawl | 9f821e5df2 | fix shaders | 2012-10-22 16:56:43 +02:00 |  | 
				
					
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									 scrawl | f154031e54 | last bits of the gui | 2012-10-11 18:26:29 +02:00 |  | 
				
					
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									 scrawl | 7ee038fdd7 | fog now distance based instead of depth | 2012-10-03 12:03:07 +02:00 |  | 
				
					
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									 scrawl | dbf59d14dc | water gamma correction | 2012-09-22 16:52:53 +02:00 |  | 
				
					
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									 scrawl | d9f6072f02 | gamma correct rendering & adjustment setting | 2012-09-19 23:25:07 +02:00 |  | 
				
					
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									 scrawl | 6ac2a12296 | item selection working on the preview | 2012-09-14 14:34:18 +02:00 |  | 
				
					
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									 scrawl | 4ae0a5c02e | fix silhouettes around objects above the water | 2012-08-15 19:29:00 +02:00 |  | 
				
					
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									 scrawl | 8ac2d11f56 | changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins | 2012-08-11 14:42:14 +02:00 |  | 
				
					
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									 scrawl | 993c7150dc | tweaked depth bias | 2012-08-07 22:43:11 +02:00 |  | 
				
					
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									 scrawl | 15a16aeba1 | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 |  | 
				
					
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									 scrawl | 37c7becb07 | some potential compability fixes | 2012-07-25 23:53:06 +02:00 |  | 
				
					
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									 scrawl | 3feb4ce61b | terrain lod morph fix | 2012-07-25 19:33:21 +02:00 |  | 
				
					
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									 scrawl | 8c8228a15c | fix terrain num lights setting | 2012-07-24 00:08:53 +02:00 |  | 
				
					
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									 scrawl | a70f93b024 | fix "Crash when running openmw with --start="XYZ", remove HLSL for windows | 2012-07-23 20:12:42 +02:00 |  | 
				
					
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									 scrawl | 9f9183ff73 | depth bias | 2012-07-23 18:25:20 +02:00 |  | 
				
					
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									 scrawl | bc7876e980 | use alpha map for moons | 2012-07-23 13:04:48 +02:00 |  | 
				
					
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									 scrawl | f0b3142966 | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 |  | 
				
					
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									 scrawl | 6bfcf2bc1b | - exchanged the preprocessor again, no warnings now - disable line directives for now, causing some trouble | 2012-07-22 02:45:39 +02:00 |  | 
				
					
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									 scrawl | acc5c3bbbf | some fixes | 2012-07-20 17:08:15 +02:00 |  | 
				
					
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									 scrawl | 41791ccaa2 | add file | 2012-07-20 16:44:40 +02:00 |  | 
				
					
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									 scrawl | 014396e80c | remove the plugins.cfg files, do not enforce CG plugin | 2012-07-20 16:44:03 +02:00 |  | 
				
					
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									 scrawl | 21728020f6 | fixed the water on local map | 2012-07-20 14:45:42 +02:00 |  | 
				
					
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									 scrawl | f5ffea4d4b | new button, water timescale | 2012-07-19 23:30:41 +02:00 |  | 
				
					
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									 scrawl | e077814a8c | water | 2012-07-19 22:23:07 +02:00 |  | 
				
					
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									 scrawl | 9d7470e14c | temp commit | 2012-07-19 20:18:34 +02:00 |  | 
				
					
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									 scrawl | 739455e6f8 | new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc | 2012-07-19 16:23:30 +02:00 |  | 
				
					
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									 scrawl | 778e59ee37 | terrain as it was before, with about 4x less code | 2012-07-15 08:21:43 +02:00 |  | 
				
					
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									 scrawl | 29f91753f7 | correction | 2012-07-14 18:44:03 +02:00 |  | 
				
					
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									 scrawl | 93c641efa7 | terrain albedo | 2012-07-14 18:25:43 +02:00 |  | 
				
					
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									 scrawl | 16c2ea3a75 | terrain colourmap | 2012-07-14 11:13:38 +02:00 |  | 
				
					
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									 scrawl | 7731e9a6fa | finished cleaning up sky | 2012-07-13 09:13:12 +02:00 |  | 
				
					
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									 scrawl | b8384162b6 | merge | 2012-07-13 06:16:55 +02:00 |  | 
				
					
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									 scrawl | cd6e9986b6 | forgot to add files | 2012-07-11 09:09:38 +02:00 |  | 
				
					
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									 scrawl | ad7383be43 | sky | 2012-07-11 09:08:55 +02:00 |  | 
				
					
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									 scrawl | e0a99f104b | settings tab "shadows" | 2012-07-11 04:28:45 +02:00 |  | 
				
					
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									 scrawl | 865bfc6f47 | sync mrt_output setting | 2012-07-11 02:31:03 +02:00 |  | 
				
					
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									 scrawl | 1a9f59d5d4 | shadows | 2012-07-10 00:07:33 +02:00 |  | 
				
					
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									 scrawl | 07fd9986ef | accidently removed the map. | 2012-07-09 20:14:07 +02:00 |  | 
				
					
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									 scrawl | b803d0e949 | converted shadow caster shader | 2012-07-09 19:46:36 +02:00 |  | 
				
					
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									 scrawl | 81d30ff63a | temp commit | 2012-07-09 19:20:41 +02:00 |  | 
				
					
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									 scrawl | e517e75d09 | update | 2012-07-07 01:25:14 +02:00 |  | 
				
					
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									 scrawl | a095572205 | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 |  | 
				
					
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									 scrawl | 71c865e2e9 | let there be light | 2012-07-06 07:10:10 +02:00 |  | 
				
					
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									 scrawl | 33c48b9481 | update | 2012-07-06 04:28:08 +02:00 |  | 
				
					
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									 scrawl | 8e683c2e05 | vertex colors | 2012-07-05 01:38:33 +02:00 |  | 
				
					
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									 scrawl | 9bd888d9a1 | transparency | 2012-07-05 00:39:25 +02:00 |  | 
				
					
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									 scrawl | f8e3213996 | fog, mrt depth | 2012-07-04 16:57:14 +02:00 |  | 
				
					
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									 scrawl | de9b7a51de | change glsl #version, remove CG from required libraries | 2012-07-04 00:33:09 +02:00 |  | 
				
					
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									 scrawl | 4ea6530772 | hello world. | 2012-07-04 00:26:57 +02:00 |  |