Commit Graph

1737 Commits (f85053d78c7d21484bcf49d75ab2a9fce5ce79f3)

Author SHA1 Message Date
psi29a c5d49b44ba Merge branch 'lua_settings' into 'master'
Add Lua package 'openmw.settings'

See merge request OpenMW/openmw!1017
3 years ago
Alexei Dobrohotov 9834fd51af Address shader issues pointed out by AnyOldName3 3 years ago
Alexei Dobrohotov 11694ba87f Correct dark map and detail map alpha handling
Comment texenv usage in NIF loader
3 years ago
Petr Mikheev 2938aaf05c Rename `API_VERSION` -> `API_REVISION` in Lua API. 3 years ago
Petr Mikheev 3e4c0b775d Add Lua package 'openmw.settings' 3 years ago
psi29a 6949dd89c2 Merge branch 'gui_shaders' into 'master'
Add shader path for mygui (#6162)

See merge request OpenMW/openmw!1019
3 years ago
psi29a a7881b9196 Merge branch 'wobblywater' into 'master'
Wobbly Water: make shorelines wavy when refraction is enabled

See merge request OpenMW/openmw!673
3 years ago
Cédric Mocquillon 1051745f29 [Launcher] Add new setting 'allow zooming' to advanced tab in the launcher 3 years ago
CedricMocquillon 8c87defddf [Local map] Use the distance view in the local map 3 years ago
Cédric Mocquillon 3373afcc83 [Settings] Set values 3 years ago
Abdu Sharif 216d91837f Fix #6174 3 years ago
glassmancody.info e8c6f31e0c add shader path for mygui (#6162) 3 years ago
fredzio 643a64cb2f Change some settings for async physics:
- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
4 years ago
Petr Mikheev 25cc884c17 Integrate Lua doc into sphinx doc (issue #5931) 4 years ago
Petr Mikheev 4eb5841c60 Update OpenMW Lua documentation 4 years ago
Petr Mikheev 403d31313c New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 4 years ago
Petr Mikheev 7087eb1a4e Add built-in Lua library 'openmw_aux' that extends OpenMW Lua API 4 years ago
Petr Mikheev b432a1a1c1 Add a directory for builtin lua scripts. Dehardcoded game mechanics are supposed to live there. 4 years ago
elsid 4259f7f230
Add setting to enable/disabled notification for saved screenshots 4 years ago
Evil Eye eced6f2126 Implement the help command 4 years ago
AnyOldName3 84a9facedf Disable coverage adjustment for blended objects 4 years ago
psi29a f66196588c Merge branch 'object_paging_min_size_combo_box' into 'master'
Adding Object Paging Min Size combo box to Advanced -> Visuals

See merge request OpenMW/openmw!917
4 years ago
psi29a 9058fa9f60 Merge branch 'fix_launcher_ui' into 'master'
Make launcher Advanced/Visuals tab look more like other

See merge request OpenMW/openmw!908
4 years ago
Thunderforge 9f2f5174d4 Adding Object Paging Min Size combo box to Advanced -> Visuals
Requested in Discord by CMAugust and hammered out with a few other users.
4 years ago
psi29a 05c5688e3a Merge branch 'slider' into 'master'
Make the light distance slider de/increment by 128

Closes #6052

See merge request OpenMW/openmw!904
4 years ago
Dobrohotov Alexei f12a52c603 Make the light distance slider de/increment by 128 4 years ago
Thunderforge 4a15868c0e Moving Lighting Method from Advanced -> Visuals to Graphics -> Lighting
The plan is to add additional options to this new tab, and since it's of similar status as the Shaders settings, it makes sense to put them next to them on the Graphics page.
4 years ago
psi29a 4bc7012104 Merge branch 'pack-default-settings' into 'master'
Pack default settings

Closes #5925

See merge request OpenMW/openmw!822
4 years ago
psi29a a8898a3d4c Merge branch 'remove_extra_box' into 'master'
[Launcher] Removing extra box surrounding all main content

See merge request OpenMW/openmw!832
4 years ago
psi29a fd89582e0c Merge branch 'navmesh_wait' into 'master'
Wait until navmesh is generated within given distance around player (#5500)

Closes #5500

See merge request OpenMW/openmw!819
4 years ago
Andrei Kortunov 49a744b65a Make groundcover to use rendering distance in units instead of cells 4 years ago
Andrei Kortunov 08f30e6f50 Temporary increase default near clip distance, until reverse-z depth buffer is implemented 4 years ago
Thunderforge ad6cc6e775 Grouping settings on Advanced -> Visuals
Since we'll be adding additional settings in the near future and the list is already getting very long, I figured I would group these like we do on the "Miscellaneous" tab.
4 years ago
AnyOldName3 92325976e9 Update documentation to refer to defaults.bin 4 years ago
Thunderforge b86356fe13 [Launcher] Removing extra box surrounding all main content
Previously, all main content was in a single box, separated from the bottom containing the version and Help/Close/Play buttons. For pages that already had boxes, that meant there were were boxes within boxes and this looked visually cluttered.

I've removed the box to reduce the amount of visual clutter and added a horizontal line so that the content is still separated from the bottom content.
4 years ago
elsid 7a51d0db18
Wait until navmesh is generated within given distance around player
Add a setting to change this distance.

To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
psi29a 9b0802f290 Merge branch 'launcher-tooltip-fix' into 'master'
Minor fix in launcher's advanced settings tab

See merge request OpenMW/openmw!754
4 years ago
tess ad7aff4cee Minor fix in launcher's advanced settings tab 4 years ago
elsid ec87b3f8f7
Remove redundant ChunkyTriMesh
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
Dobrohotov Alexei ad5ee1aa1c Don't flip NV PPL shader Y axis erroneously 4 years ago
glassmancody.info c48eee4eee Clamp vertex lighting before interpolation
Fixes a regression in which pass lighting was clamped after being passed
to fragment shader. For correct FFP emulation, we need to clamp the result
in vertex shader. When clamping after interpolation, negative lights in
particular have a much more drastic effect.
4 years ago
AnyOldName3 ce3ed28403 Control stomping via settings. 4 years ago
AnyOldName3 87ce1a7351 Explain stomp constants 4 years ago
AnyOldName3 a81dfe9ccc MGE XE-like stomping 4 years ago
AnyOldName3 1737f737df Don't use a vec3 if only two components get read 4 years ago
psi29a 4e3f338826 Now that the lighting issue has been fixed, we can now enable active grid by default (which is guarded by distant land). 4 years ago
psi29a d0883f9a0d Merge branch 'light_settings_tweak' into 'master'
Lighting patch

Closes #5957 and #5959

See merge request OpenMW/openmw!752
4 years ago
glassmancody.info 16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
Andrei Kortunov 33b8233887 Validate GUI scaling and place it to the launcher 4 years ago
psi29a f1cfdafd4d Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
Remove 8 light limit and add configurable lighting enhancements

See merge request OpenMW/openmw!618
4 years ago
glassmancody.info 531a6e1979 Code review fixes, remove implicit GLSL casts 4 years ago
glassmancody.info 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 92033bca64 Fixed error in calculating viewspace sun dir, minor cleanup 4 years ago
glassmancody.info 9e80091aff clear up force shaders and make it less convoluted 4 years ago
glassmancody.info d4e7d25d14 Make life not suck for whoever wants to edit lighting shaders 4 years ago
glassmancody.info eecb9886a9 Shader cleanup, fix indicies 4 years ago
glassmancody.info 4ba473b684 Finalize settings, torch fix 4 years ago
glassmancody.info 71c30a31df in-game settings, some require restart 4 years ago
glassmancody.info 3d713e8602 Fix incorrect minimum ambient 4 years ago
glassmancody.info 280fd2b162 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 71f7f30c0b Don't break NV shaders 4 years ago
glassmancody.info d195602a9d Switch to shared layout, some rewording 4 years ago
glassmancody.info cc31e1eea1 Ambient luminance threshold setting 4 years ago
glassmancody.info 690995988b More formatting, OpenCS cells are unbroken 4 years ago
glassmancody.info 08b5681284 Missed redundant formatting changes 4 years ago
glassmancody.info 328ec85757 Code review cleanup, add setting documentation 4 years ago
glassmancody.info 24454a1698 Switch to integer, uint not reliable in GLSL 120 4 years ago
glassmancody.info ec27e60284 Cutoff conditional in light shader 4 years ago
glassmancody.info 05a5cee132 Brighter point lights and light fade 4 years ago
glassmancody.info 7370acdf54 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 43ac32921c Rewrite, support different lighting methods 4 years ago
glassmancody.info 9d9074c244 Add shared UBO 4 years ago
glassmancody.info dda735c54a initial commit 4 years ago
elsid 634556be9d
Add setting to allow following creatures to find path over water surface 4 years ago
psi29a 484c46cb58 Merge branch 'hrtf-setting' into 'master'
Add Audio settings to openmw-launcher

See merge request OpenMW/openmw!692
4 years ago
Simon Meulenbeek 75b4871bab Add Audio settings to openmw-launcher 4 years ago
psi29a fe2a97ee39 Merge branch 'wizard-link' into 'master'
Implement #3983 - Add page to the wizard with links to buy morrowind

Closes #3983

See merge request OpenMW/openmw!693
4 years ago
tess 6f7e8d9f59 Implement #3983 - Add page to the wizard with links to buy morrowind 4 years ago
Matjaž Lamut 2cb4b62b83 De-hardcode references to mesh files used by the sky. 4 years ago
psi29a 9aed0bbf16 Merge branch 'spdx-license' into 'master'
Return to CC0-licensed appdata metadata

See merge request OpenMW/openmw!707
4 years ago
Alexander Olofsson db32b8de91
Return to CC0-licensed appdata metadata 4 years ago
Roman Siromakha c9acac557a
Merge pull request #3059 from akortunov/master
Revert MR672
4 years ago
Alexander Olofsson 44bd81e8f0
Use the SPDX license identifier in appdata XML 4 years ago
Andrei Kortunov 1ab5a9f530 Revert "Merge branch 'refractiontest' into 'master'"
This reverts commit b31459cc00, reversing
changes made to 369adf1583.
4 years ago
Alexei Dobrohotov 2fdbe9b3f6 Handle BSShader[PP/No]LightingProperty 4 years ago
wareya 2ea0bf91e6 try to estimate vertical water depth, not screen-direction water depth 4 years ago
wareya 56fe1a8c12 wobbly water 4 years ago
wareya 1a4e9df707 add bit to suppress coastline artifacts at more of a distance 4 years ago
wareya bf336e4cb4 make sun scattering color stop being an ugly radioactive green 4 years ago
wareya 845e3944d6 make refraction more visible even at a distance 4 years ago
Andrei Kortunov c68e047f19 Remove invalid MyGUI properties from layout files 4 years ago
AnyOldName3 34af58f53f Use correct extension name.
Like 0068c7bb25, but for other shaders, too
4 years ago
AnyOldName3 3103266406 Add correct preprocessor check when enabling extension 4 years ago
AnyOldName3 0431ba4c87 Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling 4 years ago
AnyOldName3 4ed67d8597 Improve A2C setting name 4 years ago
AnyOldName3 b8ee32e317 Support A2C for groundcover 4 years ago
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
psi29a 5566f2b06b Merge branch 'optimise-groundcover-lighting' into 'master'
Optimise groundcover lighting

See merge request OpenMW/openmw!600
4 years ago
AnyOldName3 f8f6d63d4c Optimise groundcover lighting 4 years ago
Nelsson Huotari 382324173b \ to / 4 years ago