Commit Graph

1737 Commits (f85053d78c7d21484bcf49d75ab2a9fce5ce79f3)

Author SHA1 Message Date
Petr Mikheev 73821ace94 Update Lua docs 3 years ago
Petr Mikheev f42badd7be Dehardcode camera 3 years ago
Petr Mikheev d5ca091d6e Make util.rotateX, util.rotateY, rotate.Z consistent with morrowind rotation 3 years ago
uramer 68963538ae Lua UI API 3 years ago
psi29a bd694128b9 Merge branch 'lua_input' into 'master'
Update Lua package openmw.input

See merge request OpenMW/openmw!1356
3 years ago
psi29a 68e7a4083e Merge branch 'master' into 'master'
Overhaul raindrop water ripple effect

Closes #6360

See merge request OpenMW/openmw!1316
3 years ago
psi29a 9a00984561 Merge branch 'tabcontrol-button-styles' into 'master'
Add missing controls to OpenMW's TabControl skin

See merge request OpenMW/openmw!1367
3 years ago
psi29a bea8df7dd4 Merge branch 'astoecke-fix-6386-water-reflection' into 'master'
Use `gl_FragCoord`  in `water_fragment.glsl` (fixes #6386)

Closes #6386

See merge request OpenMW/openmw!1347
3 years ago
wareya a1d03d178d Update water_fragment.glsl 3 years ago
Petr Mikheev d285427485 Update Lua package openmw.input 3 years ago
Alexei Dobrohotov 9880c43c86 Add specular strength shader parameter 3 years ago
Andreas Stöckel fbc7cf5e65 Fix #6386
Use `gl_FragCoords` instead passing the normalised screen-space coordinates
to the fragment shader in a numerically unstable way.
3 years ago
psi29a 5836d0225f Merge branch 'leave_butter_to_soften' into 'master'
Soft Particles (#6128)

See merge request OpenMW/openmw!980
3 years ago
uramer 6bcef77433 Add missing controls to OpenMW's TabControl skin 3 years ago
Alexei Dobrohotov 9dd36a345f Fix a typo in nv_default shader 3 years ago
wareya 6d98866be0 Merge remote-tracking branch 'upstream/master' 3 years ago
glassmancody.info 4461366761 settings update and launcher option 3 years ago
wareya 9b030e174f removing this part was a mistake, made the ripples more repetitive 3 years ago
wareya e1378cd290 Replace uniform with define 3 years ago
wareya 226d3eac0d Improve performance, add simpler ripples, add a setting, fix nighttime brightness 3 years ago
glassmancody.info 40b6bbbdf3 use openmw define system 3 years ago
glassmancody.info 8c3b00164e soft particles 3 years ago
psi29a 34b63bf142 Merge branch 'omwscripts' into 'master'
Change format of "*.omwscripts" files

See merge request OpenMW/openmw!1271
3 years ago
Petr Mikheev dd96eba2b0 Update OpenMW Lua docs 3 years ago
glassmancody.info 07e32c0fa6 remove object shader path 3 years ago
glassmancody.info 9cbbd2fff5 better transitions 3 years ago
glassmancody.info 1e40d27318 introduce sky shaders 3 years ago
wareya 1848f7f915 Overhaul raindrop water ripple effect 3 years ago
elsid 144862aa35
Define default actor half extents in settings
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
3 years ago
psi29a c3f5e8f968 Merge branch 'lua_transform' into 'master'
3D transforms in Lua

See merge request OpenMW/openmw!1235
3 years ago
Bret Curtis e581b61ecb check if FORCE_OPAQUE is available before using it. 3 years ago
Bo Svensson 4b1c009ffd
use StateSet define for translucentFramebuffer (#3138)
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
3 years ago
Petr Mikheev 48538d5cef 3D transforms in Lua 3 years ago
Petr Mikheev fb3917fc1a Lua callbacks 3 years ago
Petr Mikheev 0bd1c22e24 Raycasting in Lua 3 years ago
Bo Svensson d854e247b8
reword warning in settings-default.cfg (#3124)
* reword warning in settings-default.cfg

The warning at the head of settings-default.cfg is somewhat confusing for users, overly verbose and lacking the most crucial piece of information in its first sentence. Hence, it is unsurprising some users fail to heed the warning, as observed through user support requests on Matrix.

* settings-default.cfg
3 years ago
Cédric Mocquillon 98a0819d52 Debug terrain chunks 3 years ago
Bo Svensson 9d661359a1
Groundcover consolidation (#3096)
* chunkmanager.hpp viewdistance

* chunkmanager.cpp viewdistance

* chunkmanager.hpp viewdistance

* quadtreeworld.cpp viewdistance

* quadtreeworld.cpp consolidate

* quadtreeworld.hpp consolidate

* renderingmanager.cpp groundcover consolidate

* renderingmanager.hpp groundcover consolidate

* renderingmanager.cpp updater move

* renderingmanager.hpp updater move

* groundcover.hpp activegrid consolidation

* groundcover.cpp activegrid consolidation

* settings-default.cfg dead settings remove

* viewdata.cpp revert

* wrong file paste mistake

* wrong file paste mistake

* wrong file paste mistake

* renderingmanager.cpp updatecallback fix

* renderingmanager.cpp namespace fix

* groundcover.hpp redefinition fix

* groundcover.cpp redefinition fix

* renderingmanager.cpp crash fix

* renderingmanager.cpp euclidean groundcover distance

* viewdata.hpp getreusedistance

* quadtreeworld.cpp reusedistance

* groundcover.rst [ci skip]
3 years ago
Petr Mikheev 3771e523f1 More object bindings 3 years ago
Petr Mikheev 0e6fbbc126 Lua package 'openmw.input' 3 years ago
Cédric Mocquillon b0e30e4bb6 Change setting to clamp the local viewing distance to fix value (instead of coeff) 3 years ago
glassmancody.info 81267e7be7 add missing centroid to debug vertex shaders 3 years ago
glassmancody.info 09e03fde2e refactor and fix wobbly shores 3 years ago
glassmancody.info cad0b151cb enable shaders path and dehardcode depth formats 3 years ago
glassmancody.info 70fac33940 initial reverse-z depth implementation 3 years ago
Petr Mikheev a94072243b Lua command `core.quit` 3 years ago
Petr Mikheev 0f7f5ce140 Remove Lua command "self:setDirectControl" 3 years ago
glassmancody.info 0b9b724020 correct reflection label for in-game settings menu 3 years ago
psi29a e073969fe1 Merge branch 'editor-icons-svg-source' into 'master'
Source svg file used to generate OpenMW-CS icons.

See merge request OpenMW/openmw!964
3 years ago
Matjaž Lamut 05d349e4a7 Source svg file used to generate OpenMW-CS icons. 3 years ago