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21293 commits

Author SHA1 Message Date
elsid
fb6e429dad
Remove "separators" from cs settings
Those are just empty widgets which do not make significant visible difference in
the UI.
2023-11-16 22:05:05 +01:00
elsid
335dbffe6e
Avoid std::string to QString conversion for label 2023-11-16 22:05:05 +01:00
uramer
6484e2e411 Merge branch 'serices_are_readonly' into 'master'
Make actor.providedServices read only

See merge request OpenMW/openmw!3570
2023-11-16 15:23:09 +00:00
Zackhasacat
cbfcd21d98 Make actor.providedServices read only 2023-11-16 15:23:09 +00:00
Alexei Kotov
d495e5af62 Merge branch 'missing_settings_values' into 'master'
Use settings values for missed cases (#6876)

See merge request OpenMW/openmw!3589
2023-11-16 11:54:04 +00:00
jvoisin
edd69885ce Merge branch 'fixpartialequipagain' into 'master'
Properly reset variable for partial equipping

See merge request OpenMW/openmw!3586
2023-11-15 22:39:34 +00:00
jvoisin
9b1cb99b1a Merge branch 'ncroot' into 'master'
Improve BulletNifLoader handling of extra data

See merge request OpenMW/openmw!3590
2023-11-15 22:37:57 +00:00
jvoisin
710b560f91 Merge branch 'dont_reset_luminance' into 'master'
consistent average scene luminance (#7679)

See merge request OpenMW/openmw!3579
2023-11-14 10:56:26 +00:00
Alexei Kotov
c7d5ea9fbf Improve BulletNifLoader handling of extra data
Only handle extra data for the root node(s)
Properly handle MRK flag editor marker filtering
Fix BSXFlags test
2023-11-14 01:30:36 +03:00
elsid
1fa5d2ca98
Use settings values for GUI tags 2023-11-12 16:33:48 +01:00
elsid
8f27178a0b
Use settings values for navigator in the launcher 2023-11-12 16:33:44 +01:00
elsid
01316f15b8
Avoid redundant conversion to string 2023-11-12 16:33:38 +01:00
Andrei Kortunov
155b07f341 Do not update WindowManager by world data when there is no game 2023-11-12 12:23:29 +04:00
kuyondo
a2de470804 minor partial equipping fix 2023-11-12 12:22:35 +08:00
uramer
fe68ff7807 Merge branch 'controller_can_tab' into 'master'
Allow Shoulder Buttons on Controller to act as Tab and Shift Tab in menus

Closes #7554

See merge request OpenMW/openmw!3397
2023-11-11 16:30:16 +00:00
Zackhasacat
96178a2605 Allow Shoulder Buttons on Controller to act as Tab and Shift Tab in menus 2023-11-11 16:30:16 +00:00
Cody Glassman
85fcfbafda apply same logic to render targets, remove UB 2023-11-10 21:22:11 -08:00
Cody Glassman
dec120f38c consistent average scene luminance 2023-11-10 21:00:47 -08:00
Alexei Kotov
49f13c53c0 Merge branch 'makeunlocksoundwhenlocking' into 'master'
Play a sound when lock spell succeeds

See merge request OpenMW/openmw!3578
2023-11-09 20:00:55 +00:00
jvoisin
9fb5fe26e6 Merge branch 'render_target_fixes' into 'master'
[Postprocessing] Fix dirty flag and share luminance calculator between frames

See merge request OpenMW/openmw!3566
2023-11-08 22:50:51 +00:00
Cody Glassman
cdaa44f24c [Postprocessing] Fix dirty flag and share luminance calculator between frames 2023-11-08 22:50:50 +00:00
jvoisin
32a9581394 Merge branch 'deepdepths' into 'master'
Depth flag handling fixes (bug #7380)

See merge request OpenMW/openmw!3568
2023-11-08 22:47:29 +00:00
AnyOldName3
9b6d82566f Merge branch 'unbound' into 'master'
Don't use Bounding Box node bounds as the original collision shape

See merge request OpenMW/openmw!3562
2023-11-08 16:33:16 +00:00
Kindi
a7a48aaa91 make successful lockspell play unlock sound 2023-11-09 00:27:07 +08:00
Evil Eye
76843aff19 Merge branch 'getcellnametes4' into 'master'
Use the display name instead of the editor ID for World::getCellName

See merge request OpenMW/openmw!3564
2023-11-07 16:45:55 +00:00
Evil Eye
5356f54526 Merge branch 'savedgamehealth' into 'master'
Cast displayed health to int in saved game dialog (#7656)

Closes #7656

See merge request OpenMW/openmw!3563
2023-11-07 16:45:42 +00:00
Alexei Kotov
48c1c2cf08 Merge branch 'partialequippingp2' into 'master'
Fix partial ammo equipping

See merge request OpenMW/openmw!3434
2023-11-07 03:55:58 +00:00
Zackhasacat
5a0de322a3 Merge branch 'fix_use_item' into 'master'
Fix #7674

Closes #7674

See merge request OpenMW/openmw!3567
2023-11-07 03:07:43 +00:00
Alexei Kotov
bdc019647a Merge branch 'figure-skaters' into 'master'
Use accumulated movement when possible

Closes #5062

See merge request OpenMW/openmw!3549
2023-11-07 03:01:56 +00:00
Alexei Kotov
d5dbbfb570 Merge branch '75_chameleon' into 'master'
Make "isTargetMagicallyHidden" include 75% Chameleon

See merge request OpenMW/openmw!3565
2023-11-07 02:59:37 +00:00
Abdu Sharif
0f3dba28a7 Consider 75% Chameleon magical invisibility as well 2023-11-07 02:59:37 +00:00
Alexei Kotov
116ef1c62b Depth flag handling fixes (bug #7380)
Properly disable depth test while allowing depth writes to happen
Remove NiStencilProperty interaction
Don't set up depth flags for BSShaderPPLightingProperty
2023-11-06 02:19:56 +03:00
Petr Mikheev
a60726ce35 Fix #7674 2023-11-05 21:32:18 +01:00
Zackhasacat
231803c6ea Merge branch 'sunvisibility' into 'master'
Make sun specularity behavior more intuitive (bug #6190)

Closes #6190

See merge request OpenMW/openmw!3535
2023-11-05 17:55:27 +00:00
jvoisin
e88f8e09c3 Merge branch 'fixed' into 'master'
Replace more variable width integers in ESM code

See merge request OpenMW/openmw!3518
2023-11-05 16:36:13 +00:00
jvoisin
e4c5c1bc43 Merge branch 'govna' into 'master'
Expose governing attributes to Lua

See merge request OpenMW/openmw!3556
2023-11-05 16:35:27 +00:00
jvoisin
44dc29e675 Merge branch 'forurm' into 'master'
Add types.Actor.isDead

See merge request OpenMW/openmw!3557
2023-11-05 16:35:09 +00:00
Mads Buvik Sandvei
acf6178ea5 movement = movementFromAnimation; also when speed is 0. 2023-11-05 16:46:11 +01:00
Evil Eye
9fe0e4c035 Merge branch 'bsshaderdepth' into 'master'
Support BSShader/BSLightingShader depth flags

See merge request OpenMW/openmw!3560
2023-11-05 09:03:31 +00:00
Evil Eye
776677fd70 Merge branch 'enchantmenttooltips' into 'master'
Validate enchantment records (bug #7654)

Closes #7654

See merge request OpenMW/openmw!3531
2023-11-05 09:02:14 +00:00
Alexei Kotov
88749b03d4 Use display name instead of editor ID for World::getCellName
Doesn't affect Morrowind cells, but allows TES4+ cells to have legible names
2023-11-05 05:07:04 +03:00
Mads Buvik Sandvei
e86a4ebafe Fixes based on comments by capo 2023-11-04 21:01:06 +01:00
Alexei Kotov
255d509c84 Merge branch 'fix_esmtool_output' into 'master'
Print uint8_t as unsigned in esmtool

See merge request OpenMW/openmw!3561
2023-11-04 18:51:06 +00:00
Mads Buvik Sandvei
9ebec27daf use const. 2023-11-04 16:18:36 +01:00
Mads Buvik Sandvei
c7c3a52e6a Clang 2023-11-04 14:41:08 +01:00
Mads Buvik Sandvei
475bb1af65 Move calculating the animation direction into its own function to help simplify update(). Eliminate a pointless epsilon. 2023-11-04 14:34:41 +01:00
Mads Buvik Sandvei
1edc82062d Account for strafing when draw state is not nothing, and "turn to movement direction" is true 2023-11-04 14:13:02 +01:00
Mads Buvik Sandvei
68fe1361f1 Attempt at clarifying the code 2023-11-04 14:00:13 +01:00
Alexei Kotov
515a90e9e0 Cast displayed health to int in saved game dialog (#7656) 2023-11-04 04:30:40 +03:00
Alexei Kotov
2c1db92d04 Don't use Bounding Box node bounds as the original collision shape
Bounding Box node bounds are not used for non-actor collision in Morrowind and the generated box isn't actually used for actor collision in OpenMW
Preserving btBoxShape cloning code because it might get used in the future
2023-11-04 00:56:14 +03:00