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  • 47c157303a Filter events that do not belong to the current group Chris Robinson 2013-01-17 11:03:58 -0800
  • da4f17859e Recognize soundgen animation markers Chris Robinson 2013-01-17 10:16:36 -0800
  • 82b790770d Merge remote-tracking branch 'potatoesmaster/dialogue-creatures' Marc Zinnschlag 2013-01-17 10:21:01 +0100
  • 82d549e22f Don't update the animation if time is the same Chris Robinson 2013-01-16 21:39:14 -0800
  • 7ee389f3b2 Handle animation skipping in the character controller Chris Robinson 2013-01-16 21:25:50 -0800
  • 852aa214cc Store the available animation names in the character controller Chris Robinson 2013-01-16 21:16:22 -0800
  • afbc9f3e41 Keep track of the animation group currently playing Chris Robinson 2013-01-16 20:44:37 -0800
  • 4dd01b81c6 Update mTime when updating or reseting the animation, and refactor the animation loop Chris Robinson 2013-01-16 20:14:49 -0800
  • 685f219560 Return a movement vector from the character controller update Chris Robinson 2013-01-16 18:56:13 -0800
  • daad8d9859 Don't update the character controller while paused Chris Robinson 2013-01-16 18:03:39 -0800
  • d2f5a886c7 Handle playgroup and skipanim through mwmechanics Chris Robinson 2013-01-16 17:53:18 -0800
  • 4feaa66897 Do not open the dialogue window if no greeting is found Emanuel Guevel 2013-01-17 01:58:44 +0100
  • 46fc61a4c1 Run animations from the character controller Chris Robinson 2013-01-16 16:31:09 -0800
  • 4c0e0fc279 Modified license filename of the DejaVu font, more similar to the other one now pvdk 2013-01-17 01:30:15 +0100
  • 46728ab27f Handle "sound:" animation events Chris Robinson 2013-01-16 15:52:03 -0800
  • 3c32385e17 Avoid trying to animate things that don't have animations Chris Robinson 2013-01-16 15:00:06 -0800
  • 94b93227d3 Treat activators as actors for rendering and mechanics Chris Robinson 2013-01-16 14:37:32 -0800
  • d2fc3c7b33 Add a method to tell the character controller of new text keys Chris Robinson 2013-01-16 13:09:21 -0800
  • 7b568cbb15 Merge remote-tracking branch 'potatoesmaster/dialogue' Marc Zinnschlag 2013-01-16 22:03:40 +0100
  • 0a2f92f679 Keep track of the current text key in the animation Chris Robinson 2013-01-16 11:57:08 -0800
  • f46587c383 Store an character controller in the animation Chris Robinson 2013-01-16 11:01:08 -0800
  • 3c487e6019 Play an animation when changing states Chris Robinson 2013-01-16 10:45:18 -0800
  • b378bc92a0 Store an animation object in the character controller Chris Robinson 2013-01-16 10:16:37 -0800
  • 63e685ea39 Add a method to get the Animation from a Ptr Chris Robinson 2013-01-16 09:59:19 -0800
  • c1b32d6006 Remove outdated comments Chris Robinson 2013-01-16 08:24:20 -0800
  • 3c02e1ccc9 Run physics right after updating the actors Chris Robinson 2013-01-16 08:22:38 -0800
  • 1ce8eaf52c Merge remote-tracking branch 'zini/master' into animation2 Chris Robinson 2013-01-16 07:30:36 -0800
  • 312f68bf9c Merge remote-tracking branch 'thoronador/fix-spelling' Marc Zinnschlag 2013-01-16 12:28:33 +0100
  • df602553d1 Reworked MWRender::Water to be more OOP-ish and possibly allow other reflection types. scrawl 2013-01-16 09:13:36 +0100
  • 3220330ce0 fix spelling in comment Thoronador 2013-01-16 04:19:16 +0100
  • 94e30199d1 Merge remote-tracking branch 'zini/master' into animation2 Chris Robinson 2013-01-15 14:56:08 -0800
  • e5f040a06f Improve filename pattern matching Chris Robinson 2013-01-15 14:10:52 -0800
  • 9e00c6694f Allow only ID filtered topics for dialogue with creatures Emanuel Guevel 2013-01-15 21:40:44 +0100
  • 8a073c113e Use const references where appropriate Chris Robinson 2013-01-15 12:07:15 -0800
  • 8361192b64 Use typedefs for some maps and some cleanup Chris Robinson 2013-01-15 11:10:41 -0800
  • 3053440462 Issue #539: fixed AiWander Marc Zinnschlag 2013-01-15 12:40:44 +0100
  • 82287445af DialogueWindow: do not execute onFrame() when not visible Emanuel Guevel 2013-01-15 00:59:48 +0100
  • f1f9173f24 Prevent closing dialogue window when an answer is expected Emanuel Guevel 2013-01-15 00:53:32 +0100
  • aa514a53d9 Console font change to provide possibility to show cyrillic symbols lazydev 2013-01-15 02:22:14 +0400
  • 10a3caa504 more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine Jordan Milne 2013-01-13 23:38:46 -0400
  • 9b485a86ef resize the window in a slightly less bad way, fix my check in setUseHardwareCursors to be the right way round Jordan Milne 2013-01-13 22:38:22 -0400
  • 043e29c620 Have SDL manage the window instead of OGRE to work around SDL Windows bugs (grumble) Jordan Milne 2013-01-13 21:32:45 -0400
  • 6c6ce4a05c Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics scrawl 2013-01-14 00:10:57 +0100
  • d26e33eb26 Merge branch 'master' into sdl_input Jordan Milne 2013-01-13 17:06:39 -0400
  • 6fc64e8a4e scripts run for items added to containers, and scripted items in player inv handled correctly Tom Mason 2013-01-13 19:49:56 +0000
  • 33d1585a5e Merge remote-tracking branch 'chris/nifogre' Marc Zinnschlag 2013-01-13 18:23:41 +0100
  • 7c8b3f1239 Merge remote-tracking branch 'real/master' Tom Mason 2013-01-13 17:07:18 +0000
  • c138e00aa2 objects scripts are now stopped when they are removed from a container Tom Mason 2013-01-13 17:05:12 +0000
  • b23fcb260c Use the record index for finding the NiTriShape instead of the name Chris Robinson 2013-01-13 08:00:04 -0800
  • 660d73fd88 Store the NIF index in the Record object Chris Robinson 2013-01-13 06:56:58 -0800
  • 654cd3ab9b Issue #479: Use magnitude specified when adding disease Marc Zinnschlag 2013-01-13 14:52:55 +0100
  • 2639bc4383 Another temp fix for windows Jordan Milne 2013-01-12 18:53:00 -0400
  • b6ec64485c fix includes for Windows Jordan Milne 2013-01-12 17:52:26 -0400
  • eb08f407d3 Oops, remove resource leak in the input wrapper. Jordan Milne 2013-01-12 15:38:22 -0400
  • d4ca954d47 scripts on items in containers added to script list on cell change Tom Mason 2013-01-12 18:31:57 +0000
  • 94b24f07e1 Keep track of the state in the character controller, and don't remove dead actors from the map Chris Robinson 2013-01-12 10:10:27 -0800
  • 4890d901a2 Store an MWWorld::Ptr in the character controller Chris Robinson 2013-01-12 08:49:08 -0800
  • 5a6589af01 extract cursor management to a separate class, have windowmanager communicate with it. Initialize SDL during engine start Jordan Milne 2013-01-12 11:57:29 -0400
  • 35d17fdaf6 Associate a character controller with each MWWorld::Ptr Chris Robinson 2013-01-12 07:12:12 -0800
  • f4ee8e2642 Issue #479: Added additional magnitude parameter to known spells Marc Zinnschlag 2013-01-12 13:10:20 +0100
  • ecdd89a4f3 Merge remote-tracking branch 'scrawl/nif_file' Marc Zinnschlag 2013-01-12 10:10:35 +0100
  • b746e7842f Merge pull request #1 from scrawl/sdl_input Jordan Milne 2013-01-12 00:47:06 -0800
  • e4f140841e Make OpenMW work with Ogre 1.9 scrawl 2013-01-12 08:23:15 +0100
  • 2c3719a6f5 Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass. scrawl 2013-01-12 07:02:12 +0100
  • 3f4d8c08e4 Merge branch 'nif_file' into graphics scrawl 2013-01-12 06:41:13 +0100
  • 31e6d28b19 Close NIF file resource after loading it into memory scrawl 2013-01-12 06:37:43 +0100
  • 30136eb449 Update settings UI scrawl 2013-01-12 06:36:48 +0100
  • 52516ca4b4 Merge branch 'master' into graphics scrawl 2013-01-12 01:22:01 +0100
  • ed3c23ad9a Fixed crash on changing cell due to Utf8Encoder going out of scope scrawl 2013-01-12 01:18:36 +0100
  • d71b583855 fix const cast, fix comment scrawl 2013-01-11 22:25:34 +0100
  • 651a654985 clean up our cursors during destruction Jordan Milne 2013-01-11 10:09:26 -0400
  • eeacb04fe2 Fully working hardware cursors (if you compile SDL2 with XCursor support) Jordan Milne 2013-01-11 09:32:29 -0400
  • 3fb920a66f Merge branch 'master' into sdl_input Jordan Milne 2013-01-11 08:29:01 -0400
  • f9b064d1bc add preliminary hardware cursor support into sdl4ogre and windowmanagerimp, handle alt-tabbing away from fullscreen gracefully Jordan Milne 2013-01-11 08:27:59 -0400
  • 101810d1e8 Merge remote-tracking branch 'scrawl/ingredients' Marc Zinnschlag 2013-01-11 11:12:07 +0100
  • db48017c36 Merge remote-tracking branch 'blunted2night/nif_cache_v6' Marc Zinnschlag 2013-01-11 11:07:45 +0100
  • 85bdb49d1b Mix debug and release if necessary under non Windows systems. Michal Sciubidlo 2013-01-11 09:10:48 +0100
  • d5ebd6654d cache loaded NIF files to eliminate reloads Nathan Jeffords 2013-01-05 10:58:50 -0800
  • 0989b44b41 spread some const around NIF loading Nathan Jeffords 2013-01-03 09:33:19 -0800
  • 9d4f8c6722 changed bullet_nif_loader to not modifiy NIF file Nathan Jeffords 2013-01-03 08:57:04 -0800
  • d469415e59 factored out two function from OMW::Engine::go Nathan Jeffords 2013-01-08 09:45:01 -0800
  • 1117105039 fix compile error with boost includes Jordan Milne 2013-01-11 00:37:04 -0400
  • a030c03513 support the printscreen button properly Jordan Milne 2013-01-10 23:53:19 -0400
  • 403b6756f5 remove dependency on boost::locale, use system mouse position in in-game menus Jordan Milne 2013-01-10 23:29:51 -0400
  • c71656493d Ingredient effects now correctly hide until the player has discovered them scrawl 2013-01-11 01:23:24 +0100
  • eff26159d9 Merge branch 'master' into sdl_input Jordan Milne 2013-01-10 18:03:35 -0400
  • 601d79ef3f fix the mouse wheel in mygui Jordan Milne 2013-01-10 17:59:49 -0400
  • ed644259ce Move SDL helpers to their own package in extern/, allow conversion from sdl to ois keycodes, (maybe) fix unicode handling Jordan Milne 2013-01-10 17:21:47 -0400
  • 97f8c73d91 Remove some useless parameters Chris Robinson 2013-01-10 11:09:33 -0800
  • 6ef85c46fd Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics scrawl 2013-01-10 19:35:40 +0100
  • 771a5f7316 Add the beginnings of a character controller Chris Robinson 2013-01-10 08:35:24 -0800
  • e8ac3976b5 Fix some subentity assumptions Chris Robinson 2013-01-10 06:35:06 -0800
  • 7f2d71554e Use the correct offset when building static geometry from an entity Chris Robinson 2013-01-10 04:16:18 -0800
  • 274ff530dc Merge remote-tracking branch 'wheybags/master' Marc Zinnschlag 2013-01-10 11:53:42 +0100
  • 23ac1c2de5 Merge remote-tracking branch 'zini/master' into animation2 Chris Robinson 2013-01-09 19:57:05 -0800
  • 55769aaf91 Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled scrawl 2013-01-10 01:46:00 +0100
  • 6e0b86c6f9 Merge remote-tracking branch 'potatoesmaster/getdisposition' Marc Zinnschlag 2013-01-10 01:29:02 +0100
  • 8486a51535 fixed drop amounts thanks to zinnschlag Tom Mason 2013-01-09 22:55:28 +0000
  • 35015ef110 Change default settings to use no object shaders and per vertex lighting, as some lights in MW look clearly broken with per pixel lighting enabled (e.g. fireplace in census office, ghostfence) scrawl 2013-01-09 23:11:15 +0100
  • 455ec0996d Shaders & textures are now loaded upon loading the NIF, instead of when the object becomes visible in the camera frustum. Should improve responsiveness. scrawl 2013-01-09 22:27:58 +0100