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openmw/components/sceneutil
Max Yari ed7c575023 Animation blending implementation for NIF and osgAnimation through YAML files
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2024-04-05 02:00:05 +01:00
..
agentpath.cpp
agentpath.hpp
animblendrules.cpp Animation blending implementation for NIF and osgAnimation through YAML files 2024-04-05 02:00:05 +01:00
animblendrules.hpp Animation blending implementation for NIF and osgAnimation through YAML files 2024-04-05 02:00:05 +01:00
attach.cpp CopyRigVisitor: don't copy unskinned geometry (bug #5280) 2023-10-07 00:11:31 +03:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp Move some objects instead of copying 2023-07-31 20:43:46 +04:00
controller.hpp
cullsafeboundsvisitor.hpp lua - fix bounding box once and for all 2023-07-04 09:55:11 -07:00
depth.cpp Get the GLExtensions instance when a context is created 2024-02-23 00:15:23 +00:00
depth.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
extradata.cpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
extradata.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
glextensions.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
glextensions.hpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
keyframe.hpp Animation blending implementation for NIF and osgAnimation through YAML files 2024-04-05 02:00:05 +01:00
lightcommon.cpp
lightcommon.hpp Minor header cleanup 2023-04-30 16:26:03 +02:00
lightcontroller.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightcontroller.hpp
lightingmethod.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightmanager.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
lightmanager.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightutil.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightutil.hpp
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
morphgeometry.hpp
mwshadowtechnique.cpp Get the GLExtensions instance when a context is created 2024-02-23 00:15:23 +00:00
mwshadowtechnique.hpp
navmesh.cpp
navmesh.hpp
nodecallback.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
osgacontroller.hpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
pathgridutil.cpp Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp Streamline passing influence data to skinning 2023-12-08 20:58:34 +03:00
riggeometry.hpp Streamline passing influence data to skinning 2023-12-08 20:58:34 +03:00
riggeometryosgaextension.cpp Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
riggeometryosgaextension.hpp
rtt.cpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
rtt.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
screencapture.cpp Localize screenshot messages 2024-02-08 12:50:12 +04:00
screencapture.hpp
serialize.cpp Try to uncursify DebugDrawer scene representation 2024-02-09 20:49:40 +03:00
serialize.hpp
shadow.cpp Capitulate 2024-02-20 23:51:42 +00:00
shadow.hpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp Prefer the earliest eponymous nodes in skeletons (bug #3842) 2023-02-23 15:36:04 +03:00
skeleton.hpp
statesetupdater.cpp /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2023-04-22 16:11:42 +02:00
statesetupdater.hpp
textkeymap.hpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
util.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
visitor.cpp Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 2024-04-04 00:10:51 +01:00
visitor.hpp Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 2024-04-04 00:10:51 +01:00
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp