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238d68b691
Fixing #7970. When the player was resting, all their magic effects were applied throughout the rest duration, including the effects for already removed spells, which were applied once more before removal. This commit calls an update before that applying, so that these removed spells are executed and removed and only then the real duration-long execution of remaining magic effects takes place. |
4 days ago | |
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activespells.cpp | 2 months ago | |
activespells.hpp | 2 months ago | |
actor.hpp | 2 years ago | |
actors.cpp | 4 days ago | |
actors.hpp | 2 months ago | |
actorutil.cpp | 6 months ago | |
actorutil.hpp | 2 years ago | |
aiactivate.cpp | 5 months ago | |
aiactivate.hpp | 1 year ago | |
aiavoiddoor.cpp | 2 years ago | |
aiavoiddoor.hpp | 2 years ago | |
aibreathe.cpp | 10 months ago | |
aibreathe.hpp | 2 years ago | |
aicast.cpp | 2 months ago | |
aicast.hpp | 2 months ago | |
aicombat.cpp | 2 months ago | |
aicombat.hpp | 4 months ago | |
aicombataction.cpp | 2 months ago | |
aicombataction.hpp | 4 months ago | |
aiescort.cpp | 2 weeks ago | |
aiescort.hpp | 2 weeks ago | |
aiface.cpp | 2 years ago | |
aiface.hpp | 2 years ago | |
aifollow.cpp | 5 months ago | |
aifollow.hpp | 1 year ago | |
aipackage.cpp | 4 months ago | |
aipackage.hpp | 2 weeks ago | |
aipackagetypeid.hpp | 2 years ago | |
aipursue.cpp | 5 months ago | |
aipursue.hpp | 1 year ago | |
aisequence.cpp | 3 months ago | |
aisequence.hpp | 3 months ago | |
aisetting.hpp | 2 years ago | |
aistate.hpp | 7 months ago | |
aistatefwd.hpp | 2 years ago | |
aitemporarybase.hpp | 2 years ago | |
aitimer.hpp | 2 years ago | |
aitravel.cpp | 10 months ago | |
aitravel.hpp | 2 years ago | |
aiwander.cpp | 3 months ago | |
aiwander.hpp | 2 weeks ago | |
alchemy.cpp | 2 months ago | |
alchemy.hpp | 5 months ago | |
autocalcspell.cpp | 2 months ago | |
autocalcspell.hpp | 9 months ago | |
character.cpp | 1 month ago | |
character.hpp | 2 months ago | |
combat.cpp | 1 month ago | |
combat.hpp | 5 months ago | |
creaturecustomdataresetter.hpp | 2 years ago | |
creaturestats.cpp | 3 months ago | |
creaturestats.hpp | 3 months ago | |
damagesourcetype.hpp | 5 months ago | |
difficultyscaling.cpp | 11 months ago | |
difficultyscaling.hpp | 10 years ago | |
disease.hpp | 12 months ago | |
drawstate.hpp | 2 years ago | |
enchanting.cpp | 2 months ago | |
enchanting.hpp | 10 months ago | |
greetingstate.hpp | 2 years ago | |
inventory.hpp | 10 months ago | |
levelledlist.cpp | 11 months ago | |
levelledlist.hpp | 11 months ago | |
magiceffects.cpp | 5 months ago | |
magiceffects.hpp | 5 months ago | |
mechanicsmanagerimp.cpp | 4 weeks ago | |
mechanicsmanagerimp.hpp | 2 months ago | |
movement.hpp | 2 years ago | |
npcstats.cpp | 4 months ago | |
npcstats.hpp | 4 months ago | |
objects.cpp | 4 months ago | |
objects.hpp | 4 months ago | |
obstacle.cpp | 10 months ago | |
obstacle.hpp | 10 months ago | |
pathfinding.cpp | 9 months ago | |
pathfinding.hpp | 2 months ago | |
pathgrid.cpp | 6 days ago | |
pathgrid.hpp | 1 year ago | |
pickpocket.cpp | 1 year ago | |
pickpocket.hpp | 2 years ago | |
recharge.cpp | 4 months ago | |
recharge.hpp | 2 years ago | |
repair.cpp | 4 months ago | |
repair.hpp | 2 years ago | |
security.cpp | 4 months ago | |
security.hpp | 2 years ago | |
setbaseaisetting.hpp | 10 months ago | |
spellcasting.cpp | 1 month ago | |
spellcasting.hpp | 2 months ago | |
spelleffects.cpp | 2 months ago | |
spelleffects.hpp | 2 years ago | |
spelllist.cpp | 10 months ago | |
spelllist.hpp | 1 year ago | |
spellpriority.cpp | 2 months ago | |
spellpriority.hpp | 9 months ago | |
spellresistance.cpp | 12 months ago | |
spellresistance.hpp | 2 years ago | |
spells.cpp | 2 months ago | |
spells.hpp | 12 months ago | |
spellutil.cpp | 2 months ago | |
spellutil.hpp | 2 months ago | |
stat.cpp | 1 year ago | |
stat.hpp | 1 year ago | |
steering.cpp | 11 months ago | |
steering.hpp | 2 years ago | |
summoning.cpp | 4 months ago | |
summoning.hpp | 1 year ago | |
typedaipackage.hpp | 2 years ago | |
weaponpriority.cpp | 7 months ago | |
weaponpriority.hpp | 2 years ago | |
weapontype.cpp | 5 months ago | |
weapontype.hpp | 5 months ago |