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openmw/components/sceneutil
psi29a 92b7ed5964 Merge branch 'waste-of-time' into 'master'
Disable expensive post-cull bounds calculations that never help very much

See merge request OpenMW/openmw!4894
2025-08-31 18:01:51 +00:00
..
agentpath.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
agentpath.hpp
animblendrules.cpp
animblendrules.hpp fitsRuleString dont reference string_view 2024-07-19 00:04:16 +01:00
attach.cpp Properly initialize local static pointers and collections 2024-09-21 13:52:43 +02:00
attach.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
clearcolor.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
clone.cpp
clone.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
color.cpp Revert "Merge branch 'fix_macos_build' into 'master'" 2022-10-12 22:48:34 +01:00
color.hpp Revert "Merge branch 'fix_macos_build' into 'master'" 2022-10-12 22:48:34 +01:00
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp lua - fix bounding box once and for all 2023-07-04 09:55:11 -07:00
depth.cpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
depth.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
extradata.cpp
extradata.hpp remove unecassary visitor for soft particles 2025-08-23 09:09:18 -07:00
glextensions.cpp
glextensions.hpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
keyframe.hpp
lightcommon.cpp moved light common to its own file 2023-02-07 16:29:17 +01:00
lightcommon.hpp
lightcontroller.cpp
lightcontroller.hpp
lightingmethod.hpp
lightmanager.cpp
lightmanager.hpp
lightutil.cpp
lightutil.hpp
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
morphgeometry.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
mwshadowtechnique.cpp Disable expensive post-cull bounds calculations that never help very much 2025-08-27 23:57:07 +01:00
mwshadowtechnique.hpp
navmesh.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
navmesh.hpp
nodecallback.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
optimizer.cpp
optimizer.hpp
osgacontroller.cpp
osgacontroller.hpp
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp Add META_Node to clang-format StatementMacros 2022-10-06 21:11:52 +02:00
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp
riggeometry.hpp Take skin transform and skeleton root into account 2025-07-24 08:40:20 +02:00
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp
rtt.hpp
screencapture.cpp
screencapture.hpp Fix and enforce parameter naming 2025-08-27 12:45:09 +02:00
serialize.cpp
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
shadow.cpp
shadow.hpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
texturetype.hpp
unrefqueue.cpp
unrefqueue.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
util.cpp
util.hpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
visitor.cpp Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 2024-04-04 00:10:51 +01:00
visitor.hpp
waterutil.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
waterutil.hpp
workqueue.cpp
workqueue.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
writescene.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
writescene.hpp Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00