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openmw/components/sceneutil
Alexei Kotov 820fc068d1 Support point specular lighting (#6188)
Fix passing light specular colors with shader lighting methods (with help from wazabear)
2023-11-04 17:58:51 +03:00
..
agentpath.cpp
agentpath.hpp
attach.cpp CopyRigVisitor: don't copy unskinned geometry (bug #5280) 2023-10-07 00:11:31 +03:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp Move some objects instead of copying 2023-07-31 20:43:46 +04:00
controller.hpp
cullsafeboundsvisitor.hpp lua - fix bounding box once and for all 2023-07-04 09:55:11 -07:00
depth.cpp Add missing array include 2023-07-29 00:29:03 +02:00
depth.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
extradata.cpp use a dynamic falloff range for soft effect and use shader flags 2023-10-28 10:23:55 -07:00
extradata.hpp use a dynamic falloff range for soft effect and use shader flags 2023-10-28 10:23:55 -07:00
keyframe.hpp
lightcommon.cpp moved light common to its own file 2023-02-07 16:29:17 +01:00
lightcommon.hpp Minor header cleanup 2023-04-30 16:26:03 +02:00
lightcontroller.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightcontroller.hpp
lightingmethod.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightmanager.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightmanager.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightutil.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightutil.hpp moved light common to its own file 2023-02-07 16:29:17 +01:00
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
morphgeometry.hpp
mwshadowtechnique.cpp Merge branch 'moo-bitch-get-out-my-hay' into 'master' 2023-02-25 23:12:32 +00:00
mwshadowtechnique.hpp
navmesh.cpp
navmesh.hpp
nodecallback.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp
osgacontroller.hpp
pathgridutil.cpp Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp Refurbish RigGeometry 2023-10-22 16:20:32 +03:00
riggeometry.hpp Refurbish RigGeometry 2023-10-22 16:20:32 +03:00
riggeometryosgaextension.cpp Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
riggeometryosgaextension.hpp
rtt.cpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
rtt.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
screencapture.cpp Move some objects instead of copying 2023-07-31 20:43:46 +04:00
screencapture.hpp
serialize.cpp Handle NiParticleBomb (feature #7634) 2023-10-22 16:26:46 +03:00
serialize.hpp
shadow.cpp Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
shadow.hpp Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp Prefer the earliest eponymous nodes in skeletons (bug #3842) 2023-02-23 15:36:04 +03:00
skeleton.hpp
statesetupdater.cpp /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2023-04-22 16:11:42 +02:00
statesetupdater.hpp
textkeymap.hpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
util.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp