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openmw/apps/openmw/mwrender
Andrei Kortunov 2522fe9517 Remove dead code 2 months ago
..
.gitignore
actoranimation.cpp Do not disable controllers for melee weapons sheathes (bug 8191) 3 months ago
actoranimation.hpp Remove unused virtual specifier 3 months ago
actorspaths.cpp Use state sets without transparency support for recast mesh and agents paths 7 months ago
actorspaths.hpp Share state sets for recast mesh tiles and actors paths 7 months ago
actorutil.cpp Use normalized path for models settings 4 months ago
actorutil.hpp Fix weapon sheathing for non-nif meshes 9 months ago
animation.cpp Use normalized path for correctActorModelPath 2 months ago
animation.hpp Support additional animation sources not only for 2 letter extensions 3 months ago
animationpriority.hpp Lua: Animation bindings 11 months ago
animblendcontroller.cpp Make Coverity happy about animation blending 5 months ago
animblendcontroller.hpp Make Coverity happy about animation blending 5 months ago
blendmask.hpp Lua: Animation bindings 11 months ago
bonegroup.hpp Lua: Animation bindings 11 months ago
bulletdebugdraw.cpp Do not copy osg::ref_ptr when possible 1 year ago
bulletdebugdraw.hpp Fix and prevent -Wextra-semi warning 2 years ago
camera.cpp Add option to use camera as sound listener 11 months ago
camera.hpp Add option to use camera as sound listener 11 months ago
cell.hpp Fix and prevent -Wextra-semi warning 2 years ago
characterpreview.cpp Use blank CellRef as default 4 months ago
characterpreview.hpp Apply clang-format to code base 2 years ago
creatureanimation.cpp Use normalized path in ActorAnimation::attach 3 months ago
creatureanimation.hpp Correct xnif use for creatures 2 years ago
distortion.cpp distortion - make sure color mask is enabled for clear to have an effect 5 months ago
distortion.hpp support postprocess distortion 1 year ago
effectmanager.cpp Use normalized path in SceneManager 4 months ago
effectmanager.hpp Use normalized path in SceneManager 4 months ago
esm4npcanimation.cpp Use normalized path in SceneManager 4 months ago
esm4npcanimation.hpp Make traits and base data optional for ESM4 NPC 1 year ago
fogmanager.cpp Use "" to quote apps/openmw includes and remove unused 12 months ago
fogmanager.hpp Use settings values for Fog settings 2 years ago
globalmap.cpp Use std::move() in /apps/openmw 11 months ago
globalmap.hpp Remove unused field 1 year ago
groundcover.cpp Use normalized path for groundcover 3 months ago
groundcover.hpp Use normalized path for groundcover 3 months ago
landmanager.cpp Report more stats from caches 9 months ago
landmanager.hpp Split ESM headers 8 months ago
localmap.cpp Affect correct texture units when disabling shadows for stateset 11 months ago
localmap.hpp Update cell local map on different neighbour cells 2 years ago
luminancecalculator.cpp fix sourcetype 5 months ago
luminancecalculator.hpp consistent average scene luminance 1 year ago
navmesh.cpp Use state sets without transparency support for recast mesh and agents paths 7 months ago
navmesh.hpp Share state sets for recast mesh tiles and actors paths 7 months ago
npcanimation.cpp Use normalized path for correctActorModelPath 2 months ago
npcanimation.hpp Use normalized path in NpcAnimation 3 months ago
objectpaging.cpp Use normalized path in ObjectPaging::createChunk 3 months ago
objectpaging.hpp Move collectESM3References to unnamed namespace 7 months ago
objects.cpp Use normalized path for correctActorModelPath 2 months ago
objects.hpp Don't use xkf if xnif is merely the base model (bug #5371) 2 years ago
pathgrid.cpp Use proper cell size for ESM4 cells in CoordinateConverter 1 year ago
pathgrid.hpp Apply clang-format to code base 2 years ago
pingpongcanvas.cpp update render targets during update instead of draw thread -- fixes a bug with <1 size ratios 4 months ago
pingpongcanvas.hpp Add missing initialization 1 year ago
pingpongcull.cpp [renderer] render scene exclusively to fbo 1 year ago
pingpongcull.hpp Apply clang-format to code base 2 years ago
postprocessor.cpp Merge branch 'add_frame_number' into 'master' 4 months ago
postprocessor.hpp support postprocess distortion 1 year ago
precipitationocclusion.cpp Update PrecipitationOccluder only when there is precipitation 12 months ago
precipitationocclusion.hpp Update PrecipitationOccluder only when there is precipitation 12 months ago
recastmesh.cpp Use state sets without transparency support for recast mesh and agents paths 7 months ago
recastmesh.hpp Share state sets for recast mesh tiles and actors paths 7 months ago
renderbin.hpp support postprocess distortion 1 year ago
renderinginterface.hpp Apply clang-format to code base 2 years ago
renderingmanager.cpp Apply rotation when computing the bounding box of a paged reference 2 months ago
renderingmanager.hpp Remove dead code 2 months ago
rendermode.hpp Support recast mesh rendering 5 years ago
ripples.cpp Fix inventory doll when ripple fragment shader path is used 3 months ago
ripples.hpp Update ripples surface only when there is need to do so 11 months ago
ripplesimulation.cpp Use normalized path in ImageManager 4 months ago
ripplesimulation.hpp Support MaxNumberRipples setting (#7795) 11 months ago
rotatecontroller.cpp FIX(rotatecontroller): Actually accounting for scale breaks biped creatures 5 months ago
rotatecontroller.hpp Return offset/angle by reference 6 months ago
screenshotmanager.cpp Drop 360-degree screenshot support (#7720) 7 months ago
screenshotmanager.hpp Drop 360-degree screenshot support (#7720) 7 months ago
sky.cpp Remove dead code 2 months ago
sky.hpp Remove dead code 2 months ago
skyutil.cpp Use normalized path in ImageManager 4 months ago
skyutil.hpp Support playing ambient and rain weather SFX at the same time (bug #7761) 1 year ago
terrainstorage.cpp Fix LTEX overriding and allow deletion 7 months ago
terrainstorage.hpp Fix LTEX overriding and allow deletion 7 months ago
transparentpass.cpp Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2 years ago
transparentpass.hpp [Multiview] Fix transparent pass and vertex shader 2 years ago
util.cpp Use normalized path in ImageManager 4 months ago
util.hpp Avoid using osg::ref_ptr when reference is enough 1 year ago
vismask.hpp Exclude debug rendering from toggleworld 7 months ago
water.cpp Use normalized path in ImageManager 4 months ago
water.hpp Use normalized path for models settings 4 months ago
weaponanimation.cpp Use normalized path in SceneManager 4 months ago
weaponanimation.hpp Apply clang-format to code base 2 years ago