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activespells.cpp
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activespells.hpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
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aipackage.cpp
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Revise AI data handling
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2019-02-23 21:00:47 +03:00 |
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aipackage.hpp
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aisequence.cpp
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aisequence.hpp
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animationstate.cpp
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Do not use architecture dependent type size_t in esm format (Fixes #3633)
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2016-11-22 15:47:06 +01:00 |
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animationstate.hpp
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attr.cpp
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
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attr.hpp
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cellid.cpp
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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2016-07-02 19:48:11 +02:00 |
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cellid.hpp
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cellref.cpp
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Do not store gold-specific value for everything
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2019-12-23 19:34:57 +04:00 |
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cellref.hpp
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cellstate.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
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cellstate.hpp
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containerstate.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
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containerstate.hpp
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controlsstate.cpp
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
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controlsstate.hpp
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creaturelevliststate.cpp
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creaturelevliststate.hpp
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creaturestate.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
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creaturestate.hpp
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creaturestats.cpp
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Disable hitAttemptActorId saving code for now
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2017-02-10 06:26:32 +01:00 |
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creaturestats.hpp
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custommarkerstate.cpp
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custommarkerstate.hpp
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debugprofile.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
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debugprofile.hpp
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defs.hpp
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dialoguestate.cpp
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dialoguestate.hpp
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doorstate.cpp
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doorstate.hpp
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effectlist.cpp
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Don't rely on subrecord order part 2
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2015-02-12 05:43:22 +01:00 |
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effectlist.hpp
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esmcommon.hpp
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esmreader.cpp
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Actually fix bug 4938
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2019-05-15 21:41:49 +03:00 |
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esmreader.hpp
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esmwriter.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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esmwriter.hpp
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filter.cpp
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filter.hpp
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fogstate.cpp
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fogstate.hpp
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globalmap.cpp
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globalmap.hpp
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globalscript.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
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globalscript.hpp
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inventorystate.cpp
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inventorystate.hpp
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journalentry.cpp
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journalentry.hpp
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loadacti.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
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loadacti.hpp
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loadalch.cpp
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loadalch.hpp
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loadappa.cpp
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loadappa.hpp
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loadarmo.cpp
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loadarmo.hpp
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loadbody.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
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loadbody.hpp
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loadbook.cpp
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Update loadbook.cpp
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2017-02-12 13:53:10 +01:00 |
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loadbook.hpp
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Update loadbook.hpp
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2017-02-12 13:52:36 +01:00 |
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loadbsgn.cpp
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loadbsgn.hpp
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loadcell.cpp
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Avoid working with AMBI subrecord in tools unnecessarily (bug #5269)
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2020-02-04 20:57:04 +03:00 |
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loadcell.hpp
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loadclas.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
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loadclas.hpp
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loadclot.cpp
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loadclot.hpp
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loadcont.cpp
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Encode ID's in all places to UTF-8 (bug #3977)
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2019-10-10 20:52:32 +04:00 |
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loadcont.hpp
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loadcrea.cpp
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loadcrea.hpp
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loaddial.cpp
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Use new logging system for components
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2018-08-14 19:42:41 +04:00 |
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loaddial.hpp
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Remove unused includes
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2015-07-22 22:18:26 +03:00 |
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loaddoor.cpp
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loaddoor.hpp
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loadench.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
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loadench.hpp
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loadfact.cpp
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loadfact.hpp
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loadglob.cpp
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loadglob.hpp
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loadgmst.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
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loadgmst.hpp
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loadinfo.cpp
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loadinfo.hpp
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loadingr.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
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loadingr.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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2015-07-22 19:26:00 +03:00 |
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loadland.cpp
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Generate WNAM upon saving terrain
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2020-01-11 02:42:04 +03:00 |
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loadland.hpp
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loadlevlist.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
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loadlevlist.hpp
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loadligh.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
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loadligh.hpp
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loadlock.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
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loadlock.hpp
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loadltex.cpp
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Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture
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2017-08-31 22:09:49 -04:00 |
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loadltex.hpp
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loadmgef.cpp
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Do not initialize map every call
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2018-08-29 16:47:12 +04:00 |
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loadmgef.hpp
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loadmisc.cpp
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loadmisc.hpp
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loadnpc.cpp
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Remove FactionID editing from OpenCS (#2636)
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2019-12-18 20:42:54 +03:00 |
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loadnpc.hpp
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loadpgrd.cpp
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loadpgrd.hpp
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loadprob.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
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loadprob.hpp
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loadrace.cpp
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loadrace.hpp
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loadregn.cpp
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Encode ID's in all places to UTF-8 (bug #3977)
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2019-10-10 20:52:32 +04:00 |
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loadregn.hpp
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loadrepa.cpp
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loadrepa.hpp
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loadscpt.cpp
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Avoid heap corruption while reading SCVR (bug #4680)
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2020-01-04 01:34:41 +03:00 |
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loadscpt.hpp
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loadskil.cpp
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Merge pull request #2180 from akortunov/includes
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2019-02-24 01:14:16 +01:00 |
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loadskil.hpp
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loadsndg.cpp
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loadsndg.hpp
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loadsoun.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
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loadsoun.hpp
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loadspel.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
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loadspel.hpp
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loadsscr.cpp
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loadsscr.hpp
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loadstat.cpp
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loadstat.hpp
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loadtes3.cpp
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loadtes3.hpp
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loadweap.cpp
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loadweap.hpp
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locals.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
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locals.hpp
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magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
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magiceffects.hpp
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mappings.cpp
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Start rendering npc's
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2018-09-27 13:14:59 +04:00 |
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mappings.hpp
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npcstate.cpp
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npcstate.hpp
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npcstats.cpp
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npcstats.hpp
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objectstate.cpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
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objectstate.hpp
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player.cpp
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player.hpp
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Store previous items in the savegame
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2018-06-10 16:21:19 +04:00 |
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projectilestate.cpp
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projectilestate.hpp
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queststate.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
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queststate.hpp
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quickkeys.cpp
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quickkeys.hpp
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records.hpp
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savedgame.cpp
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savedgame.hpp
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spelllist.cpp
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Don't rely on subrecord order part 2
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2015-02-12 05:43:22 +01:00 |
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spelllist.hpp
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spellstate.cpp
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spellstate.hpp
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statstate.cpp
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Instantiate struct as a struct
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2015-07-09 22:45:25 +02:00 |
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statstate.hpp
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stolenitems.cpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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2015-02-06 01:27:16 +01:00 |
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stolenitems.hpp
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transport.cpp
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transport.hpp
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util.hpp
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variant.cpp
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ESSImport: convert script local variables
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2015-01-24 16:45:36 +01:00 |
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variant.hpp
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variantimp.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
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variantimp.hpp
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weatherstate.cpp
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Refactor weather transitions to act more like MW
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2015-08-26 22:59:21 -05:00 |
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weatherstate.hpp
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