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openmw/components/esm
2020-02-04 20:57:04 +03:00
..
activespells.cpp
activespells.hpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
aipackage.cpp Revise AI data handling 2019-02-23 21:00:47 +03:00
aipackage.hpp
aisequence.cpp
aisequence.hpp
animationstate.cpp Do not use architecture dependent type size_t in esm format (Fixes #3633) 2016-11-22 15:47:06 +01:00
animationstate.hpp
attr.cpp Handle werewolf stats 2013-08-09 05:14:58 -07:00
attr.hpp
cellid.cpp Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
cellid.hpp
cellref.cpp Do not store gold-specific value for everything 2019-12-23 19:34:57 +04:00
cellref.hpp
cellstate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
cellstate.hpp
containerstate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
containerstate.hpp
controlsstate.cpp Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
controlsstate.hpp
creaturelevliststate.cpp
creaturelevliststate.hpp
creaturestate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
creaturestate.hpp
creaturestats.cpp Disable hitAttemptActorId saving code for now 2017-02-10 06:26:32 +01:00
creaturestats.hpp
custommarkerstate.cpp
custommarkerstate.hpp
debugprofile.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
debugprofile.hpp
defs.hpp
dialoguestate.cpp
dialoguestate.hpp
doorstate.cpp
doorstate.hpp
effectlist.cpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
effectlist.hpp
esmcommon.hpp
esmreader.cpp Actually fix bug 4938 2019-05-15 21:41:49 +03:00
esmreader.hpp
esmwriter.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
esmwriter.hpp
filter.cpp
filter.hpp
fogstate.cpp
fogstate.hpp
globalmap.cpp
globalmap.hpp
globalscript.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
globalscript.hpp
inventorystate.cpp
inventorystate.hpp
journalentry.cpp
journalentry.hpp
loadacti.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadacti.hpp
loadalch.cpp
loadalch.hpp
loadappa.cpp
loadappa.hpp
loadarmo.cpp
loadarmo.hpp
loadbody.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadbody.hpp
loadbook.cpp Update loadbook.cpp 2017-02-12 13:53:10 +01:00
loadbook.hpp Update loadbook.hpp 2017-02-12 13:52:36 +01:00
loadbsgn.cpp
loadbsgn.hpp
loadcell.cpp Avoid working with AMBI subrecord in tools unnecessarily (bug #5269) 2020-02-04 20:57:04 +03:00
loadcell.hpp
loadclas.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadclas.hpp
loadclot.cpp
loadclot.hpp
loadcont.cpp Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
loadcont.hpp
loadcrea.cpp
loadcrea.hpp
loaddial.cpp Use new logging system for components 2018-08-14 19:42:41 +04:00
loaddial.hpp Remove unused includes 2015-07-22 22:18:26 +03:00
loaddoor.cpp
loaddoor.hpp
loadench.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadench.hpp
loadfact.cpp
loadfact.hpp
loadglob.cpp
loadglob.hpp
loadgmst.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
loadgmst.hpp
loadinfo.cpp
loadinfo.hpp
loadingr.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadingr.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadland.cpp Generate WNAM upon saving terrain 2020-01-11 02:42:04 +03:00
loadland.hpp
loadlevlist.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadlevlist.hpp
loadligh.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadligh.hpp
loadlock.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadlock.hpp
loadltex.cpp Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture 2017-08-31 22:09:49 -04:00
loadltex.hpp
loadmgef.cpp Do not initialize map every call 2018-08-29 16:47:12 +04:00
loadmgef.hpp
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp Remove FactionID editing from OpenCS (#2636) 2019-12-18 20:42:54 +03:00
loadnpc.hpp
loadpgrd.cpp
loadpgrd.hpp
loadprob.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadprob.hpp
loadrace.cpp
loadrace.hpp
loadregn.cpp Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
loadregn.hpp
loadrepa.cpp
loadrepa.hpp
loadscpt.cpp Avoid heap corruption while reading SCVR (bug #4680) 2020-01-04 01:34:41 +03:00
loadscpt.hpp
loadskil.cpp Merge pull request #2180 from akortunov/includes 2019-02-24 01:14:16 +01:00
loadskil.hpp
loadsndg.cpp
loadsndg.hpp
loadsoun.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadsoun.hpp
loadspel.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadspel.hpp
loadsscr.cpp
loadsscr.hpp
loadstat.cpp
loadstat.hpp
loadtes3.cpp
loadtes3.hpp
loadweap.cpp
loadweap.hpp
locals.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
locals.hpp
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp
mappings.cpp Start rendering npc's 2018-09-27 13:14:59 +04:00
mappings.hpp
npcstate.cpp
npcstate.hpp
npcstats.cpp
npcstats.hpp
objectstate.cpp Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
objectstate.hpp
player.cpp
player.hpp Store previous items in the savegame 2018-06-10 16:21:19 +04:00
projectilestate.cpp
projectilestate.hpp
queststate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
queststate.hpp
quickkeys.cpp
quickkeys.hpp
records.hpp
savedgame.cpp
savedgame.hpp
spelllist.cpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
spelllist.hpp
spellstate.cpp
spellstate.hpp
statstate.cpp Instantiate struct as a struct 2015-07-09 22:45:25 +02:00
statstate.hpp
stolenitems.cpp Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
stolenitems.hpp
transport.cpp
transport.hpp
util.hpp
variant.cpp ESSImport: convert script local variables 2015-01-24 16:45:36 +01:00
variant.hpp
variantimp.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
variantimp.hpp
weatherstate.cpp Refactor weather transitions to act more like MW 2015-08-26 22:59:21 -05:00
weatherstate.hpp