..
bsa
Use Files::MemBuf for Bsa::MemoryInputStream base classe instead of making a duplicate (MemoryInputStreamBuf)
2021-11-20 11:12:08 +01:00
bullethelpers
Merge branch 'physics_heightfield' into 'master'
2021-10-12 07:58:34 +00:00
compiler
Don't teleport NPCs to unknown cells
2021-12-26 15:27:25 +00:00
config
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
contentselector
Add StatelessUtf8Encoder to support caller provided buffer for output
2022-02-14 23:19:49 +01:00
crashcatcher
Add missing include to unordered_map
2022-01-13 22:46:00 +02:00
debug
Redirect log only after parsing configuration
2022-02-02 23:47:11 +01:00
detournavigator
Add navmeshtool flag to remove unused tiles from navmesh disk cache
2022-02-18 21:57:23 +01:00
esm
merge in master
2022-02-16 16:57:59 +01:00
esm3
Merge branch 'esm_name' into 'master'
2022-02-15 08:11:12 +00:00
esm3terrain
rename esmterrain to esm3terrain
2022-01-23 17:19:30 +01:00
esm4
Fix compile errors by using StatelessUtf8Encoder
2022-02-16 16:41:23 +01:00
esmloader
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
fallback
Finish removing old Escape classes
2021-10-17 23:40:34 +01:00
files
Add a warning if replace==config is used.
2022-02-03 00:07:30 +01:00
fontloader
Fix out of bounds access for std::string_view
2022-02-14 19:56:50 +01:00
interpreter
Use pop_back to shrink the stack
2022-01-28 16:26:43 +02:00
loadinglistener
Make sync terrain preloading sleep free
2021-09-07 14:52:42 +02:00
lua
Allow require
to return not a table in Lua
2022-02-12 12:02:17 +01:00
lua_ui
Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI
2022-02-06 20:22:38 +00:00
misc
Remove unused z coordinate
2022-02-03 21:43:53 +01:00
myguiplatform
Remove unnecessary myguicompat
2021-12-16 19:48:10 +01:00
nif
Merge branch 'master' into 'sort_me_baby_one_more_time'
2022-02-17 09:24:50 +00:00
nifbullet
Merge branch 'esmrename' into 'master'
2022-01-27 17:52:42 +00:00
nifosg
Merge branch 'master' into 'sort_me_baby_one_more_time'
2022-02-17 09:24:50 +00:00
process
Support navmesh generation from launcher
2021-12-11 00:22:04 +01:00
queries
Add missing include from sol/sol.hpp
2021-07-10 01:01:50 +02:00
resource
Restore ripples with soft particles
2022-01-19 11:32:38 +00:00
sceneutil
move depth define to header, missing on mac
2022-02-08 14:12:17 -08:00
sdlutil
Move SDL-MyGUI input mappings to components, map both ways
2021-12-04 12:16:38 +00:00
serialization
Make constexpr variable defined in header inline
2022-02-18 21:01:53 +01:00
settings
Reuse the same code to load settings in apps/openmw, apps/launcher, apps/opencs
2022-02-02 23:47:11 +01:00
shader
ShaderVisitor improvements
2021-12-29 13:45:42 -08:00
sqlite3
Add a binary to generate navmesh from content files
2021-12-11 00:21:56 +01:00
terrain
remove unused includes: part1
2022-01-23 17:30:25 +01:00
to_utf8
Initialize string_view with explicit size
2022-02-16 17:11:25 +01:00
translation
update to_utf8 and translation to make use of new stateless utf8
2022-02-16 10:48:49 +01:00
version
Allow getting available version information even when clone is shallow
2017-03-07 21:53:49 +01:00
vfs
Add missing include
2021-12-14 21:36:11 +01:00
widgets
Make better use of std::clamp
2021-11-06 08:47:32 +03:00
CMakeLists.txt
merge in master
2022-02-16 16:57:59 +01:00
doc.hpp
second set of additional doxygen comments
2010-09-25 20:15:05 +02:00