1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-05 11:45:34 +00:00
openmw/apps/openmw/mwrender
elsid bbfdb347bd
Skip load cell ref when there is no need
Primarily to avoid temporary allocations by ESMReader::getHString.
2022-04-08 19:16:38 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
actoranimation.hpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
actorspaths.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
actorspaths.hpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
animation.cpp Toggable day night switch (#5928) 2022-01-11 09:34:19 +00:00
animation.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
bulletdebugdraw.cpp Depth refactor 2021-11-21 02:25:05 +00:00
bulletdebugdraw.hpp WIP-ish glPolygonOffset for Bullet debug geometry 2021-08-08 16:53:08 +01:00
camera.cpp Update Lua bindings for the camera 2022-04-06 21:55:05 +02:00
camera.hpp Update Lua bindings for the camera 2022-04-06 21:55:05 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Depth refactor 2021-11-21 02:25:05 +00:00
characterpreview.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
creatureanimation.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
fogmanager.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp reinstall fontconfig as needed; const an imbigious == operator 2022-03-01 10:53:01 +01:00
globalmap.hpp Write png image of the global map for save asynchronously 2022-02-13 21:42:36 +01:00
groundcover.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
groundcover.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
landmanager.cpp Fix #6660: Crash during intro video when closing the game 2022-03-03 20:25:35 +02:00
landmanager.hpp rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
localmap.cpp add stencil to water RTTs, reword some comments 2022-02-07 14:35:15 -08:00
localmap.hpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
navmesh.cpp Share state set between all navmesh tiles 2021-11-21 18:01:26 +01:00
navmesh.hpp Share state set between all navmesh tiles 2021-11-21 18:01:26 +01:00
npcanimation.cpp Force a scale update when changing view modes 2022-02-15 17:25:07 +01:00
npcanimation.hpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
objectpaging.cpp Skip load cell ref when there is no need 2022-04-08 19:16:38 +02:00
objectpaging.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
objects.cpp Fix unsafe memory access at object.cpp 2022-03-26 15:16:22 +00:00
objects.hpp removes UnrefQueue (#3181) 2021-10-20 23:02:15 +02:00
pathgrid.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
postprocessor.cpp support morrowind stenciling 2022-02-07 11:51:59 -08:00
postprocessor.hpp Recalculate the Projection Matrix every time the window is resized. 2021-11-30 16:00:30 +00:00
recastmesh.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
recastmesh.hpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Update Lua bindings for the camera 2022-04-06 21:55:05 +02:00
renderingmanager.hpp Update Lua bindings for the camera 2022-04-06 21:55:05 +02:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp Restore ripples with soft particles 2022-01-19 11:32:38 +00:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
rotatecontroller.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
screenshotmanager.cpp add stencil to water RTTs, reword some comments 2022-02-07 14:35:15 -08:00
screenshotmanager.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
sky.cpp Merge branch 'softparticles_patch' into 'master' 2022-01-06 13:13:52 +00:00
sky.hpp update sky particle node correctly 2022-01-04 14:10:39 -08:00
skyutil.cpp fix regression where LEQUAL was used instead of LESS for depth function 2022-01-04 12:23:37 -08:00
skyutil.hpp sunglare fix 2021-11-22 17:35:00 -08:00
terrainstorage.cpp Don't use comma where there is no need to. 2021-08-29 14:12:14 +02:00
terrainstorage.hpp rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
util.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
util.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
vismask.hpp improved toggle world 2021-10-27 09:16:01 -07:00
water.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
water.hpp improved toggle world 2021-10-27 09:16:01 -07:00
weaponanimation.cpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
weaponanimation.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00