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.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
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actoranimation.cpp
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Use string_view in animation code
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2022-08-21 18:53:38 +02:00 |
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actoranimation.hpp
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Use string_view in animation code
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2022-08-21 18:53:38 +02:00 |
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actorspaths.cpp
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Support different agent collision shape type for pathfinding
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2022-06-21 12:57:32 +02:00 |
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actorspaths.hpp
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Support different agent collision shape type for pathfinding
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2022-06-21 12:57:32 +02:00 |
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animation.cpp
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Use more string_view in the character controller
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2022-08-27 13:47:15 +02:00 |
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animation.hpp
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Use more string_view in the character controller
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2022-08-27 13:47:15 +02:00 |
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bulletdebugdraw.cpp
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Don't rely on virtual dispatch in constructor
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2022-07-06 13:52:28 +02:00 |
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bulletdebugdraw.hpp
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WIP-ish glPolygonOffset for Bullet debug geometry
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2021-08-08 16:53:08 +01:00 |
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camera.cpp
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Add extraRoll to the Lua camera package
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2022-05-12 23:21:47 +02:00 |
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camera.hpp
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Add extraRoll to the Lua camera package
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2022-05-12 23:21:47 +02:00 |
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cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
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characterpreview.cpp
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Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
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2022-07-11 17:27:05 +02:00 |
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characterpreview.hpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
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creatureanimation.cpp
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Use string_view in animation code
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2022-08-21 18:53:38 +02:00 |
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creatureanimation.hpp
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Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816)
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2022-08-18 05:04:51 +03:00 |
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effectmanager.cpp
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Use string_view in Fallback::Map
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2022-08-28 17:20:49 +02:00 |
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effectmanager.hpp
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Use string_view in Fallback::Map
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2022-08-28 17:20:49 +02:00 |
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fogmanager.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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fogmanager.hpp
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
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globalmap.cpp
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partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
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2022-09-05 17:35:06 +02:00 |
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globalmap.hpp
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Write png image of the global map for save asynchronously
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2022-02-13 21:42:36 +01:00 |
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groundcover.cpp
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Remove redundant includes from groundcoverstore.hpp
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2022-06-26 22:28:10 +02:00 |
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groundcover.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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landmanager.cpp
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Removed mistakenly added space
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2022-09-05 17:35:06 +02:00 |
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landmanager.hpp
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rename esmterrain to esm3terrain
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2022-01-23 17:19:30 +01:00 |
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localmap.cpp
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Eliminate &thing[0] pattern
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2022-09-03 16:41:35 +01:00 |
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localmap.hpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
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luminancecalculator.cpp
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temporary fix for auto exposure
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2022-07-22 20:41:08 -07:00 |
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luminancecalculator.hpp
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temporary fix for auto exposure
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2022-07-22 20:41:08 -07:00 |
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navmesh.cpp
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Cleanup detournavigator includes
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2022-08-15 19:46:10 +02:00 |
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navmesh.hpp
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Support rendering for navmesh update frequency as a heatmap
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2022-05-17 01:54:20 +02:00 |
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navmeshmode.cpp
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Support rendering for navmesh update frequency as a heatmap
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2022-05-17 01:54:20 +02:00 |
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navmeshmode.hpp
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Support rendering for navmesh update frequency as a heatmap
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2022-05-17 01:54:20 +02:00 |
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npcanimation.cpp
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Make Settings::Manager::getString return a reference
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2022-08-28 16:38:11 +02:00 |
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npcanimation.hpp
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Use string_view in animation code
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2022-08-21 18:53:38 +02:00 |
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objectpaging.cpp
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partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
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2022-09-05 17:35:06 +02:00 |
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objectpaging.hpp
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Add a dictionary to retrieve the LOD mesh name of a mesh cache
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2022-09-03 18:52:27 +02:00 |
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objects.cpp
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Restore UnrefQueue to destruct animation asynchronously
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2022-07-24 21:08:43 +02:00 |
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objects.hpp
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Restore UnrefQueue to destruct animation asynchronously
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2022-07-24 21:08:43 +02:00 |
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pathgrid.cpp
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partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
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2022-09-05 17:35:06 +02:00 |
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pathgrid.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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pingpongcanvas.cpp
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cleanup default shaders and remove confusing main shader
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2022-08-07 06:42:48 -07:00 |
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pingpongcanvas.hpp
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Cleanup openmw render, physics, world, dialogue, gui, input includes
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2022-08-17 18:45:52 +02:00 |
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pingpongcull.cpp
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Check a result of dynamic_cast
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2022-07-05 17:47:49 +04:00 |
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pingpongcull.hpp
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[Postprocessing] Stereo integration
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2022-06-21 15:55:06 +00:00 |
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postprocessor.cpp
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Merge branch 'SHADER_HOT_RELOAD' into 'master'
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2022-08-21 09:08:27 +00:00 |
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postprocessor.hpp
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Merge branch 'master' into 'SHADER_HOT_RELOAD'
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2022-08-09 09:26:55 +00:00 |
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recastmesh.cpp
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Cleanup openmw render, physics, world, dialogue, gui, input includes
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2022-08-17 18:45:52 +02:00 |
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recastmesh.hpp
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Replace detournavigator includes by forward declarations
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2021-11-06 00:48:39 +01:00 |
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renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
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renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
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renderingmanager.cpp
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Use string_view in Fallback::Map
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2022-08-28 17:20:49 +02:00 |
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renderingmanager.hpp
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Use string_view in Fallback::Map
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2022-08-28 17:20:49 +02:00 |
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rendermode.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
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ripplesimulation.cpp
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Use string_view in Fallback::Map
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2022-08-28 17:20:49 +02:00 |
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ripplesimulation.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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rotatecontroller.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
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rotatecontroller.hpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
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screenshotmanager.cpp
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Split components/misc/stringops.hpp into multiple headers
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2022-08-03 22:06:24 +02:00 |
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screenshotmanager.hpp
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Sprinkle some const-ref
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2021-08-15 19:50:28 +02:00 |
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sky.cpp
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Use string_view in animation code
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2022-08-21 18:53:38 +02:00 |
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sky.hpp
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Better fog
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2022-06-21 02:21:20 +02:00 |
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skyutil.cpp
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#5534 remove OSG 3.4 support and require at least 3.6.5 support
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2022-08-09 21:07:28 +00:00 |
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skyutil.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
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terrainstorage.cpp
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partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
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2022-09-05 17:35:06 +02:00 |
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terrainstorage.hpp
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rename esmterrain to esm3terrain
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2022-01-23 17:19:30 +01:00 |
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transparentpass.cpp
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Cleanup openmw render, physics, world, dialogue, gui, input includes
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2022-08-17 18:45:52 +02:00 |
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transparentpass.hpp
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Cleanup openmw render, physics, world, dialogue, gui, input includes
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2022-08-17 18:45:52 +02:00 |
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util.cpp
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Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
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2022-08-23 22:14:27 +02:00 |
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util.hpp
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Use string_view in more animation code
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2022-08-23 18:25:25 +02:00 |
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vismask.hpp
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improved toggle world
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2021-10-27 09:16:01 -07:00 |
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water.cpp
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Use string_view in Fallback::Map
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2022-08-28 17:20:49 +02:00 |
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water.hpp
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improved toggle world
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2021-10-27 09:16:01 -07:00 |
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weaponanimation.cpp
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Use string_view in animation code
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2022-08-21 18:53:38 +02:00 |
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weaponanimation.hpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |