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openmw/components
Alexei Kotov c92d016e43 Don't sort scene light list by camera distance if the limit isn't reached and PP doesn't need it
Also don't clip it to the single UBO scene light limit if the lighting method isn't actually single UBO
2024-05-26 02:29:05 +03:00
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bgsm Merge branch 'nifmisc' into 'master' 2024-04-25 08:45:36 +00:00
bsa Clarify Fallout 4 next gen update BA2 version naming 2024-04-28 05:09:40 +03:00
bullethelpers Remove unused includes 2022-10-09 16:44:18 +02:00
compiler Parse special characters that have been put back as names too 2024-01-24 18:31:04 +01:00
config Add and register SettingValue stream operators 2024-04-01 00:15:58 +01:00
contentselector || and && have different binding precedence 2024-04-30 13:50:50 +01:00
crashcatcher components/crashcatcher: if OPENMW_FULL_MEMDUMP is set, generate a full memory crashdump 2024-05-08 18:27:57 -05:00
debug Write to log file records captured before configs are loaded 2024-05-13 01:17:26 +02:00
detournavigator Limit RecastMeshManager range by active cell grid 2024-05-19 20:07:47 +02:00
esm Place ESM4 static collections to the scene 2024-05-09 17:26:27 +03:00
esm3 Add ReadersCache::clear 2024-05-19 20:39:23 +02:00
esm4 Place ESM4 static collections to the scene 2024-05-09 17:26:27 +03:00
esmloader Gets rid of most ESM::CellId 2023-04-03 14:16:05 +02:00
esmterrain Use more appropriate types in terrain storage 2024-05-23 18:48:54 +02:00
fallback Correct MaxNumberRipples and Timescale Clouds validation categories 2024-01-26 17:12:58 +03:00
files Merge branch 'portable-launcher' into 'master' 2024-04-10 09:53:07 +00:00
fontloader Optimize bitmap fonts loading 2024-03-27 12:44:35 +04:00
fx add choice widget type to postprocessing uniforms 2024-03-21 17:48:30 -07:00
interpreter Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
l10n Auto format 2024-03-14 23:54:22 +00:00
loadinglistener Fix crash related to async content loading (#7508) 2023-07-29 21:13:57 +02:00
lua Handle zero length Lua storage files more gracefully (#7823) 2024-03-24 20:05:37 +03:00
lua_ui Simplify detachFromParent 2024-03-28 20:17:05 +01:00
misc Use grayscale images for disabled icons 2024-04-27 11:25:56 +04:00
myguiplatform Merge Assumeru/mystringvui 2023-10-17 23:53:04 +02:00
navmeshtool Stop updating navmeshtool progress on first bad message 2023-01-27 19:10:53 +01:00
nif Read BSTreadTransfInterpolator 2024-05-13 01:20:23 +03:00
nifbullet Replace std::filesystem::path by std::string and std::string_view in nif code 2024-03-11 22:07:37 +01:00
nifosg Support defining the texture type with a state attribute (#6240) 2024-05-18 23:11:20 +03:00
platform Support dark mode on Windows (feature 7985) 2024-05-20 16:50:24 +04:00
process Do not include formatting spaces to localizable strings 2023-11-30 13:06:50 +04:00
resource Report stats for TileCachedRecastMeshManager 2024-05-19 20:03:34 +02:00
sceneutil Don't sort scene light list by camera distance if the limit isn't reached and PP doesn't need it 2024-05-26 02:29:05 +03:00
sdlutil Fixes for a whole bunch of warnings 2024-03-14 23:39:33 +00:00
serialization Add missing array include 2023-07-29 00:29:03 +02:00
settings Remove allow shadow map overlap setting (#7939) 2024-04-26 13:50:03 +03:00
shader Add helper method for texture type recovery 2024-05-19 02:26:40 +03:00
sqlite3 Minor header cleanup 2023-04-30 16:26:03 +02:00
std140 Add missing array include 2023-07-29 00:29:03 +02:00
stereo Do not copy due to auto misuse 2024-01-07 18:52:10 +04:00
terrain Remove unused getActiveGrid function 2024-05-15 22:33:11 +02:00
to_utf8 Address feedback 2024-01-17 18:10:42 +01:00
translation Use string_view in more UI code 2023-05-21 18:14:12 +02:00
version Open matching version of documentation for Launcher Help 2024-02-25 18:20:40 +01:00
vfs Use normalized path for SoundManager::playPlaylist 2024-04-19 22:43:20 +02:00
widgets Pass some arguments by references 2024-02-01 10:02:15 +04:00
CMakeLists.txt Support dark mode on Windows (feature 7985) 2024-05-20 16:50:24 +04:00
doc.hpp