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openmw/components/esm
Alexei Dobrohotov 7a0c13fcf8 Make better use of std::clamp 3 years ago
..
activespells.cpp Overhaul magic effects to work with onApply and onEnd events 3 years ago
activespells.hpp Give each reflect and spell absorption effect a chance to apply 3 years ago
aipackage.cpp Fix a crash in aipackage.cpp 4 years ago
aipackage.hpp Revise AI data handling 6 years ago
aisequence.cpp Use make_unique instead of unique_ptr+new 4 years ago
aisequence.hpp Merged pull request #1477 7 years ago
animationstate.cpp Do not use architecture dependent type size_t in esm format (Fixes #3633) 8 years ago
animationstate.hpp Do not use architecture dependent type size_t in esm format (Fixes #3633) 8 years ago
attr.cpp Handle werewolf stats 12 years ago
attr.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 5 years ago
cellid.cpp Replace "sys::default" with ESM::CellId::sDefaultWorldspace 9 years ago
cellid.hpp Replace "sys::default" with ESM::CellId::sDefaultWorldspace 9 years ago
cellref.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
cellref.hpp Initial support of generated RefNums with negative mContentFile. 4 years ago
cellstate.cpp Remove empty line at the beginning of files 10 years ago
cellstate.hpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
containerstate.cpp Remove empty line at the beginning of files 10 years ago
containerstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
controlsstate.cpp Save controls state (Fixes #3598) 8 years ago
controlsstate.hpp Save controls state (Fixes #3598) 8 years ago
creaturelevliststate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
creaturelevliststate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
creaturestate.cpp Remove empty line at the beginning of files 10 years ago
creaturestate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
creaturestats.cpp Overhaul magic effects to work with onApply and onEnd events 3 years ago
creaturestats.hpp Overhaul magic effects to work with onApply and onEnd events 3 years ago
custommarkerstate.cpp ESSImport: convert custom map markers, not working for interiors yet 10 years ago
custommarkerstate.hpp fix builds against MyGUI master 6 years ago
debugprofile.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
debugprofile.hpp Preserve "blocked" record flags when saving with OpenCS. This will help outputs of OpenCS to be used with vanilla Morrowind. 3 years ago
defs.hpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 3 years ago
dialoguestate.cpp Remove empty line at the beginning of files 10 years ago
dialoguestate.hpp ESSImport: convert faction reactions and known dialogue topics 10 years ago
doorstate.cpp Add safety checks for door state 5 years ago
doorstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
effectlist.cpp Don't rely on subrecord order part 2 10 years ago
effectlist.hpp Don't rely on subrecord order part 2 10 years ago
esmcommon.hpp Do not use union to access FIXED_STRING<4> as int 3 years ago
esmreader.cpp refactors parentFileIndices (#3211) 3 years ago
esmreader.hpp refactors parentFileIndices (#3211) 3 years ago
esmwriter.cpp Fix MSVC's C4267 warnings 4 years ago
esmwriter.hpp Use template specialization for writeHNT to write raw arrays 5 years ago
filter.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
filter.hpp Preserve "blocked" record flags when saving with OpenCS. This will help outputs of OpenCS to be used with vanilla Morrowind. 3 years ago
fogstate.cpp Fix merge conflicts 5 years ago
fogstate.hpp Revert "Store raw data about fog of war instead of RGBA images" 5 years ago
globalmap.cpp Fix global map markers being duplicated when cell is visited again 10 years ago
globalmap.hpp Fix global map markers being duplicated when cell is visited again 10 years ago
globalscript.cpp Initial support of generated RefNums with negative mContentFile. 4 years ago
globalscript.hpp Allow targeting non-unique actors with StartScript (bug #2311) 5 years ago
inventorystate.cpp Use emplace_back instead of push_back 4 years ago
inventorystate.hpp Allows the same item to have multiple ancestors 9 years ago
journalentry.cpp Remove empty line at the beginning of files 10 years ago
journalentry.hpp Feature #764: Store the actor that gave the dialog response 11 years ago
loadacti.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadacti.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadalch.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadalch.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadappa.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadappa.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadarmo.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadarmo.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadbody.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadbody.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadbook.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadbook.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadbsgn.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadbsgn.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadcell.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadcell.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadclas.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadclas.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadclot.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadclot.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadcont.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadcont.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadcrea.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadcrea.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loaddial.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loaddial.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loaddoor.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loaddoor.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadench.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadench.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadfact.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadfact.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadglob.cpp Preserve "blocked" record flags when saving with OpenCS. This will help outputs of OpenCS to be used with vanilla Morrowind. 3 years ago
loadglob.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadgmst.cpp Preserve "blocked" record flags when saving with OpenCS. This will help outputs of OpenCS to be used with vanilla Morrowind. 3 years ago
loadgmst.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadinfo.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadinfo.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadingr.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadingr.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadland.cpp Make better use of std::clamp 3 years ago
loadland.hpp refactors ESM::Land (#3213) 3 years ago
loadlevlist.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadlevlist.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadligh.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadligh.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadlock.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadlock.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadltex.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadltex.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadmgef.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadmgef.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadmisc.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadmisc.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadnpc.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadnpc.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadpgrd.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadpgrd.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadprob.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadprob.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadrace.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadrace.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadregn.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadregn.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadrepa.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadrepa.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadscpt.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadscpt.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadskil.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadskil.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadsndg.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadsndg.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadsoun.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadsoun.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadspel.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadspel.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadsscr.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadsscr.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadstat.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadstat.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
loadtes3.cpp ESM code cleanup 4 years ago
loadtes3.hpp Remove outdated field - remnant from earlier implementation 4 years ago
loadweap.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
loadweap.hpp Avoid copying std::string in MWWorld::Ptr::getTypeDescription() 3 years ago
locals.cpp Use emplace_back instead of push_back 4 years ago
locals.hpp store global script state in saved game files 11 years ago
luascripts.cpp Add ESM records that are needed to store Lua scripts configuration; 3 years ago
luascripts.hpp Add ESM records that are needed to store Lua scripts configuration; 3 years ago
magiceffects.cpp Overhaul magic effects to work with onApply and onEnd events 3 years ago
magiceffects.hpp Overhaul magic effects to work with onApply and onEnd events 3 years ago
mappings.cpp Start rendering npc's 6 years ago
mappings.hpp Start rendering npc's 6 years ago
npcstate.cpp Remove empty line at the beginning of files 10 years ago
npcstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
npcstats.cpp Store attributes and skills values as floats (bug #4021) 5 years ago
npcstats.hpp Store attributes and skills values as floats (bug #4021) 5 years ago
objectstate.cpp Saving/loading for Lua scripts (saves format is changed) 4 years ago
objectstate.hpp Saving/loading for Lua scripts (saves format is changed) 4 years ago
player.cpp Merge branch 'master' into automove 5 years ago
player.hpp Merge branch 'master' into automove 5 years ago
projectilestate.cpp Overhaul magic effects to work with onApply and onEnd events 3 years ago
projectilestate.hpp Overhaul magic effects to work with onApply and onEnd events 3 years ago
queststate.cpp Remove empty line at the beginning of files 10 years ago
queststate.hpp ESSImport: convert journal indices 10 years ago
quickkeys.cpp Savegame: store most of CreatureStats 11 years ago
quickkeys.hpp Move to esm component 11 years ago
records.hpp Remove some unused code, include cleanup 10 years ago
savedgame.cpp Overhaul magic effects to work with onApply and onEnd events 3 years ago
savedgame.hpp Introduce a separate class to control world date and time 5 years ago
spelllist.cpp Don't rely on subrecord order part 2 10 years ago
spelllist.hpp Don't rely on subrecord order part 2 10 years ago
spellstate.cpp Overhaul magic effects to work with onApply and onEnd events 3 years ago
spellstate.hpp Overhaul magic effects to work with onApply and onEnd events 3 years ago
statstate.cpp Fix MSVC's C4244 warnings 4 years ago
statstate.hpp Store attributes and skills values as floats (bug #4021) 5 years ago
stolenitems.cpp Stolen item tracking overhaul part 2 (Fixes #2338) 10 years ago
stolenitems.hpp Stolen item tracking overhaul part 2 (Fixes #2338) 10 years ago
transport.cpp Do not use union to access FIXED_STRING<4> as int 3 years ago
transport.hpp Add travel service support for creatures (Fixes #2432) 10 years ago
util.hpp Use `default` instead of empty constructors/destructors 4 years ago
variant.cpp Some more constexpr in esm/variant.cpp 4 years ago
variant.hpp Use std::variant for ESM::Variant implementation 4 years ago
variantimp.cpp Fix the compilation 4 years ago
variantimp.hpp Use std::variant for ESM::Variant implementation 4 years ago
weatherstate.cpp Fix two excessive type casting instances 4 years ago
weatherstate.hpp Refactor weather transitions to act more like MW 9 years ago