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openmw/apps/openmw/mwrender
2023-03-11 14:01:11 +01:00
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actoranimation.cpp Fix resetting player's animation on game loading 2022-10-02 13:59:08 +02:00
actoranimation.hpp Fix resetting player's animation on game loading 2022-10-02 13:59:08 +02:00
actorspaths.cpp Support different agent collision shape type for pathfinding 2022-06-21 12:57:32 +02:00
actorspaths.hpp Support different agent collision shape type for pathfinding 2022-06-21 12:57:32 +02:00
animation.cpp Fix resetting player's animation on game loading 2022-10-02 13:59:08 +02:00
animation.hpp Fix resetting player's animation on game loading 2022-10-02 13:59:08 +02:00
bulletdebugdraw.cpp Don't rely on virtual dispatch in constructor 2022-07-06 13:52:28 +02:00
bulletdebugdraw.hpp WIP-ish glPolygonOffset for Bullet debug geometry 2021-08-08 16:53:08 +01:00
camera.cpp Merge branch 'fix_7223' into 'master' 2023-02-18 22:36:16 +00:00
camera.hpp Add extraRoll to the Lua camera package 2022-05-12 23:21:47 +02:00
cell.hpp
characterpreview.cpp Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. 2022-07-11 17:27:05 +02:00
characterpreview.hpp Initial commit 2022-04-28 21:05:34 +02:00
creatureanimation.cpp Replace new with make_unique in openmw 2022-05-29 13:24:48 +02:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp Fix effects not being removed from scene graph 2022-06-10 22:59:23 +03:00
effectmanager.hpp Use vector for EffectManager effects 2022-06-09 20:43:53 +00:00
fogmanager.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp reinstall fontconfig as needed; const an imbigious == operator 2022-03-01 10:53:01 +01:00
globalmap.hpp Write png image of the global map for save asynchronously 2022-02-13 21:42:36 +01:00
groundcover.cpp Remove redundant includes from groundcoverstore.hpp 2022-06-26 22:28:10 +02:00
groundcover.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
landmanager.cpp Make Environment a storage of referencing pointers instead of owned 2022-05-06 23:44:01 +02:00
landmanager.hpp rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
localmap.cpp Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. 2022-07-11 17:27:05 +02:00
localmap.hpp Initial commit 2022-04-28 21:05:34 +02:00
luminancecalculator.cpp temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
luminancecalculator.hpp temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
navmesh.cpp Support rendering for navmesh update frequency as a heatmap 2022-05-17 01:54:20 +02:00
navmesh.hpp Support rendering for navmesh update frequency as a heatmap 2022-05-17 01:54:20 +02:00
navmeshmode.cpp Support rendering for navmesh update frequency as a heatmap 2022-05-17 01:54:20 +02:00
navmeshmode.hpp Support rendering for navmesh update frequency as a heatmap 2022-05-17 01:54:20 +02:00
npcanimation.cpp Avoid cosmetic view-mode dependent issues in shield sheathing 2022-08-04 05:33:54 +03:00
npcanimation.hpp Avoid cosmetic view-mode dependent issues in shield sheathing 2022-08-04 05:33:54 +03:00
objectpaging.cpp Use std::vector to store paged ref nums 2022-08-06 02:11:58 +02:00
objectpaging.hpp Use std::vector to store paged ref nums 2022-08-06 02:11:58 +02:00
objects.cpp Restore UnrefQueue to destruct animation asynchronously 2022-07-24 21:08:43 +02:00
objects.hpp Restore UnrefQueue to destruct animation asynchronously 2022-07-24 21:08:43 +02:00
pathgrid.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
pingpongcanvas.cpp cleanup default shaders and remove confusing main shader 2022-08-07 06:42:48 -07:00
pingpongcanvas.hpp cleanup default shaders and remove confusing main shader 2022-08-07 06:42:48 -07:00
pingpongcull.cpp Change assosiative order of stereo-related matrix multiplications to reduce FP errors. 2023-03-11 14:00:39 +01:00
pingpongcull.hpp [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
postprocessor.cpp Revert std::filesystem usages 2022-09-15 14:14:52 +04:00
postprocessor.hpp Revert std::filesystem usages 2022-09-15 14:14:52 +04:00
recastmesh.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
recastmesh.hpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Change assosiative order of stereo-related matrix multiplications to reduce FP errors. 2023-03-11 14:00:39 +01:00
renderingmanager.hpp Use std::vector to store paged ref nums 2022-08-06 02:11:58 +02:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp Remove redundant ostream, istream, iostream and sstream includes 2022-07-05 01:41:28 +02:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
rotatecontroller.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
screenshotmanager.cpp [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
screenshotmanager.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
sky.cpp fix sky rtt traversing sky when sky disabled 2022-07-24 19:35:37 -07:00
sky.hpp Better fog 2022-06-21 02:21:20 +02:00
skyutil.cpp SkyStereoStatesetUpdater was incorrectly always using reverseZ matrices. 2023-03-11 14:01:11 +01:00
skyutil.hpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
terrainstorage.cpp Don't use comma where there is no need to. 2021-08-29 14:12:14 +02:00
terrainstorage.hpp rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
transparentpass.cpp dont ignore tested objects in postpass 2022-08-03 07:55:56 -07:00
transparentpass.hpp Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. 2022-07-11 17:27:05 +02:00
util.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
util.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
vismask.hpp improved toggle world 2021-10-27 09:16:01 -07:00
water.cpp Revert std::filesystem usages 2022-09-15 14:14:52 +04:00
water.hpp improved toggle world 2021-10-27 09:16:01 -07:00
weaponanimation.cpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
weaponanimation.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00