.. |
.gitignore
|
|
|
actoranimation.cpp
|
Fix resetting player's animation on game loading
|
2022-10-02 13:59:08 +02:00 |
actoranimation.hpp
|
Fix resetting player's animation on game loading
|
2022-10-02 13:59:08 +02:00 |
actorspaths.cpp
|
Support different agent collision shape type for pathfinding
|
2022-06-21 12:57:32 +02:00 |
actorspaths.hpp
|
Support different agent collision shape type for pathfinding
|
2022-06-21 12:57:32 +02:00 |
animation.cpp
|
Fix resetting player's animation on game loading
|
2022-10-02 13:59:08 +02:00 |
animation.hpp
|
Fix resetting player's animation on game loading
|
2022-10-02 13:59:08 +02:00 |
bulletdebugdraw.cpp
|
Don't rely on virtual dispatch in constructor
|
2022-07-06 13:52:28 +02:00 |
bulletdebugdraw.hpp
|
WIP-ish glPolygonOffset for Bullet debug geometry
|
2021-08-08 16:53:08 +01:00 |
camera.cpp
|
Merge branch 'fix_7223' into 'master'
|
2023-02-18 22:36:16 +00:00 |
camera.hpp
|
Add extraRoll to the Lua camera package
|
2022-05-12 23:21:47 +02:00 |
cell.hpp
|
|
|
characterpreview.cpp
|
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
|
2022-07-11 17:27:05 +02:00 |
characterpreview.hpp
|
Initial commit
|
2022-04-28 21:05:34 +02:00 |
creatureanimation.cpp
|
Replace new with make_unique in openmw
|
2022-05-29 13:24:48 +02:00 |
creatureanimation.hpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
effectmanager.cpp
|
Fix effects not being removed from scene graph
|
2022-06-10 22:59:23 +03:00 |
effectmanager.hpp
|
Use vector for EffectManager effects
|
2022-06-09 20:43:53 +00:00 |
fogmanager.cpp
|
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
|
2022-01-23 17:04:48 +01:00 |
fogmanager.hpp
|
Add a FogManager
|
2020-06-07 15:51:03 +04:00 |
globalmap.cpp
|
reinstall fontconfig as needed; const an imbigious == operator
|
2022-03-01 10:53:01 +01:00 |
globalmap.hpp
|
Write png image of the global map for save asynchronously
|
2022-02-13 21:42:36 +01:00 |
groundcover.cpp
|
Remove redundant includes from groundcoverstore.hpp
|
2022-06-26 22:28:10 +02:00 |
groundcover.hpp
|
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
|
2022-01-23 17:04:48 +01:00 |
landmanager.cpp
|
Make Environment a storage of referencing pointers instead of owned
|
2022-05-06 23:44:01 +02:00 |
landmanager.hpp
|
rename esmterrain to esm3terrain
|
2022-01-23 17:19:30 +01:00 |
localmap.cpp
|
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
|
2022-07-11 17:27:05 +02:00 |
localmap.hpp
|
Initial commit
|
2022-04-28 21:05:34 +02:00 |
luminancecalculator.cpp
|
temporary fix for auto exposure
|
2022-07-22 20:41:08 -07:00 |
luminancecalculator.hpp
|
temporary fix for auto exposure
|
2022-07-22 20:41:08 -07:00 |
navmesh.cpp
|
Support rendering for navmesh update frequency as a heatmap
|
2022-05-17 01:54:20 +02:00 |
navmesh.hpp
|
Support rendering for navmesh update frequency as a heatmap
|
2022-05-17 01:54:20 +02:00 |
navmeshmode.cpp
|
Support rendering for navmesh update frequency as a heatmap
|
2022-05-17 01:54:20 +02:00 |
navmeshmode.hpp
|
Support rendering for navmesh update frequency as a heatmap
|
2022-05-17 01:54:20 +02:00 |
npcanimation.cpp
|
Avoid cosmetic view-mode dependent issues in shield sheathing
|
2022-08-04 05:33:54 +03:00 |
npcanimation.hpp
|
Avoid cosmetic view-mode dependent issues in shield sheathing
|
2022-08-04 05:33:54 +03:00 |
objectpaging.cpp
|
Use std::vector to store paged ref nums
|
2022-08-06 02:11:58 +02:00 |
objectpaging.hpp
|
Use std::vector to store paged ref nums
|
2022-08-06 02:11:58 +02:00 |
objects.cpp
|
Restore UnrefQueue to destruct animation asynchronously
|
2022-07-24 21:08:43 +02:00 |
objects.hpp
|
Restore UnrefQueue to destruct animation asynchronously
|
2022-07-24 21:08:43 +02:00 |
pathgrid.cpp
|
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
|
2022-01-23 17:04:48 +01:00 |
pathgrid.hpp
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
pingpongcanvas.cpp
|
cleanup default shaders and remove confusing main shader
|
2022-08-07 06:42:48 -07:00 |
pingpongcanvas.hpp
|
cleanup default shaders and remove confusing main shader
|
2022-08-07 06:42:48 -07:00 |
pingpongcull.cpp
|
Change assosiative order of stereo-related matrix multiplications to reduce FP errors.
|
2023-03-11 14:00:39 +01:00 |
pingpongcull.hpp
|
[Postprocessing] Stereo integration
|
2022-06-21 15:55:06 +00:00 |
postprocessor.cpp
|
Revert std::filesystem usages
|
2022-09-15 14:14:52 +04:00 |
postprocessor.hpp
|
Revert std::filesystem usages
|
2022-09-15 14:14:52 +04:00 |
recastmesh.cpp
|
Split navigator settings into subtypes
|
2021-12-10 23:55:03 +01:00 |
recastmesh.hpp
|
Replace detournavigator includes by forward declarations
|
2021-11-06 00:48:39 +01:00 |
renderbin.hpp
|
Implement a custom RenderBin for first person models (Fixes #1612)
|
2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
|
Dead code removal
|
2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
|
Change assosiative order of stereo-related matrix multiplications to reduce FP errors.
|
2023-03-11 14:00:39 +01:00 |
renderingmanager.hpp
|
Use std::vector to store paged ref nums
|
2022-08-06 02:11:58 +02:00 |
rendermode.hpp
|
Support recast mesh rendering
|
2020-03-14 09:38:24 +01:00 |
ripplesimulation.cpp
|
Remove redundant ostream, istream, iostream and sstream includes
|
2022-07-05 01:41:28 +02:00 |
ripplesimulation.hpp
|
Make fallback map static to simplify constructors
|
2019-03-29 15:30:49 +04:00 |
rotatecontroller.cpp
|
converts remaining osg::NodeCallback (#3147)
|
2021-10-05 14:21:12 +02:00 |
rotatecontroller.hpp
|
converts remaining osg::NodeCallback (#3147)
|
2021-10-05 14:21:12 +02:00 |
screenshotmanager.cpp
|
[Postprocessing] Stereo integration
|
2022-06-21 15:55:06 +00:00 |
screenshotmanager.hpp
|
Sprinkle some const-ref
|
2021-08-15 19:50:28 +02:00 |
sky.cpp
|
fix sky rtt traversing sky when sky disabled
|
2022-07-24 19:35:37 -07:00 |
sky.hpp
|
Better fog
|
2022-06-21 02:21:20 +02:00 |
skyutil.cpp
|
SkyStereoStatesetUpdater was incorrectly always using reverseZ matrices.
|
2023-03-11 14:01:11 +01:00 |
skyutil.hpp
|
moddable post-processing pipeline
|
2022-05-15 10:03:58 -07:00 |
terrainstorage.cpp
|
Don't use comma where there is no need to.
|
2021-08-29 14:12:14 +02:00 |
terrainstorage.hpp
|
rename esmterrain to esm3terrain
|
2022-01-23 17:19:30 +01:00 |
transparentpass.cpp
|
dont ignore tested objects in postpass
|
2022-08-03 07:55:56 -07:00 |
transparentpass.hpp
|
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
|
2022-07-11 17:27:05 +02:00 |
util.cpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
util.hpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
vismask.hpp
|
improved toggle world
|
2021-10-27 09:16:01 -07:00 |
water.cpp
|
Revert std::filesystem usages
|
2022-09-15 14:14:52 +04:00 |
water.hpp
|
improved toggle world
|
2021-10-27 09:16:01 -07:00 |
weaponanimation.cpp
|
refactors a case insensitive map (#3184)
|
2021-10-25 09:18:26 +02:00 |
weaponanimation.hpp
|
refactors a case insensitive map (#3184)
|
2021-10-25 09:18:26 +02:00 |