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openmw/components
elsid d3dca99a76
Preload terrain in single pass
Otherwise there is lodFlags mismatch because some of the neighbours are removed
during preloading. This makes rendering culling create land chunk nodes again
for the same position, lod because lodFlags are different.
2023-08-29 20:25:21 +02:00
..
bsa Merge branch 'compressedbsagozoomzoom' into 'master' 2023-08-21 09:29:28 +00:00
bullethelpers Remove unused includes 2022-10-09 16:44:18 +02:00
compiler Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
config Cleanup includes 2023-07-08 11:28:56 +02:00
contentselector Merge branch 'pandorasbox' into 'master' 2023-08-08 08:54:10 +00:00
crashcatcher Remove unused function 2023-07-12 14:48:09 +01:00
debug Merge branch 'movable_objects' into 'master' 2023-08-01 10:43:44 +00:00
detournavigator Use proper cell size for ESM4 cells in CoordinateConverter 2023-08-13 02:24:22 +02:00
esm Change FormId::toString to be consistent with RefId. Remove FormIdRefId. 2023-08-27 09:55:06 +02:00
esm3 Change FormId::toString to be consistent with RefId. Remove FormIdRefId. 2023-08-27 09:55:06 +02:00
esm4 Remove unused ESM4::Land fields 2023-08-19 01:30:16 +02:00
esmloader Gets rid of most ESM::CellId 2023-04-03 14:16:05 +02:00
esmterrain Use std::vector for LandCache implementation 2023-08-27 01:32:36 +02:00
fallback Move some objects instead of copying 2023-07-31 20:43:46 +04:00
files Add missing array include 2023-07-29 00:29:03 +02:00
fontloader Do not place deprecated MyGUI property dynamically 2023-08-08 09:48:40 +04:00
fx Move some objects instead of copying 2023-07-31 20:43:46 +04:00
interpreter Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
l10n Add setting "gmst overrides l10n" 2023-06-13 10:06:59 +02:00
loadinglistener Fix crash related to async content loading (#7508) 2023-07-29 21:13:57 +02:00
lua Control GUI modes from Lua 2023-08-20 17:49:56 +02:00
lua_ui Don't free ui element's shared_ptr right before destroying it 2023-08-20 16:02:38 +02:00
misc Implement Lua bindings for sound system 2023-08-15 10:28:29 +04:00
myguiplatform [#7358] Make MyGui 3.4.2 required for 0.49 2023-08-06 16:05:59 +00:00
navmeshtool Stop updating navmeshtool progress on first bad message 2023-01-27 19:10:53 +01:00
nif NIFStream: improve handling of ranges and aligned types 2023-08-17 09:15:45 +03:00
nifbullet Revert "Merge branch 'loadSSEAlchemyTable' into 'master'" 2023-08-03 19:55:06 +00:00
nifosg Revert "Merge branch 'loadSSEAlchemyTable' into 'master'" 2023-08-03 19:55:06 +00:00
platform Minor header cleanup 2023-04-30 16:26:03 +02:00
process Apply clang-format to code base 2022-09-22 21:35:26 +03:00
resource Initialize expiry delay for all GenericResourceManager instances 2023-08-29 20:25:21 +02:00
sceneutil Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
sdlutil Remove special handling for Mac command key, since MyGUI now switches automatically 2023-08-21 09:27:42 +00:00
serialization Add missing array include 2023-07-29 00:29:03 +02:00
settings Use settings values for Map settings 2023-07-27 22:53:53 +02:00
shader Do not use invalid iterators 2023-07-31 17:53:33 +04:00
sqlite3 Minor header cleanup 2023-04-30 16:26:03 +02:00
std140 Add missing array include 2023-07-29 00:29:03 +02:00
stereo Move some objects instead of copying 2023-07-31 20:43:46 +04:00
terrain Preload terrain in single pass 2023-08-29 20:25:21 +02:00
to_utf8 Applies review advice. 2023-01-04 12:22:16 +01:00
translation Use string_view in more UI code 2023-05-21 18:14:12 +02:00
version Apply clang-format to code base 2022-09-22 21:35:26 +03:00
vfs Change include guard name 2023-06-08 21:10:12 +02:00
widgets [#7358] Make MyGui 3.4.2 required for 0.49 2023-08-06 16:05:59 +00:00
CMakeLists.txt Change FormId::toString to be consistent with RefId. Remove FormIdRefId. 2023-08-27 09:55:06 +02:00
doc.hpp
windows.hpp Fix build on Windows 2022-04-25 00:25:46 +02:00