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openmw-tes3coop/apps/openmw/mwworld/worldimp.cpp

1467 lines
46 KiB
C++

#include "worldimp.hpp"
#include <libs/openengine/bullet/physic.hpp>
#include <components/bsa/bsa_archive.hpp>
#include <components/files/collections.hpp>
#include <components/compiler/locals.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwrender/sky.hpp"
#include "../mwrender/player.hpp"
#include "../mwclass/door.hpp"
#include "player.hpp"
#include "manualref.hpp"
#include "cellfunctors.hpp"
#include "containerstore.hpp"
using namespace Ogre;
namespace
{
/* // NOTE this code is never instantiated (proper copy in localscripts.cpp),
// so this commented out to not produce syntactic errors
template<typename T>
void listCellScripts (const MWWorld::ESMStore& store,
MWWorld::CellRefList<T>& cellRefList, MWWorld::LocalScripts& localScripts,
MWWorld::Ptr::CellStore *cell)
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (
cellRefList.mList.begin());
iter!=cellRefList.mList.end(); ++iter)
{
if (!iter->mBase->mScript.empty() && iter->mData.getCount())
{
if (const ESM::Script *script = store.get<ESM::Script>().find (iter->mBase->mScript))
{
iter->mData.setLocals (*script);
localScripts.add (iter->mBase->mScript, MWWorld::Ptr (&*iter, cell));
}
}
}
}
*/
template<typename T>
MWWorld::LiveCellRef<T> *searchViaHandle (const std::string& handle,
MWWorld::CellRefList<T>& refList)
{
typedef typename MWWorld::CellRefList<T>::List::iterator iterator;
for (iterator iter (refList.mList.begin()); iter!=refList.mList.end(); ++iter)
{
if (iter->mData.getCount() > 0 && iter->mData.getBaseNode()){
if (iter->mData.getHandle()==handle)
{
return &*iter;
}
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}
}
return 0;
}
}
namespace MWWorld
{
Ptr World::getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell)
{
if (MWWorld::LiveCellRef<ESM::Activator> *ref =
searchViaHandle (handle, cell.mActivators))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Potion> *ref = searchViaHandle (handle, cell.mPotions))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Apparatus> *ref = searchViaHandle (handle, cell.mAppas))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Armor> *ref = searchViaHandle (handle, cell.mArmors))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Book> *ref = searchViaHandle (handle, cell.mBooks))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Clothing> *ref = searchViaHandle (handle, cell.mClothes))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Container> *ref =
searchViaHandle (handle, cell.mContainers))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Creature> *ref =
searchViaHandle (handle, cell.mCreatures))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Door> *ref = searchViaHandle (handle, cell.mDoors))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Ingredient> *ref =
searchViaHandle (handle, cell.mIngreds))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Light> *ref = searchViaHandle (handle, cell.mLights))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Tool> *ref = searchViaHandle (handle, cell.mLockpicks))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = searchViaHandle (handle, cell.mMiscItems))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::NPC> *ref = searchViaHandle (handle, cell.mNpcs))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Probe> *ref = searchViaHandle (handle, cell.mProbes))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Repair> *ref = searchViaHandle (handle, cell.mRepairs))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Static> *ref = searchViaHandle (handle, cell.mStatics))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Weapon> *ref = searchViaHandle (handle, cell.mWeapons))
return Ptr (ref, &cell);
return Ptr();
}
int World::getDaysPerMonth (int month) const
{
switch (month)
{
case 0: return 31;
case 1: return 28;
case 2: return 31;
case 3: return 30;
case 4: return 31;
case 5: return 30;
case 6: return 31;
case 7: return 31;
case 8: return 30;
case 9: return 31;
case 10: return 30;
case 11: return 31;
}
throw std::runtime_error ("month out of range");
}
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void World::adjustSky()
{
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if (mSky && (isCellExterior() || isCellQuasiExterior()))
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{
mRendering->skySetHour (mGlobalVariables->getFloat ("gamehour"));
mRendering->skySetDate (mGlobalVariables->getInt ("day"),
mGlobalVariables->getInt ("month"));
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mRendering->skyEnable();
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}
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else
mRendering->skyDisable();
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}
void World::setFallbackValues (const std::map<std::string,std::string>& fallbackMap)
{
mFallback = fallbackMap;
}
std::string World::getFallback (const std::string& key) const
{
return getFallback(key, "");
}
std::string World::getFallback (const std::string& key, const std::string& def) const
{
std::map<std::string,std::string>::const_iterator it;
if((it = mFallback.find(key)) == mFallback.end())
{
return def;
}
return it->second;
}
World::World (OEngine::Render::OgreRenderer& renderer,
const Files::Collections& fileCollections,
const std::vector<std::string>& master, const std::vector<std::string>& plugins,
const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
ToUTF8::Utf8Encoder* encoder, std::map<std::string,std::string> fallbackMap, int mActivationDistanceOverride)
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
mSky (true), mCells (mStore, mEsm),
mNumFacing(0), mActivationDistanceOverride (mActivationDistanceOverride)
{
mPhysics = new PhysicsSystem(renderer);
mPhysEngine = mPhysics->getEngine();
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mRendering = new MWRender::RenderingManager(renderer, resDir, cacheDir, mPhysEngine);
mPhysEngine->setSceneManager(renderer.getScene());
mWeatherManager = new MWWorld::WeatherManager(mRendering);
int idx = 0;
// NOTE: We might need to reserve one more for the running game / save.
mEsm.resize(master.size() + plugins.size());
for (std::vector<std::string>::size_type i = 0; i < master.size(); i++, idx++)
{
boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master[i]));
std::cout << "Loading ESM " << masterPath.string() << "\n";
// This parses the ESM file
ESM::ESMReader lEsm;
lEsm.setEncoder(encoder);
lEsm.setIndex(idx);
lEsm.setGlobalReaderList(&mEsm);
lEsm.open (masterPath.string());
mEsm[idx] = lEsm;
mStore.load (mEsm[idx]);
}
for (std::vector<std::string>::size_type i = 0; i < plugins.size(); i++, idx++)
{
boost::filesystem::path pluginPath (fileCollections.getCollection (".esp").getPath (plugins[i]));
std::cout << "Loading ESP " << pluginPath.string() << "\n";
// This parses the ESP file
ESM::ESMReader lEsm;
lEsm.setEncoder(encoder);
lEsm.setIndex(idx);
lEsm.setGlobalReaderList(&mEsm);
lEsm.open (pluginPath.string());
mEsm[idx] = lEsm;
mStore.load (mEsm[idx]);
}
mStore.setUp();
mPlayer = new MWWorld::Player (mStore.get<ESM::NPC>().find ("player"), *this);
mRendering->attachCameraTo(mPlayer->getPlayer());
mPhysics->addActor(mPlayer->getPlayer());
// global variables
mGlobalVariables = new Globals (mStore);
if (newGame)
{
// set new game mark
mGlobalVariables->setInt ("chargenstate", 1);
}
mGlobalVariables->setInt ("pcrace", 3);
mWorldScene = new Scene(*mRendering, mPhysics);
setFallbackValues(fallbackMap);
lastTick = mTimer.getMilliseconds();
}
World::~World()
{
delete mWeatherManager;
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delete mWorldScene;
delete mGlobalVariables;
delete mRendering;
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delete mPhysics;
delete mPlayer;
}
const ESM::Cell *World::getExterior (const std::string& cellName) const
{
// first try named cells
const ESM::Cell *cell = mStore.get<ESM::Cell>().searchExtByName (cellName);
if (cell != 0) {
return cell;
}
// didn't work -> now check for regions
const MWWorld::Store<ESM::Region> &regions = mStore.get<ESM::Region>();
MWWorld::Store<ESM::Region>::iterator it = regions.begin();
for (; it != regions.end(); ++it)
{
if (Misc::StringUtils::ciEqual(cellName, it->mName))
{
return mStore.get<ESM::Cell>().searchExtByRegion(it->mId);
}
}
return 0;
}
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Ptr::CellStore *World::getExterior (int x, int y)
{
return mCells.getExterior (x, y);
}
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Ptr::CellStore *World::getInterior (const std::string& name)
{
return mCells.getInterior (name);
}
MWWorld::Player& World::getPlayer()
{
return *mPlayer;
}
const MWWorld::ESMStore& World::getStore() const
{
return mStore;
}
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std::vector<ESM::ESMReader>& World::getEsmReader()
{
return mEsm;
}
LocalScripts& World::getLocalScripts()
{
return mLocalScripts;
}
bool World::hasCellChanged() const
{
return mWorldScene->hasCellChanged();
}
Globals::Data& World::getGlobalVariable (const std::string& name)
{
return (*mGlobalVariables)[name];
}
Globals::Data World::getGlobalVariable (const std::string& name) const
{
return (*mGlobalVariables)[name];
}
char World::getGlobalVariableType (const std::string& name) const
{
return mGlobalVariables->getType (name);
}
std::vector<std::string> World::getGlobals () const
{
return mGlobalVariables->getGlobals();
}
std::string World::getCurrentCellName () const
{
std::string name;
Ptr::CellStore *cell = mWorldScene->getCurrentCell();
if (cell->mCell->isExterior())
{
if (cell->mCell->mName != "")
{
name = cell->mCell->mName;
}
else
{
const ESM::Region* region =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().search(cell->mCell->mRegion);
if (region)
name = region->mName;
else
{
const ESM::GameSetting *setting =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().search("sDefaultCellname");
if (setting && setting->mType == ESM::VT_String)
name = setting->getString();
else
name = "Wilderness";
}
}
}
else
{
name = cell->mCell->mName;
}
return name;
}
void World::removeRefScript (MWWorld::RefData *ref)
{
mLocalScripts.remove (ref);
}
Ptr World::getPtr (const std::string& name, bool activeOnly)
{
// the player is always in an active cell.
if (name=="player")
{
return mPlayer->getPlayer();
}
// active cells
for (Scene::CellStoreCollection::const_iterator iter (mWorldScene->getActiveCells().begin());
iter!=mWorldScene->getActiveCells().end(); ++iter)
{
Ptr::CellStore* cellstore = *iter;
Ptr ptr = mCells.getPtr (name, *cellstore);
if (!ptr.isEmpty())
return ptr;
}
if (!activeOnly)
{
Ptr ptr = mCells.getPtr (name);
if (!ptr.isEmpty())
return ptr;
}
throw std::runtime_error ("unknown ID: " + name);
}
Ptr World::getPtrViaHandle (const std::string& handle)
{
Ptr res = searchPtrViaHandle (handle);
if (res.isEmpty ())
throw std::runtime_error ("unknown Ogre handle: " + handle);
return res;
}
Ptr World::searchPtrViaHandle (const std::string& handle)
{
if (mPlayer->getPlayer().getRefData().getHandle()==handle)
return mPlayer->getPlayer();
for (Scene::CellStoreCollection::const_iterator iter (mWorldScene->getActiveCells().begin());
iter!=mWorldScene->getActiveCells().end(); ++iter)
{
Ptr::CellStore* cellstore = *iter;
Ptr ptr = getPtrViaHandle (handle, *cellstore);
if (!ptr.isEmpty())
return ptr;
}
return MWWorld::Ptr();
}
void World::addContainerScripts(const Ptr& reference, Ptr::CellStore * cell)
{
if( reference.getTypeName()==typeid (ESM::Container).name() ||
reference.getTypeName()==typeid (ESM::NPC).name() ||
reference.getTypeName()==typeid (ESM::Creature).name())
{
MWWorld::ContainerStore& container = MWWorld::Class::get(reference).getContainerStore(reference);
for(MWWorld::ContainerStoreIterator it = container.begin(); it != container.end(); ++it)
{
std::string script = MWWorld::Class::get(*it).getScript(*it);
if(script != "")
{
MWWorld::Ptr item = *it;
item.mCell = cell;
mLocalScripts.add (script, item);
}
}
}
}
void World::enable (const Ptr& reference)
{
if (!reference.getRefData().isEnabled())
{
reference.getRefData().enable();
if(mWorldScene->getActiveCells().find (reference.getCell()) != mWorldScene->getActiveCells().end() && reference.getRefData().getCount())
mWorldScene->addObjectToScene (reference);
}
}
void World::removeContainerScripts(const Ptr& reference)
{
if( reference.getTypeName()==typeid (ESM::Container).name() ||
reference.getTypeName()==typeid (ESM::NPC).name() ||
reference.getTypeName()==typeid (ESM::Creature).name())
{
MWWorld::ContainerStore& container = MWWorld::Class::get(reference).getContainerStore(reference);
for(MWWorld::ContainerStoreIterator it = container.begin(); it != container.end(); ++it)
{
std::string script = MWWorld::Class::get(*it).getScript(*it);
if(script != "")
{
MWWorld::Ptr item = *it;
mLocalScripts.remove (item);
}
}
}
}
void World::disable (const Ptr& reference)
{
if (reference.getRefData().isEnabled())
{
reference.getRefData().disable();
if(mWorldScene->getActiveCells().find (reference.getCell())!=mWorldScene->getActiveCells().end() && reference.getRefData().getCount())
mWorldScene->removeObjectFromScene (reference);
}
}
void World::advanceTime (double hours)
{
mWeatherManager->advanceTime (hours);
hours += mGlobalVariables->getFloat ("gamehour");
setHour (hours);
int days = hours / 24;
if (days>0)
mGlobalVariables->setInt ("dayspassed", days + mGlobalVariables->getInt ("dayspassed"));
}
void World::setHour (double hour)
{
if (hour<0)
hour = 0;
int days = hour / 24;
hour = std::fmod (hour, 24);
mGlobalVariables->setFloat ("gamehour", hour);
mRendering->skySetHour (hour);
mWeatherManager->setHour (hour);
if (days>0)
setDay (days + mGlobalVariables->getInt ("day"));
}
void World::setDay (int day)
{
if (day<1)
day = 1;
int month = mGlobalVariables->getInt ("month");
while (true)
{
int days = getDaysPerMonth (month);
if (day<=days)
break;
if (month<11)
{
++month;
}
else
{
month = 0;
mGlobalVariables->setInt ("year", mGlobalVariables->getInt ("year")+1);
}
day -= days;
}
mGlobalVariables->setInt ("day", day);
mGlobalVariables->setInt ("month", month);
mRendering->skySetDate (day, month);
mWeatherManager->setDate (day, month);
}
void World::setMonth (int month)
{
if (month<0)
month = 0;
int years = month / 12;
month = month % 12;
int days = getDaysPerMonth (month);
if (mGlobalVariables->getInt ("day")>days)
mGlobalVariables->setInt ("day", days);
mGlobalVariables->setInt ("month", month);
if (years>0)
mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year"));
mRendering->skySetDate (mGlobalVariables->getInt ("day"), month);
}
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int World::getDay()
{
return mGlobalVariables->getInt("day");
}
int World::getMonth()
{
return mGlobalVariables->getInt("month");
}
TimeStamp World::getTimeStamp() const
{
return TimeStamp (mGlobalVariables->getFloat ("gamehour"),
mGlobalVariables->getInt ("dayspassed"));
}
bool World::toggleSky()
{
if (mSky)
{
mSky = false;
mRendering->skyDisable();
return false;
}
else
{
mSky = true;
mRendering->skyEnable();
return true;
}
}
int World::getMasserPhase() const
{
return mRendering->skyGetMasserPhase();
}
int World::getSecundaPhase() const
{
return mRendering->skyGetSecundaPhase();
}
void World::setMoonColour (bool red)
{
mRendering->skySetMoonColour (red);
}
float World::getTimeScaleFactor() const
{
12 years ago
return mGlobalVariables->getFloat ("timescale");
}
void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
{
return mWorldScene->changeToInteriorCell(cellName, position);
}
void World::changeToExteriorCell (const ESM::Position& position)
{
return mWorldScene->changeToExteriorCell(position);
}
void World::markCellAsUnchanged()
{
return mWorldScene->markCellAsUnchanged();
}
float World::getMaxActivationDistance ()
{
if (mActivationDistanceOverride >= 0)
return mActivationDistanceOverride;
return (std::max) (getNpcActivationDistance (), getObjectActivationDistance ());
}
float World::getNpcActivationDistance ()
{
if (mActivationDistanceOverride >= 0)
return mActivationDistanceOverride;
return getStore().get<ESM::GameSetting>().find ("iMaxActivateDist")->getInt()*5/4;
}
float World::getObjectActivationDistance ()
{
if (mActivationDistanceOverride >= 0)
return mActivationDistanceOverride;
return getStore().get<ESM::GameSetting>().find ("iMaxActivateDist")->getInt();
}
MWWorld::Ptr World::getFacedObject()
{
std::pair<float, std::string> result;
if (!mRendering->occlusionQuerySupported())
result = mPhysics->getFacedHandle (*this, getMaxActivationDistance ());
else
result = std::make_pair (mFacedDistance, mFacedHandle);
if (result.second.empty())
return MWWorld::Ptr ();
MWWorld::Ptr object = searchPtrViaHandle (result.second);
float ActivationDistance;
if (object.getTypeName ().find("NPC") != std::string::npos)
ActivationDistance = getNpcActivationDistance ();
else
ActivationDistance = getObjectActivationDistance ();
if (result.first > ActivationDistance)
return MWWorld::Ptr ();
return object;
}
void World::deleteObject (const Ptr& ptr)
{
if (ptr.getRefData().getCount()>0)
{
ptr.getRefData().setCount (0);
if (mWorldScene->getActiveCells().find (ptr.getCell())!=mWorldScene->getActiveCells().end() &&
ptr.getRefData().isEnabled())
{
mWorldScene->removeObjectFromScene (ptr);
mLocalScripts.remove (ptr);
removeContainerScripts (ptr);
}
}
}
void World::moveObject(const Ptr &ptr, CellStore &newCell, float x, float y, float z)
{
ESM::Position &pos = ptr.getRefData().getPosition();
pos.pos[0] = x;
pos.pos[1] = y;
pos.pos[2] = z;
Ogre::Vector3 vec(x, y, z);
CellStore *currCell = ptr.getCell();
bool isPlayer = ptr == mPlayer->getPlayer();
bool haveToMove = mWorldScene->isCellActive(*currCell) || isPlayer;
if (*currCell != newCell)
{
removeContainerScripts(ptr);
if (isPlayer)
{
if (!newCell.isExterior())
changeToInteriorCell(Misc::StringUtils::lowerCase(newCell.mCell->mName), pos);
else
{
int cellX = newCell.mCell->getGridX();
int cellY = newCell.mCell->getGridY();
mWorldScene->changeCell(cellX, cellY, pos, false);
}
}
else
{
if (!mWorldScene->isCellActive(*currCell))
copyObjectToCell(ptr, newCell, pos);
else if (!mWorldScene->isCellActive(newCell))
{
MWWorld::Class::get(ptr).copyToCell(ptr, newCell);
mWorldScene->removeObjectFromScene(ptr);
mLocalScripts.remove(ptr);
removeContainerScripts (ptr);
haveToMove = false;
}
else
{
MWWorld::Ptr copy =
MWWorld::Class::get(ptr).copyToCell(ptr, newCell);
mRendering->moveObjectToCell(copy, vec, currCell);
MWBase::MechanicsManager *mechMgr = MWBase::Environment::get().getMechanicsManager();
mechMgr->updateCell(copy);
std::string script =
MWWorld::Class::get(ptr).getScript(ptr);
if (!script.empty())
{
mLocalScripts.remove(ptr);
removeContainerScripts (ptr);
mLocalScripts.add(script, copy);
addContainerScripts (copy, &newCell);
}
}
ptr.getRefData().setCount(0);
}
}
if (haveToMove)
{
mRendering->moveObject(ptr, vec);
mPhysics->moveObject (ptr);
}
}
bool World::moveObjectImp(const Ptr& ptr, float x, float y, float z)
{
CellStore *cell = ptr.getCell();
if (cell->isExterior()) {
int cellX, cellY;
positionToIndex(x, y, cellX, cellY);
cell = getExterior(cellX, cellY);
}
moveObject(ptr, *cell, x, y, z);
return cell != ptr.getCell();
}
void World::moveObject (const Ptr& ptr, float x, float y, float z)
{
moveObjectImp(ptr, x, y, z);
}
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void World::scaleObject (const Ptr& ptr, float scale)
{
MWWorld::Class::get(ptr).adjustScale(ptr,scale);
ptr.getCellRef().mScale = scale;
if(ptr.getRefData().getBaseNode() == 0)
return;
mRendering->scaleObject(ptr, Vector3(scale,scale,scale));
mPhysics->scaleObject(ptr);
}
void World::rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust)
{
Ogre::Vector3 rot;
rot.x = Ogre::Degree(x).valueRadians();
rot.y = Ogre::Degree(y).valueRadians();
rot.z = Ogre::Degree(z).valueRadians();
float *objRot = ptr.getRefData().getPosition().rot;
if(ptr.getRefData().getBaseNode() == 0 || !mRendering->rotateObject(ptr, rot, adjust))
{
objRot[0] = (adjust ? objRot[0] + rot.x : rot.x), objRot[1] = (adjust ? objRot[1] + rot.y : rot.y), objRot[2] = (adjust ? objRot[2] + rot.z : rot.z);
return;
}
// do this after rendering rotated the object so it gets changed by Class->adjustRotation
objRot[0] = rot.x, objRot[1] = rot.y, objRot[2] = rot.z;
mPhysics->rotateObject(ptr);
}
void World::safePlaceObject(const MWWorld::Ptr& ptr,MWWorld::CellStore &Cell,ESM::Position pos)
{
copyObjectToCell(ptr,Cell,pos);
}
void World::indexToPosition (int cellX, int cellY, float &x, float &y, bool centre) const
{
const int cellSize = 8192;
x = cellSize * cellX;
y = cellSize * cellY;
if (centre)
{
x += cellSize/2;
y += cellSize/2;
}
}
void World::positionToIndex (float x, float y, int &cellX, int &cellY) const
{
const int cellSize = 8192;
cellX = static_cast<int> (x/cellSize);
if (x<0)
--cellX;
cellY = static_cast<int> (y/cellSize);
if (y<0)
--cellY;
}
void World::doPhysics(const PtrMovementList &actors, float duration)
{
/* No duration? Shouldn't be any movement, then. */
if(duration <= 0.0f)
return;
PtrMovementList::const_iterator player(actors.end());
for(PtrMovementList::const_iterator iter(actors.begin());iter != actors.end();iter++)
{
if(iter->first.getRefData().getHandle() == "player")
{
/* Handle player last, in case a cell transition occurs */
player = iter;
continue;
}
Ogre::Vector3 vec = mPhysics->move(iter->first, iter->second, duration, !isSwimming(iter->first));
moveObjectImp(iter->first, vec.x, vec.y, vec.z);
}
if(player != actors.end())
{
Ogre::Vector3 vec = mPhysics->move(player->first, player->second, duration, !isSwimming(player->first));
moveObjectImp(player->first, vec.x, vec.y, vec.z);
}
// the only purpose this has currently is to update the debug drawer
mPhysEngine->stepSimulation (duration);
}
bool World::toggleCollisionMode()
{
return mPhysics->toggleCollisionMode();;
}
bool World::toggleRenderMode (RenderMode mode)
{
return mRendering->toggleRenderMode (mode);
}
const ESM::Potion *World::createRecord (const ESM::Potion& record)
{
return mStore.insert(record);
}
const ESM::Class *World::createRecord (const ESM::Class& record)
{
return mStore.insert(record);
}
const ESM::Spell *World::createRecord (const ESM::Spell& record)
{
return mStore.insert(record);
}
const ESM::Cell *World::createRecord (const ESM::Cell& record)
{
return mStore.insert(record);
}
const ESM::NPC *World::createRecord(const ESM::NPC &record)
{
bool update = false;
if (Misc::StringUtils::ciEqual(record.mId, "player"))
{
static const char *sRaces[] =
{
"Argonian", "Breton", "Dark Elf", "High Elf", "Imperial", "Khajiit", "Nord", "Orc", "Redguard",
"Woodelf", 0
};
int i=0;
for (; sRaces[i]; ++i)
if (Misc::StringUtils::ciEqual (sRaces[i], record.mRace))
break;
mGlobalVariables->setInt ("pcrace", sRaces[i] ? i+1 : 0);
const ESM::NPC *player =
mPlayer->getPlayer().get<ESM::NPC>()->mBase;
update = record.isMale() != player->isMale() ||
!Misc::StringUtils::ciEqual(record.mRace, player->mRace) ||
!Misc::StringUtils::ciEqual(record.mHead, player->mHead) ||
!Misc::StringUtils::ciEqual(record.mHair, player->mHair);
}
const ESM::NPC *ret = mStore.insert(record);
if (update) {
mRendering->renderPlayer(mPlayer->getPlayer());
}
return ret;
}
void World::update (float duration, bool paused)
{
mWorldScene->update (duration, paused);
float pitch, yaw;
Ogre::Vector3 eyepos;
mRendering->getPlayerData(eyepos, pitch, yaw);
mPhysics->updatePlayerData(eyepos, pitch, yaw);
mWeatherManager->update (duration);
performUpdateSceneQueries ();
updateWindowManager ();
}
void World::updateWindowManager ()
{
// inform the GUI about focused object
MWWorld::Ptr object = getFacedObject ();
MWBase::Environment::get().getWindowManager()->setFocusObject(object);
// retrieve object dimensions so we know where to place the floating label
if (!object.isEmpty ())
{
Ogre::SceneNode* node = object.getRefData().getBaseNode();
Ogre::AxisAlignedBox bounds;
int i;
for (i=0; i<node->numAttachedObjects(); ++i)
{
Ogre::MovableObject* ob = node->getAttachedObject(i);
bounds.merge(ob->getWorldBoundingBox());
}
if (bounds.isFinite())
{
Vector4 screenCoords = mRendering->boundingBoxToScreen(bounds);
MWBase::Environment::get().getWindowManager()->setFocusObjectScreenCoords(
screenCoords[0], screenCoords[1], screenCoords[2], screenCoords[3]);
}
}
}
void World::performUpdateSceneQueries ()
{
if (!mRendering->occlusionQuerySupported())
{
// cast a ray from player to sun to detect if the sun is visible
// this is temporary until we find a better place to put this code
// currently its here because we need to access the physics system
float* p = mPlayer->getPlayer().getRefData().getPosition().pos;
Vector3 sun = mRendering->getSkyManager()->getRealSunPos();
sun = Vector3(sun.x, -sun.z, sun.y);
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
}
// update faced handle (object the player is looking at)
// this uses a mixture of raycasts and occlusion queries.
else // if (mRendering->occlusionQuerySupported())
{
MWRender::OcclusionQuery* query = mRendering->getOcclusionQuery();
if (!query->occlusionTestPending())
{
processFacedQueryResults (query);
beginFacedQueryProcess (query);
}
}
}
void World::processFacedQueryResults (MWRender::OcclusionQuery* query)
{
// get result of last query
if (mNumFacing == 0)
{
mFacedHandle = "";
mFacedDistance = FLT_MAX;
}
else if (mNumFacing == 1)
{
bool result = query->getTestResult();
mFacedHandle = result ? mFaced1Name : "";
mFacedDistance = result ? mFaced1Distance : FLT_MAX;
}
else if (mNumFacing == 2)
{
bool result = query->getTestResult();
mFacedHandle = result ? mFaced2Name : mFaced1Name;
mFacedDistance = result ? mFaced1Distance : mFaced1Distance;
}
}
void World::beginFacedQueryProcess (MWRender::OcclusionQuery* query)
{
// send new query
// figure out which object we want to test against
std::vector < std::pair < float, std::string > > results;
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
{
float x, y;
MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
results = mPhysics->getFacedHandles(x, y, getMaxActivationDistance ());
}
else
{
results = mPhysics->getFacedHandles(getMaxActivationDistance ());
}
// ignore the player and other things we're not interested in
std::vector < std::pair < float, std::string > >::iterator it = results.begin();
while (it != results.end())
{
if ( (*it).second.find("HeightField") != std::string::npos // not interested in terrain
|| getPtrViaHandle((*it).second) == mPlayer->getPlayer() ) // not interested in player (unless you want to talk to yourself)
{
it = results.erase(it);
}
else
++it;
}
if (results.size() == 0)
{
mNumFacing = 0;
}
else if (results.size() == 1)
{
beginSingleFacedQueryProcess (query, results);
}
else
{
beginDoubleFacedQueryProcess (query, results);
}
}
void World::beginSingleFacedQueryProcess (MWRender::OcclusionQuery* query, std::vector < std::pair < float, std::string > > const & results)
{
mFaced1 = getPtrViaHandle(results.front().second);
mFaced1Name = results.front().second;
mFaced1Distance = results.front().first;
mNumFacing = 1;
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btVector3 p;
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
{
float x, y;
MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
p = mPhysics->getRayPoint(results.front().first, x, y);
}
else
p = mPhysics->getRayPoint(results.front().first);
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
Ogre::SceneNode* node = mFaced1.getRefData().getBaseNode();
//std::cout << "Num facing 1 : " << mFaced1Name << std::endl;
//std::cout << "Type 1 " << mFaced1.getTypeName() << std::endl;
query->occlusionTest(pos, node);
}
void World::beginDoubleFacedQueryProcess (MWRender::OcclusionQuery* query, std::vector < std::pair < float, std::string > > const & results)
{
mFaced1Name = results.at (0).second;
mFaced2Name = results.at (1).second;
mFaced1Distance = results.at (0).first;
mFaced2Distance = results.at (1).first;
mFaced1 = getPtrViaHandle(results.at (0).second);
mFaced2 = getPtrViaHandle(results.at (1).second);
mNumFacing = 2;
btVector3 p;
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
{
float x, y;
MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
p = mPhysics->getRayPoint(results.at (1).first, x, y);
}
else
p = mPhysics->getRayPoint(results.at (1).first);
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
Ogre::SceneNode* node1 = mFaced1.getRefData().getBaseNode();
Ogre::SceneNode* node2 = mFaced2.getRefData().getBaseNode();
// no need to test if the first node is not occluder
if (!query->isPotentialOccluder(node1) && (mFaced1.getTypeName().find("Static") == std::string::npos))
{
mFacedHandle = mFaced1Name;
mFacedDistance = mFaced1Distance;
//std::cout << "node1 Not an occluder" << std::endl;
return;
}
// no need to test if the second object is static (thus cannot be activated)
if (mFaced2.getTypeName().find("Static") != std::string::npos)
{
mFacedHandle = mFaced1Name;
mFacedDistance = mFaced1Distance;
return;
}
// work around door problems
if (mFaced1.getTypeName().find("Static") != std::string::npos
&& mFaced2.getTypeName().find("Door") != std::string::npos)
{
mFacedHandle = mFaced2Name;
mFacedDistance = mFaced2Distance;
return;
}
query->occlusionTest(pos, node2);
}
bool World::isCellExterior() const
{
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
if (currentCell)
{
return currentCell->mCell->isExterior();
}
return false;
}
bool World::isCellQuasiExterior() const
{
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
if (currentCell)
{
if (!(currentCell->mCell->mData.mFlags & ESM::Cell::QuasiEx))
return false;
else
return true;
}
return false;
}
int World::getCurrentWeather() const
{
return mWeatherManager->getWeatherID();
}
void World::changeWeather(const std::string& region, const unsigned int id)
{
mWeatherManager->changeWeather(region, id);
}
OEngine::Render::Fader* World::getFader()
{
return mRendering->getFader();
}
Ogre::Vector2 World::getNorthVector (CellStore* cell)
{
MWWorld::CellRefList<ESM::Static>& statics = cell->mStatics;
MWWorld::LiveCellRef<ESM::Static>* ref = statics.find("northmarker");
if (!ref)
return Vector2(0, 1);
Ogre::SceneNode* node = ref->mData.getBaseNode();
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Vector3 dir = node->_getDerivedOrientation().yAxis();
Vector2 d = Vector2(dir.x, dir.z);
return d;
}
std::vector<World::DoorMarker> World::getDoorMarkers (CellStore* cell)
{
std::vector<World::DoorMarker> result;
MWWorld::CellRefList<ESM::Door>& doors = cell->mDoors;
CellRefList<ESM::Door>::List& refList = doors.mList;
for (CellRefList<ESM::Door>::List::iterator it = refList.begin(); it != refList.end(); ++it)
{
MWWorld::LiveCellRef<ESM::Door>& ref = *it;
if (ref.mRef.mTeleport)
{
World::DoorMarker newMarker;
newMarker.name = MWClass::Door::getDestination(ref);
ESM::Position pos = ref.mData.getPosition ();
newMarker.x = pos.pos[0];
newMarker.y = pos.pos[1];
result.push_back(newMarker);
}
}
return result;
}
void World::getInteriorMapPosition (Ogre::Vector2 position, float& nX, float& nY, int &x, int& y)
{
mRendering->getInteriorMapPosition(position, nX, nY, x, y);
}
bool World::isPositionExplored (float nX, float nY, int x, int y, bool interior)
{
return mRendering->isPositionExplored(nX, nY, x, y, interior);
}
void World::setWaterHeight(const float height)
{
mRendering->setWaterHeight(height);
}
void World::toggleWater()
{
mRendering->toggleWater();
}
void World::PCDropped (const Ptr& item)
{
std::string script = MWWorld::Class::get(item).getScript(item);
// Set OnPCDrop Variable on item's script, if it has a script with that variable declared
if(script != "")
item.mRefData->getLocals().setVarByInt(script, "onpcdrop", 1);
}
bool World::placeObject (const Ptr& object, float cursorX, float cursorY)
{
std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY);
if (!result.first)
return false;
CellStore* cell;
if (isCellExterior())
{
int cellX, cellY;
positionToIndex(result.second[0], -result.second[2], cellX, cellY);
cell = mCells.getExterior(cellX, cellY);
}
else
cell = getPlayer().getPlayer().getCell();
ESM::Position pos = getPlayer().getPlayer().getRefData().getPosition();
pos.pos[0] = result.second[0];
pos.pos[1] = -result.second[2];
pos.pos[2] = result.second[1];
Ptr dropped = copyObjectToCell(object, *cell, pos);
PCDropped(dropped);
object.getRefData().setCount(0);
return true;
}
bool World::canPlaceObject(float cursorX, float cursorY)
{
std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY);
/// \todo also check if the wanted position is on a flat surface, and not e.g. against a vertical wall!
if (!result.first)
return false;
return true;
}
Ptr World::copyObjectToCell(const Ptr &object, CellStore &cell, const ESM::Position &pos)
{
/// \todo add searching correct cell for position specified
MWWorld::Ptr dropped =
MWWorld::Class::get(object).copyToCell(object, cell, pos);
Ogre::Vector3 min, max;
if (mPhysics->getObjectAABB(object, min, max)) {
float *pos = dropped.getRefData().getPosition().pos;
pos[0] -= (min.x + max.x) / 2;
pos[1] -= (min.y + max.y) / 2;
pos[2] -= min.z;
}
if (mWorldScene->isCellActive(cell)) {
if (dropped.getRefData().isEnabled()) {
mWorldScene->addObjectToScene(dropped);
}
std::string script = MWWorld::Class::get(dropped).getScript(dropped);
if (!script.empty()) {
mLocalScripts.add(script, dropped);
}
addContainerScripts(dropped, &cell);
}
return dropped;
}
void World::dropObjectOnGround (const Ptr& actor, const Ptr& object)
{
MWWorld::Ptr::CellStore* cell = actor.getCell();
ESM::Position pos =
actor.getRefData().getPosition();
Ogre::Vector3 orig =
Ogre::Vector3(pos.pos[0], pos.pos[1], pos.pos[2]);
Ogre::Vector3 dir = Ogre::Vector3(0, 0, -1);
float len = (pos.pos[2] >= 0) ? pos.pos[2] : -pos.pos[2];
len += 100.0;
std::pair<bool, Ogre::Vector3> hit =
mPhysics->castRay(orig, dir, len);
pos.pos[2] = hit.second.z;
Ptr dropped = copyObjectToCell(object, *cell, pos);
if(actor == mPlayer->getPlayer()) // Only call if dropped by player
PCDropped(dropped);
object.getRefData().setCount(0);
}
void World::processChangedSettings(const Settings::CategorySettingVector& settings)
{
mRendering->processChangedSettings(settings);
}
void World::getTriangleBatchCount(unsigned int &triangles, unsigned int &batches)
{
mRendering->getTriangleBatchCount(triangles, batches);
}
bool
World::isFlying(const MWWorld::Ptr &ptr) const
{
RefData &refdata = ptr.getRefData();
/// \todo check for levitation effects
const OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle());
if(physactor && physactor->getCollisionMode())
return false;
return true;
}
bool
World::isSwimming(const MWWorld::Ptr &object) const
{
/// \todo add check ifActor() - only actors can swim
float *fpos = object.getRefData().getPosition().pos;
Ogre::Vector3 pos(fpos[0], fpos[1], fpos[2]);
/// \fixme 3/4ths submerged?
const OEngine::Physic::PhysicActor *actor = mPhysEngine->getCharacter(object.getRefData().getHandle());
if(actor) pos.z += actor->getHalfExtents().z * 1.5;
return isUnderwater(*object.getCell()->mCell, pos);
}
bool
World::isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos) const
{
if (!(cell.mData.mFlags & ESM::Cell::HasWater)) {
return false;
}
return pos.z < cell.mWater;
}
bool World::isOnGround(const MWWorld::Ptr &ptr) const
{
RefData &refdata = ptr.getRefData();
const OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle());
return physactor && physactor->getOnGround();
}
void World::renderPlayer()
{
mRendering->renderPlayer(mPlayer->getPlayer());
}
void World::setupExternalRendering (MWRender::ExternalRendering& rendering)
{
mRendering->setupExternalRendering (rendering);
}
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int World::canRest ()
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{
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
RefData &refdata = mPlayer->getPlayer().getRefData();
Ogre::Vector3 playerPos(refdata.getPosition().pos);
const OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle());
if(!physactor->getOnGround() || isUnderwater(*currentCell->mCell, playerPos))
return 2;
if((currentCell->mCell->mData.mFlags&ESM::Cell::NoSleep))
return 1;
return 0;
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}
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MWRender::Animation* World::getAnimation(const MWWorld::Ptr &ptr)
{
return mRendering->getAnimation(ptr);
}
void World::playVideo (const std::string &name, bool allowSkipping)
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{
mRendering->playVideo(name, allowSkipping);
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}
void World::stopVideo ()
{
mRendering->stopVideo();
}
}