Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
9 years ago
Alexander "Ace" Olofsson
0efb8e2949
osgDB::ObjectCache was added in 3.3.3, not 3.4.0
...
Fixes redefinition error on builds with OSG >3.3.3 <3.4.0
9 years ago
scrawl
c70790ecb7
Remove outdated comment
9 years ago
scrawl
076dc539bc
KeyframeManager fix
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
Chris Robinson
5c0a847eaf
Combine some duplicate code
9 years ago
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
9 years ago
scrawl
295563ba65
Minor fix
9 years ago
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
9 years ago
scrawl
87e44bf627
Small fix
9 years ago
scrawl
d3fa8a8602
Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2
9 years ago
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
9 years ago
scrawl
e49bce7b40
Share the bvh of btBvhTriangleMeshShape's when possible
...
Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83)
9 years ago
scrawl
fc7456e0a1
Explicitely opt for float matrices in performance critical places
9 years ago
scrawl
ffea9ec2c4
Remove comment
...
SharedStateManager::prune is run automatically during the update traversal.
9 years ago
scrawl
d68ea994d5
Deal with empty meshes
9 years ago
scrawl
83e9a649e5
Cleanup
9 years ago
scrawl
e62470d674
Auto-generate the collision shape for native mesh formats
9 years ago
scrawl
8cf57ef6ac
Move BulletShapeManager and BulletShape to resource/
9 years ago
scrawl
eb2f16d682
Support for loading .osg mesh format
9 years ago
scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
9 years ago
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
...
OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
9 years ago
scrawl
91583fc027
Fix MWRender::Mask_ParticleSystem
9 years ago
scrawl
af3b0cd883
Improve some error messages
9 years ago
Alexander "Ace" Olofsson
1f78ebd3c9
Oops?
10 years ago
Alexander "Ace" Olofsson
77a3a52b4e
What's wrong with this statement?
10 years ago
Alexander "Ace" Olofsson
e9ffbcc1b0
OSG 3.3.3 moves GL extensions out of osg::Texture
10 years ago
scrawl
d7ad0ee148
Print a sensible error message when S3TC support is missing ( Fixes #2800 )
10 years ago
scrawl
26656707dd
Use marker_error.nif as replacement when a mesh fails to load
10 years ago
Marc Zinnschlag
edde1fb727
Merge remote-tracking branch 'scrawl/master'
10 years ago
slothlife
1b3cc957f8
Move some OSG static library setup code
10 years ago
slothlife
df99d5a59d
Move setup code for OSG when statically linked
10 years ago
slothlife
83ef1f7eea
Add support for linking OpenSceneGraph statically
...
Added some basic support for linking to OpenSceneGraph and its plugins
statically. Also added a library necessary to statically link MyGUI
(previously Ogre pulled it in).
10 years ago
scrawl
c4866bdfc6
Disable mipmaps for GUI textures
...
For some reason, the mipmap generator seems to be broken on Linux Intel graphics (works on Nvidia). This was breaking the scrollbar arrows, which are minified enough to show using a mipmap.
10 years ago
scrawl
efad4efe19
Star fading (Bug #2693 )
10 years ago
scrawl
43384596d4
Style fix
10 years ago
scrawl
fabc5126f3
Include cleanup
10 years ago
scrawl
b648722d3b
Don't use the ParticleSystem for computing placeable bounds (Bug #2700 )
10 years ago
scrawl
6199c0bbc5
Use osgDB::SharedStateManager for sharing of StateSets across NIF files
10 years ago
scrawl
8d6620b074
Assign an initial bounding box to particle systems
10 years ago
scrawl
bd0233ce68
Error handling improvement
10 years ago
scrawl
7f9f9a32d2
InitWorldSpaceParticles fix
10 years ago
scrawl
723beb1cac
Move IncrementalCompileOperation to SceneManager
10 years ago
scrawl
24bb2e152c
Apply texture filter setting changes
10 years ago
scrawl
af7cbb2e3b
Leak fix
10 years ago
scrawl
140e67036c
Flip non-dds textures vertically
...
Fixes the up-side down loading screens.
10 years ago
scrawl
1a5407af98
Reduce texture memory usage in OpenMW
10 years ago
scrawl
1b78acc2c0
Remove manual allocation for images
10 years ago
scrawl
083c41c950
Environment map for enchanted objects
10 years ago
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
10 years ago
scrawl
74c56556cc
More fixes for scaled particle systems
10 years ago
scrawl
e5e1013c51
TextKeys attached to root node as user data, add .kf loading to scenemanager
10 years ago
scrawl
232e34bddd
OpenCS: port lighting toolbar, fix multiple context GL objects issue
10 years ago
scrawl
c5fd92fde1
Show a default warning texture for not found textures
10 years ago
scrawl
bb32c761df
*very* early texture manager, need a lot more thought to design this properly
10 years ago
scrawl
322fcdc2d3
Transform world space particles when attaching to a node
10 years ago
scrawl
99e1720980
Add SceneManager and clone utility
10 years ago