Commit Graph

13397 Commits (1b78acc2c01e168dc3d556a3501dc26791ebeb50)
 

Author SHA1 Message Date
scrawl 1b78acc2c0 Remove manual allocation for images 10 years ago
scrawl 8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 10 years ago
scrawl bddd31e385 Dead code removal 10 years ago
scrawl cac288d5be Remove OgreInit 10 years ago
scrawl d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 10 years ago
scrawl a592c1a1c2 Remove unused resources 10 years ago
scrawl 82c4d01b37 Add back resource handling workarounds to the gui code 10 years ago
scrawl bd8f0248f0 Player rendering 10 years ago
scrawl b0804734e5 Port VideoWidget 10 years ago
scrawl 223e3a53f5 Move OEngine::Gui::Layout to MWGui 10 years ago
scrawl 9f74be8fcb Add back the custom MyGUI log facility for utf8 paths on windows 10 years ago
scrawl 6afb0e43ef Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69 10 years ago
scrawl a59940a2c7 Move MyGUI platform to components 10 years ago
scrawl db7fe1952d Move MyGUI texture to a separate file 10 years ago
scrawl 62847f0489 Use node masks to separate Scene and GUI 10 years ago
scrawl c90125f936 Uninitialized basenode fix 10 years ago
scrawl 15bdb7db01 transformBoundingSphere optimization 10 years ago
scrawl a98dc78cc5 Bounds fix 10 years ago
scrawl 83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 10 years ago
scrawl 48a6d7c1a0 Remove mygui platform libraries from cmake 10 years ago
scrawl a27446c8fb Remove unused headers 10 years ago
scrawl 63b69db617 Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
10 years ago
scrawl 8971a200f7 Sky fix 10 years ago
scrawl b4a06bd78d Improve skinning performance 10 years ago
scrawl 7809caf9dc Dead code removal 10 years ago
scrawl 0ff7b2ff11 MechanicsManager, frame update 10 years ago
scrawl 2db097f80e Fix nested callbacks bug 10 years ago
scrawl 372a54bbc7 Dead code removal 10 years ago
scrawl a3417a9c49 CharacterController compiles 10 years ago
scrawl 15164e20f7 Cleanup fix 10 years ago
scrawl 42d6c6140c Add mygui backend by chris 10 years ago
scrawl 9f12e53956 Scale NPCs by their Weight property (Fixes #814) 10 years ago
scrawl 1c0e3a6488 rotateObject, scaleObject 10 years ago
scrawl 6f3e920f85 Animation port complete 10 years ago
scrawl 86b4a610cb Movement accumulation works 10 years ago
scrawl 09742d5b95 Animation playback works, no movement accumulation yet 10 years ago
scrawl 6fada6acf8 Remove tests for no longer existing code 10 years ago
scrawl 12f3198f68 Node name lookups should be case insensitive
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
10 years ago
scrawl cd7808fc11 Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
10 years ago
scrawl 148c041a43 Nif loader cleanup - forcing a skeleton is no longer needed 10 years ago
scrawl 1a19cd3607 Some cleanup 10 years ago
scrawl 460304b069 Port bsatool 10 years ago
scrawl 8410966753 Disable mygui plugin for now 10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl 7a46d4f46a Dead code removal 10 years ago
scrawl 04accb7652 Add LightController 10 years ago
scrawl 5fbcf8a859 Mesh filtering fix 10 years ago
scrawl dfd8e08698 Dead code removal 10 years ago
scrawl 26766b8e0a Dead code removal 10 years ago
scrawl 9e177df61b Add fog, view distance, and far plane culling 10 years ago