scrawl
e002acdeae
Physics: Create actor shapes outside of BulletNifLoader
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This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
2014-06-21 23:37:16 +02:00
scrawl
11b05c352f
Fix exception when casting Bound Gloves spell
2014-06-19 16:00:27 +02:00
Marc Zinnschlag
30f8e279ed
Merge remote-tracking branch 'scrawl/master'
2014-06-19 10:35:28 +02:00
scrawl
4648524df4
Improve getLOS (use eye level). Also, don't crash when used with non-actors.
2014-06-19 04:53:25 +02:00
scrawl
4e71db7081
Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
2014-06-18 21:39:17 +02:00
scrawl
8a4227ec38
Heal player while in jail
2014-06-18 16:57:54 +02:00
scrawl
e95483c40f
Fix crash for on target spells cast by non-actors ( Fixes #1529 )
2014-06-18 16:57:53 +02:00
scrawl
56bc5a9d39
Fix being able to steal undetected just after invisibility breaks
2014-06-18 16:57:53 +02:00
scrawl
1244da85df
Make Detect Life spell detect NPCs when in werewolf form ( Fixes #1527 )
2014-06-17 16:27:33 +02:00
Marc Zinnschlag
2683aa9503
Merge remote-tracking branch 'filkry/bug640_luminescent_water'
2014-06-17 13:08:06 +02:00
scrawl
8ac019611d
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
Fil Krynicki
cfea7736d9
WIP fix
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Bug is fixed, but appears to have broken vision underwater. Notes:
+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
2014-06-16 17:08:02 -04:00
scrawl
d11a5e19f7
Fix positionCell not properly teleporting actors from inactive to active cells ( Fixes #1516 )
2014-06-16 20:05:53 +02:00
scrawl
ee2b81763e
Savegame: Store AiSettings and summoned creatures
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CreatureStats state is now completely stored (Closes #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
fd59a4a79e
Fix some doxygen typos
2014-06-15 16:11:22 +02:00
scrawl
7afd2ca614
Consider moved references in CellStore::listRefs
2014-06-15 14:18:16 +02:00
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
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The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
Alexander "Ace" Olofsson
c24e08dff6
Use Ogre::Math::PI
2014-06-14 14:43:24 +02:00
Alexander "Ace" Olofsson
6ea29812ac
Another way of getting M_PI
2014-06-14 13:54:01 +02:00
Alexander "Ace" Olofsson
dc2fefffc7
Fix missing M_PI define on Windows
2014-06-14 13:29:55 +02:00
scrawl
0637cde267
Bug #1417 : Make sure to reset all position/rotation fields when placing items
2014-06-13 23:40:49 +02:00
scrawl
ad3a78706e
Bug #1417 : Use fmod to wrap local rotations (more efficient and robust)
2014-06-13 23:40:35 +02:00
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
2014-06-13 02:26:52 +02:00
Marc Zinnschlag
2eebb0bf73
Merge remote-tracking branch 'scrawl/master'
2014-06-12 12:54:39 +02:00
scrawl
68d6b6b2f3
Cell merge fix (reference context position was not saved correctly)
2014-06-11 21:56:10 +02:00
scrawl
013916fca3
Fix for broken physics in exteriors ( Fixes #1446 )
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The wrong function was being used to check the distance between old and new positions. It took the length of the vectors into account, which makes no sense for positions. The issue was only observed in exteriors, since most interiors are relatively close to the origin.
2014-06-11 19:01:23 +02:00
scrawl
73be457805
Merge ESM::Cell fields by subrecord
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Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.
Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
2014-06-11 16:13:33 +02:00
scrawl
10758d6297
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
2014-06-10 19:32:49 +02:00
scrawl
6ba112619a
Fix dropped items ending up inaccessible when standing in objects with no collision ( Fixes #1441 )
2014-06-10 18:49:42 +02:00
scrawl
881ae33b74
Don't allow Creatures with no movement abilities to move ( Fixes #1457 )
2014-06-10 02:15:09 +02:00
scrawl
b9dadff5a3
Recognize DELE subrecords at the end of the record ( Fixes #1414 )
2014-06-08 11:22:37 +02:00
slothlife
51c45796b1
Fix physics to not trigger Bullet assert in Debug
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When physics attempts to move by a very small amount, precision losses
caused Bullet to trigger an assert in debug from normalizing a zero
length vector.
2014-06-07 19:26:12 -05:00
Marc Zinnschlag
0668019c86
Merge remote-tracking branch 'scrawl/master'
2014-06-06 19:09:24 +02:00
scrawl
c36decb855
Fix being able to place items on top of actors ( Fixes #1403 )
2014-06-06 00:43:24 +02:00
scrawl
d2e98c4de1
Fix forced switch to third person on death not always working
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For instance, when dying from fall damage
2014-06-05 17:21:02 +02:00
scrawl
b6e52ae8ab
Fix crash when loading a savegame after dying ( Fixes #1389 )
2014-06-05 17:01:22 +02:00
scrawl
c0f1449004
Cycle with equipped items if all slots are occupied ( Fixes #1395 )
2014-06-05 14:54:07 +02:00
Marc Zinnschlag
5313862a46
Merge remote-tracking branch 'scrawl/master'
2014-06-04 15:14:29 +02:00
scrawl
d777739425
Fix a crash on exit when projectiles were active
2014-06-03 00:44:32 +02:00
scrawl
577ed3943b
Show wallpaper when loading a savegame
2014-06-02 23:26:43 +02:00
Emanuel Guevel
929aae6869
Silence a clang warning
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warning: pointer is initialized by a temporary array, which will be destroyed at the end of the full-expression [-Waddress-of-array-temporary]
2014-06-02 10:30:44 +02:00
scrawl
f6f6b5604a
Fix loading a savegame when some of its content files were disabled
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Fixes #1380
2014-06-01 23:11:38 +02:00
scrawl
16ac6e7aac
Merge DialInfo objects by subrecord instead of overwriting the object
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Fixes #1360
2014-05-31 13:01:11 +02:00
Marc Zinnschlag
f5e587f566
Merge remote-tracking branch 'puppykevin/master'
2014-05-30 11:42:19 +02:00
Marc Zinnschlag
be88168e91
Merge remote-tracking branch 'scrawl/master'
2014-05-30 10:07:18 +02:00
scrawl
95b3026c7e
Fix cells being listed twice in console autocompletion when using --skip-menu=0 and loading a game
2014-05-29 16:34:05 +02:00
scrawl
e9ab7c85c6
Fix exception when there are spaces in INI-imported color settings
2014-05-28 21:29:09 +02:00
Kevin Poitra
16a6edbd0e
Fix a possible crash due to a null pointer.
2014-05-28 12:58:45 -05:00
Marc Zinnschlag
f112c78858
Merge remote-tracking branch 'scrawl/master'
2014-05-28 19:47:36 +02:00
scrawl
42ea43c3d1
Fix container scripts not getting removed properly on cell change
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Broken by f99eda1a54
2014-05-28 18:45:07 +02:00
Arthur Moore
9be219beba
Fixes Bug #1348 "Evidence Chest unlocking when arrested."
2014-05-27 22:09:37 -04:00
Marc Zinnschlag
be39395ce7
Merge remote-tracking branch 'scrawl/master'
2014-05-27 21:09:24 +02:00
scrawl
2b15b85af1
Fix position adjustment not working properly for rotated objects
2014-05-27 17:58:18 +02:00
scrawl
2fe86f2b85
Consider hit normal for item drop test ( Fixes #995 )
2014-05-27 17:39:04 +02:00
Marc Zinnschlag
27c795483b
Merge remote-tracking branch 'ace/win-build-fix'
2014-05-27 14:32:20 +02:00
Alexander "Ace" Olofsson
d3357cc279
The MSVC linker is really pedantic with this.
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Functions compiled as taking a class can't be linked with functions giving a struct, because of the name mangling I'm guessing...
unresolved external symbol "protected: void __thiscall MWWorld::LiveCellRefBase::loadImp(class ESM::ObjectState const &)" (?loadImp@LiveCellRefBase@MWWorld@@IAEXABVObjectState@ESM@@@Z)
2014-05-27 13:27:18 +02:00
scrawl
cf68f6da96
Fix ESX dependencies not being checked except for the first one
2014-05-27 00:06:34 +02:00
scrawl
5660f283dd
Fix actor models incorrectly being rotated on X/Y axes
2014-05-26 20:52:38 +02:00
scrawl
3cd835e61a
Fix bsa file loading not being case insensitive ( Fixes #1178 )
2014-05-26 17:34:36 +02:00
scrawl
f629307f60
Fix frame delay for sound listener position ( Fixes #1180 )
2014-05-26 16:43:19 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
scrawl
a05c8fd3ce
Make applyEnchantment return the record ID instead of modifying Ptr
2014-05-24 14:58:48 +02:00
scrawl
08cf58204f
Merge branch 'master' of github.com:scrawl/openmw
2014-05-23 16:45:28 +02:00
scrawl
a7d525245c
Fix missing include
2014-05-23 16:07:02 +02:00
scrawl
b47b2b84f3
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwdialogue/filter.cpp
apps/openmw/mwgui/waitdialog.cpp
2014-05-23 08:39:48 +02:00
scrawl
a2f156be8e
Prevent magic bolts from colliding with their caster
2014-05-22 23:34:32 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
Emanuel Guevel
20cfdd4b43
Move LiveCellRefBase ctor where it belongs to
2014-05-22 20:50:00 +02:00
scrawl
cba50c7338
Optimize ManualRef: look up correct Store instead of searching
2014-05-22 15:46:35 +02:00
scrawl
4b5f02f644
Remove useless throwing of exception
2014-05-22 15:29:36 +02:00
scrawl
b39b572c5a
Moved mStartupScript to World, so that it is executed for a New game
2014-05-21 09:25:45 +02:00
scrawl
abd6b6ab33
Fix not returning to main menu on failed loads when using quickload
2014-05-20 17:11:26 +02:00
scrawl
220ab86eca
Simplify new game movie player
2014-05-20 10:07:08 +02:00
scrawl
6bd0bbb8df
Do not load (0,0) on new game
2014-05-19 14:09:16 +02:00
Marc Zinnschlag
aa05acd26e
Merge remote-tracking branch 'scrawl/master'
2014-05-18 18:50:18 +02:00
Marc Zinnschlag
56c4367c1a
Merge remote-tracking branch 'mrcheko/master'
2014-05-18 18:42:23 +02:00
scrawl
a87b64d2da
Fix some ancient code
2014-05-18 16:34:58 +02:00
scrawl
1677fcf324
Dialogue merging
2014-05-18 15:25:16 +02:00
scrawl
5b76c0893a
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
components/esm/inventorystate.hpp
2014-05-18 12:55:43 +02:00
scrawl
a872c9f83a
Feature #1323 : handle restocking levelled items
2014-05-18 12:53:21 +02:00
cc9cii
12dc5cf4ea
Bug #1303 - resolves the bug by tweaking the slope constant (the value 49 was selected to mimic vanilla behaviour for a low level character exploring Seyda Neen). The feature to vary the climbable angle based on acrobatics is still to be implemented.
2014-05-18 12:05:08 +10:00
mrcheko
aa5647b45e
merge master, resolve conflicts
2014-05-17 19:20:57 +04:00
scrawl
b4ed828e21
Feature #1323 : Implement restocking items (does not handle levelled lists yet)
2014-05-17 14:30:31 +02:00
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
scrawl
e266aff561
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
scrawl
9adb990143
Fix potentially unsafe use of MWWorld::Ptr
2014-05-17 02:52:24 +02:00
scrawl
e5a21aca53
Refactor projectiles to no longer use MW-objects
2014-05-16 13:33:30 +02:00
scrawl
028e00c98f
Add missing status report for some toggle commands
2014-05-16 09:21:28 +02:00
scrawl
940a434479
Use ItemModel for moving items from a container to the world
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Fixes owner not resetting when moving an item from a corpse to the world.
2014-05-16 03:19:38 +02:00
scrawl
6de7e16550
Fix searchPtrViaActorId not skipping over deleted references
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Fixes an issue when an actor has moved cell: searchPtrViaActorId would randomly return the deleted Ptr from the old cell.
2014-05-15 09:57:09 +02:00
scrawl
f2c193ce3d
Fix searching the player's actorId
2014-05-15 09:54:10 +02:00
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
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(Closes #1332 )
2014-05-15 09:54:04 +02:00
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-05-14 23:54:25 +02:00
Thomas
2425d2c2ab
Added stuck mitigation for AiAvoidDoor
2014-05-14 13:38:10 -04:00
Thomas
993ef1be43
Actor avoiding door asks all surrounding actors to do the same.
2014-05-14 04:05:18 -04:00
scrawl
1141c1f3f2
Change projectiles to use actorIds
2014-05-14 09:48:16 +02:00
scrawl
61187c2fef
Savegame: store actorIds
2014-05-14 09:47:49 +02:00
scrawl
dfacf8c044
Change ActiveSpells to use ActorId
2014-05-14 07:14:08 +02:00
scrawl
7697ab37e0
Fixes #1129 : Change summoned creatures to use ActorId
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Gracefully handles summoned creatures that are left behind in inactive cells.
2014-05-14 06:37:31 +02:00