scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67bd6cd708 
								
							 
						 
						
							
							
								
								Remove empty line at the beginning of files  
							
							... 
							
							
							
							git ls-files -z | xargs -0 sed -i '1{/^$/d}' 
							
						 
						
							2015-08-18 23:06:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7e4e59efb9 
								
							 
						 
						
							
							
								
								Fix excessive auto-equipping in InventoryStore::removeItem ( Fixes   #2792 )  
							
							
							
						 
						
							2015-07-23 02:29:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								b3b55a5842 
								
							 
						 
						
							
							
								
								Explicitly instantiate MWWorld::Store  
							
							
							
						 
						
							2015-07-09 19:22:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b33fe8fb62 
								
							 
						 
						
							
							
								
								Fix the inventory listener bug  
							
							
							
						 
						
							2015-06-07 16:50:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								22f01b1232 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into osg  
							
							... 
							
							
							
							Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp 
							
						 
						
							2015-05-23 20:33:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rohit Nirmal 
								
							 
						 
						
							
							
							
							
								
							
							
								396fba7fa9 
								
							 
						 
						
							
							
								
								Silence -Wreorder warnings, and remove -Wno-reorder.  
							
							
							
						 
						
							2015-05-21 22:46:44 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c810e3620 
								
							 
						 
						
							
							
								
								Move rng to components  
							
							
							
						 
						
							2015-04-22 17:58:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								27cfe8fb58 
								
							 
						 
						
							
							
								
								Crash fix  
							
							
							
						 
						
							2015-04-19 02:39:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								0a5de33a1a 
								
							 
						 
						
							
							
								
								fireEquipmentChangedEvent() updates the InventoryWindow.  ( Fixes   #2424 )  
							
							
							
						 
						
							2015-04-06 15:13:09 +12:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								3f28634d1f 
								
							 
						 
						
							
							
								
								consolidate random number logic  
							
							... 
							
							
							
							Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion. 
							
						 
						
							2015-03-15 14:07:47 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3879ce6ac1 
								
							 
						 
						
							
							
								
								Get rid of "player" string checks ( Fixes   #2216 )  
							
							
							
						 
						
							2015-03-11 23:07:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								ca8c8c6aa4 
								
							 
						 
						
							
							
								
								fixing MSVC 2013 warning C4244: & C4305  
							
							... 
							
							
							
							conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data 
							
						 
						
							2015-03-08 17:42:07 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8087a7d920 
								
							 
						 
						
							
							
								
								Add possibility to dress up corpses ( Fixes   #2221 )  
							
							
							
						 
						
							2015-02-05 04:18:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								79d2eebe54 
								
							 
						 
						
							
							
								
								Store selected enchant item in savegame ( Fixes   #1702 )  
							
							
							
						 
						
							2015-01-23 16:45:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d13335ba40 
								
							 
						 
						
							
							
								
								Ensure the item can be equipped in the given slot when loading inventory  
							
							
							
						 
						
							2015-01-23 15:32:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c65f9cb3c0 
								
							 
						 
						
							
							
								
								Revert "Change save format to store relative equipment index"  
							
							... 
							
							
							
							This reverts commit 89d9649b50 
							
						 
						
							2015-01-23 02:32:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								89d9649b50 
								
							 
						 
						
							
							
								
								Change save format to store relative equipment index  
							
							... 
							
							
							
							Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter. 
							
						 
						
							2015-01-20 23:55:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f267497c03 
								
							 
						 
						
							
							
								
								Allow separate summoned creature instances for each spell ID ( Fixes   #2194 )  
							
							
							
						 
						
							2015-01-06 16:11:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e2346d7c37 
								
							 
						 
						
							
							
								
								Store permanent magic effects in savegame ( Fixes   #1648 )  
							
							
							
						 
						
							2014-12-30 01:36:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								25954a80f5 
								
							 
						 
						
							
							
								
								Fix recharging of items in player inventory  
							
							
							
						 
						
							2014-12-28 01:06:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4d5adfb5dd 
								
							 
						 
						
							
							
								
								Fix being able to use enchantments of items that failed to equip ( Fixes   #2215 )  
							
							
							
						 
						
							2014-12-15 13:47:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d034a079e6 
								
							 
						 
						
							
							
								
								Allow equipping twohanded weapon and shield at the same time ( Fixes   #1785 )  
							
							... 
							
							
							
							The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with. 
							
						 
						
							2014-12-12 16:49:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								aefe8cd4ae 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwworld/class.cpp 
							
						 
						
							2014-10-12 14:06:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								fa65c8981a 
								
							 
						 
						
							
							
								
								Issue  #1887 : Equipped items do not emit sounds  
							
							... 
							
							
							
							Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2014-10-11 21:05:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04614651fa 
								
							 
						 
						
							
							
								
								Fix recharging items not being updated for actor's initial inventory  
							
							
							
						 
						
							2014-10-05 18:27:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								bcb38c3eba 
								
							 
						 
						
							
							
								
								Issue  #1887 : Equipped items do not emit sounds  
							
							... 
							
							
							
							Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2014-10-04 22:27:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								e566e4abf2 
								
							 
						 
						
							
							
								
								Issue  #1887 : Equipped items do not emit sounds  
							
							... 
							
							
							
							Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2014-10-04 16:47:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7252cb63a6 
								
							 
						 
						
							
							
								
								Fix cppcheck issues  
							
							
							
						 
						
							2014-09-26 17:48:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rohit Nirmal 
								
							 
						 
						
							
							
							
							
								
							
							
								b5eb16b663 
								
							 
						 
						
							
							
								
								Silence some scan-build warnings.  
							
							
							
						 
						
							2014-08-28 20:55:32 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1c222a0154 
								
							 
						 
						
							
							
								
								Fix mSelectedEnchantItem cleanup not working for non-player actors  
							
							
							
						 
						
							2014-08-28 16:31:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1d72419de 
								
							 
						 
						
							
							
								
								Don't equip weapons in autoEquip, AiCombat does that now ( Fixes   #1451 )  
							
							
							
						 
						
							2014-08-28 00:59:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2db50da8dd 
								
							 
						 
						
							
							
								
								Implement magic effect script instructions (Feature  #1489 )  
							
							
							
						 
						
							2014-08-17 05:09:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d8943aef2f 
								
							 
						 
						
							
							
								
								Encapsulate magic effect magnitude (Feature  #1489 )  
							
							
							
						 
						
							2014-08-17 03:58:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								08ce6ed7fb 
								
							 
						 
						
							
							
								
								Attempt to restack item after repair or recharge ( Fixes   #1656 )  
							
							
							
						 
						
							2014-07-17 16:16:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								039398c8ae 
								
							 
						 
						
							
							
								
								Basic RefData and CellRef change tracking  
							
							... 
							
							
							
							Wrapped item charge handling in getItemHealth function 
							
						 
						
							2014-05-25 14:30:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								1e4a854433 
								
							 
						 
						
							
							
								
								Remove static method MWWorld::Class::get(&Ptr)  
							
							... 
							
							
							
							It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :) 
							
						 
						
							2014-05-22 20:50:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dfacf8c044 
								
							 
						 
						
							
							
								
								Change ActiveSpells to use ActorId  
							
							
							
						 
						
							2014-05-14 07:14:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1444cd9051 
								
							 
						 
						
							
							
								
								Fix AiCombat exception when actor has a lockpick/probe equipped.  
							
							... 
							
							
							
							Don't make NPCs autoEquip lockpicks/probes, since they can't use them. 
							
						 
						
							2014-05-10 00:37:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04964595ef 
								
							 
						 
						
							
							
								
								Fixes   #1270 ,  Fixes   #1201 : Update active weapon/spell icons every frame  
							
							
							
						 
						
							2014-04-26 16:44:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffe19e7a52 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle attach & release of projectiles  
							
							
							
						 
						
							2014-02-05 05:18:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1b5301eec0 
								
							 
						 
						
							
							
								
								Merge branch 'savedgame'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp 
							
						 
						
							2014-02-01 18:16:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								d2ec3ffdc8 
								
							 
						 
						
							
							
								
								handle equipped items when serialising inventory state  
							
							
							
						 
						
							2014-02-01 17:31:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ba67bf45f8 
								
							 
						 
						
							
							
								
								Fix an issue with InventoryStore copy constructor. Don't copy the iterator directly - mContainer will be wrong and comparisons against end() will always fail.  
							
							... 
							
							
							
							This caused an exception when looting a creature that had moved cells. 
							
						 
						
							2014-01-29 15:37:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								589fbbd871 
								
							 
						 
						
							
							
								
								Issue  #777 : Create InventoryStore for creatures with weapons/shields  
							
							
							
						 
						
							2014-01-19 11:43:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d544551f61 
								
							 
						 
						
							
							
								
								Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)  
							
							... 
							
							
							
							Information provided by Hrnchamd. 
							
						 
						
							2014-01-15 15:50:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6aa56354c0 
								
							 
						 
						
							
							
								
								Revert "Bug  #991 : Don't autoequip items with harmful permanent enchantments"  
							
							... 
							
							
							
							This is no longer needed, since merchants no longer equip items sold to them (2f35e5a04e71d9755ef1 
							
						 
						
							2014-01-14 05:24:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								12944f2459 
								
							 
						 
						
							
							
								
								Fix an auto equipping bug that allowed twohanded weapon and shield at the same time  
							
							
							
						 
						
							2014-01-11 03:07:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3bf36515d5 
								
							 
						 
						
							
							
								
								Implement Trespassing crime  
							
							
							
						 
						
							2014-01-10 21:26:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								68b87714bb 
								
							 
						 
						
							
							
								
								Addition to  2f35e5a04e: companions should still auto equip  
							
							
							
						 
						
							2014-01-06 22:14:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2f35e5a04e 
								
							 
						 
						
							
							
								
								Stop merchants from autoequipping items sold to them  
							
							
							
						 
						
							2014-01-05 22:43:09 +01:00