scrawl
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a560841705
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Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
Check death counts are for valid actors before loading them
|
2017-09-17 14:42:56 +00:00 |
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AnyOldName3
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0be7e2a5a5
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Fix really obvious flaw with ignored records not being skipped that I missed
|
2017-09-17 14:16:17 +01:00 |
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AnyOldName3
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5a5cb1a160
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Check death counts are for valid actors before loading them
|
2017-09-17 14:09:29 +01:00 |
|
David Cernat
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960b91a53c
|
Merge pull request #290 from OpenMW/master
Add OpenMW commits up to 17 Sep 2017
|
2017-09-17 10:53:33 +03:00 |
|
scrawl
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f594eda574
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Reset attackStrength when starting a new attack (Fixes #3935)
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2017-09-16 23:04:54 +00:00 |
|
Chris Robinson
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780e82480d
|
Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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David Cernat
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bd541b1e5b
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Merge pull request #287 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
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2017-09-12 07:38:49 +03:00 |
|
Andrei Kortunov
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661232222f
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Allow guards to attack fighting creatures only in fAlarmRadius range
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2017-09-10 15:26:48 +04:00 |
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scrawl
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8f1c8759e4
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Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
|
2017-09-07 20:51:42 +00:00 |
|
Andrei Kortunov
|
dc0313a36f
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Use base skill value when calculating rank requirements
|
2017-09-07 21:06:10 +04:00 |
|
Andrei Kortunov
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7559d25317
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Update alchemy effects after every created potion (#4079)
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2017-09-06 15:11:47 +04:00 |
|
David Cernat
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b64f379949
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Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
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2017-09-04 18:05:24 +03:00 |
|
David Cernat
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ccb15cc09e
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[Client] When players die, make guards willing to arrest them again
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2017-09-04 15:13:05 +03:00 |
|
Andrei Kortunov
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a5b01fefec
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Allow to interrupt an attack, if attack button is held
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2017-09-01 14:28:21 +04:00 |
|
David Cernat
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4468e6ec4a
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Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
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2017-08-31 15:14:13 +03:00 |
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scrawl
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dc53573de4
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Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
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2017-08-29 23:11:23 +00:00 |
|
Andrei Kortunov
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8003dbee12
|
Combat AI: use effective cast cost when rate enchanted weapon
|
2017-08-29 16:40:55 +04:00 |
|
Andrei Kortunov
|
fb45995a41
|
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
|
2017-08-29 15:53:23 +04:00 |
|
Andrei Kortunov
|
e799cbdb51
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Combat AI: allow only one summoned creature at time
|
2017-08-22 09:18:49 +04:00 |
|
scrawl
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2611377081
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Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
|
2017-08-18 22:04:12 +00:00 |
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scrawl
|
f277007b49
|
Merge pull request #1404 from akortunov/ownedcrosshair
Owned crosshair feature improvements [discussion]
|
2017-08-18 20:21:23 +00:00 |
|
Andrei Kortunov
|
7c80ddc9de
|
Owned crosshair improvements (bug #2789)
|
2017-08-18 17:08:15 +04:00 |
|
Andrei Kortunov
|
641a6cd842
|
Added a delay before summoned creature corpse despawning
|
2017-08-18 11:58:28 +04:00 |
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Capostrophic
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6c8c883dc0
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Making knownEffect aware that there can be more than 4 potion effects
|
2017-08-18 00:47:28 +03:00 |
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scrawl
|
b73ed5ccac
|
Merge pull request #1391 from akortunov/aifollow
AiFollow: add a threshold when turning to target
|
2017-08-17 20:17:11 +00:00 |
|
Andrei Kortunov
|
d8d47f081b
|
AiFollow: add a threshold when turning to target
|
2017-08-17 22:52:34 +04:00 |
|
scrawl
|
c231d20413
|
Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
|
2017-08-16 21:23:57 +00:00 |
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scrawl
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306b58349e
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Merge pull request #1387 from akortunov/movementfix
Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
|
2017-08-16 20:50:49 +00:00 |
|
scrawl
|
d1161819bf
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Merge pull request #1396 from akortunov/dispelfix
Dispel only effects from spells
|
2017-08-16 20:49:40 +00:00 |
|
Andrei Kortunov
|
bc7353f100
|
Check animation state for GetPCRunning and GetPCSneaking
|
2017-08-16 20:30:47 +04:00 |
|
Andrei Kortunov
|
1e983604db
|
Dispel only effects from spells (bug #3995)
|
2017-08-15 09:35:29 +04:00 |
|
scrawl
|
8acf0ba633
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Merge pull request #1394 from akortunov/followerattackfix
Prevent followers from attacking player if crime was reported
|
2017-08-14 22:19:46 +00:00 |
|
Andrei Kortunov
|
7a5645b35d
|
Prevent followers from attacking player if crime was reported
|
2017-08-14 18:42:19 +04:00 |
|
Andrei Kortunov
|
f84eb68b3d
|
Confiscate an item when you try to sell it to its owner (bug #3944)
|
2017-08-14 11:31:17 +04:00 |
|
Andrei Kortunov
|
ab391f17db
|
Fixes regression in spell school detection (bug #4007)
|
2017-08-07 12:12:57 +04:00 |
|
scrawl
|
ba72eb77f4
|
Merge pull request #1374 from akortunov/guardfix
Disable AiPursue package for player's followers
|
2017-08-06 21:11:08 +00:00 |
|
David Cernat
|
77ce05b7d6
|
[Client] Fix spell casting probability synchronization
|
2017-08-06 00:11:54 +03:00 |
|
Andrei Kortunov
|
72ce118d02
|
Disable AiPursue package for player's followers
|
2017-08-05 12:38:26 +04:00 |
|
Andrei Kortunov
|
cf7a6232d0
|
Combat AI: use WhenUsed enchantments
|
2017-08-05 12:18:38 +04:00 |
|
David Cernat
|
721b218cc2
|
Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# README.md
|
2017-08-05 00:09:34 +03:00 |
|
scrawl
|
a63b9e33fd
|
Merge pull request #1369 from akortunov/tauntfix
Take in account a temporary disposition in isAggressive check (bug #3…
|
2017-08-03 21:01:03 +00:00 |
|
Andrei Kortunov
|
d1489f5b42
|
Take in account a temporary disposition in isAggressive check (bug #3987)
|
2017-08-03 19:18:31 +04:00 |
|
elsid
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748f5225a9
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Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
May become dangling reference because method may remove all elements from mPath.
|
2017-08-02 11:35:53 +03:00 |
|
Andrei Kortunov
|
604f9ee323
|
Split weapons and spells rating code from combat actions
|
2017-08-01 09:05:35 +04:00 |
|
Andrei Kortunov
|
b7cfb1aaf4
|
Fixed DamageHealth and AbsorbHealth effects applying
|
2017-07-31 23:05:19 +04:00 |
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scrawl
|
eac2e52841
|
Merge pull request #1329 from akortunov/priorityfix
Combat AI: make default spell priority calculation formula close to vanilla
|
2017-07-31 18:21:47 +00:00 |
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scrawl
|
fde6e29628
|
Merge pull request #1326 from akortunov/spellpriority
Combat AI improvements [feedback needed]
|
2017-07-31 17:51:51 +00:00 |
|
scrawl
|
333648c975
|
Merge pull request #1324 from akortunov/doorfix
Improved doors detection
|
2017-07-31 17:42:53 +00:00 |
|
Andrei Kortunov
|
10eb6ec75f
|
AI: Check angle between actor and door
|
2017-07-31 19:28:02 +04:00 |
|
Allofich
|
dae19412f2
|
Fix problem with animations not looping
Fixes #3804
|
2017-07-29 20:54:11 +09:00 |
|
scrawl
|
631d79f1c8
|
Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
|
2017-07-28 20:50:04 +00:00 |
|
scrawl
|
4c2487d55f
|
Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
|
2017-07-28 20:46:14 +00:00 |
|
David Cernat
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4db64e1721
|
[Client] Synchronize spellcasting for non-bipedal creatures
|
2017-07-28 20:49:26 +03:00 |
|
Andrei Kortunov
|
920021c61b
|
Update effects during rest (bug #3679)
|
2017-07-28 16:50:52 +04:00 |
|
David Cernat
|
e6e5d406b8
|
Merge pull request #248 from OpenMW/master
Add OpenMW commits up to 26 Jul 2017, part 2
|
2017-07-26 20:31:39 +03:00 |
|
David Cernat
|
796118c266
|
[Client] Send StatsDynamic packets more often
|
2017-07-26 20:15:35 +03:00 |
|
scrawl
|
d3be4769ea
|
Merge pull request #1347 from akortunov/encumberancefix
Fixed encumberance check (bug #3963)
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2017-07-26 16:20:16 +00:00 |
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David Cernat
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84662ed3fe
|
[Client] Add temporary warnings when creating custom spells and items
|
2017-07-26 05:36:12 +03:00 |
|
Andrei Kortunov
|
548814bfbc
|
Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
|
Andrei Kortunov
|
325ea10594
|
Fixed encumberance check (bug #3963)
|
2017-07-25 10:28:33 +04:00 |
|
Andrei Kortunov
|
3ba0a336b7
|
Move spell magicka cost calculation to standalone function
|
2017-07-24 21:11:59 +04:00 |
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David Cernat
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fd046e42ef
|
Merge pull request #242 from OpenMW/master
Add OpenMW commits up to 16 Jul 2017
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2017-07-17 21:34:44 +03:00 |
|
Andrei Kortunov
|
98f161c7fd
|
Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922)
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2017-07-16 22:38:23 +04:00 |
|
David Cernat
|
e3929df38a
|
Merge pull request #239 from OpenMW/master
Add OpenMW commits up to 14 Jul 2017
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2017-07-15 09:13:04 +03:00 |
|
Andrei Kortunov
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54b4d93f79
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Added a special function for GUI sounds playing
|
2017-07-10 15:48:00 +04:00 |
|
David Cernat
|
1d504a665f
|
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
|
2017-07-05 07:06:33 +03:00 |
|
Andrei Kortunov
|
37952c9a79
|
Added door detection based by ray casting
|
2017-07-03 22:08:29 +04:00 |
|
David Cernat
|
0b68e59060
|
[Client] Send ObjectLock packets when using lock spells
|
2017-06-29 22:29:49 +03:00 |
|
Andrei Kortunov
|
143fdae6fe
|
Make spell priority calculation close to vanilla (bug #3937).
|
2017-06-28 14:02:51 +04:00 |
|
Koncord
|
6222c20e82
|
[Client] Convert MechanicsHelper to namespace
|
2017-06-27 16:43:53 +08:00 |
|
David Cernat
|
9a519b5cc2
|
[Client] Avoid incrementing actor death count if we aren't its authority
|
2017-06-23 09:22:48 +03:00 |
|
David Cernat
|
ebf7740969
|
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
|
2017-06-20 05:28:45 +03:00 |
|
David Cernat
|
df67ae4689
|
Merge pull request #229 from OpenMW/master
Add OpenMW commits up to 20 Jun 2017
|
2017-06-20 04:16:51 +03:00 |
|
David Cernat
|
fa3baac0f3
|
Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
|
2017-06-18 18:16:10 +03:00 |
|
Andrei Kortunov
|
1a8f2bfc11
|
Combat AI: select target by priority
|
2017-06-16 16:11:12 +04:00 |
|
Andrei Kortunov
|
a2be73295b
|
Combat AI: take in account enemy weapon resistance
|
2017-06-16 13:33:42 +04:00 |
|
Andrei Kortunov
|
62b24eb078
|
Combat AI: do not use range weapons under water
|
2017-06-16 12:20:31 +04:00 |
|
Allofich
|
4f08084e79
|
Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
|
2017-06-15 18:33:50 +09:00 |
|
Allofich
|
028762a7dc
|
Make guards that are attacked try to arrest player
(Fixes #3706)
|
2017-06-15 01:47:10 +09:00 |
|
scrawl
|
53264f34b3
|
Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
|
2017-06-13 17:06:47 +02:00 |
|
Andrei Kortunov
|
87939bf3b1
|
Use mRange to check spell range instead of mArea.
|
2017-06-13 11:02:40 +04:00 |
|
scrawl
|
dd3f612e88
|
Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
|
2017-06-12 23:34:40 +02:00 |
|
scrawl
|
80eb2ea35d
|
Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
|
2017-06-12 23:32:35 +02:00 |
|
Andrei Kortunov
|
e9d0bf7c12
|
Added missed return statement
|
2017-06-11 15:06:44 +04:00 |
|
Andrei Kortunov
|
9fdfb2a83f
|
Spell priority: make AI do not cast target spells when enemy is under water
|
2017-06-11 10:13:00 +04:00 |
|
Andrei Kortunov
|
188424d5d3
|
Allow AI to use keys to open doors
|
2017-06-10 22:31:17 +04:00 |
|
David Cernat
|
1ae5bd19e1
|
[Client] Don't set difficulty based on client settings
|
2017-06-10 15:29:09 +03:00 |
|
David Cernat
|
70d9374a6a
|
[General] Implement PlayerKillCount packets
|
2017-06-10 14:04:19 +03:00 |
|
Andrei Kortunov
|
4600f24e27
|
Playing sound when AI is opening a door
|
2017-06-09 22:52:40 +04:00 |
|
Bret Curtis
|
c781d1f8ed
|
purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
|
2017-06-09 19:08:53 +02:00 |
|
Bret Curtis
|
d785344fad
|
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
|
2017-06-09 19:08:53 +02:00 |
|
Ewan Higgs
|
38a2de3c51
|
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
|
2017-06-09 16:49:25 +02:00 |
|
Andrei Kortunov
|
3190f28710
|
Spell priority: make AI do not cast target spells under water
|
2017-06-09 10:23:46 +04:00 |
|
David Cernat
|
89f6c6df96
|
Merge pull request #225 from OpenMW/master
Add OpenMW commits up to 4 Jun 2017
|
2017-06-05 03:38:58 +03:00 |
|
Andrei Kortunov
|
00402b7154
|
Removed unused variable
|
2017-06-04 14:09:23 +04:00 |
|
Andrei Kortunov
|
42f3c73c75
|
Spell priority: dispel usage improvements
|
2017-06-03 13:16:44 +04:00 |
|
Koncord
|
a847d46984
|
[Client] Get rid Z axis in direction.pos
|
2017-06-02 18:33:51 +08:00 |
|
Koncord
|
5f30dfd5db
|
[Client] Get rid direction.rot
|
2017-06-02 15:44:39 +08:00 |
|
David Cernat
|
8c785fb22c
|
[Client] Send ObjectDelete packets when summoned creatures despawn
|
2017-06-02 09:15:08 +03:00 |
|
David Cernat
|
41de1876a3
|
Merge pull request #223 from OpenMW/master
Add OpenMW commits up to 31 May 2017
|
2017-06-01 08:11:46 +03:00 |
|
Andrei Kortunov
|
f6c3d4935e
|
Spell priority: feather and burden
|
2017-05-31 19:23:44 +04:00 |
|
Andrei Kortunov
|
6c21e4ed31
|
Spell priority: ignore some effects useless in battle
|
2017-05-31 18:41:41 +04:00 |
|
David Cernat
|
068a45be87
|
[General] Synchronize player & NPC rotation animations
|
2017-05-30 12:08:58 +03:00 |
|
David Cernat
|
f4cdedd8cb
|
[General] Synchronize summoned creatures
|
2017-05-30 10:11:01 +03:00 |
|
David Cernat
|
1c6e359fe9
|
[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
|
2017-05-30 08:20:45 +03:00 |
|
David Cernat
|
0cce9908be
|
Merge pull request #222 from OpenMW/master
Add OpenMW commits up to 29 May 2017
|
2017-05-29 04:53:23 +03:00 |
|
David Cernat
|
9d9581a1c2
|
[Client] Prevent DedicatedActors from automatically equipping torches
|
2017-05-27 02:52:26 +03:00 |
|
Andrei Kortunov
|
46c8842808
|
Fixed enchant points calculations formula
|
2017-05-26 23:42:11 +04:00 |
|
David Cernat
|
20a72ec807
|
[Client] Send ObjectTrap packets when disarming traps with keys & probes
|
2017-05-26 01:47:59 +03:00 |
|
David Cernat
|
b1264cca92
|
[Client] Send ObjectLock whenever using spells or keys to unlock objects
|
2017-05-24 16:25:44 +03:00 |
|
David Cernat
|
870fd9a78b
|
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
|
2017-05-24 13:28:34 +03:00 |
|
David Cernat
|
48ee8fd536
|
[Client] Send PlayerFaction packets when getting expelled from factions
|
2017-05-24 12:19:11 +03:00 |
|
David Cernat
|
d0ec5c61e2
|
Merge pull request #219 from OpenMW/master
Add OpenMW commits up to 21 May 2017, part 2
|
2017-05-21 22:51:44 +03:00 |
|
scrawl
|
f9cdc2da94
|
Merge pull request #1293 from akortunov/spellpriority
aicombataction.cpp: implement some spell priority TODO's
|
2017-05-21 21:18:10 +02:00 |
|
David Cernat
|
8f5e6531db
|
[Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
|
2017-05-14 10:52:44 +03:00 |
|
David Cernat
|
271594f0ee
|
[Client] Don't play death animations for NPCs saved as dead on server
|
2017-05-14 10:27:43 +03:00 |
|
David Cernat
|
dcc61a095a
|
[Client] Allow multiple WorldObjects to be added to a WorldEvent
|
2017-05-06 20:44:39 +03:00 |
|
David Cernat
|
8b8d55e8d3
|
[Client] Set a very high processing range for AI for the time being
|
2017-05-05 03:17:28 +03:00 |
|
Andrei Kortunov
|
4d927439ca
|
Spell priority: item wearing check when disintegrate weapon/armor
|
2017-05-03 11:13:35 +04:00 |
|
Andrei Kortunov
|
d598809ac6
|
Spell priority: check spell resistance, check if actor is already has a non-magnitude effect
|
2017-05-03 10:35:56 +04:00 |
|
David Cernat
|
809b4d78ba
|
[Client] Split off DedicatedPlayer and PlayerList into different files
|
2017-04-30 14:57:43 +03:00 |
|
Andrei Kortunov
|
f484ef8ffb
|
Fixed jump fatigue loss formula (fixes #3843)
|
2017-04-26 18:28:59 +04:00 |
|
David Cernat
|
11605bd19a
|
[Client] Make aggressive actors initiate combat with DedicatedPlayers
Previously, they were only attacking DedicatedPlayers who had attacked them first.
|
2017-04-25 16:08:14 +03:00 |
|
David Cernat
|
a4165325fa
|
[Client] Improve synchronization of Actor swings
|
2017-04-25 01:47:43 +03:00 |
|
David Cernat
|
ce9605957a
|
[Client] Use different way of preventing attacks on players in dialogue
|
2017-04-25 01:11:01 +03:00 |
|
David Cernat
|
a82646a130
|
[Client] Delineate tes3mp-only code more clearly, part 2
|
2017-04-24 19:46:12 +03:00 |
|
David Cernat
|
e4a261ea2e
|
[Client] Remove unused include and variables, fixing warnings
|
2017-04-24 17:53:50 +03:00 |
|
David Cernat
|
a5484d237b
|
Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
|
2017-04-21 21:07:37 +03:00 |
|
scrawl
|
1956602aa2
|
Merge pull request #1262 from Allofich/warnings
Fix more warnings
|
2017-04-21 14:34:36 +02:00 |
|
David Cernat
|
fec82dc033
|
Merge pull request #202 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017
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2017-04-21 07:58:13 +03:00 |
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Allofich
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ff3cb18d4f
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Fix shadowing warnings
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2017-04-21 11:06:18 +09:00 |
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scrawl
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bfdde0262f
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Merge pull request #1260 from akortunov/levitationfix
Purge existing levitation effects when levitation is disabled (fixes #3766)
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2017-04-21 00:25:09 +02:00 |
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Allofich
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ff3e307059
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
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David Cernat
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10d554af5b
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[Client] Make NPCs react to DedicatedPlayer & DedicatedActor attacks
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2017-04-20 17:00:40 +03:00 |
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Allofich
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2e5fd74db0
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Fix invalid iterator warning
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2017-04-20 19:30:35 +09:00 |
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David Cernat
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edb155869b
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Merge pull request #201 from OpenMW/master
Add OpenMW commits up to 19 Apr 2017
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2017-04-19 22:12:33 +03:00 |
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David Cernat
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2e8714afaa
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[Client] Rethink and restructure tes3mp combat code so it works for NPCs
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2017-04-19 22:06:04 +03:00 |
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Allofich
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60a2625b89
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Add parentheses to clarify calculations
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2017-04-20 01:38:21 +09:00 |
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Allofich
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5a00b239ac
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Reduce scope of variables
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2017-04-20 01:22:30 +09:00 |
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Andrei Kortunov
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04eb4ea6b6
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Check for disabled levitation (fixes #3766)
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2017-04-19 18:38:25 +04:00 |
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Andrei Kortunov
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3c4c47d1e6
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Reduced scope of fHoldBreathTime variable
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2017-04-19 15:52:15 +04:00 |
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Andrei Kortunov
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c3fd327bb2
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Fixed drowning widget initialization
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2017-04-19 08:48:16 +04:00 |
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David Cernat
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014ff7a059
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[Client] Replace usage of Networking::isDedicatedPlayer()
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2017-04-18 18:07:39 +03:00 |
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David Cernat
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53081a6a6f
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[Client] Clean up more checks by using PlayerList::isDedicatedPlayer()
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2017-04-18 12:38:26 +03:00 |
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David Cernat
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07c2d4251e
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[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
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2017-04-17 20:36:20 +03:00 |
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David Cernat
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0aaf68c994
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[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
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2017-04-17 19:10:33 +03:00 |
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David Cernat
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2565816b22
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[Client] Delimit and clarify combat changes made by tes3mp
Additionally, revert unneeded small changes to the formatting of OpenMW code
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2017-04-17 11:55:22 +03:00 |
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David Cernat
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b09e6644a9
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[Client] Prevent infinite guard arrest loops
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2017-04-16 20:26:06 +03:00 |
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David Cernat
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d2178e5414
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[Client] Assign LocalActor movement settings before rotations get reset
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2017-04-16 17:09:47 +03:00 |
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David Cernat
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f64580bc10
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[Client] Enable head rotation AI for DedicatedActors
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2017-04-16 08:42:49 +03:00 |
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