Commit Graph

21770 Commits (6cb5ac6e63fb9bf6b27e827a227161f6dbc82f0a)
 

Author SHA1 Message Date
Capostrophic 7fd66c77e6 Update CMake lists for Windows
Don't use the debug console on Release-mode builds
Disable spammy 4297 and 5032 warnings that are not specific to OpenMW
7 years ago
Bret Curtis 5a1dba6a09
Merge pull request #1800 from akortunov/buildfix
Fix build with MSVC
7 years ago
Andrei Kortunov c921d1c7e9 Refactor NifStream class (eliminate LNK4221 MSVC warning) 7 years ago
David Cernat 2e31c212c0 [Client] Make any ActorAI packet override an actor's desire to fight 7 years ago
David Cernat 79ee976c95 [Client] Implement ACTIVATE action in DedicatedActor::setAI()
Additionally, clean up usage of CreatureStats in DedicatedActor.
7 years ago
David Cernat 0f30e21312 [Client] Add searchPtrViaRefIndex method to World to easily find objects 7 years ago
Andrei Kortunov 27a5da59ba Fix MSVC warnings C4456 7 years ago
Andrei Kortunov 16a4df25d6 Make void function to do not return value 7 years ago
David Cernat c984fc0881 [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 7 years ago
David Cernat 00c13ae96c [General] Implement ActorAI packet, part 4
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
7 years ago
David Cernat 0e13207afe [General] Implement ActorAI packet, part 3
The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
7 years ago
David Cernat 5baef09f79 [General] Implement ActorAI packet, part 2
The server can now make actors start combat with players or other actors.
7 years ago
David Cernat 5628f3b977 [Client] Fix debug for DedicatedActor::setAI() 7 years ago
David Cernat b86155dc11 [Client] Allow AiFollow package to have infinite distance when desired 7 years ago
David Cernat 864c66d1d4 [Client] Make sure hasAiTarget is set correctly for DedicatedActors 7 years ago
David Cernat 26ac29e8b1 [Client] Add disclaimer to save dialog about singleplayer-only saves 7 years ago
David Cernat 4d4bced929 [Client] Allow singleplayer-only saves in main menu during multiplayer 7 years ago
terrabyte25 48296a7452
Update trainingwindow.cpp 7 years ago
Marc Zinnschlag 0bdd8f7d03 Merged merge request !19 7 years ago
Marc Zinnschlag 34c7181afc Merged merge request !21 7 years ago
Alexander Stillich 5abc3bd320 Merge branch 'opencs-crash-handler' of gitlab.com:docwest/openmw into opencs-crash-handler 7 years ago
Alexander Stillich 725cc94210 Renamed cc_install to something less cryptic (crashCatcherInstall) 7 years ago
Alex S d4d2077174 Fixed changelog entry 7 years ago
Doc West a6f962156c Updated change log 7 years ago
Doc West 467989cdd5 Moved crashcatcher to a component and also use it in CS
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Alexander Stillich 1786211b83 Merge branch 'revert-update-fix' of gitlab.com:docwest/openmw into revert-update-fix 7 years ago
Alexander Stillich 1177e5ac79 Issue a single dataChanged() when the modified column changes 7 years ago
Doc West d26b5a13ef Fixed comment 7 years ago
Doc West 01b8ce5f70 Notify views of changes in all columns when updating the ColumnId_Modification column 7 years ago
Doc West 4a6457c346 Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
7 years ago
Doc West 4222b44dbb Updated change log 7 years ago
Doc West 143eadb58e Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates. 7 years ago
Doc West 4780f1b2bd Notify views of changes of all cells in a row to properly update the row after revert 7 years ago
Alexander Stillich 78a5799911 Issue a single dataChanged() when the modified column changes 7 years ago
Bret Curtis 8834396cdd Merge branch 'patch-1' into 'master'
Update documentationHowTo.rst

See merge request OpenMW/openmw!22
7 years ago
Bret Curtis 13d8fba223
Merge pull request #1797 from Capostrophic/moveobject
Fix double call of addContainerScripts on player in moveObject (bug #4490)
7 years ago
Bret Curtis 7f4320feb0
Merge pull request #1799 from lysol90/patch-1
Updates to the texture modding page
7 years ago
Joakim Berg ba15d0a848
Fixed spelling error 7 years ago
Capostrophic d09c327b20 Update changelog 7 years ago
Joakim Berg efcad5e751
Updates to the texture modding page
There were some errors in the texture modding page about normal maps, so I did a quick change. Please do review if I made some errors, spelling or factual.
7 years ago
Capostrophic 14d3b213a1
Fix double call of addContainerScripts on player in moveObject (fixes #4490) 7 years ago
David Cernat 6ff7fa525e [Client] Disable autosaving when waiting 7 years ago
Bret Curtis a3a002e008
Merge pull request #1790 from rhtucker/master
Migrating necessary parts of Wiki over to RTD.
7 years ago
Marc Zinnschlag caad14093e Merged pull request #1795 7 years ago
David Cernat 04ba324290 [Client] Disable clientside disabling and enabling of objects 7 years ago
David Cernat 5043fb4246 [Client] Disable clientside disarming of traps 7 years ago
David Cernat cbb9817913 [Server] Add missing descriptions for PlayAnimation() and PlaySpeech() 7 years ago
David Cernat 6ba9b1742b [Server] Remove unused default parameters for script functions 7 years ago
David Cernat acdaf1a282 [Client] Disable clientside deletion of objects through console/scripts
Unfortunately, disabling clientside deletion of summons and items that can be picked up requires extra work on actors and inventories respectively, to avoid buggy situations.
7 years ago
David Cernat 8d9fde810e [Client] Disable clientside scaling of objects 7 years ago