David Cernat
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a2ef39c655
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Merge pull request #178 from OpenMW/master
Add OpenMW commits up to 2 Mar 2017
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2017-03-02 22:14:15 +02:00 |
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David Cernat
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6887930c04
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[Client] Let scripts handle respawn point instead of hardcoding it
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2017-03-02 22:12:46 +02:00 |
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scrawl
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599f0a36eb
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Update AUTHORS.md
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2017-03-02 18:37:13 +01:00 |
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scrawl
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1692b7f38e
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Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
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2017-03-02 18:36:21 +01:00 |
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scrawl
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62cc091414
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Fix incorrect setting of TexMat in terrain material
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2017-03-02 18:07:01 +01:00 |
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scrawl
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a759ef5d2e
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Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required.
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2017-03-01 19:04:05 +01:00 |
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scrawl
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8fc7942d64
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Refactor osgMyGUI::OSGTexture to store width/height inside the object
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2017-03-01 19:04:05 +01:00 |
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David Cernat
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db8218545f
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Merge pull request #177 from OpenMW/master
Add OpenMW commits up to 1 Mar 2017
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2017-03-01 18:24:26 +02:00 |
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scrawl
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d8505e4f48
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Fix a multithreading crash caused by modification of live Geometry
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2017-03-01 03:36:04 +01:00 |
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scrawl
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2873c10284
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Clean the object root of StateSets and hidden nodes
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2017-03-01 03:09:32 +01:00 |
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scrawl
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4e0011bfc8
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Improve NPC loading performance by caching the cleaned objectRoot
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2017-03-01 03:00:49 +01:00 |
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scrawl
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058681ad73
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ShaderVisitor: avoid reset of rig geometry when not required
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2017-03-01 03:00:08 +01:00 |
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Rafael Moura
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6c2ce2b2a1
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Porting more ContainerStoreIterator usage to const version #4
removed const_cast revision
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2017-02-28 19:11:00 +00:00 |
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Rafael Moura
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7fa2703715
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Porting more ContainerStoreIterator usage to const version #3
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2017-02-28 14:31:51 +00:00 |
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David Cernat
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03984685e5
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[Client] Remove unnecessary type specifiers
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2017-02-28 12:35:51 +02:00 |
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David Cernat
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5c269a5f8d
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[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
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2017-02-28 01:38:25 +02:00 |
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David Cernat
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4aaa9ed694
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[General] Update version to 0.5.2
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2017-02-28 00:11:36 +02:00 |
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Rafael Moura
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18a4b64f1a
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Porting more ContainerStoreIterator usage to const version #2
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2017-02-27 21:50:10 +00:00 |
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David Cernat
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e6bc7ad463
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[General] Make all flying players fly correctly, including TCL users
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2017-02-27 23:01:33 +02:00 |
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David Cernat
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48125913c3
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Merge pull request #175 from OpenMW/master
Add OpenMW commits up to 27 Feb 2017
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2017-02-27 12:09:47 +02:00 |
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Koncord
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0442ebd607
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[Server] Remove redundant newlines & keep ~120 columns
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2017-02-27 17:13:07 +08:00 |
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Koncord
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83d0cbedb2
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[Server] Remove redundant type casts
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2017-02-27 16:29:28 +08:00 |
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Koncord
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8f96ca22c1
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[Server] Fix typo in RakNet name
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2017-02-27 16:25:29 +08:00 |
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Koncord
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aa91126ce3
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[Server] Minor cleanup in Networking
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2017-02-27 16:23:14 +08:00 |
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David Cernat
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02487dce13
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[Client] Prevent invalid race used by other player from freezing client
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2017-02-27 01:45:27 +02:00 |
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scrawl
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0772a03e98
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Print the object ID that animateCollisionShapes did not find the node for
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2017-02-27 00:41:27 +01:00 |
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scrawl
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1402e0b872
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Don't optimize billboard nodes (Fixes #3774)
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2017-02-27 00:39:35 +01:00 |
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David Cernat
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4110fac629
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Merge pull request #174 from OpenMW/master
Add OpenMW commits up to 26 Feb 2017, part 2
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2017-02-27 01:05:02 +02:00 |
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David Cernat
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8c8414f098
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[Client] Spawn DedicatedPlayer in center of exterior cell 0,0
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2017-02-27 01:02:59 +02:00 |
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scrawl
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d4781d419f
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Merge pull request #1220 from MiroslavR/tcl_collision
Fix actors colliding with noclipping player
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2017-02-26 23:27:40 +01:00 |
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scrawl
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706ac45c76
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Fix missing particles caused by shallow copy of ParticleSystemController
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2017-02-26 23:10:41 +01:00 |
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scrawl
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9b27ec4945
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Remove redundant and ambiguous NiNode::makeBone()
Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each.
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2017-02-26 22:39:23 +01:00 |
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scrawl
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aba3c471a9
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nifloader: fix setting of dataVariance for non-controlled bones and refactor the code
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2017-02-26 22:34:45 +01:00 |
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Rafael Moura
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05cc69f6f1
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Porting more ContainerStoreIterator usage to const version
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2017-02-26 21:24:51 +00:00 |
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David Cernat
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684517e02f
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[Server] Fix Miscellaneous category of script functions
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2017-02-26 23:07:52 +02:00 |
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David Cernat
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0baada0aa2
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[Server] Add GetLastPlayerId() script function in Miscellaneous category
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2017-02-26 23:00:51 +02:00 |
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David Cernat
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deb10919ab
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[Server] Delete cells that become empty when a player disconnects
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2017-02-26 19:45:04 +02:00 |
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scrawl
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6f4c03aa32
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Avoid retrieving setting every frame
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2017-02-26 17:34:24 +01:00 |
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David Cernat
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048ddf6a34
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[Server] Use LOG_APPEND for older debug messages in Cell
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2017-02-26 18:06:26 +02:00 |
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David Cernat
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a58601fb2b
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[Client] Delineate tes3mp-only code more clearly, part 1
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2017-02-26 16:59:53 +02:00 |
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David Cernat
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341ec28b1f
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[Client] Don't allow actors to cast spells that don't exist on client
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2017-02-26 15:34:15 +02:00 |
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David Cernat
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5d30ba0abd
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Merge pull request #173 from OpenMW/master
Add OpenMW commits up to 26 Feb 2017
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2017-02-26 14:13:37 +02:00 |
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David Cernat
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fb93ce57f9
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[Server] Fix debug message
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2017-02-26 14:12:18 +02:00 |
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David Cernat
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ae37daca70
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[Server] Ensure no information exchange takes place with nullptr player
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2017-02-26 14:11:45 +02:00 |
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David Cernat
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7f51ca5298
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[Server] Add permanent debug to Cell and CellController
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2017-02-26 14:06:34 +02:00 |
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Koncord
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366c24ab04
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[CI] Update secure token
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2017-02-26 19:31:15 +08:00 |
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MiroslavR
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498a3d450b
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Fix actors colliding with noclipping player
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2017-02-26 04:28:28 +01:00 |
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scrawl
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5caf53b6a3
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optimizer: avoid reordering nodes
Fixes an osgParticle cloning issue.
(Fixes #3773)
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2017-02-26 03:25:17 +01:00 |
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scrawl
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a95773beef
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Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp
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2017-02-26 03:15:57 +01:00 |
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David Cernat
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9035908f6d
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[Client] Spawn DedicatedPlayer in exterior 0,0 (for other master files)
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2017-02-25 23:18:50 +02:00 |
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