Commit graph

443 commits

Author SHA1 Message Date
Allofich
f36e5ef403 Use last effect of spell for hand effect color 2016-09-04 17:42:27 +09:00
Allofich
154dcc942c Let NPCs use attack type regardless of movement 2016-09-01 22:43:33 +09:00
Allofich
9e1bfde46f Add comment 2016-08-26 02:42:56 +09:00
Allofich
67bd882bc7 Disable current idle when an action is taken 2016-08-25 23:42:09 +09:00
Allofich
6190ff1f0d Update idle if current idle finishes playing 2016-08-25 21:45:56 +09:00
Allofich
f4cc5d0399 Sometimes play 1st-person weapon idle to Stop key 2016-08-25 21:34:45 +09:00
Allofich
9b0e5d6b59 Loop mid-animation idles when loading a save game 2016-08-23 19:50:56 +09:00
scrawl
b0dc625b18 Run setLoopingEnabled after the anim queue is updated 2016-08-22 23:33:24 +02:00
scrawl
719e884b7c Remove duplicate code 2016-08-22 23:25:00 +02:00
scrawl
6450c9be27 Simplify condition 2016-08-22 23:22:58 +02:00
Allofich
bf9dc45b2b Emulate vanilla animation loops more closely 2016-08-23 01:42:36 +09:00
Allofich
b332a13b4e Don't restart looped animations on repeated calls 2016-08-18 23:23:38 +09:00
Allofich
c05782581e Account for all instances of play() 2016-08-16 02:52:55 +09:00
Allofich
6163c7bb03 Use loopfallback for idle animation groups 2016-08-16 01:15:26 +09:00
Allofich
e132b52a69 Handle spell glows within updatecallback 2016-08-09 22:56:53 +09:00
Allofich
3841a8fb40 Make non-actors glow when they cast spells 2016-08-09 22:56:53 +09:00
Allofich
dca7b4beb7 Make non-actors also play spell casting sounds 2016-08-09 22:56:53 +09:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
Allofich
cabe038a97 Make lockpick and probe sounds 3d positional 2016-07-10 22:08:42 +09:00
MiroslavR
75a66ced20 Fix actors lacking turning animations while in first person mode 2016-07-10 01:48:54 +02:00
Allofich
b1be3596dc Cleanup of #include statements 2016-06-18 10:56:28 +09:00
scrawl
693d3cea4a Float to surface fix 2016-06-15 19:38:04 +02:00
scrawl
b5cb11ff07 Split refreshCurrentAnims into multiple functions 2016-06-15 03:14:44 +02:00
scrawl
a825882c6b Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
scrawl
0efbdb25ee Improve const-correctness in Animation 2016-05-19 22:30:14 +02:00
scrawl
3749821809 Choose a random death animation for actors that start the game as dead (Fixes #3397) 2016-05-19 21:40:05 +02:00
scrawl
e71aa53574 Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689) 2016-03-24 19:26:12 +01:00
scrawl
b332704df7 Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 2016-03-19 18:03:59 +01:00
scrawl
90a99991d1 Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
scrawl
8bd16e4d5a Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
scrawl
dda4273349 Actors that start the game as dead do not float to the surface (Fixes #3177)
This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix.
2016-02-01 23:18:18 +01:00
scrawl
0bec6e5fbe Fix 'failed to find animation' warnings when a spell was equipped before the werewolf transformation 2015-12-26 18:45:09 +01:00
scrawl
29d0f448b4 Add const version of World::getAnimation 2015-12-19 16:15:45 +01:00
scrawl
f1f82af64e Fix improper swimming animations in first person mode 2015-12-11 01:24:42 +01:00
Chris Robinson
5f8a09df97 Play player sounds (except footsteps) local to the listener 2015-11-27 02:01:18 -08:00
scrawl
62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
scrawl
666fbba1e0 Rotations: World::rotateObject takes radians instead of degrees
Cuts down on the amount of redundant degree<->radians conversions in the codebase.
2015-11-12 01:09:39 +01:00
scrawl
637cd3a628 Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784) 2015-11-10 01:01:41 +01:00
scrawl
c996702b56 Fix some uninitialised variables found by static analysis 2015-11-04 20:34:50 +01:00
scrawl
46e07e4b19 Head tracking: fall back to target collision box center if the target has no head node 2015-11-03 18:27:15 +01:00
scrawl
b72d5c5190 Don't play idlestorm animation when swimming 2015-11-03 17:48:35 +01:00
Marc Zinnschlag
b58a63e14e Merge remote-tracking branch 'scrawl/deathanim' 2015-09-17 14:54:29 +02:00
scrawl
a7f898057b Don't activate the initial death animation when skipAnim is set (Fixes #2513) 2015-09-17 04:38:42 +02:00
scrawl
126960261f Keep playing IdleSneak on the lower body when casting spells / using weapons 2015-09-16 16:14:17 +02:00
scrawl
5692ef1eae Add convenience operator [] to AnimPriority 2015-09-16 15:43:42 +02:00
scrawl
84747fbdd7 Use the actual sneak state to determine visibility of indicator (Fixes #2915) 2015-09-16 15:37:36 +02:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
scrawl
8241976368 Don't attempt to play non-existing hit animations (Fixes #2856) 2015-08-15 23:27:37 +02:00
Marc Zinnschlag
d29862eac3 Merge remote-tracking branch 'emperorarthur/anim_fail' 2015-08-08 10:47:46 +02:00
scrawl
f326b8e5d2 Fix weapon animations playing on the lowerbody when swimming 2015-07-31 00:52:34 +02:00