Andrei Kortunov
ec9a1b0d05
Handle RootCollisionNode, attached to non-root node (bug #4311 )
6 years ago
elsid
3f21c49479
Put check for nif file name into separate function
7 years ago
elsid
2599aba196
Fix check whether file name starts with x or X
...
If path doens't contains / or \, then slashpos will be 0.
Therefore slashpos + 1 = 1 doesn't point to first symbol.
xmesh.nif
^
slashpos + 1
7 years ago
uramer
5502790ed9
removed the unnecessary comment
7 years ago
uramer
86c25f5dba
Removed NIF flag handling to replicate vanilla engine behaviour
7 years ago
scrawl
03554b2f4b
Fix some style issues flagged by cppcheck
7 years ago
scrawl
54bb1b13cb
Change NCO/NCC flags to NC* ( Fixes #3915 )
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
scrawl
aa8459b5c7
Revert "Remove redundant allocations for NIF meshes"
...
This reverts commit a7c5beb7c5
.
Conflicts:
components/nif/data.cpp
components/nifbullet/bulletnifloader.cpp
components/nifosg/nifloader.cpp
8 years ago
scrawl
6a37909ee7
Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )"
...
This reverts commit 115e563a7a
.
8 years ago
scrawl
115e563a7a
Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )
...
The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5
. When using OSG dev version 3.5 the crashes were a little more prevalent, because 'addVertexBufferObjectIfRequired' in osg::Geometry is now used even when VBO's are disabled (as part of the VAO support changes).
8 years ago
scrawl
4e5462bc19
Don't attempt to create a collision shape for an empty TriShape
9 years ago
scrawl
eb92b853fe
BulletNifLoader: preallocate the btTriangleMesh's vertices/indices
9 years ago
Arthur Moore
4c0c20b1a0
Changed relative includes to library header format
9 years ago
scrawl
8cf57ef6ac
Move BulletShapeManager and BulletShape to resource/
9 years ago
scrawl
eb2f16d682
Support for loading .osg mesh format
9 years ago
scrawl
b3f5ac5dbb
Include cleanup
10 years ago
scrawl
a7c5beb7c5
Remove redundant allocations for NIF meshes
10 years ago
scrawl
712cef36b0
Minor cleanup
10 years ago
scrawl
cdc47fa874
Remove BulletNifLoader dependency on keyframe manager
...
This will make threaded loading easier.
10 years ago
scrawl
fe439e53ff
Bullet include cleanup
10 years ago
scrawl
82316105de
BulletShapeManager kf loading fix
10 years ago
scrawl
65f0195c71
Readded animated collision shape support
10 years ago
scrawl
47758c11cd
Readded collision objects and movement physics
10 years ago
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
10 years ago
scrawl
48ffeab191
Remove old BulletShapeManager
10 years ago
scrawl
604580d75d
Move toMatrix to Nif::Node
10 years ago
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
10 years ago
Marc Zinnschlag
83a7eea2a9
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
10 years ago
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
10 years ago
scrawl
7bc0d41bb0
Marker collision fix ( Fixes #2461 )
10 years ago
dteviot
407cd50890
fixed warning C4099:
...
type name first seen using 'class' now seen using 'struct'
10 years ago
scrawl
0ad514b29b
Fix collision for nodes with MRK extra data ( Fixes #2415 )
10 years ago
scrawl
d387c207d1
Fix initial scaling for btCompoundShape children ( Fixes #2234 )
10 years ago
scrawl
f11ec653d0
Add setting for showing MRK nodes to NIF loaders
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This makes marker objects show up in OpenCS.
10 years ago
scrawl
883f7ec7ce
Move workaround for hiding markers from NIF loader to Scene
10 years ago
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
10 years ago
scrawl
04d6cead3b
Autogenerated collision should only be disabled if RootCollisionNode is a child of the root node ( Fixes #2133 )
10 years ago
scrawl
5fa7536427
Fix incorrect box shape translation reset
...
Fixes incorrect placement of collision box for "azura spirit_trib"
10 years ago
scrawl
6b82e3665b
Remove old nifbullet test
10 years ago
Rohit Nirmal
b5eb16b663
Silence some scan-build warnings.
10 years ago
scrawl
2b407a9995
Refactor NIF cache
...
- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
10 years ago
scrawl
1ab02d8072
Fix exception for box shapes ( Fixes #1580 )
11 years ago
scrawl
2bcbc6ab7d
Potential crash fix, either way should have a better error message now
11 years ago
scrawl
0b34d8d2fd
Add support for animated collision shapes ( Fixes #1549 )
11 years ago
scrawl
0bed6d9d56
Physics: Recognize BBoxCollision flag, but don't use it for raycasting ( Fixes #1349 )
11 years ago
scrawl
e002acdeae
Physics: Create actor shapes outside of BulletNifLoader
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This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
11 years ago
scrawl
0a8c61a7fe
Bug #1107 : Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes.
11 years ago
scrawl
79a6ffd216
Closes #1107 : Do not create box shapes unless the box collision flag is enabled
11 years ago