Miloslav Číž
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3ae5310567
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use loading screen to freeze the screen
|
2017-11-16 22:08:33 +01:00 |
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Miloslav Číž
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2b5f147545
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allow non-power-of-2 sized cubemaps
|
2017-11-16 20:06:34 +01:00 |
|
Miloslav Číž
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bccff768ff
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select closest power of 2 resolution for the cubemap
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2017-11-16 13:41:09 +01:00 |
|
Miloslav Číž
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56c74fb96f
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add scene switch node
|
2017-11-16 12:46:46 +01:00 |
|
Miloslav Číž
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1a4f351e3d
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move camera freeze code
|
2017-11-16 12:17:52 +01:00 |
|
Miloslav Číž
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af38d3a47d
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get rid of sphericalscreenshot class
|
2017-11-15 17:01:16 +01:00 |
|
Miloslav Číž
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226fb9c26b
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render cubemaps in OGL coordinates
|
2017-11-15 16:07:01 +01:00 |
|
Miloslav Číž
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1c3d45f641
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dirty 360 screenshot GPU setup
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2017-11-15 15:20:59 +01:00 |
|
Miloslav Číž
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823218bb61
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freeze screen during screenshot taking
|
2017-11-14 18:23:12 +01:00 |
|
Miloslav Číž
|
511a5686da
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planet mapping adjustment
|
2017-11-11 15:10:54 +01:00 |
|
Miloslav Číž
|
4fc532d873
|
reference screenshot settings only from one place
|
2017-11-11 14:32:28 +01:00 |
|
Miloslav Číž
|
d71d984cfa
|
more unused stuff cleanup
|
2017-11-11 14:14:24 +01:00 |
|
Miloslav Číž
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525f8b4d8e
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get rid of special key for 360 screenshot
|
2017-11-11 13:51:42 +01:00 |
|
scrawl
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b06512a60d
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Fix error message that referred to the wrong file (Bug #4159)
|
2017-11-10 22:51:32 +00:00 |
|
Miloslav Číž
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1f49612ca3
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enable water effects for 360 screenshots
|
2017-11-10 19:18:16 +01:00 |
|
Miloslav Číž
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319ed2f9b8
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disable 360 screenshots in vanity/preview mode
|
2017-11-10 15:23:44 +01:00 |
|
Miloslav Číž
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497b33e403
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small corrections
|
2017-11-10 14:28:09 +01:00 |
|
Miloslav Číž
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9ab3a0c44b
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set cubemap width differently
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2017-11-10 11:16:25 +01:00 |
|
Miloslav Číž
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5baff05bac
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add cubemap mapping
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2017-11-10 10:50:28 +01:00 |
|
Miloslav Číž
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5a07d135ae
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add settings for cubemap size
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2017-11-10 10:34:46 +01:00 |
|
Miloslav Číž
|
1b184d8716
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correct player mask
|
2017-11-09 23:09:13 +01:00 |
|
Miloslav Číž
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e54c0a90fa
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fix mirrored spherical screenshots
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2017-11-09 21:14:02 +01:00 |
|
Miloslav Číž
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d763e9fe46
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add settings for spherical screenshots
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2017-11-09 20:25:29 +01:00 |
|
Miloslav Číž
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8f32114025
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segfault fix
|
2017-11-09 18:26:27 +01:00 |
|
Miloslav Číž
|
d4fd08a63f
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save 360 screenshots in the configured directory
|
2017-11-09 16:49:46 +01:00 |
|
Miloslav Číž
|
f60840754f
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disable water effects for spherical screenshots
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2017-11-09 14:44:42 +01:00 |
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Miloslav Číž
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5698d70806
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small planet mapping
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2017-11-08 12:58:27 +01:00 |
|
Miloslav Číž
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5f36518181
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spherical mapping
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2017-11-08 09:15:45 +01:00 |
|
scrawl
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95b3c1181a
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Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
|
2017-11-08 00:24:52 +00:00 |
|
Miloslav Číž
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4761a3d98b
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dirty cylindrical projection
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2017-11-07 22:13:05 +01:00 |
|
Miloslav Číž
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3be9e2ee95
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make spherical screenshot class
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2017-11-07 19:47:36 +01:00 |
|
Miloslav Číž
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5afe02505b
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hide player in first person 360 screenshot
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2017-11-07 16:12:31 +01:00 |
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Miloslav Číž
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ce55d7c2f5
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basic cubemap rendering
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2017-11-07 15:02:01 +01:00 |
|
Miloslav Číž
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7feba7e498
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basic setup for 360 screenshots
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2017-11-07 13:07:11 +01:00 |
|
Miloslav Číž
|
3731e20228
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fix rain ripple regression
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2017-10-24 14:12:41 +02:00 |
|
Miloslav Číž
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a7cad65aab
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fix water shader switching bug
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2017-10-17 10:00:01 +02:00 |
|
Miloslav Číž
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8a1e0e74fd
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update uniform from one place
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2017-10-17 09:59:53 +02:00 |
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Miloslav Číž
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797e407269
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make snow create water ripples
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2017-10-17 09:59:53 +02:00 |
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Miloslav Číž
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da47653625
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move rain intensity uniform to water node
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2017-10-17 09:59:45 +02:00 |
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Miloslav Číž
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af6eeddbe5
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use operator instead of drawcallback
|
2017-10-15 00:04:14 +02:00 |
|
Miloslav Číž
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65977b910e
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wrap weather around in all directions
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2017-10-14 21:42:27 +02:00 |
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Miloslav Číž
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380a5799dd
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use bbox as wrap range & apply to all particle systems
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2017-10-14 21:42:19 +02:00 |
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Miloslav Číž
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38bfa64100
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transform weather particles to world space
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2017-10-14 21:42:11 +02:00 |
|
Miloslav Číž
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8114126a62
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make use of renderinfo
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2017-10-14 21:41:59 +02:00 |
|
Miloslav Číž
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33a1459b11
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search for particle system by class name
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2017-10-14 21:41:47 +02:00 |
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Miloslav Číž
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b95c9ba483
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rain independent from camera plus wrap-around
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2017-10-14 21:40:28 +02:00 |
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Miloslav Číž
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4999c667b6
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fix rain ripple bug
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2017-09-29 19:56:16 +02:00 |
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Miloslav Číž
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8416feaf5b
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link rain water ripple effect to actual rain
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2017-09-28 19:04:31 +02:00 |
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Miloslav Číž
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cde2c13900
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make water depth independent of view frustum
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2017-09-26 14:14:28 +02:00 |
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Miloslav Číž
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8df79625e8
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fix water shader
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2017-09-22 10:53:02 +02:00 |
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Miloslav Číž
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16d9773c6c
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fix water shader artifacts at shores
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2017-09-21 22:25:36 +02:00 |
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Miloslav Číž
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566fa6c118
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Merge branch 'master' of git://github.com/OpenMW/openmw
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2017-09-20 16:39:31 +02:00 |
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Miloslav Číž
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2346c5338e
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increase water fudge to get rid of artifacts
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2017-09-20 16:34:27 +02:00 |
|
Chris Robinson
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917a3b5dff
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Avoid creating temp strings when looking for an animation stop key
|
2017-09-18 01:41:05 -07:00 |
|
Chris Robinson
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b770c1493f
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Don't spam about missing animations
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2017-09-18 01:28:40 -07:00 |
|
scrawl
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00034192dc
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Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
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2017-09-17 23:07:17 +00:00 |
|
Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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scrawl
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7688696765
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Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
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2017-09-10 18:15:20 +00:00 |
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Capostrophic
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9503d61866
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Use const nodeMap in creature animation
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2017-09-09 23:22:16 +03:00 |
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scrawl
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4c5992a0d5
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Warn if removing a node fails
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2017-09-01 21:42:35 +00:00 |
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scrawl
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132ac6001b
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Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
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2017-09-01 21:42:34 +00:00 |
|
Andrei Kortunov
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7f5f5458d4
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Reset player attack animation when unequip weapon or tool
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2017-09-01 18:03:23 +04:00 |
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MiroslavR
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d24286273b
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Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864)
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2017-08-01 00:11:14 +02:00 |
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scrawl
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9bc24ab629
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Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955)
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2017-07-22 00:38:27 +02:00 |
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scrawl
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5c11266a46
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Fix character preview item selection
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2017-07-22 00:06:43 +02:00 |
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scrawl
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7f634514a8
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Fix the viewport of the character preview being set a frame ahead due to a threading issue
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2017-07-19 17:43:15 +02:00 |
|
scrawl
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ac78d01b2b
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Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
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2017-07-19 13:11:44 +02:00 |
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Bret Curtis
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c781d1f8ed
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purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
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2017-06-09 19:08:53 +02:00 |
|
Bret Curtis
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39185e6f8c
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purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up
revert Qt
add back boost fstream
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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07f75e1104
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
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Ewan Higgs
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38a2de3c51
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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scrawl
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0e37e71ea2
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Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
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2017-04-23 00:36:48 +02:00 |
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Andrei Kortunov
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4544caf7f3
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Improved bodypart select fallback (fixes #2594)
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2017-04-22 22:23:10 +04:00 |
|
Allofich
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ff3e307059
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
|
Allofich
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5a00b239ac
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Reduce scope of variables
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2017-04-20 01:22:30 +09:00 |
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scrawl
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3c9f3a0f7f
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Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
|
2017-03-29 07:28:00 +02:00 |
|
Allofich
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db2f97f308
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Fix shadowing warning
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2017-03-27 20:22:20 +09:00 |
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scrawl
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b064dd29cc
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Fix reset of blend function (Bug #3811)
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2017-03-27 02:51:23 +02:00 |
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scrawl
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9371100fde
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Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
|
2017-03-14 19:27:56 +01:00 |
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scrawl
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d055dc25bf
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Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
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2017-03-14 19:27:56 +01:00 |
|
scrawl
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28fd492711
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Don't use terrain LOD for the map camera
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2017-03-14 19:27:56 +01:00 |
|
scrawl
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e7a0878c10
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Add CompositeMapRenderer info to the stats panel
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2017-03-14 19:27:56 +01:00 |
|
scrawl
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ec0b743123
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Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
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2017-03-14 19:27:56 +01:00 |
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scrawl
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1c15686353
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Remove non required use of WorkQueue
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2017-03-14 19:27:56 +01:00 |
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scrawl
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19d516cbda
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Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
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2017-03-14 19:27:56 +01:00 |
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scrawl
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4dbd224249
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Hide the terrain in non-exterior cells
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2017-03-14 19:27:56 +01:00 |
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scrawl
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c684860e3b
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Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer.
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2017-03-14 19:27:55 +01:00 |
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scrawl
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2d549d088e
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Get the world size from the ESM::Land store
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2017-03-14 19:27:55 +01:00 |
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scrawl
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14225a42c6
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Remove unused pointer to IncrementalCompileOperation
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2017-03-14 19:27:55 +01:00 |
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scrawl
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5eff286c71
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Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
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2017-03-14 19:27:55 +01:00 |
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scrawl
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e323b2fa7b
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Use the SceneManager's ShaderManager
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2017-03-14 19:27:55 +01:00 |
|
scrawl
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051c17a184
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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scrawl
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2c68ed4fb4
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Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
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2017-03-14 19:27:55 +01:00 |
|
scrawl
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35d53acc65
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Factor out terrain chunk loading/caching into a new resource manager
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2017-03-14 19:27:55 +01:00 |
|
scrawl
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9a3a64f0c4
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Add resource manager for ESM::Land to allow data to be unloaded when no longer required
|
2017-03-14 19:27:55 +01:00 |
|
scrawl
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5f76317807
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Wait for completion of CreateMapItem on exit to avoid potential threading issue
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2017-03-14 19:27:55 +01:00 |
|
scrawl
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ccfebdd2c3
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Set the underwater fog relative to default view distance
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2017-03-14 19:27:44 +01:00 |
|
scrawl
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fe439e7bbf
|
Add missing default material state for character preview
|
2017-03-14 05:02:31 +01:00 |
|
scrawl
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37c71c15f2
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Remove redundant state
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2017-03-14 04:57:36 +01:00 |
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scrawl
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4c9bbce1e2
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Fix node mask being reset
|
2017-03-14 01:01:50 +01:00 |
|