Commit graph

2577 commits

Author SHA1 Message Date
Capostrophic
2dca389a3b Extend magic resistance/weakness to all effects that can be resisted (fixes #4309) 2018-03-30 21:18:29 +03:00
Capostrophic
e6d9bce519 Implement fWerewolfHealth GMST (fixes #4142) 2018-03-30 19:27:18 +03:00
David Cernat
ac82124a5d Merge pull request #395 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/actors.cpp
2018-03-29 07:28:30 +03:00
Capostrophic
2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 2018-03-27 14:27:23 +03:00
Capostrophic
b6a2589e7b Don't apply harmful spell effects on the player in god mode (fixes #4264) 2018-03-27 14:02:14 +03:00
Capostrophic
42b7846f81 Replace a redundant playerAllies check with a boolean (Fixes #4229) 2018-03-23 18:45:39 +03:00
Nelsson Huotari
63e34a5575 Typofix: updateCrimePersuit -> ...Pursuit 2018-03-23 14:10:43 +02:00
scrawl
c02920bcd1
Merge pull request #1634
Conflicts:
	apps/openmw/mwworld/worldimp.hpp
2018-03-20 22:48:20 +00:00
scrawl
f47429d575
Merge pull request #1635 2018-03-20 22:47:36 +00:00
scrawl
ff7f964643
Merge pull request #1636 2018-03-20 22:47:31 +00:00
Andrei Kortunov
53ef345680 Update magic effect particles after building new animation (bug #2254) 2018-03-19 10:43:22 +04:00
Andrei Kortunov
a0a30cdbf5 AI: hide torches during bad weather (bug #4334) 2018-03-19 08:03:53 +04:00
Andrei Kortunov
bd6c7de579 Do not unequip two-handed weapon when equipping torch 2018-03-19 08:03:53 +04:00
Capostrophic
5b49248d6e
Restrict opening doors to bipedal actors (Fixes #4313) 2018-03-18 17:24:27 +03:00
David Cernat
20caea083a [Client] Use correct count for items in equipment packets
Previously, throwing weapon sync was completely broken for players, as the count for their equipped throwing weapons was never set and – as a result – defaulted to a count of 1 on other clients. As a result, any time a player threw a dart, they would then appear as having switched to hand-to-hand for other players.

Moreover, the count of equipped items was mistakenly based on the total count of items with that refId in the inventory. As a result, if – for example – I equipped 1 Daedric Longsword and had 4 others in my inventory, my DedicatedPlayer on other clients would equip a Daedric Longsword with a count of 5. If I was overencumbered by having that many Daedric Longswords on me and then dropped 4 of them, allowing myself to move again, my DedicatedPlayer would still walk around with 5 Daedric Longswords and lack animations due to still being overencumbered on the other clients.

These problems were less prevalent for actors, but their equipment updating code has also been changed to match that of players.
2018-03-12 23:31:37 +02:00
David Cernat
b7c6261e16 Merge pull request #392 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
2018-03-09 21:07:46 +02:00
scrawl
870c658500
Remove missing souls, remove some runaway exceptions (Fixes #4111) 2018-03-08 23:38:04 +00:00
Harald H
d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
2018-03-08 21:23:24 +01:00
Capostrophic
d371bebb33 Prevent items in a container owned by a dead actor from being counted as stolen (Bug #4328) 2018-03-03 15:57:13 +03:00
Capostrophic
cc0c6ddaa6 Account for empty victimRef (Bug #4328) 2018-03-03 15:57:03 +03:00
Capostrophic
929fc68160
Consider items with dead owner not stolen (fixes bug #4328) 2018-02-26 23:21:51 +03:00
David Cernat
03266d7648 [Client] Prevent guards from arresting players who are currently jailed 2018-02-25 21:33:04 +02:00
David Cernat
a7e3261b0b
Merge pull request #383 from OpenMW/master
Add OpenMW commits up to 11 Feb 2018
2018-02-11 06:57:54 +02:00
Andrei Kortunov
f626a7fcc7 Take in account PC rank during disposition calculation (bug #4322) 2018-02-10 17:58:30 +04:00
David Cernat
66078bfea7 [General] Implement Mark location sync as part of PlayerMiscellaneous 2018-01-31 04:50:29 +02:00
David Cernat
5d4b97645d Merge pull request #374 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/CMakeLists.txt
2018-01-27 22:52:59 +02:00
Andrei Kortunov
eccb49da18 Do not summon the bound bow if there is no suitable ammo 2018-01-11 21:08:30 +04:00
Andrei Kortunov
b995617559 implement rateAmmo() function 2018-01-11 21:08:11 +04:00
scrawl
bba9a8dd91
Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
2018-01-11 01:49:35 +00:00
David Cernat
65d978a3cb
Merge pull request #364 from OpenMW/master
Add OpenMW commits up to 1 Jan 2017
2018-01-02 07:50:37 +02:00
David Cernat
bca9c55046 [Client] Reinstate "Merge pull request #1529 from drummyfish/animfix"
This reverts commit 2f4cd6b713 and adds back the changes made by 45993d3da2 because the OpenMW issue at https://bugs.openmw.org/issues/4250 has been fixed by 57257d057f
2018-01-02 07:47:27 +02:00
scrawl
57257d057f
Remove unintended jump cooldown (Fixes #4250) 2017-12-31 23:48:51 +00:00
David Cernat
2f4cd6b713 [Client] Revert "Merge pull request #1529 from drummyfish/animfix"
This reverts commit 45993d3da2, reversing
changes made to 3d347730dc.

That commit made players have to wait around 1.5 seconds after each jump before doing a new one.

It will be reinstated once its accompanying OpenMW issue at https://bugs.openmw.org/issues/4250 is fixed.
2017-12-26 19:27:13 +02:00
David Cernat
cac2c6c1e8 Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts 2017-12-25 02:25:01 +02:00
David Cernat
ecb0ad0d77 Merge pull request #359 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
2017-12-25 02:03:02 +02:00
David Cernat
535fba0cb3 [Client] Finish drag and drops when arrested or teleported by server 2017-12-16 07:21:02 +02:00
Andrei Kortunov
0e04a26ef6 Set duration of magic effects from ingredients (bug #4261) 2017-12-10 16:10:44 +04:00
Allofich
7e87ce8787 Prevent combat on/off cycling for calmed actors 2017-12-06 01:03:24 +09:00
Allofich
e0c54b3f39 Stop guards trying to arrest player when calm
(Fixes #3863)
2017-12-05 23:53:02 +09:00
David Cernat
047ad40b96 [Client] Clear FortifyAttribute effects when server sets modifier to 0 2017-12-02 09:22:36 +02:00
David Cernat
e7f20e7daf Merge pull request #351 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	README.md
2017-11-30 10:06:38 +02:00
scrawl
47a5229eed
Merge pull request #1564 2017-11-29 22:10:36 +00:00
scrawl
59bfd670c0
Merge pull request #1571 2017-11-29 22:04:41 +00:00
David Cernat
22521578eb
Merge pull request #349 from OpenMW/master
Add OpenMW commits up to 28 Nov 2017
2017-11-29 03:52:15 +02:00
Grigorii Latyshev
2abb1a2ec2 Added checkMagicka parameter 2017-11-28 23:35:54 +01:00
Grigorii Latyshev
9fe5a4d236 Revert condition changes 2017-11-28 23:35:46 +01:00
Grigorii Latyshev
dab72b45db Move mana reducing code back 2017-11-28 23:34:05 +01:00
Andrei Kortunov
b9d9660efd Update music state in the menu mode (bug #3664) 2017-11-28 20:49:48 +04:00
Andrei Kortunov
f7f8dfaf2a AiWander: do not allow flying/swimming creatures to use pathgrid 2017-11-28 18:03:13 +04:00
scrawl
c50b18b3bb
Move PathgridGraph out of CellStore
By definition this is not 'Mutable state of a cell' and does not belong in CellStore.

This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
2017-11-27 21:20:31 +00:00
scrawl
5fe68ab062
Merge pull request #1419 2017-11-27 21:13:11 +00:00
Grigorii Latyshev
ce32462358 Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*) 2017-11-26 13:58:04 +01:00
Andrei Kortunov
dea7d0beff Do not interrupt swim and sneak idle animations during attack (bug #4122) 2017-11-26 09:54:12 +04:00
David Cernat
5aff515d3f
Merge pull request #337 from OpenMW/master
Add OpenMW commits up to 15 Nov 2017
2017-11-16 08:49:56 +02:00
scrawl
cf40d19d7d
Merge pull request #1551 from thegriglat/abs
Change abs to std::abs
2017-11-15 17:34:59 +00:00
scrawl
60fba7acd8 Fix reorder warning 2017-11-15 17:20:08 +00:00
Grigorii Latyshev
6e4f6c4bd5 Change abs to std::abs 2017-11-13 21:36:55 +01:00
David Cernat
2ba1c84cf7 Merge pull request #335 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwgui/container.cpp
2017-11-12 06:35:15 +02:00
scrawl
a7fd27f413
Merge pull request #1544 from rexelion/archerrangefix
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192)
2017-11-11 22:30:59 +00:00
scrawl
98b4f9c596
Merge pull request #1549 from akortunov/itemmodels
Item models reworking
2017-11-11 22:12:07 +00:00
Andrei Kortunov
8c0dcd8b2b Do not track a nearest actor during combat and pursue (bug #4179) 2017-11-11 19:46:59 +04:00
rexelion
f0649849b8 changed variable name to be more descriptive 2017-11-11 12:00:23 +00:00
Andrei Kortunov
9943bd4d74 AiWander fast forwarding improvements (bug #3638) 2017-11-11 15:31:06 +04:00
Andrei Kortunov
99517d83ea Bound items detection refactoring 2017-11-11 11:58:22 +04:00
Andrei Kortunov
a02124f884 Handle item owners during pickpocketing 2017-11-11 11:58:18 +04:00
rexelion
69a56eaea3 don't initialise rangeAttackOfTarget 2017-11-10 10:44:53 +00:00
David Cernat
f2a6957e16 Merge pull request #331 from OpenMW/master while resolving conflicts 2017-11-10 08:43:50 +02:00
rexelion
983c33c4c8 don't use a pointer for ActionWeapon 2017-11-09 14:23:26 +00:00
rexelion
cab0002461 Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents 2017-11-07 17:57:23 +00:00
rexelion
a1d9f11b04 use fProjectileMaxSpeed for ranged weapons distance 2017-11-07 11:43:21 +00:00
scrawl
801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
2017-11-05 23:24:59 +00:00
Miloslav Číž
f98a821482 fix possible bug in aipursue 2017-11-05 23:46:15 +01:00
scrawl
87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
2017-11-05 20:27:54 +00:00
Miloslav Číž
430d01a39a additional animation refactor 2017-11-05 20:19:47 +01:00
rexelion
de7a7d842b mTimeUntilWake is initialised in the constructor 2017-11-05 18:30:34 +00:00
rexelion
48ec680f23 use game time instead of real time 2017-11-04 19:37:20 +00:00
Miloslav Číž
f34223fce9 check the real distance to target in aipursue 2017-11-04 20:02:21 +01:00
rexelion
ab66034ed1 use uniform_int_distribution instead of rand() 2017-11-04 02:15:56 +00:00
rexelion
ee2f3db9a8 fixed randomness 2017-11-04 01:31:15 +00:00
rexelion
de83ad0116 use real time; wait random number of seconds 2017-11-04 00:24:09 +00:00
rexelion
5b8610b34b knocked out characters wait some time before getting up 2017-11-01 23:44:50 +00:00
Miloslav Číž
ff1265c0e7 refactor jump animation 2017-10-31 14:22:24 +01:00
Miloslav Číž
7bc512974f use mcurrentjump instead of custom attrib 2017-10-30 15:26:38 +01:00
Miloslav Číž
5c8f491441 move animation disabling code to a better place 2017-10-28 18:46:52 +02:00
Miloslav Číž
f9c396e0ea stop landing animation when turning 2017-10-28 15:48:07 +02:00
David Cernat
260b3411c3 Merge pull request #317 from OpenMW/master
Add OpenMW commits up to 18 Oct 2017
2017-10-18 15:13:48 +03:00
Andrei Kortunov
4d4d247565 Use SwimTurnLeft/Right animations correctly 2017-10-17 23:26:55 +04:00
David Cernat
e164e6305e Merge pull request #313 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-10-16 07:37:29 +03:00
scrawl
03554b2f4b Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
scrawl
bbf9b0c0a7 Merge pull request #1503 from akortunov/regressions
Handle Trespassing crime differently from Theft
2017-10-15 09:08:52 +00:00
Andrei Kortunov
8f255a6b72 Handle Trespassing crime differently from Theft (bug #4158) 2017-10-15 11:03:02 +04:00
Andrei Kortunov
30b05b557b ExtraSpell magic effect: a basic implementation 2017-10-14 16:55:00 +04:00
David Cernat
3e8d7c8416 Merge pull request #306 from OpenMW/master
Add OpenMW commits up to 7 Oct 2017
2017-10-07 21:54:21 +03:00
Andrei Kortunov
e2afd3690c Remove item by id from InventoryStore 2017-10-06 10:54:25 +04:00
David Cernat
38247ff086 Merge pull request #303 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwbase/dialoguemanager.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
#	apps/openmw/mwgui/container.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
2017-10-06 04:10:04 +03:00
Andrei Kortunov
1cb7ed5db1 Use owned tooltips for items in containers correctly 2017-10-04 12:13:45 +04:00
scrawl
b24fd77ea2 Merge pull request #1488 from akortunov/equipfix
AI: Autoequip armor when bound armor spell expires
2017-10-01 16:06:26 +00:00
Andrei Kortunov
21b6bd176f AI: Autoequip armor when bound armor spell expires 2017-10-01 17:11:30 +04:00
Andrei Kortunov
c5fcb9684e Improve owned crosshair feature behaviour 2017-09-30 21:29:02 +04:00
Andrei Kortunov
f26206b630 Make unconscious actors do not speak and do not track targets 2017-09-30 20:55:42 +04:00
Andrei Kortunov
3ebb18ce18 Make unconscious actors do not report about crimes 2017-09-30 20:35:29 +04:00
Andrei Kortunov
34895157f9 Consider taking items from unconscious NPC as a theft 2017-09-30 20:22:26 +04:00
David Cernat
44fb7518ee Merge pull request #300 from OpenMW/master
Add OpenMW commits up to 28 Sep 2017
2017-09-28 11:09:14 +03:00
Andrei Kortunov
668a947210 Inherit owner, if an item is in container (regression #4128) 2017-09-27 20:00:41 +04:00
David Cernat
ddf0dfed55 Merge pull request #298 from OpenMW/master
Add OpenMW commits up to 26 Sep 2017
2017-09-26 21:54:55 +03:00
Andrei Kortunov
9b04a7c1e6 Fix idle animations playing 2017-09-24 16:26:41 +04:00
scrawl
2a14af2e27 Merge pull request #1474 from akortunov/swimanimations
Implement missing swim animations
2017-09-23 23:33:37 +00:00
scrawl
22222f07ae Merge pull request #1475 from akortunov/wanderfix
AiWander: reset spawn position, if an actor was moved to another cell
2017-09-23 23:10:35 +00:00
scrawl
2494c22d66 Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
2017-09-23 22:55:56 +00:00
Andrei Kortunov
91adfc9fc0 AiWander: reset spawn position, if an actor was moved to another cell (bug #4010) 2017-09-23 20:59:06 +04:00
Andrei Kortunov
a57f6ac2af Fix a typo in attack animation name 2017-09-23 08:25:58 +04:00
David Cernat
73e7aa838d Merge pull request #296 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwgui/container.cpp
2017-09-22 19:12:41 +03:00
Andrei Kortunov
bcad431cc5 Implement SwimTurnLeft/Right animations 2017-09-22 16:07:00 +04:00
Andrei Kortunov
1c6cfad3cc Implement SwimHit animation 2017-09-22 15:49:42 +04:00
Andrei Kortunov
3eb1308c0d Implement SwimKnockdown/out animations 2017-09-22 15:26:35 +04:00
Andrei Kortunov
6260bb1366 Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations 2017-09-22 14:51:06 +04:00
scrawl
75c047a6e0 Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
2017-09-21 13:05:14 +00:00
Andrei Kortunov
5da532a36c Do not play draw weapon animation when equip a new weapon (bug #4056) 2017-09-21 10:48:52 +04:00
MiroslavR
f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 2017-09-20 18:58:56 +02:00
scrawl
5ebb43a422 Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
2017-09-20 14:15:49 +00:00
David Cernat
7f0ea7d01f Merge pull request #294 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/character.cpp
2017-09-20 16:52:44 +03:00
Andrei Kortunov
9342a0254f Restack soulgems when use SoulTrap 2017-09-20 10:44:24 +04:00
scrawl
5688257837 Merge pull request #1462 from kcat/master
Minor animation fixes
2017-09-19 20:15:47 +00:00
scrawl
ed5b6320f3 Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
2017-09-19 20:15:16 +00:00
David Cernat
4d4eb1bb9f Merge pull request #292 from OpenMW/master
Add OpenMW commits up to 18 Sep 2017
2017-09-19 09:40:45 +03:00
Andrei Kortunov
65d8e2ff5d Allow to use GetDetected without a reference (bug #3110) 2017-09-18 21:46:57 +04:00
Chris Robinson
b770c1493f Don't spam about missing animations 2017-09-18 01:28:40 -07:00
scrawl
d294d7e284 Fix possible fall damage when switching from falling to flying 2017-09-17 23:16:49 +00:00
scrawl
fcb815f2c7 Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
2017-09-17 23:06:51 +00:00
scrawl
a560841705 Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
Check death counts are for valid actors before loading them
2017-09-17 14:42:56 +00:00
AnyOldName3
0be7e2a5a5 Fix really obvious flaw with ignored records not being skipped that I missed 2017-09-17 14:16:17 +01:00
AnyOldName3
5a5cb1a160 Check death counts are for valid actors before loading them 2017-09-17 14:09:29 +01:00
David Cernat
960b91a53c Merge pull request #290 from OpenMW/master
Add OpenMW commits up to 17 Sep 2017
2017-09-17 10:53:33 +03:00
scrawl
f594eda574 Reset attackStrength when starting a new attack (Fixes #3935) 2017-09-16 23:04:54 +00:00
Chris Robinson
780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
David Cernat
bd541b1e5b Merge pull request #287 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
2017-09-12 07:38:49 +03:00
Andrei Kortunov
661232222f Allow guards to attack fighting creatures only in fAlarmRadius range 2017-09-10 15:26:48 +04:00
scrawl
8f1c8759e4 Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
2017-09-07 20:51:42 +00:00
Andrei Kortunov
dc0313a36f Use base skill value when calculating rank requirements 2017-09-07 21:06:10 +04:00
Andrei Kortunov
7559d25317 Update alchemy effects after every created potion (#4079) 2017-09-06 15:11:47 +04:00
David Cernat
b64f379949 Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/actors.hpp
2017-09-04 18:05:24 +03:00
David Cernat
ccb15cc09e [Client] When players die, make guards willing to arrest them again 2017-09-04 15:13:05 +03:00
Andrei Kortunov
a5b01fefec Allow to interrupt an attack, if attack button is held 2017-09-01 14:28:21 +04:00
David Cernat
4468e6ec4a Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
#	.gitignore
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-08-31 15:14:13 +03:00
scrawl
dc53573de4 Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
2017-08-29 23:11:23 +00:00
Andrei Kortunov
8003dbee12 Combat AI: use effective cast cost when rate enchanted weapon 2017-08-29 16:40:55 +04:00
Andrei Kortunov
fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 2017-08-29 15:53:23 +04:00
Andrei Kortunov
e799cbdb51 Combat AI: allow only one summoned creature at time 2017-08-22 09:18:49 +04:00
scrawl
2611377081 Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
2017-08-18 22:04:12 +00:00
scrawl
f277007b49 Merge pull request #1404 from akortunov/ownedcrosshair
Owned crosshair feature improvements [discussion]
2017-08-18 20:21:23 +00:00