Marc Zinnschlag
2d2af4b28a
Merge remote branch 'scrawl/terrain18' into terrain
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
2012-03-30 15:38:14 +02:00
scrawl
d5c49fa036
getWaterLevel use CellStore ; attempted fix for morrowind without tribunal
2012-03-30 10:12:28 +02:00
scrawl
5a19d4ec45
implement water script functions and save water height in CellStore
2012-03-29 15:50:15 +02:00
scrawl
42c5d515e6
fixed interior water level
2012-03-29 04:50:40 +02:00
scrawl
8bbb02a1bd
ogre 1.8 fixes
2012-03-28 21:30:59 +02:00
scrawl
6bea08157e
Merge branch 'master' into terrain18
2012-03-28 21:30:15 +02:00
Jacob Essex
ec21ff21cc
Removed memory leak, allocated more on the stack
2012-03-27 13:58:12 +01:00
Jacob Essex
b76b62e5e4
Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
2012-03-27 09:20:22 +01:00
Lukasz Gromanowski
f8afc22f04
Issue #225 : Corrected wrong delete operator introduced by one of previous commit.
2012-03-26 23:16:59 +02:00
Lukasz Gromanowski
2b9845a5b6
Issue #225 : Free memory allocated for sending into HardwareVertexBuffer.
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Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class.
2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
d3b88b9e34
Issue #225 : Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader.
2012-03-26 19:09:55 +02:00
Marc Zinnschlag
4a2ade2372
Merge remote branch 'kromgart/master' into next
2012-03-24 16:57:06 +01:00
scrawl
99b2b6b648
ogre 1.8 fixes
2012-03-24 14:46:48 +01:00
scrawl
f2a7acb102
Merge branch 'next' into terrain
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
2012-03-24 13:19:17 +01:00
Roman Melnik
e6c55c144c
Fix tabulation/formatting
2012-03-23 22:15:45 +02:00
Roman Melnik
6d33ad248d
Fix memory leak in getIdentity method
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Replace static pointer and new() operator with normal static variable
2012-03-23 22:08:02 +02:00
scrawl
b8f962a68d
Merge branch 'next' into shaders
2012-03-23 10:26:20 +01:00
scrawl
9076401892
Merge branch 'next' into terrain
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Conflicts:
CMakeLists.txt
apps/openmw/CMakeLists.txt
2012-03-22 22:31:49 +01:00
Roman Melnik
ebc49de851
Fix Bug #1 : "Meshes rendered with wrong orientation"
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Discard the tranformation of the root NiNode when loading nif files
(set the 'identity' transformation instead).
After applying the fix test the following types of interiors:
- Dwemer ruins (the bug was common here before the fix)
- Ancestral tombs (the bug was common here before the fix)
- Daedric shrines
- Caves/grottos
- Dunmer strongholds
- Telvanni, imperial, redoran houses/towers/castles
Also checked exteriors (although it is hard to do without terrain
rendering)
2012-03-22 00:39:19 +02:00
Marc Zinnschlag
d9677cb33e
fixed problem with parsing optional string arguments
2012-03-18 14:27:49 +01:00
Marc Zinnschlag
187b8e58d6
fixed handling of optional instruction/function arguments; removed choice workaround
2012-03-17 19:32:44 +01:00
scrawl
3e4cf64a77
Merge branch 'master' into shaders
2012-03-16 20:46:18 +01:00
Michael Papageorgiou
b2c6d52db1
Another file search fix
2012-03-16 09:00:18 +02:00
Alexander "Ace" Olofsson
e8eea03b4c
Fixed a few more non-virtual destructor warnings
2012-03-15 17:40:42 +01:00
Marc Zinnschlag
1c0bf162f2
boost compatibility fix
2012-03-15 16:56:36 +01:00
Marc Zinnschlag
a7211d2a90
Merge remote branch 'werdanith/searchfix'
2012-03-15 16:54:29 +01:00
Michael Papageorgiou
588ac44bc7
Improved matching for the FileListLocator
2012-03-15 17:32:10 +02:00
Marc Zinnschlag
5b378e820d
warning level adjustments and some related fixes
2012-03-15 16:01:41 +01:00
Marc Zinnschlag
3c3fb8d706
Merge remote branch 'werdanith/activationsounds2' into equipment
2012-03-15 14:06:48 +01:00
Michael Papageorgiou
f7c7ed0ac7
Fix regression with locating sound files
2012-03-15 13:56:46 +02:00
Marc Zinnschlag
ff866269ec
Merge remote branch 'corristo/pgrd'
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Removed a warning
Conflicts:
CMakeLists.txt
2012-03-14 16:45:53 +01:00
Nikolay Kasyanov
988c1111e9
Feature #161 (Fix) Load REC_PGRD records
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fixed edge decoding, thanks Project Aedra!
2012-03-14 12:54:52 +04:00
scrawl
118250171d
Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders
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Conflicts:
apps/openmw/mwrender/objects.cpp
2012-03-13 17:31:10 +01:00
scrawl
4813a1ce9d
Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
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Conflicts:
CMakeLists.txt
2012-03-13 16:00:59 +01:00
Nikolay Kasyanov
de5b692f9f
Feature #161 (Resolved) Load REC_PGRD records
2012-03-10 18:12:45 +04:00
Nikolay Kasyanov
fda5b59eb6
Feature #161 (In Progress) Load REC_PGRD records
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now using vector instead of C arrays
fixed path grid edge loading
added path grid to cell store
implemented dedicated storage class for path grids
2012-03-09 23:35:20 +04:00
Marc Zinnschlag
69127fa8f1
boost compatibility fix; added a missing include
2012-03-09 17:33:10 +01:00
Marc Zinnschlag
c259b25fcf
Merge remote branch 'werdanith/soundmanagerrefactor'
2012-03-09 17:27:11 +01:00
Michael Papageorgiou
ad6175c78a
SoundManager: Set up the priority for file look up right and take care of a corner case
2012-03-08 23:06:52 +02:00
Nikolay Kasyanov
08db70e137
disabled debug output
2012-03-08 01:00:13 +04:00
Michael Papageorgiou
054a176c86
Added new FileLibrary class to handle music, this fixes a number of issues.
2012-03-07 17:46:51 +02:00
scrawl
8be661c802
Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
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Conflicts:
CMakeLists.txt
2012-03-07 13:29:59 +01:00
Marc Zinnschlag
3d1cbcd4e7
Merge remote branch 'jhooks/animperform'
2012-03-07 09:20:29 +01:00
Michael Papageorgiou
54353794e5
SoundManager: Completely rewrote the file management
2012-03-07 02:20:15 +02:00
Nikolay Kasyanov
540e4f77a7
Feature #161 (In Progress) Load REC_PGRD records
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improved debug output
2012-03-06 15:52:23 +04:00
Jason Hooks
9848b67174
Fixing errors
2012-03-05 17:46:29 -05:00
scrawl
f7b706d24e
use the vertex colours that morrowind supplies for a lot of meshes
2012-03-05 18:50:56 +01:00
scrawl
ff8f95fcca
fix batch lighting, removed the "bumping number of lights" hack
2012-03-04 23:18:40 +01:00
scrawl
332671b43d
lighting fix
2012-03-04 22:26:40 +01:00
scrawl
b2109a1302
make the vertex colours only affect diffuse, this caused some areas to
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be darker than they should be
2012-03-04 22:01:02 +01:00